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Wild West

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PlantsvsZombies2It'sAboutTimeTitle

Wild West

PvZ2 Western01
A lawn with a mine cart placed on the third column.
Game Plants vs. Zombies 2: It's About Time
Number of level(s) 25
New Plant(s) Split Pea
Chili Bean
Lightning Reed
Pea Pod
Tall-nut
Melon-pult
Winter Melon
New Zombie(s) Cowboy Zombie
Conehead Cowboy
Buckethead Cowboy
Flag Cowboy Zombie
Prospector Zombie
Pianist Zombie
Poncho Zombie
Chicken Wrangler Zombie
Zombie Chicken
Zombie Bull
Zombie Bull Rider
Wild West Gargantuar
Zombot War Wagon
How to unlock A world key
or NA: $4.99 EU: 4,49€
<< Locations >>

Wild West is the third world in Plants vs. Zombies 2: It's About Time. It is based on America's Wild West, home to hot, arid climate and cowboy zombies. The player can unlock this area after beating Day 8 of either Ancient Egypt, Pirate Seas or Far Future by using the World Key just given. 

In this world, there are minecart tracks and minecarts on your lawn, in different locations and positions depending on the level. While nothing can be placed on a minecart track, plants can be placed into a minecart and moved along the track at will.

Game description

Head down the dusty trail for a showdown with the outlaw zombies of yesteryear! Gather up your plants for the big Brain Rush of 1850!

Order of Events

The player uses a World Key, thus, they access the Wild West. After defeating several zombie attacks, on the end of Day 7, a wanted poster showing a Brain is shown, meaning the zombies want brains and offer 500 dollars for them. On Day 8, a note from Dr. Zomboss is written, then the wave attacks, but the wave is defeated by a blockade of plants, and leaving behind a World Key. On Day 25, Dr. Zomboss writes another note, and then attacks the player with his Zombot War Wagon. The robot is destroyed, however, he greets the zombies, notifying them of the Future, Zomboss then flees to Far Future.

Levels

Main levels

Day Plants Zombies Flag(s)
1 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie 1
2 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie 1
3 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Pianist Zombie 1
4

(Not OK Corral Tutorial)

Peashooter, Repeater, Split Pea, Threepeater Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Prospector Zombie, Pianist Zombie 1
5 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Poncho Zombie 2

6

(Last Stand I)

Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Pianist Zombie, Poncho Zombie 1
7 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Poncho Zombie 2
8 Wall-nut, Split Pea, Chili Bean, Pea Pod Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Pianist Zombie, Poncho Zombie, Zombie Bull Rider, Wild West Gargantuar 2

9

(Locked and Loaded I)

Sunflower, Split Pea, Chili Bean, Wall-nut, Lightning Reed, Winter Melon Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie Prospector Zombie, Poncho Zombie 2
10 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Chicken Wrangler Zombie, Zombie Chicken 1
11 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie 1

12

(Not OK Corral I)

Bloomerang, Lightning Reed Cowboy Zombie, Conehead Cowboy Buckethead Cowboy 1
13 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Poncho Zombie, Zombie Bull, Zombie Bull Rider 2
14 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Pianist Zombie, Chicken Wrangler Zombie, Zombie Chicken 2
15 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Pianist Zombie 1

16

(Save Our Seeds I)

Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Poncho Zombie 2
17 Player's choice Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Poncho Zombie, Zombie Bull, Zombie Bull Rider 2

18

(Last Stand II)

Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Chicken Wrangler Zombie, Zombie Chicken 1
19 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie, Poncho Zombie, 2
20 (Not OK Corral III) Peashooter, Wall-nut, Potato Mine, Repeater, Coconut Cannon, Chili Bean Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Chicken Wrangler Zombie, Zombie Chicken 1
21 Player's choice Cowboy Zombie, Conehead Cowboy, Flag Cowboy Zombie, Prospector Zombie 1

22

(Locked and Loaded III)

Sunflower, Potato Mine, Bloomerang, Iceberg Lettuce, Repeater, Winter Melon Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Pianist ZombiePoncho Zombie, Chicken Wrangler Zombie, Zombie Chicken 2
23 Player's choice Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Chicken Wrangler Zombie, Zombie Chicken 2

24

(Save Our Seeds II)

Player's choice Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Flag Cowboy Zombie, Zombie Bull, Zombie Bull Rider 2
25 Split Pea, Chili Bean, Pea Pod, Lightning Reed, Melon-pult, Tall-nut, Winter Melon Cowboy Zombie, Conehead Cowboy, Buckethead Cowboy, Prospector Zombie, Pianist Zombie, Poncho Zombie, Wild West Gargantuar, Zombie Bull Rider, Chicken Wrangler Zombie, Zombie Chicken, Zombot War Wagon 0 ( Replaced By The War Wagon's Heath Instead)

Goals for Success

These levels' layouts are same as their original ones. Two to three missions objectives are added. The player needs to complete all the missions however, failure to do so will force the player to restart the level. Meeting all the criteria in a level will award the player either a costume, new plant, or money and will proceed to the next level.

Day 4

  • Survive the zombie attack

Day 6 (Last Stand I)

  • Plan your defense and defeat the zombies

Day 8

  • Survive the massive attack during the Wild West.
  • Survive without any lawn mowers.

Day 9 (Locked and Loaded I)

  • Survive the zombie attack with the given plants

Day 11

  • Spend no more than 500 sun

Day 12 (Not OK Corral I)

  • Survive the zombie attack

Day 15

  • Don't lose more than 2 plants

Day 16 (Save Our Seeds I)

  • Survive and protect the endangered plants

Day 17

  • Don't let the zombies trample the flowers

Day 18 (Last Stand II)

  • Plan your defense and defeat the zombies

Day 19

  • Don't lose more than 2 plants
  • Spend no more than 2000 sun

Day 20 (Not OK Corral III)

  • Survive the Zombie Attack

Day 21

  • Spend no more than 1750 sun
  • Don't let the zombies trample the flowers

Day 22 (Locked and Loaded III)

  • Survive the zombie attack with the given plants

Day 23

  • Don't let the zombies trample the flowers
  • Never lose more than 1 plant

Day 24 (Save Our Seeds II)

  • Survive and protect the endangered plants

Brain Busters

All Brain Busters are now together joined as one as a normal level.

Save Our Seeds

Main article: Save Our Seeds

In this Brain Buster, the player is forced to survive the wave of zombies and protect the endangered Wall-nuts stored in a Mine cart. Otherwise, they will fail the level. In the previous updates of this Brain Buster, the player can dig the endangered plant but now in the latest updates, digging is ommitted in order to prevent immediate defeat. The player can move the endangered plant to prevent it from being damaged.

Not OK Corral

Main article: Not OK Corral

Not OK Corral is Wild West exclusive mini-game. This is a conveyor-belt level and the pre-determined plants are the required ones to be used. In this mini-game, the player will plant a plant and defeat the first zombie that will appear from the corral. After doing so, the player will be given another plant to plant at and another zombie to deal with. The player must survive a wave after wave zombie attack as for every plant the player plants, zombies will attack.

Last Stand

Main article: Last Stand (Plants vs. Zombies 2: It's About Time)

The player must survive a flag in order to accomplish the level. In this Brain Buster, the player is given an extreme amount of sun to make use of and two or three Plant Foods at their disposal because there will be no glowing zombies and falling suns to replenish sun for plant production to aid the player from a victory. Sunflowers and Twin Sunflowers are not allowed in this brain buster, but other than these two, there are other plants as well that are not allowed. Followed by that, the player will deal then with an extreme number of zombies charging at their lawn. If the player is very creative enough to formulate his own plan, he can win without the aid of Plant Food.

Locked and Loaded

Main article: Locked and Loaded

Locked and Loaded makes the player restricted to the plants that they will use. They are only required to use the plants given to them in order to win the battle. Even though the plant is locked yet, they can get a tendency to use that plant (Unless it's unlocked already). This will serve as a demo for that plant if ever that manages to happen. The player must win only using the given plants to them. Locked and Loaded serves as a reference for a certain weapon in real life, where once it is armed, it should not be disarmed anymore.

Big Bad Butte

Main article: Big Bad Butte

Big Bad Butte is Wild West's Endless Zone and is unlocked after beating the third day of Wild West. Among the other endless zones, this seemed to be the most challenging one as never before encountered zombies will be encountered early if the player takes this level instead. As with other endless zones, the player can use this to test their skills in surviving an escalating wave after wave of endless zombies and at the same time, the player can test their skills in surviving an extreme number of Gargantuars that will storm their lawn. As the player progresses throughout the highest levels, the lawn will be most likely filled with lots of Mine Carts, maximizing the usage of lawn in the process.

Zombot War Wagon

Main article: Zombot War Wagon

The Zombot War Wagon is Wild West's boss and final finite level. It can summon any Wild West zombie except for the Flag Cowboy Zombie and the Zombie Bull. It has two attacks, one where it fires multiple missiles at multiple targets and one where it steps back and charges, destroying both plants and zombies in a two-row range unless stopped with Plant Food. The missiles can either be fired at four spaces in a minecart column or at three random non-minecart spaces. The plants are given via a conveyor belt; those are all the Wild West Obtained plants.

Gallery

Music

Walkthrough

See Wild West/Walkthrough.

Trivia

  • There is no plant here that has anything to do with its specialty, unless one counts Pea Pod, as the Grave Buster removes tombstones, and the Spring Bean bounces back zombies to nearby water.
  • This is the only world without a surprise attack. This might be a glitch or a bug.
  • Sometimes, the music will stop after the final wave. This was fixed in the 1.9 update.
  • Threepeater is the only Pirate Seas plant that was moved here in the Chinese Version.
  • There is a bug where Level 10 has one flag, but for some reason, two flags of zombies appear.
  • On the world map, a vulture can be seen flying over one of the smaller floating islands in the background.

Start a Discussion Discussions about Wild West

  • Changing AE, PS, and WW.

    27 messages
    • Umm... didn't get it?
    • Theannoyingkhen wrote:And also could someone add more walkthroughs, i'm trapped in Day 23. THIS IS EASY TO ME! Beware of piano zombie. NEVER H...
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