[[Category:{{{game}}}]] Wild West is the third world in Plants vs. Zombies 2: It's About Time, Plants vs. Zombies: All Stars and a upcoming world in Plants vs. Zombies Online. It is based on America's Wild West, home to hot, arid climate and cowboy zombies. The player can unlock this area after beating Day 8 of either Ancient Egypt, Pirate Seas, Far Future or Night 10 of Dark Ages by using the World Key given or spending $4.99 or 4,49€.
In this world, there are minecart tracks and minecarts on your lawn, in different locations and positions depending on the level. While nothing can be placed on a minecart track, plants can be placed into a minecart and moved along the track at will.
Wild West is originally called American Frontier. Wild West just appears to be coined in the latter parts of the 19th century. Much to its nature, the cowboys and cowgirls, sheriffs, rangers, cattle rustlers, bandits, farmlands, ranches, horses, and wood-made houses are the main symbol of the frontier itself. The events take place in 1850, 40 years before the end of the frontier. Wild West consists of fifteen towns in real life that embraces the inspirational timeline of the frontier, namely Arizona, California, Illinois, New Mexico Territory, Oklahoma and Inidian Territory, Dakota Territory, Texas, Alaska, Nebraska, Nevada, Kansas, Missouri, Colorado, and Utah Territory.
Game description
Head down the dusty trail for a showdown with the outlaw zombies of yesteryear! Gather up your plants for the big Brain Rush of 1850!
Order of Events
The player uses a World Key, thus, they access the Wild West. After defeating several zombie attacks, on the end of Day 7, a wanted poster showing a Brain is shown, meaning the zombies want brains and offer 500 dollars for them. On Day 8, a note from Dr. Zomboss is written, then the wave attacks, but the wave is defeated by a blockade of plants, and leaving behind a World Key. On Day 25, Dr. Zomboss writes another note, and then attacks the player with his Zombot War Wagon. The robot is destroyed, however, he greets the zombies, notifying them of the Future, Zomboss then flees to Far Future.
Levels
Main levels
Day | Plants | Zombies | Flag(s) |
---|---|---|---|
1 | Player's choice | Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie | One |
2 | Player's choice | Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie | One |
3 | Player's choice | Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Pianist Zombie | One |
4
(Not OK Corral I) |
Peashooter, Repeater, Split Pea, Threepeater | Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Prospector Zombie, Pianist Zombie | One |
5 | Player's choice | Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Poncho Zombie | Two |
6
(Last Stand I) |
Player's choice | Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Pianist Zombie, Poncho Zombie | One |
7 | Player's choice | Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Poncho Zombie | Two |
8 | Wall-nut, Split Pea, Chili Bean, Pea Pod | Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Pianist Zombie, Poncho Zombie, Zombie Bull Rider, Wild West Gargantuar | Two |
9 (Locked and Loaded I) | Sunflower, Split Pea, Chili Bean, Wall-nut, Lightning Reed, Winter Melon | Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Poncho Zombie | Two |
10 | Player's choice | Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Chicken Wrangler Zombie, Zombie Chicken | One |
11 | Player's choice | Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie | One |
12
(Not OK Corral II) |
Bloomerang, Lightning Reed | Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy | One |
13 | Player's choice | Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Poncho Zombie, Zombie Bull, Zombie Bull Rider | Two |
14 | Player's choice | Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Pianist Zombie, Chicken Wrangler Zombie, Zombie Chicken | Two |
15 | Player's choice | Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Pianist Zombie | One |
16 | Player's choice | Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Poncho Zombie | Two |
17 | Player's choice | Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Poncho Zombie, Zombie Bull, Zombie Bull Rider | Two |
18
(Last Stand II) |
Player's choice | Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Chicken Wrangler Zombie, Zombie Chicken | One |
19 | Player's choice | Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Poncho Zombie | Two |
20
(Not OK Corral III) |
Peashooter, Wall-nut, Potato Mine, Repeater, Coconut Cannon, Chili Bean | Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Chicken Wrangler Zombie, Zombie Chicken | One |
21 | Player's choice | Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie | One |
22 (Locked and Loaded II) | Sunflower, Potato Mine, Bloomerang, Iceberg Lettuce, Repeater, Winter Melon | Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Pianist Zombie, Poncho Zombie, Chicken Wrangler Zombie, Zombie Chicken | Two |
23 | Player's choice | Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Chicken Wrangler Zombie, Zombie Chicken | Two |
24 (Save Our Seeds II) | Player's choice | Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Chicken Wrangler Zombie, Zombie Chicken, Zombie Bull, Zombie Bull Rider | Two |
25 | Split Pea, Chili Bean, Pea Pod, Lightning Reed, Melon-pult, Tall-nut, Winter Melon | Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Prospector Zombie, Pianist Zombie, Poncho Zombie, Wild West Gargantuar, Zombie Bull Rider, Chicken Wrangler Zombie, Zombie Chicken, Zombot War Wagon | None, replaced by the War Wagon's health |
Goals for Success
These levels' layouts are same as their original ones. Two to three missions objectives are added. The player needs to complete all the missions however, failure to do so will force the player to restart the level. Meeting all the criteria in a level will award the player either a costume, new plant, or money and will proceed to the next level.
Day 4
- Survive the zombie attack
Day 6 (Last Stand I)
- Plan your defense and defeat the zombies
Day 8
- Survive the massive attack during the Wild West.
- Survive without any lawn mowers.
Day 9 (Locked and Loaded I)
- Survive the zombie attack with the given plants
Day 11
- Spend no more than 500 sun
Day 12 (Not OK Corral I)
- Survive the zombie attack
Day 15
- Don't lose more than 2 plants
Day 16 (Save Our Seeds I)
- Survive and protect the endangered plants
Day 17
- Don't let the zombies trample the flowers
Day 18 (Last Stand II)
- Plan your defense and defeat the zombies
Day 19
- Don't lose more than 2 plants
- Spend no more than 2000 sun
Day 20 (Not OK Corral III)
- Survive the zombie attack
Day 21
- Spend no more than 1750 sun
- Don't let the zombies trample the flowers
Day 22 (Locked and Loaded II)
- Survive the zombie attack with the given plants
Day 23
- Don't let the zombies trample the flowers
- Don't lose more than 1 plant
Day 24 (Save Our Seeds II)
- Survive and protect the endangered plants
Brain Busters
All Brain Busters are now together joined as one as a normal level.
Save Our Seeds
- Main article: Save Our Seeds
In this Brain Buster, the player is forced to survive the wave of zombies and protect the endangered Wall-nuts stored in a Mine cart. Otherwise, they will fail the level. In the previous updates of this Brain Buster, the player can dig the endangered plant but now in the latest updates, digging is ommitted in order to prevent immediate defeat. The player can move the endangered plant to prevent it from being damaged.
Not OK Corral
- Main article: Not OK Corral
Not OK Corral is Wild West exclusive mini-game. This is a conveyor-belt level and the pre-determined plants are the required ones to be used. In this mini-game, the player will plant a plant and defeat the first zombie that will appear from the corral. After doing so, the player will be given another plant to plant at and another zombie to deal with. The player must survive a wave after wave zombie attack as for every plant the player plants, zombies will attack.
Last Stand
- Main article: Last Stand (Plants vs. Zombies 2: It's About Time)
The player must survive a flag in order to accomplish the level. In this Brain Buster, the player is given an extreme amount of sun to make use of and two or three Plant Foods at their disposal because there will be no glowing zombies and falling suns to replenish sun for plant production to aid the player from a victory. Sunflowers and Twin Sunflowers are not allowed in this Brain Buster, but other than these two, there are other plants as well that are not allowed. Followed by that, the player will deal then with an extreme number of zombies charging at their lawn. If the player is very creative enough to formulate his own plan, they can win without the aid of Plant Food.
Locked and Loaded
- Main article: Locked and Loaded
Locked and Loaded makes the player restricted to the plants that they will use. They are required to only use the plants given to them in order to win the battle. Even though the plant is locked yet, they can get a tendency to use that plant (Unless it's unlocked already). This will serve as a demo for that plant if ever that manages to happen. The player must win only using the given plants to them. Locked and Loaded serves as a reference for a certain weapon in real life, where once it is armed, it should not be disarmed anymore.
Big Bad Butte
- Main article: Big Bad Butte
Big Bad Butte is Wild West's Endless Zone and is unlocked after beating the third day of Wild West. Among the other endless zones, this seemed to be the most challenging one as never before encountered zombies will be encountered early if the player takes this level instead. As with other endless zones, the player can use this to test their skills in surviving an escalating wave after wave of endless zombies and at the same time, the player can test their skills in surviving an extreme number of Wild West Gargantuars that will storm their lawn. As the player progresses throughout the highest levels, the lawn will be most likely filled with lots of Mine Carts, maximizing the usage of lawn in the process.
Zombot War Wagon
- Main article: Zombot War Wagon
The Zombot War Wagon is Wild West's boss and final finite level. It can summon any Wild West zombie except for the Flag Cowboy Zombie and the Zombie Bull. It has two attacks, one where it fires multiple missiles at multiple targets and one where it steps back and charges, destroying both plants and zombies in a two-row range unless stopped with Plant Food. The missiles can either be fired at four spaces in a minecart column or at three random non-minecart spaces. The plants are given via a conveyor belt; those are all the Wild West Obtained plants.
Gallery
Plants vs. Zombies: All Stars
Music
Walkthrough
Trivia
- This is the only world without surprise attack.
- Threepeater is the only Pirate Seas plant that was moved here in the Chinese version of the game.
- On the world map, a vulture can be seen flying over one of the smaller floating islands in the background.
- Wild West's Brain Buster is a reference to Gunfight at the O.K. Corral.
- In the Chinese version of the game, the Wild West has the most moved plants (including premium plants) of all worlds so far, particularly four, while the rest have three.
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