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Zombies (PvZ: GW2)

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Zombies are playable classes and spawnables in Plants vs. Zombies: Garden Warfare 2. ​There are a total of eight playable zombie classes, with the four original classes, and four brand new ones.

Role

The Zombies are mindless, decaying corpses that have won the Battle for Suburbia against the Plants. The Zombies have taken over Suburbia and renamed it Zomburbia. The Zombie's leader, the smart Dr. Zomboss, managed to beat the Plants by contacting his future self and bringing back advanced Z-Tech from the future, including the all-powerful Z-Mech. The Zombies must now try to defend their newly-claimed homeland from the Plants.

The Zombies are playable in Team Vanquish and Gardens & Graveyards as an attacking role, however they take a defending role in Graveyard Ops and Herbal Assault when the Plants try to invade their new home. The Zombies can also summon Spawnable Zombies to aid them in battle, while also being able to build all-new Bots, which can be used to defend their tombstones.

Playable Zombies

There are a total of eight playable Zombie classes, with each having their own unique weapons, variants and abilities. The eight classes consist of the Foot Soldier, the soldier class, the Engineer, the engineer class, the Scientist, the medic class, the All-Star, the tank class, the Imp, the new assault class, the Captain Deadbeard, the new sniper class (also with a shotgun), the Super Brainz, the new melee class and the Hover-Goat 3000, the new support class.

Zombie Image Health Variants Primary weapon Primary weapon damage Abilities Classic FPS class
Foot Soldier Foot Soldier GW2 125 Camo Ranger
Super Commando
General Supremo
Tank Commander
Arctic Trooper
Sky Trooper
Centurion
Park Ranger
Scuba Soldier
Z-1 Assault Blaster 4-7 (impact damage, based on distance)

5-9 (critical damage, based on distance)

ZPG
Rocket Jump
Zombie Stink Cloud
Multi-Rocket
Rocket Leap
Super Stink Cloud
Soldier class
Engineer Engineer GW2 125 Welder
Painter
Mechanic
Electrician
Plumber
Landscaper
Sanitation Expert
Roadie Z
AC Perry
Concrete Launcher 35-36 (impact/critical damage)

10-20 (splash damage)

Sonic Grenade
Big Bolt Blaster
Jackhammer
Proximity Sonic Mine
Turbo Jackhammer
Engineer class
Scientist Scientist GW2 100 Chemist
Physicist
Dr. Toxic
Astronaut
Marine Biologist
Archaeologist
Paleontologist
Zoologist
Computer Scientist
Goo Blaster 12-70 (based on distance)

Sticky Explody Ball
Warp
Heal Beam of Science
Mega Heal Bomb
Energy Warp
Zombie Heal Station
Armored Heal Station

Medic class
All-Star All-Star GW2 200 Baseball Star
Rugby Star
Hockey Star
Cricket Star
Goalie Star
Wrestling Star
Golf Star
Tennis Star
Moto-X Star
Football Cannon 3-9 (impact damage, based on distance)

3-10 (critical damage, based on distance)

Imp Punt
Sprint Tackle
Dummy Shield
Long Bomb
Ultra Tackle
Shield Decoy
Tank class
Imp Imp-GW2 75 for Imp
350 for Z-Mech
Z7 Imp
Pylon Imp
Lil' Drake
S.H.R.IMP
Party Imp
Scallywag Imp
Imp Blasters
Robo Laser

4-5 (impact damage, based on distance) 4-6 (critical damage, based on distance)

6-9 (Mech impact damage, based on distance) 7-10 (Mech critical damage, based on distance)

Impkata
Gravity Grenade
Robo Call
Robo Stomp
Missile Madness
Explosive Escape
Assault class
Captain Deadbeard Captain Deadbeard-0 125 Captain Cannon
Captain Flameface
Captain Sharkbite
Captain Partyman
Captain Squawk
Scurvy Scattershot
Spyglass Shot

35 (close range critical damage)

22 (long range impact damage)

27 (long range critical damage)

Parrot Pal
Barrel Blast
Cannon Rodeo
Sniper class
Super Brainz Super Brainz-0 200 Electro Brainz
Cozmic Brainz
Toxic Brainz
Party Brainz
Breakfast Brainz
Heroic Fists
Heroic Beam

15-25-45 (punches)

3-4 (beam impact, based on distance)

4-5 (beam impact critical damage, based on distance)

Heroic Kick
Super Ultra Ball
Turbo Twister
Super Multi Ball

Melee class
Hover-Goat 3000
HoverGoat
125 N/A Radical Raygun 5-9 Damage Buff Booster Beam
Mega Awesome Laser
Tubular Turbo
Support class

Variants

Each Playable Character class has four or more variants that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the Sticker Shop. Lower cost packs will result in single pieces being obtained randomly while the most expensive sticker pack will unlock a random new variant.

Foot Soldier

Zombie Image Health Primary Weapon Primary Weapon Damage Variant Perk Rarity
Camo Ranger Camo Ranger GW2 125 Camo Surprise 13-15 (impact damage, based on distance)

15-17 (critical damage, based on distance)

Great zoom/Single shot variant Rare
Super Commando Super Commando GW2 125 Z3 Crossbow

7-18 (impact damage, based on distance)

8-22 (critical damage, based on distance)

Three ammo/Burst variant Rare
General Supremo General Supremo GW2 125 Golden Gatling 4-5 (impact damage, based on distance)

4-6 (critical damage, based on distance)

Minigun variant Rare
Tank Commander Tank Commander GW2 125 Mega Cannon 1-65 (based on distance and splash radius) One ammo/Area of Effect-shot variant Super Rare
Arctic Trooper Arctic Trooper GW2 125 Frozen Z-1 Assault Blaster

2-6 (impact damage, based on distance)

3-7 (critical damage, based on distance)

Ice variant Super Rare
Sky Trooper Sky Trooper GW2 125 Danger Zone

3-7 (impact damage, based on distance)

4-8 (critical damage, based on distance)

Fast rate of fire variant Super Rare
Centurion Centurion GW2 125 Flame Bolt

10-13 (impact damage, based on distance)

12-15 (critical damage, based on distance)

4 (fire damage per second)

Single

shot/Fire variant

Super Rare
Park Ranger Park Ranger GW2 125 Stenchy the Skunk 7-8 (impact/critical damage)
2 (Area of Effect damage)
Area of Effect-shot variant Super Rare
Scuba Soldier Scuba Soldier GW2 125 Sonar Shot 22-55 (critical damage, based on distance) Bonus shot/Area of Effect-shot variant Rare

Engineer

Zombie Image Health Primary Weapon Primary Weapon Damage Variant Perk Rarity
Welder
Welder GW2
125 Welding Blaster 15-25 (impact/critical damage, based on distance)

10 (splash damage)

4 (fire damage per second)

Fire variant Rare
Painter
Painter GW2
125 Paint Crossbow 30-45 (impact/critical damage)

5-15 (splash damage, based on distance)

Great zoom variant Rare
Mechanic Mechanic GW2 125 Air Impactor 6-8 (impact damage, based on distance)

7-9 (critical damage, based on distance)

Full-auto weapon variant Rare
Electrician
Electrician-0
125 Volt-O-Blaster 35 (impact/critical damage)

10 (splash damage)

5-10 (electric splash)

Electric variant Super Rare
Plumber
Plumber GW2
125 Plunge Shot 35 (impact/critical damage)

10-25 (splash damage, based on splash radius)

Boosted splash effect variant Rare
Landscaper
Landscaper GW2
125 Weed Buster 20-34 (impact/critical damage, based on distance)

10 (splash damage)

Fast rate of fire/Full-auto weapon variant Rare
Sanitation Expert
Sanitation Expert GW2
125 Toxic Trash 35-40 (impact/critical damage)

15 (splash damage)

2 (toxic damage per second or being close to enemy)

Toxic variant Rare
Roadie Z
Roadie Z GW2
150 Ear-radicator 9 (critical close range damage)

35 (critical damage when opponent is weak)

Close range weapon variant Super Rare
AC Perry
AC Perry GW2
125 Frosty Fan 7(impact damage)

16(critical damage)

Ice variant Rare

Scientist

Zombie Image Health Primary Weapon Primary Weapon Damage Variant Perk Rarity
Chemist Chemist GW2 100 Beaker Blaster 35 Close range weapon variant Super Rare
Physicist Physicist GW2 100 EMP Frazzle Launcher 20-57 (impact/critical damage, based on distance)

5-10 (electric splash)

Electric variant Rare
Dr. Toxic Dr Toxic 100 Radiation Blaster 15-22 (impact damage, based on distance)

21-45 (critical damage, based on distance)

2 (toxic damage per second or being close to enemy)

Toxic variant Rare
Astronaut Astronaut GW2 100 Moon Rock Launcher 13-18 (impact damage, based on distance)

15-20 (critical damage, based on distance)

Full-auto weapon variant Super Rare
Marine Biologist Marine Biologist GW2 100 Dolphin Blaster 10-30 (impact damage, based on distance)

20-50 (critical damage, based on distance)

Fast rate of fire variant Super Rare
Archaeologist
Archaeologist GW2
100 Excavator 8-15 (impact damage, based on distance)

9-34 (critical damage, based on distance)

Long range weapon variant Rare
Paleontologist
Paleontologist GW2
100 Dino Blaster 6-20 (impact damage, based on distance)

7-67 (critical damage, based on distance)

4 (fire damage per second)

Fire variant Super Rare
Zoologist
Zoologist
100 Porcupine's Revenge 30 Close range weapon/Fast rate of fire variant Super Rare
Computer Scientist
Computer Scientist
100 Code Corrupter

10-50 (impact damage, based on distance)

15-54 (critical damage, based on distance)

20-70 (Crunch Mode impact damage, based on distance)

25-85 (Crunch Mode critical damage, based on distance)

Bonus passive ability variant Legendary

All-Star

Zombie Image Health Primary Weapon Primary Weapon Damage Variant Perk Rarity
Baseball Star Baseball Star GW2 200 Baseball Cannon 3-6 (impact damage, based on distance)

3-7 (critical damage, based on distance)

Long range weapon variant Rare
Rugby Star Rugby Star GW2 200 Rapid Fire Rugby Launcher 8-24 (impact/critical damage, based on distance)

5-10 (splash damage)

Area of Effect-shot variant Rare
Hockey Star Hockey Star GW2 200 Stinky Glove Launcher 2-4 (impact damage, based on distance)

2-4 (critical damage, based on distance)

Fast rate of fire variant Super Rare
Cricket Star Cricket Star GW2 200 Flaming Cricket Blaster 1-6 (impact damage, based on distance)

2-7 (critical damage, based on distance)

4 (fire damage per second)

Fire variant Super Rare
Goalie Star Goalie Star GW2 200 Ice Puck Cannon 3-5 (impact damage, based on distance)

4-6 (critical damage, based on distance)

Ice variant Rare
Wrestling Star Wrestling Star GW2 200 Piledriver 6-15 (impact damage, based on distance)

6-18 (critical damage, based on distance)

Greater damage shots variant Super Rare
Golf Star Golf Star GW2 200 Golf Cannon 3-5 (impact damage,based on distance)

3-6 (critical damage, based on distance)

Great zoom variant Rare
Tennis Star Tennis Star 200 Double Fault Assault 3-7 (impact damage, based on distance)

4-8 (critical damage, based on distance)

Agility variant Rare
Moto-X Star Moto-X Star GW2 200 Dirt Devastator 2-7 (impact/critical damage, based on distance) Bonus shot variant Super Rare

Imp

Zombie Image Health Unique Abilities Primary Weapon Primary Weapon Damage Variant Perk Rarity
Z7 Imp
Z7 Imp GW2
75 for Imp
350 for Z7-Mech
Biotic Pull
Zomni-Blade
Z-11 Suppressors
Z-8 Avenger

6-12 (impact damage, based on distance)

7-14 (critical damage, based on distance) 10-15 (Mech impact/critical damage)

Single shot variant Special
Pylon Imp
Pylon-Imp-250
75 for Imp
300 for Mech
Drag Race
Pylon Mine
Pylon Punishers
Pylon Propellor
10-40 (impact/critical damage, based on distance)

10-15 (Mech impact/critical damage, based on distance)

5-10 (splash damage)

Two-shot burst/Area of Effect-shot variant Rare
Lil' Drake
Lil-Drake-250
75 for Imp
400 for Mech
Drake Swoop
Wing Flap
Basilisk Blasters
Drake Flame

2-5 (impact damage, based on distance)

2-6 (critical damage, based on distance) 15 (Mech primary weapon damage)

4 (fire damage per second)

Fire variant Super Rare
S.H.R.IMP
Shrimp-250
75 for Imp
350 for Mech
Water Cyclone
Shrimpy Jump
Shrimpy Lasers
Shrimpy Beam
5-6 (impact damage, based on distance)

6-7 (critical damage, based on distance) 7-15 (Mech impact/critical damage)

Greater damage shots variant Super Rare
Party Imp
PartyImp-small
75 for Imp
350 for Mech
Robo Stomp Missile Madness Party Blasters
Party Robo Laser
3-4 (impact and critical)

7-10 (impact mech)

8-12 (critical mech)

Bonus passive ability variant Legendary
Scallywag Imp 75 for Imp
400 for Mech

Crusty Gigabomb
Peg Leg Kata

Looty Shooties

Cluster Canons (mech shotgun)

Hooligan Howitzer (mech ranged gun)

4-20 (impact and critical)

35 (mech shotgun)

20-40 (ranged mech gun)

Close-range/Bonus passive ability variant Legendary

Captain Deadbeard

Zombie Image Health Primary Weapon Primary Weapon Damage Variant Perk Rarity
Captain Cannon
Captain Cannon
125 Scatter Cannon
Extend-o-Cannon

20 (close range impact/critical damage)

35-40 (long range impact/critical damage, based on distance)

1-30 (splash damage, based on splash radius)

Explosive shot variant Rare
Captain Flameface
Captain Flameface
125 Flame Blast
Pierced Peg Shot
25 (close range impact/critical damage)

9-19 (long range impact damage, based on distance)

10-24 (long range critical damage, based on distance)

4 (fire damage per second)

Fire/Pierce shot variant Rare
Captain Sharkbite
Captain Sharkbite
125 Snappy Shark
Shark Laser

16 (close range impact/critical damage)

25 (long range impact damage

28 (long range critical damage

Greater damage shots Super Rare
Captain Partyman
Captain Partyman
125 Party Scattershot

Party Spyglass

25 (close range impact/critical damage)

37 (Party Time! close range impact/critical damage)

18 (long range impact damage)

27 (Party Time! long ranage impact damage)

21 (long range critical damage)

32 (Party Time! long range critical damage)

Bonus passive ability variant Legendary
Captain Squawk 125 Flem Thrower (short range)

Gull Blaster (long range)

5 (short range)

39 (long range impact damage) 46 (long range critical damage)

2 (toxic damage per second or being close to enemy)

Toxic variant Super Rare

Super Brainz

Zombie Image Health Primary Weapon Primary Weapon Damage Variant Perk Rarity
Electro Brainz
Electro Brainz
200 Electro Fists
Electro Beam
5-10-15-20-25 (punches impact/critical damage)
2-6 (beam impact/critical damage, based on distance)

15 (electric splash)

Electric variant Rare
Cozmic Brainz
Cozmic Brainz
200 Cozmic Fists
Cozmic Beam
20-70 (punches, based on charge rate)
5-8 (beam, based on distance)
Charging weapon/Bonus shot variant Super Rare
Toxic Brainz
Toxic Brainz
200 Toxic Fists

Toxic Beam

10-20-30 (punches impact/critical damage)

2-3 (beam impact damage, based on distance)

3-4 (beam critical damage, based on distance)

2 (toxic damage)

Toxic/Bonus passive ability variant Legendary
Party Brainz
Party Brainz
200 Party Fists

Party Beam

5-15-35 (punches)

7-22-52 (Party Time! punches)

2-3 (beam impact damage, based on distance)

3-5 (Party Time! beam impact damage, based on distance)

3-4 (beam critical damage, based on distance)

4-6 (Party Time! beam critical damage, based on distance)

Bonus passive ability variant Legendary
Breakfast Brainz
Breakfast Brainz
200 Break-fists
Batter Spatter

4 (punches)

3-5 (long range impact damage, based on distance)

3-6 (long range critical damage, based on distance)

Fast rate of fire variant Super Rare

Spawnable Zombies

Zombies

Zombie Image Ability
Browncoat Zombie ZCARD Runs around and can attack Plants and can also hurl rocks from a long distance.
Conehead Zombie CONECARD Has more health than the Browncoat Zombie, and has the same attacks as him.
Buckethead Zombie YouGotBucketheadZombie Has more health than the Conehead Zombie and has the same attacks.
Exploding Imp IMPCARD Quickly runs around, and explodes when near a Plant.
Newspaper Zombie Hmb Has a weak newspaper shield, but gets faster when it is destroyed.
Screen Door Zombie
ScreenDoorZombieSticker
Has a powerful screen door shield, however a Fume-shroom's attack can pass through it.
Coffin Zombie COffCard Wears a coffin as a powerful shield, however it can be hit in the eyes or feet.
Outhouse Zombie OUTHOUSECARD Wears a powerful outhouse as a shield, which is stronger than the Coffin Zombie's shield.
Heal Zombie
HealZombieSticker
Runs around and heals injured players and other spawnable zombies.
Flag Zombie
FlagZombieSticker
Runs around and makes nearby zombies run faster.
Karate Zombie
Karatezombie
Can punch Plants at close range.

Bots

Bots Image Description
Mr. Toasty MrToastyDes

Breates fire at a short distance, counterpart to the Snap Dragon
CLOSE RANGE: FIRE

Mr. Freezy MrFreezyDes

Shoots an ice burst around it which freezes Plants, counterpart to the Ice-shroom
LONG RANGE: ICE

Mr. Toxic MrToxicDes

Shoots out a large toxic cloud, counterpart to the Toxic Gloom-shroom
MEDIUM RANGE: TOXIC

Mr. Electro MrElectroDes Deals electric damage to nearby Plants, counterpart to the Lightning Reed
MEDIUM RANGE: ELECTRIC
Rocket Bot RocketBotDes Shoots rockets from its mouth that damage Plants, counterpart to the Pea Cannon
LONG RANGE: SINGLE SHOT
Gatling Bot GatlingBotDes Shoots rapid-fire bullets at Plants, counterpart to the Gatling Pea
LONG RANGE: RAPID FIRE
Boxer Bot BoxerBotDes Punches Plants at close range, counterpart to the Bonk Choy
CLOSE RANGE: MELEE
Breaker Bot BreakerBotDes Punches through Plant shields, counterpart to the Fume-shroom
MEDIUM RANGE: ARMOR BREAKER
Explody Bot ExplodyBotDes Deals a devastating explosion that vanquishes nearby Plants, counterpart to the Doom-shroom
CLOSE RANGE: EXPLOSIVE
Loudmouth Bot LoudmouthBotDes Temporarily stuns nearby Plants, counterpart to the Goop-shroom
MEDIUM RANGE: STUN
Hide-n-Shoot Bot Hide-n-ShootBotDes Shoots Plants at long range, but hides when Plants are nearby, counterpart to the Scaredy-shroom
LONG RANGE: PRECISION
Uplink Bot OrbitalBotDes Calls an airstrike on nearby Plants, counterpart to the Bamboo Shoot
LONG RANGE: AIRSTRIKE
Dr. Heals SuperHealBotDes Heals nearby Zombies, counterpart to the Heal Flower
SPECIAL: HEALING

Trivia

  • According to one of the signs in Aqua Center, Zomboss has an organization titled NAZA which is an abbreviation for "Noseless Army of Zombie Astronauts". A reference of NASA (National Aeronautics and Space Administration).

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