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Random World Idea: The Deeper Future

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Note: This idea is just for fun, do not take any weird part of it seriously and hurl "how-to-improve" statements at me.

World Idea: The Deep Future

The world is split into 2 parts, with 30 levels. Each part has 15 stages, and you fight 2 bosses.(1 is zomboss) Also, there is something special here: All of Far Future's zombies are encountered.

Also, to unlock it, one must complete every single level of Far Future, and 3 other worlds (Complete all 25 levels) . The player must then click on the Far Future trophy thrice, and the Deep Future will be unlocked.

What's the challenge:

Power Tiles, and the 3rd and 4th row has water that reaches to a certain tile (For example water from 1st column to 7th column), which several zombies can swim on.  Has 6 rows, like PvZ 1's Pool Levels.

Mini-game: Insanity - Special delivery levels that takes more time for zombies to come, allowing the player to prepare defenses. Most "Impossible" endless zone defenses are found here, and density of zombies is equal to quite alot of the higher Endless Zone levels.

New stuff:

Final Challenges: The last 4 levels before the boss battle (2nd for some worlds) will have a challenge (Some thought up, some from PvZ 1 and some from the other time periods in PvZ 2).

Part 1:

Events:

Bot Swarm: Like usual.

Zombies:

Future Zombie Future Conehead Zombie

Future Buckethead Zombie

Future Cyborg Zombie: Toughness: Dense (80 NDS), Speed: Normal. Nothing special, but is like the Knight Zombie, being able to take alot of damage.

Jetpack Zombie

Shield Zombie

Bug Bot Imp

Robo-cone Zombie

Mecha-Football Zombie

Disco-tron 3000

Cyborg-inator: Toughness: Machined (95 NDS), Speed: Creeper.  Special: Future Zombies that pass through it will turn into Future Cyborg Zombies. Note: Only Future Zombies can turn into Cyborg Zombies. Future Conehead and Buckethead Zombies need to have their headwear destroyed to turn into Cyborg Zombies.

Robo-bucket Zombie: Toughness: Great (170 NDS), Speed: Creeper. Nothing special.

Gargantuar Prime

Zom-turret Mk.1: Toughness: Higher than Undying (1500 NDS), Speed: Stiff. Special: Missile attack kills plants in a 3x3 area.

Part 2:

Events:

Bot Swarm: The same as Part 1.

Hologram Mayhem: Several Hologram Projectors drop from the sky and land onto the lawn. If they hit a plant, that plant will die. Holo-zombies will start spawning from Hologram Projectors if it is not destroyed in time.

Hologram Projector: Toughness: Normal (12 NDS) Speed: N/A. Special: Spawns in Holo-zombies continously until it is destroyed. Can be dangerous if not taken out early.

Holo-zombie: Toughness: Weak (5.5 NDS) Speed: Hungry.

Astronomer Zombie: Toughness: Normal (Papers, 8 NDS), Normal (Zombie, 10 NDS), Speed: Stiff. Special: When appears on the lawn, can make a rocket be fired at the plants from off-screen. The rocket deals 3 NDB, and the zombie cannot spawn in more rockets if its paper is destroyed.

Porto-Lab: Toughness: Dense (78 NDS), Speed: Stiff. Special: Can throw potions similar to the Dark Ages potion on random tiles.

Orange Potion: Speeds up.

Pink Potion: Increases toughness.

Red Potion: Increases damage done by biting.

Black and White Potion: The rarest potion, creates a clone OF that zombie.

Note:Porto-Labs and robot zombies are immune to any of the potions.

Zombot Apocalypse-maker: Higher than Undying (1750 NDS), Speed: Normal. Special: A LOT OF THINGS.

At random times, it sends a signal out that spawns in zombies from the right. Also, it doesn't shoot a missile but a large laser that does 2 NDB in ONE ENTIRE ROW. Not only that, instead of charging, it makes a large amount of Hologram Projectors near where the Zombot is at.

New Plants:

Lily Pad

Cost: 25 Sun, allows you to plant in water.

Recharge: Fast

Plant food: Creates 3 other Lily Pads.

Unlocked in: Deep Future Day 1

Techno-Magnet

Cost: 275 Sun

Ability: Attracts metal and damages the zombie whom it attracted from. For robots, Techno-magnet can just damage them. Deals 2 NDS to zombies.

Recharge: Sluggish

Plant Food: Electrocutes every zombie on the screen, dealing 30 NDS.

Unlocked in: Deep Future Day 5

Popcorn-pult

Cost: 150 Sun

Ability: Lobs popcorn that deals equal splash damage to zombies. (1 NDS)

Recharge: Fast

Plant Food: Throws popcorn at every single zombie.

Unlocked in: Deep Future Day 8

Atomic Corn

Cost: 450 Sun

Ability: When tapped on, shoots out corn that deals high damage (5 NDS) to all zombies on the screen. Requires time to reload. (35 seconds)

Recharge: Very Slow

Plant Food: Instantly reloads, and shoots out a large corn cob that deals 55 NDS to all zombies. Remaining zombies will get poisoned for 20 seconds, removing 0.5 NDS of their health each second.

Unlocked in: Deep Future Day 14

Metal Petal

Cost: 175 Sun

Ability: Creates 50 Sun, and can withstand 10 NDB instead of 4.

Recharge: Fast

Plant Food: Makes 250 Sun, and regenerates every other Metal Petal's health.

Unlocked in: Deep Future Day 19

Tangle Kelp

Cost: 75 Sun

Ability: When a zombie reaches it, it dies instantly, including gargantuars.

Recharge: Sluggish

Plant Food: Creates 2 more Tangle Kelp.

Unlocked in: Deep Future Day 22

Level information:

Level Information

Note: ALL Robot zombies cannot enter pool tiles, except for Future Cyborg Zombie, Hologram Projector and Bug Bot Imp.

Day Plants Pool Tiles Zombies Flag(s)
1

Player's choice (Lily Pad instantly chosen)

1st column to 9th column Future Zombie, Future Conehead Zombie, Jetpack Zombie, Future Flag Zombie, Bug Bot Imp, Future Cyborg Zombie  2
2

Player's choice

[Make more than 4000 Sun]

1st column to 7th column Future Zombie, Future Buckethead Zombie, Jetpack Zombie, Shield Zombie, Future Flag Zombie, Bug Bot Imp, Cyborg-inator 2
3

Special Delivery ( Melon-pultKernel-pultSnapdragonTall-nutLily Pad)

1st column to 7th column Future Zombie, Future Conehead Zombie, Future Buckethead Zombie, Shield Zombie, Cyborg-inator, Future Cyborg Zombie, Bug Bot Imp, Future Flag Zombie 3
4 Player's choice 1st column to 5th column Future Zombie, Future Conehead Zombie, Bug Bot Imp, Shield Zombie, Jetpack Zombie, Future Flag Zombie, Future Cyborg Zombie, Robo-cone Zombie 3
5 Save our seeds (2 Lily Pads) 1st column to 7th column Future Zombie, Future Buckethead Zombie, Bug Bot Imp, Robo-cone Zombie, Shield Zombie, Future Cyborg Zombie, Jetpack Zombie, Future Flag Zombie 2
6 Player's choice  1st column to 3rd column Future Zombie, Future Buckethead Zombie, Future Cyborg Zombie, Robo-bucket Zombie, Robo-cone Zombie, Disco-tron 3000, Cyborg-inator, Future Flag Zombie 3
7 Last Stand (3000 Sun, Winter Melon and Peashooter not allowed) 1st column to 8th column Future Zombie, Future Conehead Zombie, Future Cyborg Zombie, Robo-bucket Zombie, Robo-cone Zombie, Disco-tron 3000, Cyborg-inator, Jetpack Zombie, Bug Bot Imp, Future Flag Zombie 1
8 Special Delivery (Techno Magnet, Lily PadThreepeaterWinter MelonBonk Choy) 1st column to 9th column Future Zombie, Future Buckethead Zombie, Future Cyborg Zombie, Robo-cone Zombie, Disco-tron 3000, Shield Zombie, Future Flag Zombie, Jetpack Zombie, Gargantuar Prime 3
9 Player's choice (Spend less than 2750 Sun) N/A Future Zombie, Future Conehead Zombie, Future Buckethead Zombie, Jetpack Zombie, Bug Bot Imp, Future Flag Zombie 2
10 Insanity I (Popcorn-pult, Techno Magnet, Lily Pad, Kernel-pultFume-shroomLaser Bean) 1st column to 9th column Future Zombie, Future Conehead Zombie, Future Cyborg Zombie, Bug Bot Imp, Robo-bucket Zombie, Robo-cone Zombie, Mecha-Football Zombie, Disco-tron 3000, Future Flag Zombie, Jetpack Zombie 4
11 Player's choice 1st column to 8th column Future Zombie, Future Conehead Zombie, Mecha-Football Zombie, Jetpack Zombie, Shield Zombie, Robo-cone Zombie, Gargantuar Prime, Future Flag Zombie 3
12 Player's choice (Spend less than 2000 Sun) 1st column to 2nd column Future Zombie, Future Flag Zombie, Disco-tron 3000, Shield Zombie, Robo-cone Zombie 1
13 Save our seeds 2 (4 Lily Pads)  1st column to 6th column Future Zombie, Future Flag Zombie, Robo-bucket Zombie, Shield Zombie, Jetpack Zombie, Mecha-Football Zombie, Bug Bot Imp, Cyborg-inator 2
14 Player's choice (Kill 30 zombies in 65 seconds) 1st column to 9th column Future Zombie, Future Conehead Zombie, Future Buckethead Zombie, Future Cyborg Zombie, Robo-bucket Zombie, Mecha-Football Zombie, Jetpack Zombie, Future Flag Zombie 2
15 Special Delivery (Techno Magnet, Popcorn-pult, Atomic Corn) 1st column to 5th column All + Zom-turret Mk. 1, - Robo-cone Zombie, Robo-bucket Zombie, Disco-tron 3000, Cyborg-inator 0 (Replaced by Zom-turret Mk. 1 health instead)
16 Player's choice 1st column to 6th column Future Zombie, Future Buckethead Zombie, Future Cyborg Zombie, Robo-cone Zombie, Disco-tron 3000, Hologram Projector, Holo-zombie, Shield Zombie, Future Flag Zombie 2
17 Insanity II (Winter MelonTile TurnipCitron, Techno Magnet, Lily Pad, Atomic Corn) 1st column to 4th column Future Zombie, Future Conehead Zombie, Cyborg-inator, Robo-bucket Zombie, Mecha-Football Zombie, Bug Bot Imp, Jetpack Zombie, Future Flag Zombie, Astronomer Zombie 3
18 Special Delivery (Techno Magnet, Lily PadBloomerangBlover, Atomic Corn, Popcorn-pult) 1st column to 9th column Future Zombie, Future Conehead Zombie, Cyborg-inator, Robo-cone Zombie, Disco-tron 3000, Jetpack Zombie, Astronomer Zombie, Future Flag Zombie, Hologram Projector, Holo-zombie 3
19 Last Stand II (4000 Sun) 1st column to 8th column Future Zombie, Future Conehead Zombie, Robo-bucket Zombie, Robo-cone Zombie, Disco-tron 3000, Future Flag Zombie, Astronomer Zombie, Gargantuar Prime, Shield Zombie, Hologram Projector, Holo-zombie 1
20 Player's choice [Kill 20 zombies in 18 seconds, have less than 25 plants on the lawn] N/A Future Zombie, Astronomer Zombie, Jetpack Zombie, Cyborg-inator, Robo-cone Zombie, Porto-lab, Bug Bot Imp, Future Flag Zombie 3
21 Save our seeds III (3 Atomic Corn, 2 Twin Sunflowers) 1st column to 6th column Future Zombie, Future Buckethead Zombie, Porto-lab, Robo-bucket Zombie, Future Flag Zombie, Jetpack Zombie, Shield Zombie 1
22 Insanity III ( Laser BeanFume-shroom, Lily Pad, Techno Magnet, Atomic Corn, Tangle Kelp ) 1st column to 8th column Hologram Projector, Holo-zombie, Bug Bot Imp, Future Zombie, Robo-bucket Zombie, Jetpack Zombie, Disco-tron 3000, Future Flag Zombie 5
23 Player's choice 1st column to 9th column Future Zombie, Future Cyborg Zombie, Future Flag Zombie, Cyborg-inator, Robo-bucket Zombie, Mecha-Football Zombie, Jetpack Zombie, Astronomer Zombie, But Bot Imp 3
24 Last Stand III (4000 Sun) 1st column to 9th column Future Zombie, Future Conehead Zombie, Future Buckethead Zombie, Future Flag Zombie, Robo-cone Zombie, Porto-lab, Astronomer Zombie, Hologram Projector, Holo-zombie, Bug Bot Imp 1
25 Player's choice  N/A Future Zombie, Future Conehead Zombie, Robo-bucket Zombie, Robo-cone Zombie, Hologram Projector, Holo-zombie, Astronomer Zombie, Cyborg-inator, Future Flag Zombie 3
26 Final Challenge I (OK Carrol, plants: ThreepeaterLaser Bean, Techno Magnet, Winter MelonCoconut Cannon) N/A Future Zombie, Future Conehead Zombie, Future Cyborg Zombie, Robo-cone Zombie, Porto-lab, Shield Zombie, Jetpack Zombie, Future Flag Zombie 1
27 Final Challenge II (Cannons Away) N/A Jetpack Zombie 0
28 Final Challenge III (Potions Boost) 1st column to 4th column Future Zombie, Future Conehead Zombie, Future Buckethead Zombie, Future Cyborg Zombie, Cyborg-inator, Porto-lab, Astronomer Zombie, Future Flag Zombie 3
29 Final Challenge IV (Sun Bombs) 1st column to 8th column Future Zombie, Future Conehead Zombie, Future Flag Zombie, Cyborg-inator, Jetpack Zombie, Astronomer Zombie, Robo-cone Zombie, Disco-tron 3000, Robo-bucket Zombie, Gargantuar Prime 4
30 Boss Battle ( Techno Magnet, Atomic Corn, Popcorn-pult) N/A All + Zombot Apocalypse-maker, - Cyborg-inator, - Robo-cone Zombie, - Disco-tron 3000, Astronomer Zombie 0 (Replaced by Zombot Apocalypse-maker's health instead)

Some stuff about the world...

  • The Robo-bucket zombie was an idea after Robo-cone Zombie was introduced, as its alamanc entry said "when somebody remembered the bucket."
  • Holo-zombie is a reference to Infi-nut, as it keeps on respawning, and similar to Infi-nut, it's a hologram.
  • Astronomer Zombie (Holo-news zombie, then Rocket Plans Zombie) was originally found in one of IMCR8Z's blog posts on a GW DLC Idea, it being "Holo-news zombie" that was similar to Newspaper Zombie. I then told him that it should be renamed into "Astronomer Zombie" or something, and it ended up as Rocket Plans Zombie.
  • The Porto-lab's orange and pink potions are the same as the Potions Boost minigame in Dark Ages.
  • Three plants with names NOT in PopCap games (Except PvZ AS) are counted as "In a PopCap game" already.
    • Popcorn-pult is in PvZ AS.
    • Atomic Corn resembles the Cob Cannon, but deals less damage and damages every single zombie.
    • Techno Magnet is a futuristic variant of Magnet-shroom, and acts like one on permanent plant-food.

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