aka Plant with tons of happiness

  • I live in Poland! Who cares?.
  • I was born on November 7
  • My occupation is Playing PvZ, duh!
  • I am Plant. Isn't it simple?
  • TheHandsomePlant

    It begins! A lot of Set 3 card data has been added recently. Enjoy everything that's shown below! Note that it's still subject to change.

    Plant Evolution - Play this on a Plant to use this ability.

    Zombie Evolution - Play this on a Zombie to use this ability.

    Plant Tribe Evolution - Play this on a Plant Tribe Plant to use this ability

    Zombie Tribe Evolution - Play this on a Zombie Tribe Zombie to use this ability.

    Untrickable - Completely unaffected by Plant/Zombie Tricks.

    Dino-Roar - Use this ability when you draw a card.

    Fusion - Play a Plant/Zombie on this to use this ability.

    Quest - Complete this Quest to transform this

    Power - Use if you have this kind of card in hand or in play.

    Grape Responsibility | 1-drop | Berry Plant | Guardian | Colossal - Uncom…

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  • TheHandsomePlant

    Disregard everything that is not an upcoming card's texture. I put those textures on current existing ones.

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  • TheHandsomePlant

    Here are the new Wild West levels coming most likely in the 6.2 update. (6.1 update will feature new Jurassic Marsh levels only)

    Stage: Wild West

    (Crazy Dave and Penny appear)

    Crazy Dave: I say, Penny, old thing, tally ho! Pip-pip and such!

    Penny: We are in the Wild West, User Dave. Not Victorian England.

    Crazy Dave: There's a difference?

    Penny: We are likely to encounter far more ferocious former frontiersmen, User Dave.

    Penny: We will need upgraded plants to stake any claim.

    (Crazy Dave and Penny leave)

    Prize: A Wild West Pinata
    Music: Standard WW theme
    Level type: Normal (although coded in-game as Locked and Loaded, but the Plants are still choosen manually.)
    Challenges: None
    Rail placements:

    • Column 1 (all rows)
    • Column 3 (all rows)
    • Column 8 (a…

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  • TheHandsomePlant

    Here goes the take 2 on all the Galactic card properties. Hope this is easier to understand.

    Cards in color green are cards with confirmed properties and their text files matching their card files, as proved by various YouTube channels such as Ginta Gaming or KTT.

    Cards in color red are cards with unconfirmed properties, or cards that don't match their card files with their text file, with me just trying to understand their coding and trying to match with it.

    Cards in color gray are cards marked with "unfinished" strings in their coding or those that have no abilities at all.

    UPDATE: Following cards were changed in a recent update:

    Plantern, Spikeweed Sector, Interdimensional Zombie, Space Ninja, Celestial Custodian, Biodome Botanist, Regenerating Zo…

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  • TheHandsomePlant

    Here they are, the previously unfinished JM levels are now finished! Note that it says 6.1 because they are not coming in 6.0. The new PS levels will come in 6.0, the JM ones in 6.1, and most likely WW in 6.2 and new DA levels in 6.3. Either way, let's see what's new in those levels.

    Stage: Jurassic Marsh

    (Crazy Dave and Penny appear)

    Crazy Dave: Hey! The past is still just when we left it!

    Penny: True, with differences. More Jurassic zombies have appeared, with amplified abilities.

    Penny: Our plants may need to be upgraded to provide sufficient protection.

    (Crazy Dave and Penny leave)

    Prize: A gift box
    Music: Standard JM theme
    Level type: Normal
    Challenges: None
    Dynamic zombies: None
    Zombies/Dinos overall: /
    Amount of subwaves: 9

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