Viking Voyage world idea! Well my Roman empire word is messed up so I have a different idea now! World Gimmick: It is a nighttime world, half the lawn is a wooden deck,the other half is water. Zombies will come on boats and sometimes Big viking ships will cover two Columms Of the water half of the lawn. The ships will switch places after a huge wave.

Part 1-16 Levels. Part 1 Content.

Put-Shroom: Grows to lob larger and larger mushrooms that do more damage. Recbarge:Fast. Damage:Normal,then Moderate,then heavy.Sun Cost:150.Unlocked after day 1.

Enoki: Targets zombies of your choice, and shoots a mushroom that will come down and freeze all zombies a 3X3 area. You can use this ability twice, before Enoki must sleep and recharge his shots.Sun Cost:200.Unlocked after day 5.

Grape Grenade: Explodes all zombies in the tile in front of her, then she is propelled forward and explodes on contact of a zombie, doing huge damage. Damage:Massive, then huge. Recharge:Sluggish. sun Cost:50.Unlocked after Day 10.

Part 1 Zombies

Viking Zombie

Viking conehead zombie

Viking buckethead zombie

Sword Collecter Imp

Barbarian Gargauntuar.

Viking Boat zombie-With basic trio

Dragon rider Imp : Fly's over water. When it is close to a plant it will steal it and fly up. This can be countered by blover, or by killing the Imp with a pult plant. Dragon health:Protected.Imp Health:Low. First encountered on day 2.

Berzerker zombie: Carries a mace, which he uses to destroy all plants around him. Health:Hardened. First encountered on day 4.

Horn Alerter zombie. Blows his horn to double the speed of all zombies around him. Health:Dense.First encountered on day 7.

Sword Seller: Stays at the back row and gives swords to Normal, Conehead and bucket head zombies.Health:Low. (If a zombie has a sword, they will be able to slice plants.) First encountered on day 10.

So what do you guys think?

Part 2 info coming soon ...XD