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Master3530

9,778 Plants planted since joining PvZ wiki
March 25, 2014
0 Discussion posts
  • I live in Poland
  • I was born on August 16
  • My occupation is Playing video games
  • I am Male
  • Master3530

    Not OK Corral Rebirth

    Type: Not OK Corral (obviously)

    Minecarts: 1 covering tiles C1R1, C1R2, and C1R3

    Modern Slider Tiles: C8R1 (DOWN), C7R2 (DOWN), C6R3 (DOWN)

    Jam: Rap

    Lawn: Modern Day

    Flags: 1

    There are no lawn mowers of course.

    Portals:

    -
    - x3

    1 |note1 = is given |zombie2 = 4 4 |note2 = is given |zombie3 = 1 |note3 = is given |zombie4 = 5 1 4 |note4 = is given |zombie5 = 2 1 2 3 4 5 |note5 = is given |zombie6 = 1 2 3 4 5 |note6 = is given |zombie7 = 1 2 3 =4 5 |note7 = is given |zombie8 = 1 2 4 5 |note8 = is given |zombie9 = 1 2 3 4 5 |note9 = is given |zombie10 = 2 4 5 |note10 = is given |zombie11 = 2 45 5 |note11 = is given
    spawns on C7R1
    spawns on C5R3 |zombie12 = 1 2 4 4 4 |note12 = is given |zombie13 = 1 3 3 |note13 = is given |zombie14 = 1 3 4 5 4 4 4 5 5 5 |note14 = is given |zombie15 = 1 2 3 3 4 5…

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  • Master3530

    Winter is coming!

    Type: Locked and loaded

    Objectives:

    • Survive the zombie attack with given plants
    • Survive without any lawn mowers

    Plants:

    Zombies:

    Modern Sliders: C4R1 (DOWN), C4R5 (UP), C7R2 (UP), C8R4 (UP)

    Ice Blocks: C5R2 (), C5R4 (), C6R1 (), C6R5 (), C6R2 (), C6R4 (), C5R3 (), C6R3 (), C7R4 (), C9R1 (), C9R2 (), C9R3 (), C9R4 (), C9R5 (), C4R3 (), C4R2 (), C4R4 ()

    Lawn: Modern Day

    Flags: 3

    Ambush: Snowstorm! (when only column is mentioned that means the row is random)

    Portals:

    -
    - x3
    - x3

    Dynamic Zombies:

    2 |note1 = Freezing wind occurs on each row |zombie2 = 4 5 |zombie3 = 1 |note3 = Freezing wind occurs on each row |zombie4 = 1 5 |zombie5 = 2 |note5 = Snowstorm!
    200%/7 Plant Food |ambush5 = C5R1 C5R5 |zombie6 = 3 2 3 4 |note6 = Freezing wind occurs on 1st and 5t…

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  • Master3530

    This just has to be done, because making only plant class is not enough. Without further ado: let's begin.


    Those zombies are going to do anything in order to make plants disappear: straight out destroy them, sap their stats, get stronger, play on cards and use special traits like silence and confusion. Main tribe of this class are history zombies.


    A plant loses all abilities and buffs.


    Confusion X - When this hurts a plant, that plant loses X strength



    Jurassic Zombie (History Zombie)

    Cost: 1

    Stats: 1/1

    Rat Herder Zombie (History Pet Zombie)

    Cost: 2

    Stats: 2/1

    Gravestone, When revealed: A plant gets -1/-1

    Mummy Zombie (History Monster Zombie)

    Cost: 1

    Stats: 2/2

    Confusion 1

    Executioner Gargantuar (History Gargantuar Zombie)

    Cost: 6

    Stats: 5/5

    Gravestone, When rev…






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  • Master3530

    So basically I saw Zombotanist's blog about his plant class idea and got inspired, so now I'm making a blog about my idea.



    This class is heavily relying on tricks, while not having as many fighters as other classes. The fighters though, are powerful, using afterlife, toxic, afterburn and stun along with doing direct damage and destroying zombies. So do tricks. Those can also summon plants, just like more spore. The main tribe of this class are peppers.


    Toxic X/Y - When a zombie or zombie hero is hurt it takes X damage at the end of next Y turns. That includes turn its hurt in.


    Afterburn X/Y - When a zombie is hurt it takes X damage at the end of next Y turns. That includes turn its hurt in.


    Stun for X turns - A zombie skips its next X attacks. …






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  • Master3530

    My ideas for Mesozoic Marsh

    September 25, 2015 by Master3530

    Here's the bunch of my zombie ideas for mesozoic marsh. There were lots of them, but those the final ones. There are EIGHT of them which is a lot, although 1 is not that special while 2 other zombies are technically 1.



    Toughness: Machined (90)

    Speed: Basic


    Note: He's just like blockhead zombie. It's 100% sure that he'll be like that in an actual game.





    Toughness: Protected (18)

    Speed: Creeper

    Special: Launches rocks at plants


    Note: He's a bit similair to Hunter Zombie, he goes forward but occasionally stops and launches rocks at last plant in a row like Catapult Zombie.





    Toughness: Dense (44)

    Speed: Speedy

    Special: Runs and jumps over plants


    Note: An ultimate jetpack. He's tough and can't be blown away. There's dinoraptor zombie in the code, so it coul…














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