- For other uses, see zombies.
Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies 2, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.
A total of 135 zombies appear in the game but if the zombies in the Chinese version are included, the grand total is 172.
List of zombies
- Creeper - Takes 7.5 seconds to move one square.
- Stiff - Takes 6.75 seconds to move one square.
- Basic - Takes 5.0 seconds to move one square.
- Hungry - Takes 3.75 seconds to move one square.
- Speedy - Takes 2.5 seconds to move one square.
- Flighty - Takes 0.5 seconds to move one square.
- Fragile - Absorbs 0.25-4.5 normal damage shots.
- Average - Absorbs 9.5-10 normal damage shots.
- Solid - Absorbs 12-16 normal damage shots.
- Protected - Absorbs 17-30 normal damage shots.
- Dense - Absorbs 34-50 normal damage shots.
- Hardened - Absorbs 62-85 normal damage shots.
- Machined - Absorbs 90-125 normal damage shots.
- Great - Absorbs 180-270 normal damage shots.
- Undying - Absorbs 650-2700 normal damage shots.
|Name||Image||Toughness||Health||Speed||Special||First appears in*|
|Basic Zombie||Average||9.25||Basic||Day 1|
|Flag Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Day 1|
|Vase Gargantuar||Great||180||Stiff (in-game: Basic)||Crushes plants, launches Imp when enough damage is taken.||Boss Vase|
|Mummy Zombie||Average||9.25||Basic||Day 1|
|Flag Mummy Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Day 1|
|Egypt Rally Zombie||Protected||?||Speedy||Appears during larger waves of zombies.||Day 26|
|Ra Zombie||Average||9.25||Basic||Tries to steal sun.||Day 1|
|Camel Zombies||Protected||20.25 (per zombie)|
|Creeper (shared slowing)||Arrives in a group of three zombies or more.||Day 6|
|Explorer Zombie||Solid||11.75||Hungry||Torch destroys plant on contact, only when lit.||Day 9|
|Tomb Raiser Zombie||Protected||18.25||Basic||Creates tombstones on random tiles of the lawn.||Day 10|
|Basic, Speedy after losing armor||Sarcophagus protects him from getting OHKO'd.||Day 12|
|Mummified Gargantuar||Great||180||Hungry||Crushes plants, launches Imp Mummy when enough damage is taken.||Day 8|
|Imp Mummy||Average||9.25||Hungry||Day 8|
|Zombot Sphinx-inator||Undying||925||Hungry||Missiles can create tombstones.||Day 25|
|Pyramid-Head Zombie||Machined||120||Basic||Day 28|
|Torchlight Zombie||Protected||22||Flighty||Torch destroys plant on contact, only when lit.||Day 30|
|Pirate Zombie||Average||9.25||Basic||Day 1|
|Flag Pirate Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Day 1|
|Swashbuckler Zombie||Average||9.25||Basic||Lands four tiles into the player's lawn. In Pirate Seas, sometimes fails doing so and falls on the sea.||Day 1|
|Seagull Zombie||Solid (in-game Average)||13.5||Speedy||Bypasses low defenses like Spikeweed and Iceberg Lettuce by flying over them.||Day 2|
|Barrel Roller Zombie||Hardened||64.25|
|Hungry||Crushes plants with barrel that releases two Imp Pirates upon destruction.||Day 7|
|Imp Pirate Zombie||Average||9.25||Hungry||Day 7|
|Imp Cannon||Protected||30||Basic (in-game: N/A)||Fires Imp Pirate Zombies to mid-lawn, explodes into a shower of Imps if not destroyed quickly enough.||Day 10|
|Pirate Captain Zombie||Protected||20.25||Stiff||Can release a Zombie Parrot, which can steal a plant.||Day 9|
|Zombie Parrot||Solid||15||Flighty||Can fly to plants in other lanes to take them away.||Day 9|
|Gargantuar Pirate||Great||180||Hungry||Crushes plants, launches Imp Pirate when enough damage is taken.||Day 8|
|Zombot Plank Walker||Undying||1375||Hungry||Cannon can rain down Imps past your defenses.||Day 25|
|Cowboy Zombie||Solid (in-game: Average)||9.25|
|Flag Cowboy Zombie||Solid (in-game: Average)||9.25|
|Basic||Appears during a huge wave of zombies.||Day 1|
|Prospector Zombie||Average||9.25||Stiff||Appears on the left side of the player's lawn when its dynamite explodes, then walks backwards.||Day 2|
|Pianist Zombie||Hardened (in-game: Dense)||40.25||Creeper||Crushes plants with piano, cowboy zombies switch lanes.||Day 3|
|Poncho Zombie||Solid/Hardened||12.25 or 67.25|
|Basic||Sometimes wears a protective metal grate under the poncho.||Day 5|
|Chicken Wrangler Zombie||Average||9.25||Basic||Summons zombie chickens after taking enough damage.||Day 10|
|Zombie Chicken||Fragile||0.25||Flighty||Day 10|
|Zombie Bull||Hardened||65||Flighty (in-game: Speedy), Stiff after launching the rider||Dashes at full speed, launches a low flying Zombie Bull Rider past your defenses after encountering a plant on its way.||Day 13|
|Zombie Bull Rider||Average||9.25||Hungry||Day 8|
|Wild West Gargantuar||Great||180||Hungry||Crushes plants, launches Zombie Bull Rider when enough damage is taken.||Day 8|
|Zombot War Wagon||Undying||1275||Hungry||Missile attack can target mine carts.||Day 25|
|Cave Zombie||Average||9.25||Basic||Day 1|
|Cave Conehead Zombie||Protected||27.25|
|Cave Buckethead Zombie||Hardened||64.25|
80 (ice block)
|Cave Flag Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Day 1|
|Hunter Zombie||Hardened (in-game: Dense)||33.5||Creeper||Throws snowballs which freeze the player's plants.||Day 4|
|Yeti Imp||Average||9.25||Hungry||Immune to freezing effects, however, he still can be slowed down.||Day 7|
|Dodo Rider Zombie||Dense (in-game: Protected)||24.5||Speedy||Occasionally flies to go over slider tiles and plants.||Day 9|
|Troglobite||Dense (in-game: Protected)||22.5||Basic||Pushes three or more frozen Yeti Imps across the lawn, crushing plants.||Day 17|
|Weasel Hoarder||Average||9.25||Basic||Weasels are summoned when her log is shattered.||Day 22|
|Ice Weasel||Fragile||2||Flighty||Unaffected by sliders.||Day 22|
|Sloth Gargantuar||Great||180||Hungry||Crushes plants, launches 3 Yeti Imps one by one when enough damage is taken in each phase.||Day 13|
|Zombot Tuskmaster 10,000 BC||Undying||650 (90 for breaking ice barrier)||Hungry (in-game: N/A)||Can freeze columns and plants.||Day 30|
|Adventurer Zombie||Average||9.25||Basic||Day 1|
|Conehead Adventurer Zombie||Protected||27.25|
|Buckethead Adventurer Zombie||Hardened||64.25|
|Flag Adventurer Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Day 1|
|Lost Pilot Zombie||Solid||15.25||Basic||Drops in past defenses, eats what's below him, and eventually will start walking forward.||Day 2|
|Lost City Imp Zombie||Average||9.25||Hungry||Day 8|
|Excavator Zombie||Protected||17.75||Speedy||Digs plants up and tosses them behind him. His shovel makes him invulnerable to straight projectiles.||Day 4|
|Parasol Zombie||Protected (in-game: Solid)||15.25||Hungry||Protects herself and zombies behind her from lobbed shots by deflecting them with her parasol.||Day 7|
|Bug Zombie||Protected||18||Speedy||Carries a Basic, Conehead, or Buckethead Adventurer Zombie quickly over defenses and into the lawn. Drops the zombie upon death.||Day 11|
|Porter Gargantuar||Great||180||Hungry||Crushes plants, launches Lost City Imp when enough damage is taken.||Day 12|
|Imp Porter||Protected||16||Basic||Sets up a campsite on the first Gold Tile he encounters. The campsite spawns basic variants of zombies.||Day 17|
|Relic Hunter Zombie||Dense||38||Stiff||Can land four, five or six tiles into the player's lawn.||Day 23|
|Turquoise Skull Zombie||Solid||12||Basic||Tries to steal sun and burns plants four tiles in front of him with his skull.||Day 27|
|Zombot Aerostatic Gondola||Undying||1390||Hungry||Drops bags of sand to active Fire Trap Tiles.||Day 32|
|Future Zombie||Average||9.25||Basic||Day 1|
|Future Conehead Zombie||Protected||27.25|
|Future Buckethead Zombie||Hardened||64.25|
|Future Flag Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Day 1|
|Jetpack Zombie||Average (in-game: Solid)||15.25||Speedy||Bypasses the defenses by flying over them, except for the tall ones.||Day 1|
|Shield Zombie||Average (in-game: Protected)/|
Hardened (Force Field)
|25 or 85|
60 (force field)
|Basic||Creates a shield in front of him which can block forward attacks in 3 lanes.||Day 2|
|Bug Bot Imp||Average||13.5||Hungry||Day 3|
|Robo-Cone Zombie||Machined||125||Stiff||Day 5|
|Disco-tron 3000||Machined||100||Basic||Summons Disco Jetpack Zombies.|
|Disco Jetpack Zombie||Average (in-game: Solid)||15.25||Speedy||Bypasses the defenses by flying over them, except for the tall ones.|
|Mecha-Football Zombie||Machined||100||Basic||Pushes plants to the left instead of eating.|
|Gargantuar Prime||Great||180||Stiff||Crushes plants, randomly burns tiles with laser eyes, launches Bug Bot Imp when enough damage is taken.||Day 8|
|Zombot Tomorrow-tron||Undying||2700||Hungry||Missile attacks can destroy Power Tiles.||Day 25|
|Peasant Zombie||Average||9.25||Basic||Night 1|
80 (knight helm)
|Peasant Flag Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Night 1|
|Imp Monk Zombie||Average||9.25||Basic||Night 3|
|Jester Zombie||Protected||20.25||Basic, Hungry when spinning||Returns all physical projectiles that are shot at him.||Night 5|
|Dark Ages Gargantuar||Great||180||Hungry||Crushes plants, launches Imp Monk when enough damage is taken.||Night 10|
|Wizard Zombie||Protected||23.5||Creeper||Transforms plants into sheep, which come back to normal when this zombie dies.||Night 11|
|Zombie King||Dense||50||N/A||Grants knight helms to nearby peasant zombies.||Night 16|
|Announcer Imp*||N/A||Gets crushed by the Zombie King after announcing its arrival.*||Night 16|
|Imp Dragon Zombie||Average||9.25||Hungry||Immune to fire damage.||Night 20|
|Zombot Dark Dragon||Undying||1050||Hungry||Lobbed fireballs can hatch Imp Dragon Zombies.||Night 20|
|Neon Mixtape Tour|
|Neon Zombie||Average||9.25||Basic||Day 1|
|Neon Flag Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Day 1|
|Impunk||Average||9.25||Hungry||Punk jam gives him a speed boost.||Day 11|
|Hair Metal Gargantuar||Great||180||Hungry||Crushes plants, additionally releasing a shockwave that instantly kills the first non-defensive plant on the lane only when the Metal jam is playing. Launches Impunk when enough damage is taken.||Day 12|
|Punk Zombie||Solid||12||Hungry||Moshes plants back a space when the Punk jam is playing.||Day 2|
|Glitter Zombie||Protected||24||Basic||Trails glamorous rainbows that protect zombies behind her when Pop jam is playing.||Day 6|
|MC Zom-B||Solid||12||Hungry||Spins microphone to damage nearby plants when Rap jam is playing.||Day 10|
|Breakdancer Zombie||Solid||12||Hungry||Kicks zombies forward when Rap jam is playing.||Day 17|
|Arcade Zombie||Dense||24||Basic||Pushes an arcade cabinet that spits out 8-Bit Zombies when Arcade jam is playing.||Day 22|
|8-Bit Zombie||Average||Respectively 9.25, 27.75, and 64.25||Basic||Day 22|
|Boombox Zombie||Solid||12||Basic||Neutralizes the plant effects when playing the boombox. The music of the boombox makes the current playing jam stop immediately.||Day 27|
|Zombot Multi-stage Masher||Undying||925||Hungry (in-game: N/A)||Summons zombies depending of the jam playing and drops speakers into the player's lawn.||Day 32|
|Jurassic Zombie||Average||9.5||Hungry||Day 1|
|Jurassic Conehead||Protected||27.75||Hungry||Day 1|
|Jurassic Buckethead||Hardened||64.25||Basic||Day 1|
|Stiff||Speeds up when losing headwear.
Eating speed is increased by 50%.
|Jurassic Flag Zombie||Average||9.25||Hungry||Appears during a huge wave of zombies.||Day 1|
|Jurassic Imp||Fragile||4.5||Speedy||Eating speed is doubled.||Day 5|
|Jurassic Gargantuar||Great||270||Stiff||Crushes plants. Launches Jurassic Imp when enough damage is taken.||Day 12|
|Jurassic Bully||Machined (In-game: Dense)||52.25||Basic||Immune to Primal Peashooter's knockback.||Day 21|
|Zombot Dinotronic Mechasaur||Undying||975||Hungry||Uses lasers, missiles and dinosaurs to attack plants.||Day 32|
|Big Wave Beach|
|Beach Flag Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Day 1|
|Snorkel Zombie||Protected||16.5||Basic||Submerges on the water to avoid straight attacks.||Day 6|
|Imp Mermaid Zombie||Average||9.25||Hungry||Day 4|
|Surfer Zombie||Protected||24.5 (surfing)|
16.5 (on land)
Basic (on land)
|When walking on land, crushes the first plant he encounters with his board, then, the board will act as an obstacle for planting until destroyed.||Day 11|
|Deep Sea Gargantuar||Great||180||Hungry||Crushes plants, launches Imp Mermaid when enough damage is taken.||Day 8|
|Fisherman Zombie||Dense||50||N/A||Pulls plants to the right.
Plants next to him are tossed off the lawn.
|Octo Zombie||Hardened (in-game: Dense)||43.5||Creeper||Throws octopi at the plants, which neutralize their effects until destroyed.||Day 17|
|Zombot Sharktronic Sub||Undying||1475||Hungry||Mouth turbine can pull plants to it.|
Summoned zombie sharks can consume plants.
|Rally Zombie||Protected||?||Speedy||Appears during larger waves of zombies.||Day 35|
|Gargantuar||Great||180||Hungry||Crushes plants, launches Imp when enough damage is taken.||Day 4|
|Newspaper Zombie||Hardened (In-game: Dense)||40||Basic, Flighty when losing newspaper||Gains a speed boost in walking and eating when newspaper is destroyed.||Day 3|
|Balloon Zombie||Solid (In-game: Dense)||44||Speedy||Bypasses the defenses by flying over them, until its balloon is popped.||Day 9|
|All-Star Zombie||Hardened (In-game: Dense)||52.5||Flighty, Stiff after tackling||Tackles the first plant he encounters, killing it instantly, then walks normally.||Day 21|
|Super-Fan Imp||Average (In-game: Solid)||13.5||Hungry||Explodes when reaching a plant in the leftmost columns, instantly killing it.||Day 24|
|Brickhead Zombie||Machined||120||Basic||Day 37|
|Sunday Edition Zombie||Machined||93.5 (72 for newspaper and 21.5 for the zombie itself)||Hungry||Gains a speed boost in walking and eating when newspaper is destroyed.||Day 39|
|Treasure Yeti||Dense||34||Basic||Appears randomly (the player will get a notification if the game is not opened) and always gives 1000 coins.||Any level|
|Conehead Kongfu Zombie||Protected||27.25|
|Buckethead Kongfu Zombie||Hardened||64.25|
|Flag Kongfu Zombie||Average||9.25||Basic|
|Torch Kongfu Zombie||Solid||12||Hungry||Torch destroys plant on contact, only when lit.|
|Hammer Zombie||Protected||22||Stiff||Returns straight-shooting physical projectiles that are shot at it.|
Speedy after drinking
|Speeds up after drinking.|
|Qigong Zombie||Protected||21||Stiff||Pulls plants to the right.|
|Blew Zombie||Solid||15||Speedy||Explodes when it encounters a plant; freezing plants can disarm the bomb.|
|Gong Zombie||Average||9.25||Hungry||Summons Blew Zombies while banging its gong.|
|Admiral Helmet Zombie||Machined||89.25|
|Flag Monk Zombie||Average||9.25||Basic|
|Torch Monk Zombie||Solid||12||Hungry||Spins it torch relentlessly to deal with the player's plants.|
|Swordsman Zombie||Protected||17||Basic||Slices plants, instantly killing them.|
|Nunchaku Zombie||Average||21||Stiff||Returns projectiles that are shot at it and strikes at the player's plants.|
|Drinking Monk Zombie||Average||28||Hungry,|
Speedy after drinking
|After drinking, it speeds up and can instantly kill the player's plants.|
|Tiger Imp*||Average||9.25||Flighty||Flies over some plants, then lands down and continues walking at a very fast speed.|
|Imp Monk||Average (In-game: Solid)||12||Hungry||Flies over some plants, then lands down and continues walking.|
|Han Bronze||Great||350||Hungry (in-game: Stiff, Hungry when enough damage is taken)||Crushes plants, speeds up when enough damage is taken.|
|Knight Bronze||Great||350||Hungry (in-game: Stiff, Hungry when enough damage is taken)||Crushes plants, jumps to the least protected row, speeds up when enough damage is taken.|
|Qigong Bronze||Great||350||Hungry (in-game: Stiff, Hungry when enough damage is taken)||Crushes plants, pulls plants forward, summons other zombies, speeds up when enough damage is taken.|
|Gunpowder Devil||Undying||2400||Hungry||The midpoint boss of Kung-Fu World.|
|Knife-Wielding Swordsman||Undying||4000||Hungry||The boss of Kung-Fu World.|
|Rogue Zombie||Average||9.25||Basic||Can turn invisible.|
|Archmage Zombie||Average||9.25||Stiff||Can shoot projectiles at your plants that blast in a 3x3 radius, blast doesn't kill plants, but make them sleep.|
|Cavalry Zombie||Hardened||65||Speedy (in-game: Flighty), Stiff after launching rider||Launches a low flying Knight Zombie over plants.|
|Big Wave Beach|
|Basic||Instantly kills normal-health plants on his way.|
|Chief Ice Wind Zombie||Dense||34||Speedy||Slowly freezes all plants in its lane.|
|Skiing Zombie||Dense||34||Speedy||Skis over defenses using the Walrus Zombie.|
|Walrus Zombie||Dense||34||Speedy||Becomes a slope for Skiing Zombie and creates ice paths that speed zombies up.|
|Conehead Pilot Zombie||Protected||27.75 (18.50 helmet, 9.25 zombie)||Basic|
|Buckethead Pilot Zombie||Hardened||64.25 (55 helmet ,9.25 zombie)||Basic|
|Flag Pilot Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.|
|Flying Imp Zombie||Fragile||5||Hungry||Thrown by Flying Gargantuars and Transport Boats in your defenses. When thrown by Flying Gargantuars, it will walk backwards.|
|Zombie Fighter||Average||9.5||Stiff||Uses machine gun to attack plants and the home ship.|
|Double-Cabin Aircraft Zombie||Hardened||62||Speedy||Can only fall after both cabins are destroyed.|
|Lightning Gun Zombie||Hardened||62||Creeper||Uses a lightning gun to attack plants with plasma.|
|Arbiter-X||Hardened||62||Hungry||Creates an invisible light that makes Zombies behind him invisible.|
|Flying Gargantuar||Great||180||Hungry||Crushes plants, fires Flying Imps to the ship when enough damage is taken.|
|Zombot Battle Eagle-tron||Undying||TBA||Hungry||The boss of Sky City.|
|Lost Guide Zombie||Average||10||Creeper||Opens a secret door for both him and other zombies to travel underground and evade certain attacks. The underground path lasts 5 tiles.|
|Lost Doctor Zombie||Average||10||Creeper||Use syringes to boost zombies' speeds or to damage plants.|
|Neon Mixtape Tour|
|Bass Zombie||Basic||12||N/A (before speaker destruction) Stiff (after speaker destruction)||Appears in a random tile along with a speaker. When the speaker is destroyed, the zombie walks forward.|
|Egg Pusher Imp||Hardened||64||Average||Pushes eggs that can crush plants on their way. The eggs release a baby dinosaur or an Eggshell Imp upon destruction.|
|Egg Stealer Imp||Protected||28||Stiff||Carries an egg, sometimes drops that egg on the tile it is on, destroying any plant on said tile. The egg releases a baby dinosaur or an Eggshell Imp upon destruction.|
|Chinese Treasure Yeti||Dense||34||Basic||Runs away after a short while|
Carries puzzle pieces
|Lion Dancer Zombie*||Hardened
|20||Basic||Can breathe fire on plants|
Drops money bag or costume Puzzle Piece of chosen plant.
|God of Wealth*||Undying||400||Basic||Fires gold pieces at a random plant|
Drops 6 Gold Coins and a red packet
|Ingot Thief Zombie*||Average||9.25||Basic||Steals ingots and lands four tiles into the player's lawn|
- A * means that this Zombie is not in the Almanac.
- None of these international zombies has the first letter U and Y.
- All of the Jurassic Marsh zombies start with letter J except Zombot Dinotronic Mechasaur.
- Besides the Chinese zombies:
- Knight Zombie is the only zombie that has the first letter K.
- Vase Gargantuar is the only zombie that has the first letter V.
- Octo Zombie is the only zombie that has the first letter O.
- Camel Zombies is the only zombie that has the last letter S.
- Disco-tron 3000 is the only zombie that has the last character as a number.
- Zombie King is the only zombie that has last letter G.
- Before the 2.4.1 update, Pharaoh Zombie had Dense toughness and it absorbed 73.75 normal damage shots.
- Before the 1.7 update, Zombie Bull Rider's speed was Basic.
- All of the Zombots' health are different from each other. It seems like some Zombots are stronger than the others while all of them are bosses of each world they appear. This may be because each boss battle has offensive plants that do a certain amount of damage; as some do greater or lower damage in each world, possibly to balance the duration of each boss battle.
- Zombie King and Fisherman Zombie are the only zombies that do not have its speed listed, simply because they don't move at all.
- Before the 1.2 update in the Chinese version, Gargantuar Bronze's had Average toughness and it absorbed 350 normal damage shots.
- Before the 1.2 update in the Chinese version, Qigong Bronze’s speed was listed as Stiff.
- Before the 3.3.2 update, Dodo Rider Zombie had Hardened toughness and Creeper speed and absorbed 24.5 normal damage shots with no degrades.