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TheHandsomePlant

aka Plant with tons of happiness

  • I live in Poland! Who cares?.
  • I was born on November 7
  • My occupation is Playing PvZ, duh!
  • I am Plant. Isn't it simple?
  • TheHandsomePlant

    Here are the new Wild West levels coming most likely in the 6.2 update. (6.1 update will feature new Jurassic Marsh levels only)


    Stage: Wild West
    Dialogue: TBD
    Prize: A gift box
    Music: Standard WW theme
    Level type: Normal (although coded in-game as Locked and Loaded, but the Plants are still choosen manually.)
    Challenges: None
    Rail placements:

    • Column 1 (all rows)
    • Column 3 (all rows)
    • Column 8 (all rows)

    Dynamic zombies: None
    Zombies overall:
    Amount of subwaves: 12
    Amount of waves: 3 (one flag per each 4 subwaves)
    Cowboy Rally Zombie appears on: All flags
    Lawnmowers present? - Yes

    |zombie2 = |zombie3 = |note3 = 100% Plant Food |zombie4 = |note4 = First flag |zombie5 = |zombie6 = |zombie7 = |zombie8 = + + + |note8 = Second flag; 100% Plant …













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  • TheHandsomePlant

    Here goes the take 2 on all the Galactic card properties. Hope this is easier to understand.

    Cards in color green are cards with confirmed properties and their text files matching their card files, as proved by various YouTube channels such as Ginta Gaming or KTT.

    Cards in color red are cards with unconfirmed properties, or cards that don't match their card files with their text file, with me just trying to understand their coding and trying to match with it.

    Cards in color gray are cards marked with "unfinished" strings in their coding or those that have no abilities at all.

    UPDATE: Following cards were changed in a recent update:

    Plantern, Spikeweed Sector, Interdimensional Zombie, Space Ninja, Celestial Custodian, Biodome Botanist, Regenerating Zo…

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  • TheHandsomePlant

    Here they are, the previously unfinished JM levels are now finished! Note that it says 6.1 because they are not coming in 6.0. The new PS levels will come in 6.0, the JM ones in 6.1, and most likely WW in 6.2 and new DA levels in 6.3. Either way, let's see what's new in those levels.


    Stage: Jurassic Marsh
    Dialogue:

    (Crazy Dave and Penny appear)

    Crazy Dave: Hey! The past is still just when we left it!

    Penny: True, with differences. More Jurassic zombies have appeared, with amplified abilities.

    Penny: Our plants may need to be upgraded to provide sufficient protection.

    (Crazy Dave and Penny leave)

    Prize: A gift box
    Music: Standard JM theme
    Level type: Normal
    Challenges: None
    Dynamic zombies: None
    Zombies/Dinos overall: /
    Amount of subwaves: 9
    Amoun…








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  • TheHandsomePlant

    New features inbound!


    Pinata Hunt slots exist as some sort of "triggers" that when triggered, allow you to beat certain amount of levels with pinatas as their prizes. The levels are chosen by player, and the reward pinata types are based on the world in which the player beat the level. The player at the beginning starts off with 3 Pinata Hunt slots, but the player can expand this limitation by getting up to 2 Pinata Trackers that increase his slot amount to 5. It takes 15 gems for the player to recharge one slot once it's been worn off.


    • Features 10 Apple Mortar showcase levels (all used in Try a Premium Plant! quests)
    • Reward: 100 Apple Mortar seed packets
    • Requirements:
      • Player must not own Apple Mortar
      • Player must've beaten Ancient Egypt - Day 8

    • F…



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  • TheHandsomePlant

    This is the second part showcasing the new 10 Far Future levels that are coming in the next version of Plants vs. Zombies 2.


    Stage: Far Future
    Dialogue:

    (Crazy Dave and Penny appear)

    Crazy Dave: The future's not what it used to be! There's more of it!

    Penny: I believe zombies may be drawing strength from the time fissure, User Dave.

    Penny: We will likely encounter more powerful versions of select zombies.

    Penny: We may need to retreat to another timeline and return when our plants are stronger.

    (Crazy Dave and Penny leave)

    Prize: A money bag
    Level type: Normal
    Challenges: None
    Dynamic zombies: None
    Zombies overall:
    Amount of subwaves: 12
    Amount of waves: 3 (one flag per each 4 subwaves)
    Robo-Rally Zombie appears on: 2nd and 3rd flag
    Power Tile placements:

    • T…










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