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Prior to the 7.4 update, Wild West - Day 29 was the 29th day of Wild West. It is a Save Our Seeds level, where the player must protect 5 endangered Magnifying Grass. Additionally, the player must produce at least 7500 sun. Upon completing the level, the player receives a money bag.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

Difficulty[]

  • The biggest challenge of this level is the given objectives provided throughout it - namely protecting the endangered Magnifying Grass and the requirement to produce at least 7500 sun.
    • Speaking of the Magnifying Grass, it is also important to protect them from various zombie attacks - especially when it comes to dealing with dangerous zombies that appear on the lawn. Defensive plants that do not attack zombies such as Wall-nuts and Tall-nuts can also help protect the Magnifying Grass; alternatively using Hurrikale (if bought) to push the zombies back and keep them away from destroying said plants on these tiles is a good way of protecting them. Another alternative way to protect the Magnifying Grass from the zombies is to use Escape Root (if bought) to move them on the left side of the minecart, as doing so can make it easier to deal with the zombies throughout the lawn. In addition, the biggest threat of this level is the Pianist Zombie, which can easily destroy any plant it comes into contact with, especially the Magnifying Grass and any Magnifying Grass destroyed by any zombie results in an instant loss.
    • It is also important to not forget the objective that requires producing at least 7500 sun, as the level can easily be lost without meeting the objective when an insufficient amount of sun is produced upon defeating the last remaining zombie. Therefore, it is important to rely on many sun-producing plants by placing them next to the lawn mowers - regardless of how many amounts of sun they produce throughout the level. Additionally, using defensive plants to stall the zombie (especially with Wall-nut First Aid if unlocked) with sun-producing plants present on the lawn generating amounts of sun can also be a good tactic in helping complete the level. Alternatively, using boosted sun-producing plants or Plant Food on them is also a good tactic - especially with Power Lily.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Buckethead Cowboy2 Prospector Zombie2 None
2 Buckethead Cowboy2 Prospector Zombie2 Poncho Zombie2 None
3 Buckethead Cowboy2 Cowboy Rally Zombie2 Prospector Zombie2 Prospector Zombie2 Zombie Bull2 None First flag.
Carries 1x Plant Food.
4 Conehead Cowboy2 Buckethead Cowboy2 None
5 Buckethead Cowboy2 Cart-Head Zombie2 None Carries 1x Plant Food.
6 Conehead Cowboy2 Cart-Head Zombie2 Cart-Head Zombie2 Cart-Head Zombie2 Cowboy Rally Zombie2 Prospector Zombie2 Pianist Zombie2 None Second flag.
7 Cart-Head Zombie2 Prospector Zombie2 Prospector Zombie2 Prospector Zombie2 None
8 Cart-Head Zombie2 Zombie Bull2 None Carries 1x Plant Food.
9 Cart-Head Zombie2 Cart-Head Zombie2 Cart-Head Zombie2 Cowboy Rally Zombie2 Pianist Zombie2 Zombie Bull2 Zombie Bull2 None Final wave.


Strategies[]

Strategy 1[]

Created by: Anonymous230385
  • Required plants:
  • This mission is extremely tricky, given you have 5 endangered Magnifying Grasses, and you must produce at least 7500 sun.
  • The main gimmick of this level is the sun production. 7500 sun is required to be produced, which is a lot. I conveniently used a boosted Primal Sunflower from Zen Garden, but any other boosted sun producing plant (Sunflower, Twin Sunflower, Sun-shroom) could also work (I don't know, I didn't test these).
  • By the end of the mission, it is possible you still may not have enough sun, so continually delay the zombies with whatever means possible. (This was the case for me, so I had to continually block a Carthead Zombie with boosted Primal Wall-nuts while it was still out of range of my Bonk Choy)
  • Very few Plant Foods are given in this mission, so be wary what you use it/them on.
  • So as long as you keep planting boosted Primal Sunflowers (or the boosted sun production plant of your choice) and Gold Bloom, the objective should be reached.
  • Zombies in this level are extremely tough, but boosted Primal Wall-nuts offer a lot of resistance to them. (Level 6 Bonk Choys are also quite powerful)
  • Be wary of Zombie Bulls, as their Imps can be launched past your defenses. However, the Imps land just short of the Magnifying Grasses, which can take them out with ease.
IMG 6465

Strategy 2[]

Created by: MartinUWH

Strategy 3[]

Created by: 8mega 42

Strategy 4[]

Plants required: Moonflower, Dusk Lobber, Squash (preferable level 3+), Iceberg Lettuce, Stallia, Primal Wall-nut, Blover

Plant Moonflowers in the second and third column. When the first two zombies come, Squash the Buckethead and use Blover to deal with the Prospector Zombie when it goes airborne. Next, freeze the prospector zombie in the second wave and plant Primal Wall-nuts to block the other zombies. You should have at least 4 Moonflowers and a Dusk Lobber in the first column, second row.

Keep building up your Moonflowers, Dusk Lobbers and Primal Wall-nuts but don't plant Dusk Lobbers in the first row. The zombie you will delay in the final wave will be here.

Keep using Stallias throughout the match, as well as blowing away Zombie Bull Imps with Blover as they jump.

During the wave before the final flag, there should be a Pianist Zombie in the top column. Squash it, then dig up the Squash if you can. When the final wave starts, dig up the Dusk Lobbers in the second column. You can also use a squash there if you like. There should just be a Cart-Head Zombie in the top column. This is the zombie you will stall. When there are no zombies left except it, dig up your Dusk Lobbers and keep planting Moonflowers until you have the sun limit. Primal Wall-nut and spamming Iceberg Lettuces on it should stall it enough. Once you have reached your sun target, kill it with the Squash, or any instant kill of your choice. (e.g. lawnmower)

Gallery[]

Walkthrough[]

Trivia[]

  • Excluding Penny's Pursuit levels, this level has the highest requirement for the "produce at least x sun" objective in Plants vs. Zombies 2.
  • The position of the Magnifying Grasses are exactly the same as in Far Future - Day 20's Starfruits.


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