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Plants vs. Zombies Wiki

Snapdragon717

aka Snapper (SnappyDragon stole Snappy).

Administrator Content Moderator
  • I live in That shall remain undisclosed.
  • My occupation is I don't have one, I'm a dragon.
  • I am Obviously male.
  • Snapdragon717

    TCLP's Inactivity

    April 23, 2017 by Snapdragon717

    He wanted me to tell everyone that he's going to be inactive. I don't know how long for though. He also said not to demote him so... yeah.

    Read more >
  • Snapdragon717

    Here, I will be concepting custom Epic Quests. 


    Quest Description: Face some challenging challenges featuring the first 3 worlds for a great coin reward!

    Reward: 25,000 coins.


    Regular Level

    Area: Ancient Egypt.

    Step Description: Ancient Bulls? What is this sorcery? Put an end to these menacing menaces!

    Gimmicks: Sandstorms: Gravestones on Columns 1, 3, 5, 7, and 9.

    Plants: Choice.

    Zombies:

    Dialogue:

    Dave: The Egyptian sun never fails to heat this day huh?

    Penny: Save your sun basking for later, User Dave.

    Penny: Zombies from our first time periods are coming together. Expect more zombies afoot.

    Dave: Zombies aren't just feet! They have heads too.

    Penny: Brainless heads. Just like yours, User Dave.

    3 |zombie2 = 2 4 1 5 |zombie3 = 2 3 4 1 5 |zombie4 = 2 4 4 1 2 3 4 5 |note4 =…



    Read more >
  • Snapdragon717

    Custom Levels

    March 13, 2017 by Snapdragon717

    http://plantsvszombies.wikia.com/wiki/User_blog:Snapdragon717/More_Custom_Modern_Day_Concepts

    Continuation of this blog.


    Not O.K Corral Level with Objective

    Objective: Never lose a plant.

    Gimmicks: Minecarts on columns 3, 4, 5, 6, 7, 8, and 9 (all go down the column).

    Plants:

    Zombies:

    3 |note1 = Distributed |zombie2 = 3 2 4 |note2 = Distributed |zombie3 = 1 5 1 5 |note3 = Distributed |zombie4 = 2 3 4 2 4 3 |note4 = Distributed |zombie5 = 1 5 1 2 3 4 5 2 4 |note5 = Distributed |zombie6 = 1 5 1 2 3 4 5 1 5 |note6 = Distributed |zombie7 = 2 3 4 1 2 3 4 5 1 2 3 4 5 2 4 |note7 = Final Wave; Distributed }}


    Not O.K Corral Level with Objective

    Objective: Don't lose more than (Number working) plants

    Gimmicks: Minecarts on column 2, 3, 4, and 6, all going down the column.

    Plants:

    Zombies:

    Notes: 's timer is…



    Read more >
  • Snapdragon717

    Welp it's official. I've contributed here one year in a row I would've done so earlier but I missed a day when I was around 100 or something So uh.. yeah.. that's it Well at least I'm not stressed now to edit every day. Also I thought the badge was 1000 sun, but it was only 250. :(

    Read more >
  • Snapdragon717

    Well with the upcoming Modern Day levels, they look interesting, but also unbalanced (some of them). So here I am, giving some of my ideas.

    Also keep in mind these levels get harder as they progress, and some levels are more gimmicky than others.


    • Work in Progress: This idea is in progress, meaning there are many elements missing, or the wave chart is unfinished.
    • Plant Food/Position Working: The wave chart is complete, but the zombie spawns and plant food spawns will be coming soon.

    Anything else is completely done (Unless I find a mistake).


    Regular Level.

    Gimmicks: Power Tiles on C2R2, C2R4; Another set on C4R1, C4R3, C4R5.

    Portals:

    Plants: Choice

    Zombies: Summoned:


    |zombie2 = 2 4 |zombie3 = 2 4 |zombie4 = 1 5 |ambush4 = C6R1 C6R2 C6R3 C6R4 C6R5 C7R1 C7R2 C…



    Read more >

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