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[[Category:{{{game}}}]] Wild West is the third world in Plants vs. Zombies 2: It's About Time, Plants vs. Zombies: All Stars and a upcoming world in Plants vs. Zombies Online. It is based on America's Wild West, home to hot, arid climate and cowboy zombies. The player can unlock this area after beating Day 8 of either Ancient Egypt, Pirate Seas, Far Future or Night 10 of Dark Ages by using the World Key given or spending $4.99 or 4,49€.

In this world, there are minecart tracks and minecarts on your lawn, in different locations and positions depending on the level. While nothing can be placed on a minecart track, plants can be placed into a minecart and moved along the track at will.

Wild West is originally called American Frontier. Wild West just appears to be coined in the latter parts of the 19th century. Much to its nature, the cowboys and cowgirls, sheriffs, rangers, cattle rustlers, bandits, farmlands, ranches, horses, and wood-made houses are the main symbol of the frontier itself. The events take place in 1850, 40 years before the end of the frontier. Wild West consists of fifteen towns in real life that embraces the inspirational timeline of the frontier, namely Arizona, California, Illinois, New Mexico Territory, Oklahoma and Inidian Territory, Dakota Territory, Texas, Alaska, Nebraska, Nevada, Kansas, Missouri, Colorado, and Utah Territory.

Game description

Head down the dusty trail for a showdown with the outlaw zombies of yesteryear! Gather up your plants for the big Brain Rush of 1850!


Order of Events

The player uses a World Key, thus, they access the Wild West. After defeating several zombie attacks, on the end of Day 7, a wanted poster showing a Brain is shown, meaning the zombies want brains and offer 500 dollars for them. On Day 8, a note from Dr. Zomboss is written, then the wave attacks, but the wave is defeated by a blockade of plants, and leaving behind a World Key. On Day 25, Dr. Zomboss writes another note, and then attacks the player with his Zombot War Wagon. The robot is destroyed, however, he greets the zombies, notifying them of the Future, Zomboss then flees to Far Future.

Levels

Main levels

Day Plants Zombies Flag(s)
1 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie One
2 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie One
3 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Pianist Zombie One
4

(Not OK Corral I)

Peashooter, Repeater, Split Pea, Threepeater Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Prospector Zombie, Pianist Zombie One
5 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Poncho Zombie Two
6

(Last Stand I)

Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Pianist Zombie, Poncho Zombie One
7 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Poncho Zombie Two
8 Wall-nut, Split Pea, Chili Bean, Pea Pod Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Pianist Zombie, Poncho Zombie, Zombie Bull Rider, Wild West Gargantuar Two
9 (Locked and Loaded I) Sunflower, Split Pea, Chili Bean, Wall-nut, Lightning Reed, Winter Melon Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Poncho Zombie Two
10 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Chicken Wrangler Zombie, Zombie Chicken One
11 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie One
12

(Not OK Corral II)

Bloomerang, Lightning Reed Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy One
13 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Poncho Zombie, Zombie Bull, Zombie Bull Rider Two
14 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Pianist Zombie, Chicken Wrangler Zombie, Zombie Chicken Two
15 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Pianist Zombie One
16 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Poncho Zombie Two
17 Player's choice Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Poncho Zombie, Zombie Bull, Zombie Bull Rider Two
18

(Last Stand II)

Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Chicken Wrangler Zombie, Zombie Chicken One
19 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Poncho Zombie Two
20

(Not OK Corral III)

Peashooter, Wall-nut, Potato Mine, Repeater, Coconut Cannon, Chili Bean Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Chicken Wrangler Zombie, Zombie Chicken One
21 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie One
22 (Locked and Loaded II) Sunflower, Potato Mine, Bloomerang, Iceberg Lettuce, Repeater, Winter Melon Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Pianist Zombie, Poncho Zombie, Chicken Wrangler Zombie, Zombie Chicken Two
23 Player's choice Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Chicken Wrangler Zombie, Zombie Chicken Two
24 (Save Our Seeds II) Player's choice Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Chicken Wrangler Zombie, Zombie Chicken, Zombie Bull, Zombie Bull Rider Two
25 Split Pea, Chili Bean, Pea Pod, Lightning Reed, Melon-pult, Tall-nut, Winter Melon Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Prospector Zombie, Pianist Zombie, Poncho Zombie, Wild West Gargantuar, Zombie Bull Rider, Chicken Wrangler Zombie, Zombie Chicken, Zombot War Wagon None, replaced by the War Wagon's health

Goals for Success

These levels' layouts are same as their original ones. Two to three missions objectives are added. The player needs to complete all the missions however, failure to do so will force the player to restart the level. Meeting all the criteria in a level will award the player either a costume, new plant, or money and will proceed to the next level.

Day 4

  • Survive the zombie attack

Day 6 (Last Stand I)

  • Plan your defense and defeat the zombies

Day 8

  • Survive the massive attack during the Wild West.
  • Survive without any lawn mowers.

Day 9 (Locked and Loaded I)

  • Survive the zombie attack with the given plants

Day 11

  • Spend no more than 500 sun

Day 12 (Not OK Corral I)

  • Survive the zombie attack 

Day 15

  • Don't lose more than 2 plants

Day 16 (Save Our Seeds I)

  • Survive and protect the endangered plants

Day 17

  • Don't let the zombies trample the flowers

Day 18 (Last Stand II)

  • Plan your defense and defeat the zombies

Day 19

  • Don't lose more than 2 plants
  • Spend no more than 2000 sun

Day 20 (Not OK Corral III)

  • Survive the zombie attack

Day 21

  • Spend no more than 1750 sun
  • Don't let the zombies trample the flowers

Day 22 (Locked and Loaded II)

  • Survive the zombie attack with the given plants

Day 23

  • Don't let the zombies trample the flowers
  • Don't lose more than 1 plant

Day 24 (Save Our Seeds II)

  • Survive and protect the endangered plants

Brain Busters

All Brain Busters are now together joined as one as a normal level.

Save Our Seeds

Main article: Save Our Seeds

In this Brain Buster, the player is forced to survive the wave of zombies and protect the endangered Wall-nuts stored in a Mine cart. Otherwise, they will fail the level. In the previous updates of this Brain Buster, the player can dig the endangered plant but now in the latest updates, digging is ommitted in order to prevent immediate defeat. The player can move the endangered plant to prevent it from being damaged.

Not OK Corral

Main article: Not OK Corral

Not OK Corral is Wild West exclusive mini-game. This is a conveyor-belt level and the pre-determined plants are the required ones to be used. In this mini-game, the player will plant a plant and defeat the first zombie that will appear from the corral. After doing so, the player will be given another plant to plant at and another zombie to deal with. The player must survive a wave after wave zombie attack as for every plant the player plants, zombies will attack.

Last Stand

Main article: Last Stand (Plants vs. Zombies 2: It's About Time)

The player must survive a flag in order to accomplish the level. In this Brain Buster, the player is given an extreme amount of sun to make use of and two or three Plant Foods at their disposal because there will be no glowing zombies and falling suns to replenish sun for plant production to aid the player from a victory. Sunflowers and Twin Sunflowers are not allowed in this Brain Buster, but other than these two, there are other plants as well that are not allowed. Followed by that, the player will deal then with an extreme number of zombies charging at their lawn. If the player is very creative enough to formulate his own plan, they can win without the aid of Plant Food.

Locked and Loaded

Main article: Locked and Loaded

Locked and Loaded makes the player restricted to the plants that they will use. They are required to only use the plants given to them in order to win the battle. Even though the plant is locked yet, they can get a tendency to use that plant (Unless it's unlocked already). This will serve as a demo for that plant if ever that manages to happen. The player must win only using the given plants to them. Locked and Loaded serves as a reference for a certain weapon in real life, where once it is armed, it should not be disarmed anymore.

Big Bad Butte

Main article: Big Bad Butte

Big Bad Butte is Wild West's Endless Zone and is unlocked after beating the third day of Wild West. Among the other endless zones, this seemed to be the most challenging one as never before encountered zombies will be encountered early if the player takes this level instead. As with other endless zones, the player can use this to test their skills in surviving an escalating wave after wave of endless zombies and at the same time, the player can test their skills in surviving an extreme number of Wild West Gargantuars that will storm their lawn. As the player progresses throughout the highest levels, the lawn will be most likely filled with lots of Mine Carts, maximizing the usage of lawn in the process.

Zombot War Wagon

Main article: Zombot War Wagon

The Zombot War Wagon is Wild West's boss and final finite level. It can summon any Wild West zombie except for the Flag Cowboy Zombie and the Zombie Bull. It has two attacks, one where it fires multiple missiles at multiple targets and one where it steps back and charges, destroying both plants and zombies in a two-row range unless stopped with Plant Food. The missiles can either be fired at four spaces in a minecart column or at three random non-minecart spaces. The plants are given via a conveyor belt; those are all the Wild West Obtained plants.

Gallery

Plants vs. Zombies: All Stars

Music

Walkthrough

See Wild West/Walkthrough.

Trivia

  • This is the only world without surprise attack.
  • Threepeater is the only Pirate Seas plant that was moved here in the Chinese version of the game.
  • On the world map, a vulture can be seen flying over one of the smaller floating islands in the background.
  • Wild West's Brain Buster is a reference to Gunfight at the O.K. Corral.
  • In the Chinese version of the game, the Wild West has the most moved plants (including premium plants) of all worlds so far, particularly four, while the rest have three.

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