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Zombies (Plants vs. Zombies 2: It's About Time)

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For other uses, see zombies.

Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies 2: It's About Time, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.

A total of 81 zombies appear in the game but if the zombies in the Chinese version are included, the grand total is 107.

List of zombies

Speed Rates:

  • Creeper - Takes 7.5 seconds to move one square
  • Stiff - Takes 6.75 seconds to move one square
  • Basic - Takes 5 seconds to move one square
  • Hungry - Takes 3.75 seconds to move one square
  • Speedy - Takes 2.5 seconds to move one square
  • Flighty - Takes 0.5 seconds to move one square

Toughness Rates:

  • Fragile - Absorbs 0.25 normal damage shots
  • Average - Absorbs 10 normal damage shots
  • Solid - Absorbs 12-16 normal damage shots
  • Protected - Absorbs 19-30 normal damage shots
  • Dense - Absorbs 34-50 normal damage shots
  • Hardened - Absorbs 62-85 normal damage shots
  • Machined - Absorbs 90-125 normal damage shots
  • Great - Absorbs 180 normal damage shots
  • Undying - Absorbs 925-2700 normal damage shots

Zombies

Name Image Toughness Health Speed Special
Basic Zombie Basic Zombie2 Average 10 Basic
Conehead Zombie ConeheadPVZ2 Protected 28 (18 for roadcone, 10 for zombie) Basic
Buckethead Zombie BucketheadPVZ2 Hardened 65 (55 for bucket, 10 for zombie) Basic
Flag Zombie Flag ZombiePVZ2 Average 10 Basic (slightly faster) 
Imp PVZIAT Imp Average 10 Hungry
Gargantuar PVZIAT Gargantuar Great 180 Hungry Launches Imp when damaged
Vase Gargantuar Vase Gargantuar2 Great 180 Hungry (should be Stiff) Crushes plants with pole
Launches Imp when damaged
Mummy Zombie Mummy Zombie2 Average 10 Basic
Conehead Mummy Conehead Mummy2 Protected 28 (18 for roadcone, 10 for zombie) Basic
Buckethead Mummy Buckethead Mummy2 Hardened 65 (55 for bucket, 10 for zombie) Basic
Flag Mummy Zombie Flag Mummy Zombie2 Average 10 Basic
Ra Zombie Ra Zombie2 Average 10 Hungry Tried to steal sun
Camel Zombies Camel Zombies2 Protected 21 for each camel zombie (13 for camel sign, 8 for zombie) Creeper Arrives in a group of three zombies or more
Explorer Zombie Explorer Zombie2 Solid 12 Hungry Torch destroys plant on contact
Tomb Raiser Zombie Tomb Raiser Zombie2 Protected 19 Basic Creates tombstones on the lawn
Pharaoh Zombie Pharaoh Zombie2 Hardened 74 (60 for sarcophagus, 14 for zombie) Basic, then Hungry (should be Speedy) Moves like a hungry zombie once free
Mummified Gargantuar Mummified Gargantuar2 Great 180 Hungry Launches Imp Mummy when damaged
Imp Mummy Imp Mummy2 Average 10 Hungry
Zombot Sphinx-inator Zombot Sphinx-inator2 Undying 925 Hungry Missile attack can create tombstones
Pirate Zombie Pirate Zombie2 Average 10 Basic
Conehead Pirate Conehead Pirate2 Protected 28 (18 for roadcone, 10 for zombie) Basic
Buckethead Pirate Buckethead Pirate2 Hardened 65 (55 for bucket, 10 for zombie) Basic
Flag Pirate Zombie Flag Pirate Zombie2 Average 10 Basic
Swashbuckler Zombie Swashbuckler Zombie2 Average 10 Basic Lands four tiles into your lawn
Seagull Zombie Seagull Zombie2 Average (Should be Solid) 14 Speedy Passes over low plants like spikeweed and iceberg lettuce
Barrel Roller Zombie Barrel Roller Zombie2 Hardened 62 (52 for barrel, 10 for zombie) Hungry Crushes plants with barrel
Imps thrown from the barrel when destroyed
Imp Pirate Zombie Imp Pirate Zombie2 Average 10 Hungry
Imp Cannon Imp Cannon2 Protected 30 Basic Fires imps to mid-lawn
Explodes into a shower of imps if not destroyed quickly
Pirate Captain Zombie Pirate Captain Zombie2 Protected 21 Stiff Parrot pet steals plant
Zombie Parrot Zombie Parrot2 Solid (Should be Protected) 20 Flighty Can fly to plants in other lanes to take them away
Gargantuar Pirate Gargantuar Pirate2 Great 180 Hungry Launches Imp Pirate Zombie when damaged
Zombot Plank Walker Zombot Plank Walker2 Undying 1,325 Hungry Cannon can rain down Imps past your defenses
Cowboy Zombie Cowboy Zombie2 Solid (should be Average) 10 (2 for hat, 8 for zombie) Basic
Conehead Cowboy Conehead Cowboy2 Protected 28 (18 for roadcone, 10 for zombie) Basic
Buckethead Cowboy Buckethead Cowboy2 Hardened 65 (55 for bucket, 10 for zombie) Basic
Flag Cowboy Zombie Flag Cowboy Zombie2 Solid (should be Average) 10 (2 for hat, 8 for zombie) Basic
Prospector Zombie Prospector Zombie2 Average 10 Stiff Appears on the left side of your lawn when dynamite explodes
Pianist Zombie Pianist Zombie2 Hardened (Should be Dense) 41 Creeper Crushes plants with piano
Summons cowboy dancers who switch lanes
Poncho Zombie Poncho Zombie2 Solid/Hardened 13 or 68 (3 for poncho, 55 for metal plate, 10 for zombie) Basic Randomly wears a protective metal grate
Chicken Wrangler Zombie Chicken Wrangler Zombie2 Average 10 Basic Summons zombie chickens when damaged
Zombie Chicken Zombie Chicken2 Fragile 0.25 Flighty
Zombie Bull Zombie Bull2 Hardened 65 Stiff Launches a low flying Zombie Bull Rider over plants
Zombie Bull Rider Zombie Bull Rider2 Average 10 Basic
Wild West Gargantuar Wild West Gargantuar2 Great 180 Hungry Launches Bull Rider when damaged
Zombot War Wagon Zombot War Wagon2 Undying 1,275 Hungry Missile attack can target mine carts
Future Zombie
Future Zombie2
Average 10 Basic
Future Conehead Zombie
Future Conehead Zombie2
Protected 28 (18 for cone, 8 for zombie) Basic
Future Buckethead Zombie
Future Buckethead Zombie2
Hardened 65 (55 for bucket, 10 for zombie) Basic
Future Flag Zombie Future Flag Zombie2 Average 10 Basic
Jetpack Zombie Jetpack Zombie2 Solid 16 Speedy floats over low plants, boosts over most other plants
Shield Zombie Shield Zombie2 Average (should be Protected)/Hardened (Force Field) 25/85 (60 for Force Field, 25 for zombie) Basic (Should be Stiff) Creates a shield to protect from incoming attacks
Bug Bot Imp
Bug Bot Imp2
Average (should be Solid) 14 Hungry
Robo-Cone Zombie
Robo-Cone Zombie2
Machined 125 Stiff   
Disco-tron 3000
Disco-tron 30002
Machined 100 Basic Summons Disco Jetpack Zombies
Disco Jetpack Zombie
Disco Jetpack Zombie2
Solid 16 Speedy floats over low plants, boosts over most other plants
Mecha-Football Zombie Mecha-Football Zombie2 Machined 100 Basic Pushes plants left instead of eating
Gargantuar Prime
Gargantuar Prime2
Great 180 Stiff Crushes plants with arms
Randomly burns tiles with laser eyes
Launches Bug Bot when damaged
Zombot Tomorrow-tron Zombot Tomorrow-tron2 Undying 2,700 Hungry Missile attacks can destroy Power Tiles
Peasant Zombie
Peasant Zombie2
Average 10 Basic
Conehead Peasant Conehead Peasant2 Protected 28 (18 for cone, 10 for zombie) Basic
Buckethead Peasant Buckethead Peasant2 Hardened 65 (55 for bucket, 10 for zombie) Basic
Knight Zombie
Knight Zombie2
Machined 90 (81 for the knight helm, 9 for the zombie) Basic
Peasant Flag Zombie Peasant Flag Zombie2 Average 10 Basic
Imp Monk Zombie Imp Monk Zombie2 Average 10 Basic
Jester Zombie Jester Zombie2 Protected 21 Hungry Returns all projectiles that are shot at him.*
Dark Ages Gargantuar Dark Ages Gargantuar2 Great 180 Hungry Crushes plants with hammer
Launches Imp Monk when damaged
Wizard Zombie Wizard hdi Protected 24 Creeper Transforms plants into passive sheep*
Zombie King Zombieking hdi Dense 50 N/A Grants knight helms to nearby peasant zombies*
Announcer Imp Annoucer Imp2 N/A N/A N/A Get crushed by the Zombie King after announcing*
Imp Dragon Zombie Impdragon hdi Average 10 Hungry Immune to fire damage
Zombot Dark Dragon Darkdragon hdi Undying 1,000 Hungry Lobbed fireballs can hatch Imp Dragon Zombies
Christmas Gargantuar Christmas Gargantuar2 Great 180 Hungry Crushes plants
Launches Christmas Imp when damaged*
Christmas Imp Christmas Imp2 Average 10 Hungry
Leprechaun Imp Leprechaun Imp2 Solid 12 Hungry Arrives in a pot of gold, and drops a Gold Coin when killed*
Easter Gargantuar Easter Gargantuar2 Great 180 Hungry Crushes plants
Launches Easter Imp when damaged*
Easter Imp Easter Imp2 Average 10 Hungry
Treasure Yeti Treasure Yeti2 Dense 34 Basic Appears randomly (The player will get a notification if the game is not opened) and always gives 1000 coins
Egyptian Treasure Yeti Egyption Treasure Yeti Dense 34 Basic Runs away after a short while
Carries treasure
Pirate Treasure Yeti Pirate Treasure Yeti Dense 34 Basic Runs away after a short while
Carries treasure
Future Treasure Yeti Future Treasure Yeti2 Dense 34 Basic Runs away after a short while
Carries treasure
Chinese Treasure Yeti Chinese Treasure Yeti2 Dense 34 Basic

Chinese zombies (Chinese version only)

Name Image Toughness Health Speed Special
Kung-Fu Zombie Kung-Fu Zombie2 Average 10 Basic
Conehead Kung-Fu Zombie Conehead Kung-Fu Zombie2 Protected 28 (19 for cone, 9 for zombie) Basic
Buckethead Kung-Fu Zombie Buckethead Kung-Fu Zombie2 Hardened 65 (55 for bucket, 10 for zombie) Basic
Flag Kung-Fu Zombie Flag Kung-Fu Zombie2 Average 10 Basic
Torch Kung-Fu Zombie Torch Kung-Fu Zombie2 Solid 12 Hungry Torch destroys plant on contact
Hammer Zombie Hammer Zombie2 Protected 22 Stiff Returns projectiles that are shot at him.
Drinking Zombie Drinking Zombie2 Average (Should be Protected) 28 Hungry, then Speedy Speeds up after drinking
Qigong Zombie QiGong Zombie2 Protected 21 Stiff Pulls plants to the right instead of eating.
Blew Zombie Blew Zombie2 Solid 13 Speedy Explodes when encountering a plant
Gong Zombie Zombie Gong2 Average 10 Hungry Summons Blew Zombies when banging its gong.
Monk Zombie Monk Zombie2 Average 10 Basic
Conehead Monk Zombie Conehead Monk2 Protected 28 (19 for cone, 9 for zombie) Basic
Buckethead Monk Zombie Buckethead Monk2 Hardened 65 (55 for bucket, 10 for zombie) Basic
Samurai Helmet Monk Zombie Samurai Helmet Monk Zombie2 Machined 90 (80 for helmet, 10 for zombie) Basic
Flag Monk Zombie Flag Monk Zombie2 Average 10 Basic
Torch Monk Zombie Torch Monk Zombie2 Solid 12 Hungry Spins torch relentlessly to deal with your plants.
Swordsman Zombie Swordsman Zombie2 Protected 17 Basic Slices plants
Nunchaku Zombie Nunchaku Zombie2 Average (Should be Protected) 21 Stiff Returns projectiles that are shot at him, strike your plants
Drinking Monk Zombie Drinking Monk Zombie2 Average (Should be Protected) 28 Hungry, then speedy After Drinking speeds up,  instant kill your plants
Tiger Imp Improcket Average 10 Flighty Flies over some Plants, then lands down and continue walking
Imp Monk PVZ2IAT Monk Imp Average (Should be Solid) 12 Hungry Flies over some Plants, then lands down and continue walking
Han Bronze Han Bronze2 Great 350 Hungry Crushes Plants, speeds up when on low health
Knight Bronze Knight Bronze2 Great 350 Hungry Crushes Plants, jumps to the least protected to row
Qigong Bronze Qigong Bronze2 Great 350 Stiff Crushes Plants, pulls plants forward, summons other zombies
Gunpowder Devil Gunpowder Devil2 Undying 2,400 Hungry
Blade-Wielding Hero Chidao2 Undying 4,000 Hungry
* means that they are not in the almanac

Trivia

  • It is unknown why a Cowboy Zombie's toughness is solid while the Basic Zombie, Mummy Zombie, Pirate Zombie, Future Zombie, and Peasant Zombie's toughness is Average according to the Almanac.
    • This may be because Cowboy Zombie wears a hat, although its health is still 10 normal damage shots.
  • It is also unknown why there is a Kung-Fu Zombie and a Monk Zombie, as they both have the same health.
  • It is also unknown why a Pharaoh Zombie's speed is Hungry when actually it is Speedy.
  • It is also unknown why Pianist Zombies take 41 normal damage shots makes its toughness is "Hardened", while Zombie Kings take 50 damage, making his toughness "Dense". According to the almanac, "Hardened" is tougher than "Dense".
  • Before the 2.4.1 update, Pharaoh Zombie's toughness was "Dense" and it absorbed 74 normal damage shots.
  • Before the 1.7 update Zombie Bull Rider's speed is Basic.
  • It is unknown why Shield Zombie's toughness is "Average" and it takes 25.5 normal damage shots to be killed (without Force Field), but "Solid" zombies take between 12 and 17 normal damage shots to be killed.
  • It is strange that the Gargantuar Prime's speed is Stiff while other Gargantuars' speed are Hungry.
    • It may be because it is a robot, or a disadvantage, due to it having laser eyes and double arm smashes.
  • All of the Zombots' health are different from each other. It seems like some Zombots are stronger than the others while all of them are bosses of each world they appear.
  • Zombie King is the only zombie that does not have its speed listed.
  • It is unknown why a Flag Pirate Zombie's speed is Hungry while the Flag Zombie, Flag Mummy Zombie, Flag Cowboy Zombie, Future Flag Zombie Zombie, and Peasant Flag Zombie's speed is Basic according to the Almanac.
  • Before 1.2 update in (chinese version) Gargantuar Bronzes toughness Was "Average" and it absorbed 350 normal damage shots.
  • It is also unknown why Nunchaku Zombies take 21 normal damage shots makes its toughness is "Average", while Swordsman Zombies take 17 damage, making its toughness "Protected". According to the almanac, "Average" is tougher than "Protected".

Start a Discussion Discussions about Zombies (Plants vs. Zombies 2: It's About Time)

  • Vote you favorite (or worst) zombie in PvZ2.

    138 messages
    • Poisoon140 wrote:Right Charlie wrote: Endershroom wrote: Fav-Dr Zomboss Reason:Boss Battles is my weakness HATE-Imp Cannon Reason:THEY ANNOY ME...
    • Right Charlie wrote: Best:Dr. Zomboss Worst: All Zombots Cr8Z
  • Health Order

    46 messages
    • 175? I thought it was just 170? Man, they are OP now(almost as powerful as 2 instants)
    • DarkGGG wrote:WinterMagnet wrote:Punjipoyjeenponja wrote:What about Gargantuars?Pirate seas and Ancient Egypt : 135.7 Wild West : 139.2 All...

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