- For other uses, see zombies.
Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies 2: It's About Time, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.
List of zombies
- Creeper - Takes 7.5 seconds to move one square.
- Stiff - Takes 6.75 seconds to move one square.
- Basic - Takes 5 seconds to move one square.
- Hungry - Takes 3.75 seconds to move one square.
- Speedy - Takes 2.5 seconds to move one square.
- Flighty - Takes 0.5 seconds to move one square.
|Conehead Zombie||Protected||28 (18 for roadcone, 10 for zombie)||Basic|
|Buckethead Zombie||Hardened||65 (55 for bucket, 10 for zombie)||Basic|
|Flag Zombie||Average||10||Basic||Hails the incoming wave of zombies.|
|Imp||Average||10||Hungry||Thrown by Gargantuar deep into the defenses|
|Gargantuar||Great||175||Hungry||Takes two instant kills to defeat, crushes plants, and throws Imp when damaged.|
|Conehead Mummy||Protected||28 (18 for roadcone, 10 for zombie)||Basic|
|Buckethead Mummy||Hardened||65 (55 for bucket, 10 for zombie)||Basic|
|Flag Mummy Zombie||Average||10||Basic||Hails the incoming wave of mummies.|
|Ra Zombie||Average||10||Hungry||Steals sun until defeated (maximum of 250 sun).|
|Camel Zombies||Protected||21 for each camel zombie (13 for camel sign, 8 for zombie)||Creeper||Arrives in groups of three to ten.|
|Explorer Zombie||Solid||12||Hungry||His torch will burn any plants it comes into contact with. The cold puts the torch out, Snapdragons and fire peas relight it.|
|Tomb Raiser Zombie||Protected||19||Basic||Creates tombstones (up to 6 at a time).|
|Pharaoh Zombie||Hardened||74 (60 for sarcophagus, 14 for zombie)||Basic, then Hungry (Should Be Speedy)||Once the sarcophagus is broken it speeds up.|
|Mummified Gargantuar||Great||175||Hungry||Takes two instant kills, crushes plants, and throws Imp Mummy.|
|Imp Mummy||Average||10||Hungry||Thrown by Mummified Gargantuar deep into your defenses.|
|Zombot Sphinx-inator||Undying||925||Hungry||The boss of Ancient Egypt.|
|Conehead Pirate||Protected||28 (18 for roadcone, 10 for zombie)||Basic|
|Buckethead Pirate||Hardened||65 (55 for bucket, 10 for zombie)||Basic|
|Flag Pirate Zombie||Average||10||Basic||Hails the incoming wave of pirates.|
|Swashbuckler Zombie||Average||10||Basic||Swings onto your lawn up to 4 rows in. May fall into the ocean.|
|Seagull Zombie||Average (Should Be Solid)||14||Speedy||Flies avoiding spikes and Iceberg Lettuce. Instantly dies if hit by butter from the Kernel-pult.|
|Barrel Roller Zombie||Hardened||62 (52 for barrel, 10 for zombie)||Hungry||Destroys plants by rolling over them. Its barrel breaks releasing 2 Imp Pirate Zombies in adjacent lanes.|
|Imp Pirate Zombie||Average||10||Hungry||Launched by Barrel Roller Zombie, Imp Cannon, and Gargantuar into your defenses.|
|Imp Cannon||Protected||30||Basic||Shoots Imp Pirate Zombies into your defences and if the cannon isn't destroyed it will self detonate releasing several Imp Pirate Zombies.|
|Pirate Captain Zombie||Protected||21||Stiff||Releases a Zombie Parrot that can steal your plants, otherwise not much more threat than a Conehead Zombie.|
|Zombie Parrot||Solid (Should Be Protected)||20||Flighty||Will steal your plants if not defeated in time.|
Takes two instant kills, crushes plants, and throws Imp Pirate Zombie.
|Zombot Plank Walker||Undying||1,325||Hungry||The boss of Pirate Seas.|
|Cowboy Zombie||Solid (should be Average)||
10 (2 for hat, 8 for zombie)
|Conehead Cowboy||Protected||28 (18 for roadcone, 10 for zombie)||Basic|
|Buckethead Cowboy||Hardened||65 (55 for bucket, 10 for zombie)||Basic|
|Flag Cowboy Zombie||Solid (should be Average)||10 (2 for hat, 8 for zombie)||Basic||Hails an incoming wave of cowboys.|
|Prospector Zombie||Average||10||Stiff||His dynamite detonates after a set amount of time and launches himself behind the plants. The fuse can be stopped with freezing attack.|
|Pianist Zombie||Hardened (Should Be Dense)||41||Creeper||Rolls over plants and causes all other zombies on screen to dance and rapidly change lanes. Can be destroyed with a Spikeweed.|
|Poncho Zombie||Solid/Hardened||12.5 or 67.5 (2.5 for poncho, 55 for metal plate, 10 for zombie)||Basic||Chance to wear a protective metal plate.|
|Chicken Wrangler Zombie||Average||10||Basic||Summons a flock of Zombie Chickens when damaged.|
|Zombie Chicken||Fragile||0.25||Flighty||Summoned by Chicken Wrangler Zombie. It will rush at your plants, dealing a lot of damage. Lightning Reed is the easiest way to take them out.|
|Zombie Bull||Hardened||65||Stiff||Charges at your plants and launches a Zombie Bull Rider into your defences, which can be blocked with Tall-nuts.|
|Zombie Bull Rider||Average||10||Basic||Same as Imp Pirate Zombie so treat as such.|
|Wild West Gargantuar||Great||175||Hungry||Takes two instant kills, crushes plants, and throws Zombie Bull Rider.|
|Zombot War Wagon||Undying||1,275||Hungry||The boss of Wild West.|
|Future Conehead Zombie||Protected||28 (18 for cone, 10 for zombie)||Basic|
|Future Buckethead Zombie||Hardened||65 (55 for bucket, 10 for zombie)||Basic|
|Future Flag Zombie||Average||10||Basic||Hails the incoming wave of future zombies.|
|Jetpack Zombie||Solid||16||Speedy||Flies over all plants except Tall-nuts.|
|Shield Zombie||Average/Hardened (Force Field)||25.5/85.5 (60 for Force Field, 25.5 for zombie)||Basic||Creates a force field that covers three rows can only be directly pierced by Bloomerangs, Snapdragons, Laser Beans, and Fume-shroom|
|Bug Bot Imp||Average||14||Hungry||Appears in Bot Swarms, can be thrown by Gargantuar Primes, and appears just like a normal zombie. Also, it is tougher than normal imps.|
|Robo-Cone Zombie||Machined||125||Stiff||Takes two Instant Kills to destroy.|
|Disco-tron 3000||Machined||100||Basic||Takes two Instant Kills to destroy; summons Disco Jetpack Zombies.|
|Disco Jetpack Zombie||Solid||16||Speedy||Flies over all plants except Tall-nuts and is summoned by the Disco-tron 3000.|
|Mecha-Football Zombie||Machined||100||Basic||Pushes plants left instead of eating.|
|Gargantuar Prime||Great||175||Stiff||Takes two Instant Kills to destroy, launches Bug Bot Imps, and can fire lasers that randomly burn plants.|
|Zombot Tomorrow-tron||Undying||2,700||Hungry||Missile attacks can destroy Power Tiles. Also is the boss of Far Future|
|Knight Zombie||Machined||90||Basic||Can absorb a lot of damage.|
|Peasant Flag Zombie||Average||10||Basic||Hails the incoming wave of peasent|
|Imp Monk Zombie||Average||10||Basic|
|Jester Zombie||Protected||21||Hungry||Returns all projectiles that are shot at him.|
|Dark Ages Gargantuar||Great||175||Hungry||Takes two instant kills to destroy, crushes plants with hammer, and throwns Imp Monk when damaged.|
|Wizard Zombie||Protected||24||Creeper||Transforms plants into passive sheep.|
|Zombie King||Dense||50||N/A||Grants knight helms to nearby peasant zombies.|
|Imp Dragon Zombie||Average||10||Hungry||Immune to fire damage|
|Zombot Dark Dragon||Undying||Possibly 1,000||Hungry||Lobbed fireballs can hatch Imp Dragon Zombies. Also the boss of Dark Ages.|
|Treasure Yeti||Dense||34||Basic||Appears randomly (The player will get a notification if the game isn't opened) and always gives 1000 coins.|
Chinese zombies (Chinese version only)
|Conehead Kung-Fu Zombie||Protected||28 (18 for cone, 10 for zombie)||Basic|
|Buckethead Kung-Fu Zombie||Hardened||65 (55 for bucket, 10 for zombie)||Basic|
|Flag Kung-Fu Zombie||Average||10||Basic|
|Torch Kung-Fu Zombie||Solid||12||Hungry||Torch destroys plant on contact|
|Hammer Zombie||Protected||22||Stiff||Returns projectiles that are shot at him.|
|Drinking Zombie||Average (Should Be Protected)||28||Hungry then, speedy||After Drinking Speeds up|
|Qigong Zombie||Protected||21||Stiff||Pulls plants to the right instead of eating.|
|Blew Zombie||Solid||13||Speedy||Explodes when it encounters a plant|
|Gong Zombie||Average||10||Hungry||Summons Blew Zombies when it bangs its gong.|
|Conehead Monk Zombie||Protected||28 (18 for cone, 10 for zombie)||Basic|
|Buckethead Monk Zombie||Hardened||65 (55 for bucket, 10 for zombie)||Basic|
|Flag Monk Zombie||Average||10||Basic|
|Torch Monk Zombie||Solid||12||Hungry||torch relentlessly to deal with your plants.|
|Swordsman Zombie||Protected||17||Basic||Attack your Plants|
|Nunchaku Zombie||Average (Should be Protected)||30||Stiff||Returns projectiles that are shot at him, Strike your plants|
|Drinking Monk Zombie||Average (Should be Protected)||28||Hungry, then speedy||After Drinking Speeds up, Defeat instant kill your plants|
|Imp Monk||Average (Should Be Solid)||12||Hungry|
|Han Bronze||Great||175||Hungry||Crushes Plants|
|Knight Bronze||Great||175||Hungry||Crushes Plants, Jumps to the least protected to row|
|Qigong Bronze||Great||175||Hungry||Crushes Plants, Pulls plants forward; summons other zombies|
- It is unknown why a Cowboy Zombie's toughness is solid while the Pirate Zombie, Mummy Zombie, Future Zombie, and Basic Zombie's toughness is average according to the Almanac.
- This may be because Cowboy Zombie wears a hat, although its health is still 10 normal damage shots.
- It is also unknown why there is a Kung-Fu Zombie and a Monk Zombie, as they both have the same health.
- It is also unknown why a Pharaoh Zombie's speed is Hungry when actually it is Speedy.
- It is also unknown why Pianist Zombies taking 41 normal damage shots makes its toughness is "Hardened", Treasure Yeti taking 34 normal damage shots makes its toughness is "Dense". According to the almanac, "Hardened" is tougher than "Dense".
- Before the 2.4.1 update, Pharaoh Zombie's toughness is "Dense" and it absorbs 74 normal damage shots.
- It is unknown why Robo-Cone Zombie is 125 while the Disco-tron 3000 and Mecha-Football Zombie is 100 while their toughness is Machined.
- It is also unknown why Shield Zombie's toughness is "Average" and it takes 25.5 normal damage shots to be killed (without Force Field), but "Soild" zombies take between 12 and 17 normal damage shots to be killed.