- For other uses, see zombies.
Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies 2, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.
A total of 135 zombies appear in the game but if the zombies in the Chinese version are included, the grand total is 171.
List of zombies
- Creeper - Takes 7.5 seconds to move one square.
- Stiff - Takes 6.75 seconds to move one square.
- Basic - Takes 5.0 seconds to move one square.
- Hungry - Takes 3.75 seconds to move one square.
- Speedy - Takes 2.5 seconds to move one square.
- Flighty - Takes 0.5 seconds to move one square.
- Fragile - Absorbs 0.25-4.5 normal damage shots.
- Average - Absorbs 9.5 normal damage shots.
- Solid - Absorbs 12-16 normal damage shots.
- Protected - Absorbs 17-30 normal damage shots.
- Dense - Absorbs 34-50 normal damage shots.
- Hardened - Absorbs 62-85 normal damage shots.
- Machined - Absorbs 90-125 normal damage shots.
- Great - Absorbs 180-270 normal damage shots.
- Undying - Absorbs 650-2700 normal damage shots.
|Name||Image||Toughness||Health||Speed||Description||First appears in*|
|Basic Zombie||Average||9.25||Basic||The regular zombie.||Day 1|
|Basic||Wears a roadcone to protect the head.||Day 3|
|Basic||Wears a bucket to protect the head.||Day 4|
|Flag Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Day 1|
|Imp||Average||9.25||Hungry||Thrown by Gargantuars to the third column, then proceeds by foot.||Piñata Parties|
|Gargantuar||Great||180||Hungry||Crushes plants with pole, launches Imp when damaged.||Piñata Parties|
|Vase Gargantuar||Great||180||Stiff||Crushes plants with pole, launches Imp when damaged.||Boss Vase|
|Mummy Zombie||Average||9.25||Basic||The regular mummified zombie.||Day 1|
|Flag Mummy Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Day 1|
|Ra Zombie||Average||9.25||Basic||Tries to steal sun.||Day 1|
|Camel Zombies||Protected||20.25 (per zombie)|
|Creeper (shared slowing)||Arrives in a group of three zombies or more.||Day 6|
|Explorer Zombie||Solid||11.75||Hungry||Torch destroys plant on contact.||Day 9|
|Tomb Raiser Zombie||Protected||18.25||Basic||Creates tombstones on the lawn.||Day 10|
|Basic, then Speedy||Moves like a hungry zombie once free.||Day 12|
|Mummified Gargantuar||Great||180||Hungry||Launches Imp Mummy when damaged.||Day 8|
|Imp Mummy||Average||9.25||Hungry||Launched by Mummified Gargantuars to the third column.||Day 8|
|Zombot Sphinx-inator||Undying||925||Hungry||Missile attack can create tombstones.||Day 25|
|Pirate Zombie||Average||9.25||Basic||The regular plank walking zombie.||Day 1|
|Flag Pirate Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Day 1|
|Swashbuckler Zombie||Average||9.25||Basic||Lands four tiles into the player's lawn.||Day 1|
|Seagull Zombie||Solid (in-game Average)||13.5||Speedy||Passes over low plants like Spikeweed and Iceberg Lettuce.||Day 2|
|Barrel Roller Zombie||Hardened||64.25|
|Hungry||Crushes plants with barrel, Imps appear from the barrel when destroyed.||Day 7|
|Imp Pirate Zombie||Average||9.25||Hungry||Summoned by Gargantuar Pirates, Imp Cannons and Barrel Roller Zombies.||Day 7|
|Imp Cannon||Protected||30||Basic (in-game: N/A)||Fires Imp Pirate Zombies to mid-lawn, explodes into a shower of Imps if not destroyed quickly.||Day 10|
|Pirate Captain Zombie||Protected||20.25||Stiff||Can release a Zombie Parrot, which can steal a plant.||Day 9|
|Zombie Parrot||Solid||15||Flighty||Can fly to plants in other lanes to take them away||Day 9|
|Gargantuar Pirate||Great||180||Hungry||Launches Imp Pirate Zombie when damaged.||Day 8|
|Zombot Plank Walker||Undying||1375||Hungry||Cannon can rain down Imps past your defenses||Day 25|
|Cowboy Zombie||Solid (in-game: Average)||9.25|
|Basic||Regular rootin' tootn' cowboy zombie.||Day 1|
|Flag Cowboy Zombie||Solid (in-game: Average)||9.25|
|Basic||Appears during a huge wave of zombies.||Day 1|
|Prospector Zombie||Average||9.25||Stiff||Appears on the left side of the player's lawn when its dynamite explodes.||Day 2|
|Pianist Zombie||Hardened (in-game: Dense)||40.25||Creeper||Crushes plants with piano, summons cowboy dancers who switch lanes.||Day 3|
|Poncho Zombie||Solid/Hardened||12.25 or 67.25|
|Basic||Randomly wears a protective metal grate.||Day 5|
|Chicken Wrangler Zombie||Average||9.25||Basic||Summons zombie chickens when damaged||Day 10|
|Zombie Chicken||Fragile||0.25||Flighty||Day 10|
|Zombie Bull||Hardened||65||Flighty, then Stiff||Launches a low flying Zombie Bull Rider over plants||Day 13|
|Zombie Bull Rider||Average||9.25||Hungry||Launched by Zombie Bulls and Wild West Gargantuars.||Day 8|
|Wild West Gargantuar||Great||180||Hungry||Launches Bull Rider when damaged.||Day 8|
|Zombot War Wagon||Undying||1275||Hungry||Missile attack can target mine carts||Day 25|
|Future Zombie||Average||9.25||Basic||Regular futuristic jumpsuit zombie.||Day 1|
|Future Conehead Zombie||Protected||27.25|
|Future Buckethead Zombie||Hardened||64.25|
|Future Flag Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Day 1|
|Jetpack Zombie||Average (in-game: Solid)||15.25||Speedy||Floats over low plants, boosts over most other plants.||Day 1|
|Shield Zombie||Average (in-game: Protected)/|
Hardened (Force Field)
|25 or 85|
60 (force field)
|Basic||Creates a shield to protect from incoming attacks.||Day 2|
|Bug Bot Imp||Average||13.5||Hungry||Falls from the sky inbot swarms, and launched by Gargantuar Primes.||Day 3|
|Robo-Cone Zombie||Machined||125||Stiff||Has very high health.||Day 5|
|Disco-tron 3000||Machined||100||Basic||Summons Disco Jetpack Zombies.|
|Disco Jetpack Zombie||Average (in-game: Solid)||15.25||Speedy||Floats over low plants, boosts over most other plants.|
|Mecha-Football Zombie||Machined||100||Basic||Pushes plants to the left instead of eating.|
|Gargantuar Prime||Great||180||Stiff||Crushes plants with arms, randomly burns tiles with laser eyes, launches Bug Bot Imp when damaged.||Day 8|
|Zombot Tomorrow-tron||Undying||2700||Hungry||Missile attacks can destroy Power Tiles.||Day 25|
|Peasant Zombie||Average||9.25||Basic||Regular lower class commoner zombie.||Night 1|
80 (knight helm)
|Basic||Has very high health.||Night 7|
|Peasant Flag Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Night 1|
|Imp Monk Zombie||Average||9.25||Basic||Summoned by Necromancy ambush and thrown by Gargantuars.||Night 3|
|Jester Zombie||Protected||20.25||Hungry||Returns all projectiles that are shot at it.||Night 5|
|Dark Ages Gargantuar||Great||180||Hungry||Crushes plants with hammer, launches Imp Monk Zombie when damaged.||Night 10|
|Wizard Zombie||Protected||23.5||Creeper||Transforms plants into passive sheep.||Night 11|
|Zombie King||Dense||50||N/A||Grants knight helms to nearby peasant zombies.||Night 16|
|Announcer Imp*||N/A||Get crushed by the Zombie King after announcing its arrival.*||Night 16|
|Imp Dragon Zombie||Average||9.25||Hungry||Immune to fire damage.||Night 20|
|Zombot Dark Dragon||Undying||1050||Hungry||Lobbed fireballs can hatch Imp Dragon Zombies.||Night 20|
|Big Wave Beach|
|Pompadour Zombie||Average||9.25||Basic||Regular beach bum zombie.|
|Beach Flag Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Day 1|
|Bikini Zombie||Average||9.25||Basic||Regular beach blanket zombie.|
|Snorkel Zombie||Protected||16.5||Basic||Submerges to avoid attacks||Day 6|
|Imp Mermaid Zombie||Average||9.25||Hungry||Summoned by Low Tide and thrown by Gargantuars.||Day 4|
|Surfer Zombie||Protected||24.5 (surfing)|
16.5 (on land)
Basic (on land)
|Can crush a plant with his board||Day 11|
|Deep Sea Gargantuar||Great||180||Hungry||Crushes plants with driftwood|
Launches Imp Mermaid when damaged
|Fisherman Zombie||Dense||50||N/A||Pulls plants to the right|
Plants next to him are tossed off the lawn
|Octo Zombie||Hardened (in-game: Dense)||43.5||Creeper||Bound plants are passive until their octopus is destroyed||Day 17|
|Zombot Sharktronic Sub||Undying||1475||Hungry||Mouth turbine can pull plants to it|
Summoned zombie sharks can consume plants
|Cave Zombie||Average||9.25||Basic||Normal cave dweller zombie||Day 1|
|Cave Conehead Zombie||Protected||27.25|
|Cave Buckethead Zombie||Hardened||64.25|
80 (ice block)
|Basic||Has very high health.||Day 8|
|Cave Flag Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Day 1|
|Hunter Zombie||Hardened (in-game: Dense)||33.5||Creeper||Throws snowballs which freeze the player's plants.||Day 4|
|Yeti Imp||Average||9.25||Hungry||Day 7|
|Dodo Rider Zombie||Dense (in-game: Protected)||24.5||Speedy||Flies randomly to go over slider tiles and over plants||Day 9|
|Troglobite||Dense (in-game: Protected)||22.5||Basic||Strong zombie that can push blocks of ice across the lawn.||Day 17|
|Weasel Hoarder||Average||9.25||Basic||Zombie hiding in a log with a pack of snow weasels. Weasels are released when her log is shattered.||Day 22|
|Ice Weasel||Fragile||2||Flighty||Once released, weasels run full speed even over ice floes to nibble your brains.||Day 22|
|Sloth Gargantuar||Great||180||Hungry||Throws three Imps instead of one.||Day 13|
|Zombot Tuskmaster 10,000 BC||Undying||650 (90 for breaking ice barrier)||Hungry||The mammoth mech with an ice blast from the past.||Day 30|
|Adventurer Zombie||Average||9.25||Basic||Regular expertly-coiffed moustache zombie.||Day 1|
|Conehead Adventurer Zombie||Protected||27.25|
|Buckethead Adventurer Zombie||Hardened||64.25|
|Flag Adventurer Zombie||Average||9.25||Basic||Appears during a huge wave of zombies.||Day 1|
|Lost Pilot Zombie||Solid||15.25||Basic||Drops in past defenses, eats what's below him, and eventually will start walking forward.||Day 2|
|Lost City Imp Zombie||Average||9.25||Hungry||Thrown by Porter Gargantuars. Can appear on his own.||Day 8|
|Excavator Zombie||Protected||17.75||Speedy||Dig plants up and tosses them behind him. His shovel is invulnerable to damage.||Day 4|
|Parasol Zombie||Protected (in-game: Solid)||15.25||Hungry||Protects herself and zombies behind her from lobbed shots by deflecting them with her parasol.||Day 7|
|Bug Zombie||Protected||18||Speedy||Carries a Basic, Conehead, or Buckethead Adventurer Zombie quickly over defenses and into the lawn. Drops the zombie upon death.||Day 11|
|Porter Gargantuar||Great||180||Hungry||Crushes plants with torch. Throws Lost City Imp Zombie when damaged. Torch cannot be lit.||Day 12|
|Imp Porter||Protected||16||Basic||Sets up a campsite on the nearest Gold Tile. The campsite spawns basic variants of zombies.||Day 17|
|Relic Hunter Zombie||Dense||38||Stiff||Swings past the player's defenses.||Day 23|
|Turquoise Skull Zombie||Solid||12||Basic||Tries to steal sun and burns plants four tiles in front of him with his skull.||Day 27|
|Zombot Aerostatic Gondola||Undying||1390||Hungry||Drops bags of sand to active Trap Tiles||Day 32|
|Neon Mixtape Tour|
|Neon Zombie||Average||9.25||Basic||Regular music-loving neon mixtape zombie.||Day 1|
|Basic||Cones provide protection and focus on the sound of righteous tunes.||Day 1|
|Basic||Buckets absorb damage because that's just what they do.||Day 1|
|Neon Flag Zombie||Average||9.25||Basic||Marks the arrival of a huge mixtape-making "wave" of zombies.||Day 1|
|Impunk||Average||9.25||Hungry||Tossed past most of your defenses, then rocks out to your detriment.||Day 11|
|Hair Metal Gargantuar||Great||180||Hungry||Crushes plants with a guitar that releases a shockwave afterwards that instantly kills non-defensive plants. Throws Impunk when damaged.||Day 12|
|Punk Zombie||Solid||12||Hungry||Moshes plants back a space when his jam is playing.||Day 2|
|Glitter Zombie||Protected||24||Basic||Trails glamorous rainbows that protect zombies behind her when she's feeling the beat.||Day 6|
|MC Zom-B||Solid||12||Hungry||Spins microphone to damage nearby plants when he's dropping his sick, sick rhymes.||Day 10|
|Breakdancer Zombie||Solid||12||Hungry||Kicks zombies forward when transported by the power of rap.||Day 17|
|Arcade Zombie||Dense||24||Basic||Pushes an arcade cabinet that spits out 8-Bit Zombies.||Day 22|
|8-Bit Zombie||Average||Respectively 9.25, 27.75, and 64.25||Basic||Pixelated zombie generated by super cool arcade machine. Comes in regular, cone, and bucket flavors.||Day 22|
|Boombox Zombie||Solid||12||Basic||Holds aloft a boom box that tranquilizes all plants with its heartfelt tunes.||Day 27|
|Zombot Multi-stage Masher||Undying||925||Hungry||An intimate evening with some of Dr. Zomboss' most recent and painful explorations.||Day 32|
|Jurassic Zombie||Average||9.5||Hungry||Regular beard-having zombie from the unimaginable past.||Day 1|
|Jurassic Conehead||Protected||27.75||Hungry||Cones, or old leftover horns bundled together with string so that they look sort of like a cone, provide some middling protection.||Day 1|
|Jurassic Buckethead||Hardened||64.25||Basic||Crude drawings of buckets provide as much protection as the real thing.||Day 1|
|Stiff||Fossil skulls not only provide a huge amount of damage absorption, but are also extremely classy.||Day 1|
|Jurassic Flag Zombie||Average||9.25||Hungry||Marks the arrival of a huge epochal "wave" of zombies.||Day 1|
|Jurassic Imp||Fragile||4.5||Speedy||A weaker, smaller, much more vicious version of the typical Jurassic zombie.||Day 5|
|Jurassic Gargantuar||Great||270||Stiff||Prehistoric provider of Mesozoic malarkey.||Day 12|
|Jurassic Bully||Machined (In-game: Dense)||52.25||Basic||A trudging, damage-resistant zombie who is immune to Primal Peashooter's knockback.||Day 21|
|Zombot Dinotronic Mechasaur||Undying||975||Hungry||A mechanical means of dinosaurian destruction.||Day 32|
|Newspaper Zombie||Hardened (In-game: Dense)||40||Basic, Flighty when losing newspaper||Newspaper protects zombie, who is then enraged when it is destroyed.||Day 3|
|Balloon Zombie||Solid (In-game: Dense)||44||Speedy, then Basic||Balloon carries zombies over barriers and ground defenses.||Day 9|
|Treasure Yeti||Dense||34||Basic||Appears randomly (the player will get a notification if the game is not opened) and always gives 1000 coins.||Any level|
|Conehead Kung-Fu Zombie||Protected||27.25|
|Buckethead Kung-Fu Zombie||Hardened||64.25|
|Flag Kung-Fu Zombie||Average||9.25||Basic|
|Torch Kung-Fu Zombie||Solid||12||Hungry||Torch destroys plant on contact.|
|Hammer Zombie||Protected||22||Stiff||Returns shooting projectiles that are shot at it.|
|Speeds up after drinking.|
|Qigong Zombie||Protected||21||Stiff||Pulls plants to the right.|
Explodes when it encounters a plant; freezing plants can disarm the bomb.
|Gong Zombie||Average||9.25||Hungry||Summons Blew Zombies while banging its gong.|
|Admiral Helmet Zombie||Machined||89.25|
|Flag Monk Zombie||Average||9.25||Basic|
|Torch Monk Zombie||Solid||12||Hungry||Spins it torch relentlessly to deal with the player's plants.|
|Swordsman Zombie||Protected||17||Basic||Slices plants.|
|Nunchaku Zombie||Average||21||Stiff||Returns projectiles that are shot at it and strikes at the player's plants.|
|Drinking Monk Zombie||Average||28||Hungry|
|After drinking, it speeds up and can instantly kill the player's plants.|
|Tiger Imp*||Average||9.25||Flighty||Flies over some plants, then lands down and continues walking at a very fast speed.|
|Imp Monk||Average||12||Hungry||Flies over some plants, then lands down and continues walking.|
|Han Bronze||Great||350||Hungry||Crushes plants, speeds up when on low health.|
|Knight Bronze||Great||350||Hungry||Crushes plants, jumps to the least protected to row.|
|Qigong Bronze||Great||350||Hungry||Crushes plants, pulls plants forward, summons other zombies.|
|Gunpowder Devil||Undying||2400||Hungry||The midpoint boss of Kung-Fu World.|
|Knife-Wielding Swordsman||Undying||4000||Hungry||The boss of Kung-Fu World.|
|Rogue Zombie||Average||9.25||Basic||Can turn invisible|
|Archmage Zombie||Average||9.25||Stiff||Can shoot projectiles at your plants to make them sleep.|
|Cavalry Zombie||Hardened||65||Speedy, then Stiff||Launches a low flying Knight Zombie over plants.|
|Big Wave Beach|
|Basic||Can absorb a lot of damage and instantly kill normal-health plants.|
|Chief Ice Wind Zombie||Dense||9.25 (zombie)||Speedy||Slowly freezes all plants in its lane|
|Skiing Zombie||Dense||9.25 (zombie)||Speedy||Skis over defenses using the Walrus Zombie|
|Walrus Zombie||Dense||9.25 (zombie)||Speedy||Becomes a slope for Skiing Zombie and creates ice paths that speed zombies up.|
|Chinese Treasure Yeti||Dense||34||Basic||Runs away after a short while|
Carries puzzle pieces
|Lion Dancer Zombie*||Hardened||20||Basic||Can breathe fire on plants|
Drops money bag or costume Puzzle Piece of chosen plant.
|God of Wealth*||Undying||400||Basic||Fires gold pieces at a random plant|
Drops 6 Gold Coins and a red packet
|Ingot Thief Zombie*||Average||9.25||Basic||Steals ingots and lands four tiles into the player's lawn|
- A * means that this Zombie is not in the Almanac.
- None of these international zombies has the first letter U and Y.
- All of the Jurassic Marsh zombies start with letter J except Zombot Dinotronic Mechasaur.
- Besides the Chinese zombies:
- Knight Zombie is the only zombie that has the first letter K.
- Vase Gargantuar is the only zombie that has the first letter V.
- Octo Zombie is the only zombie that has the first letter O.
- Camel Zombies is the only zombie that has the last letter S.
- Disco-tron 3000 is the only zombie that has the last character as a number.
- Zombie King is the only zombie that has last letter G.
- Before the 2.4.1 update, Pharaoh Zombie had Dense toughness and it absorbed 73.75 normal damage shots.
- Before the 1.7 update, Zombie Bull Rider's speed was Basic.
- All of the Zombots' health are different from each other. It seems like some Zombots are stronger than the others while all of them are bosses of each world they appear. This may be because each boss battle has offensive plants that do a certain amount of damage; as some do greater or lower damage in each world, possibly to balance the duration of each boss battle.
- Zombie King and Fisherman Zombie are the only zombies that do not have its speed listed.
- Before the 1.2 update in the Chinese version, Gargantuar Bronzes had Average toughness and it absorbed 350 normal damage shots.
- Before the 1.2 update in the Chinese version, Qigong Bronze’s speed was listed as Stiff.
- Before the 3.3.2 update, Dodo Rider Zombie had Hardened toughness and Creeper Speed and it absorbed 24.5 normal damage shots with no degrades.