Witch's Familiar is Immorticia's premium legendary zombie signature superpower trick card in Plants vs. Zombies Heroes, and a member of the Brainy and Beastly classes. It costs 1 to play, and its ability makes a 2/1 Zom-Bats with the Amphibious trait on a selected lane.
The "witch" in its refers to Immorticia. The word "familiar," in this case, means a demon supposedly attending or obeying a witch, often said to assume the form of an animal, referring to the Zom-Bats it summons. Its name could also be a pun on the question "Which is familiar?". It may also be an allusion to the title of a Doctor Who episode "Witch's Familiar."
Its ability is a reference to how witches are commonly associated with bats.
Its flavor text is based on the saying 'bats in the belfry.'
- Classes: Brainy, Beastly
- Tribes: Pet Superpower Trick
- Ability: Make .
- Set - Rarity: Premium - Legendary
Immorticia was cleaning her belfry when, lo and behold, she found bats in there.
- For more strategies, see Zom-Bats.
While Immorticia can use this superpower the same fashion Neptuna uses Octo-Pult (to directly hurt the hero from an unprotected lane), the nature of this trick encourages you to play this trick on a lane with a plant that has high health but no strength, such as Wall-Nut or Torchwood. Since this is a pet trick that plays a pet zombie, it can boost zombies like a Cat Lady or a Zookeeper twice.
Boosting this with Vitamin Z or Maniacal Laugh can also allow it to last longer on the field. Also, bonus attacks with Lurch for Lunch or Electrician can also allow you to draw more cards when this hurts the plant in its lane.
Other than that, this superpower can be quite useful to block a threatening plant that could do a lot of damage to you as well as at drawing a card if the Zom-Bats manage to damage a plant. If you get it from a Super-Block, this can save your game sometimes.
Avoid playing any plants that cannot do damage as Immorticia can use them as easy card draw. Also, be warned if Cat Lady or Zookeeper is on the field as Immorticia can play this and activate their abilities twice. While the Zom-Bats made from this are not a powerful zombie, it provides block from a strong plant and draws a card at the least.
To deal with this trick, you can either play Forget-Me-Nuts to delay this trick, or destroy the Zom-Bats. However, be warned that they will still give your opponent a card unless they are confronted by a shielded plant, hit with a superpower or ability mid-combat.
- It is the only pet superpower trick that is not in the Sneaky class.
- Prior to the Triassic Triumph update, this trick could not be played on the aquatic lane even though Zom-Bats were given Amphibious in update 1.22.12.
- It resembles the Night Witch's bat swarm ability in Clash Royale.