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Wild West - Day 6

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For the Chinese version of the level, see Wild West - Day 6 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Wild West - Day 6 (Chinese version: pre-1.8).
It's high noon, and waves of zombies about.

Penny

Time to show them who's got the fastest plants in time!

Crazy Dave

Wild West - Day 6 is the sixth level of Wild West in Plants vs. Zombies 2. It is a Last Stand level. The player is given 2000 sun and three Plant Food to work with. When this level is finished for the first time, the player unlocks the Pea Pod.

Difficulty

  • The presence of Pianist Zombies and Poncho Zombies can be troublesome for the player, especially if the player doesn't bring a lot of firepower. In addition, Pianist Zombie will move most of the zombies in this level, so area of effect plants should be implemented. Take advantage of the minecarts in the back, namely for a powerful plant like Coconut Cannon.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cowboy Zombie21 Cowboy Zombie23 Cowboy Zombie25 Conehead Cowboy22 Conehead Cowboy24 None
2 Cowboy Zombie23 Conehead Cowboy21 Conehead Cowboy25 Poncho Zombie2+2 Poncho Zombie2-4 None
3 Cowboy Zombie21 Cowboy Zombie25 Pianist Zombie23 Poncho Zombie2-2 Poncho Zombie2-4 None
4 Cowboy Zombie21 Cowboy Zombie25 Conehead Cowboy22 Conehead Cowboy24 Poncho Zombie2+3 None
5 Cowboy Zombie21 Cowboy Zombie25 Pianist Zombie22 Poncho Zombie2-3 Poncho Zombie2+4 None
6 Cowboy Zombie21 Cowboy Zombie22 Pianist Zombie24 Poncho Zombie2-2 Poncho Zombie2-3 Poncho Zombie2+5 None
7 Cowboy Zombie22 Cowboy Zombie23 Cowboy Zombie25 Pianist Zombie21 Poncho Zombie2-3 Poncho Zombie2-5 Poncho Zombie2+4 None
8 Cowboy Zombie22 Cowboy Zombie24 Cowboy Zombie24 Conehead Cowboy25 Pianist Zombie23 Poncho Zombie2-5 Poncho Zombie2+1 None
9 Cowboy Zombie22 Cowboy Zombie24 Cowboy Zombie25 Conehead Cowboy21 Pianist Zombie25 Poncho Zombie2-2 Poncho Zombie2-4 Poncho Zombie2+3 None
10 Cowboy Zombie21 Cowboy Zombie22 Cowboy Zombie23 Cowboy Zombie24 Cowboy Zombie24 Conehead Cowboy21 Conehead Cowboy25 Flag Cowboy Zombie2 Pianist Zombie22 Pianist Zombie24 Poncho Zombie2-2 Poncho Zombie2-4 Poncho Zombie2+1 Poncho Zombie2+3 Poncho Zombie2+5 None Final flag


Poncho Zombie2- never carries metal grate
Poncho Zombie2+ always carries metal grate

Strategies

Strategy 1

  • Suggested plants:
  • Plant three Coconut Cannons in the minecarts. Plant Potato Mines, Chili Beans, or Wall-nuts in front of the carts to allow the Coconut Cannons time to recharge.
  • If the zombies are already in the fourth column and the Coconut Cannons are still recovering, use a Cherry Bomb or a Plant Food on one of the Coconut Cannons.
  • Try to aim the Coconut Cannons at high health zombies, like Poncho Zombie (with grate) or Pianist Zombie, and let the splash damage kill the weaker ones (Cowboy, Conehead Cowboy).

Strategy 2

  • Suggested plants:
  • Do not plant any of these plants on minecart columns.
  • Plant three Snapdragons on any middle column first.
  • Plant a full column of Wall-nuts behind them.
  • Plant a full column of Spikerocks behind Wall-nuts.
  • Give Plant Food to Wall-nuts with no Snapdragons behind them. (Optional)
  • If a Wall-nut dies, you will have one chance to replace one.
  • If a Wall-nut is near death and you have had to go through the last step, use Plant Food to protect that Wall-nut.
  • The advanced damage should kill most of the zombies, Spikerocks also give additional defense from Pianist Zombies.
  • The round will end quickly, so your defense will not damage as much.

Gallery

Trivia

Walkthrough

Wild West Day 5 6 Plants vs Zombie 2 Walkthrough04:32

Wild West Day 5 6 Plants vs Zombie 2 Walkthrough

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