Leovergel.solamo (me)

Peater the Omniknight.  STR: 22+2.65  AGI: 16+1.75  INT: 18+1.8     </span>

PERSONALITY: A kind, faithful, and heroic character. Peater is normally a general of the Plant Force. Upon the fusion of him with Purist Thunderwrath, he holds the power of the light and leads his team to victory even if it causes him his own life. Likes pure people. Hates demons and zombies.</span>

ABILITIES Purification: Instantly heals a friendly unit and damages all nearby enemy units.

Lvl. 1 Damage:'90/180/270/360 Heal:90/180/270/360   Mana: : 100/120/140/160</span>

 Repel: Creates a divine barrier around a target unit which grants them Spell Immunity and 100% resistance to Magic Damage.

Lvl. 1   Duration:2/3/4/5   Mana:50

Degen Aura: (passive) Greatly degenerates the movement and attack capabilities of enemy units that stray too near, including Spell Immune enemies.

Stack Damage Deduction: 1/1.5/2/2.5

Guardian Angel: (ultimate) Omniknight summons a Guardian Angel that grants immunity from physical damage.</span>

Duration: 3/4/5   Mana: 125/175/250


Bloodscar the Dragon Knight.  STR: 21+2.8</span>  AGI: 21+2.2  INT: 16+1.7</span>

PERSONALITY: A noble but boastful hero. Davion swears his life to protect his allies but offen bullies them. Friendly to other dragon characters and hates Lina SO much!!!


  Breathe Fire: Unleashes a breath of fire on three enemy units damaging and reducing base damage for 4 turns.

LvL. 1 Damage: 90/170/240/300 Attack Damage Reduction: 20/25/30/35% Reduction Duration: 5Mana:100/110/120/130

Dragon Tail: Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage. When in Elder Dragon Form, the stun duration is increased by a turn.

Lvl. 0   Damage Stun Duration: 1/1.5/2/2.5   Cooldown: 6/5/4/3   Mana: 100

  Dragon Blood: (passive) The life blood of the Dragon improves health regeneration and strengthens armor.

Lvl. 1   Health Regen Bonus: 2/3/4/5   Armor Bonus: 3/6/9/12   

  Elder Dragon Form: (ultimate) Dragon Knight takes the form of one of three powerful elder snapdragons, increasing his damage, speed, and Dragon Tail's range, while granting him new powers. Lasts for 12 turns.

LEVEL 1: Green Snapdragon - Corrosive Breath: attacks deal 100 poison damage over 5 seconds. Works on structures. LEVEL 2: Red Snapdragon - Splash Attack: attacks damage all enemy units in a 250 radius, with Corrosive Breath added to the primary target. LEVEL 3: Blue Snapdragon - Frost Breath: slows movement speed by 30%, and attack speed by 20, of enemy units in Splash Attack range for 3 seconds, with Corrosive Breath added to the primary target.

Lvl. 0   Mana: 60   Cooldown: 60 

Yoshi Fan 600: as Wally the Earthshaker.

 Personality: Wally is gentle and kind. When startled, he creates a mini-earthquake around him. When angry, creates a destructive one. Likes his teammate and other earth-themed heroes, hates anyone who startle him.


   Fissure: Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units in a line.

Lvl. 1   Damage: 110/160/210/260   Stun Duration: 1/1.5/2/2.5   Mana125/140/155/170

  Enchant Totem: Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.

Lvl. 0   Attack Damage Bonus: 100%/200%/300%/400%   Damage Bonus Duration: 14   Mana20/30/40/50

  Aftershock: (passive) Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

Lvl. 0   Damage: 50/75/100/125   Stun Duration: 0.6/0.9/1.2/1.5

  Echo Slam: (ultimate) Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units.

Lvl. 0   Initial Damage: 160/210/270   Echo Damage: 40/55/70   ManaEcho Damage: 40/55/70

Thediamondtree: as Mike the Sniper.

 Personality: Heis a generous man. Thinks he's the best marksman of all, but respects others especially bow-wielders. Likes his friends and cousins. Hates anyone who says something about his gun.


Shrapnel: Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 15 turns.

Lvl. 0   Damage per Second: 12/24/36/48   Shrapnel Duration: 10   Number of Charges: 3   Shrapnel Duration: 10

  Headshot: (passive) Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies.

Lvl. 0   Damage: 15/40/65/90   Move Speed Slow: 100%   Attack Speed Slow: 100   Slow Duration: 0.5

  Take Aim: (passive) Extends the attack range of Sniper's rifle.

Lvl. 0   Attack Range Bonus: 100/200/300/400

  Assassinate: (ultimate) Sniper locks onto a target enemy unit and, after 2 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.

Lvl. 0   Damage: 320/485/650

Charmande red321: 

' 'Grayzor the Lightning Revenant.  STR: 21+2.3  AGI: 22+2   INT: 19+1.8  

 Personality: A cursed ghost whos whip is to punish anyone who oppress him or not follow his orders. A rather "shocking" individual on his outer matter but is a "statical" gentleman on the inside. Likes to ride the lightning or rather sit on electric chairs.


Plasma Field: Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage increases with distance from Razor.

Lvl: 0   Damage Width: 200   Minimum Damage: 30/50/70/90   Maximum Damage: 160/230/300/370   Mana: 125

  Static Link: Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor.

Lvl: 1   Attack Damage Stolen per turn: 7/14/21/28   Link Duration: 4   Buff Duration: 9   Mana: 50

  Unstable Current: (passive) Razor moves with increased speed, and any abilities targeted at him are instantly countered with a jolt of electricity which damages, slows, and purges buffs from enemies.

Lvl: 0   Move Speed Bonus: 4%/8%/12%/16%   Damage: 40/70/100/130   Move Speed Slow: 100%   Attack Speed Slow: 100   Slow Duration: 0.5/1/1.5/2   

  Eye of the Storm: (ultimate) A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor.

Lvl: 0   Strike Interval: 0.7/0.6/0.5   Damage Per Strike: 37/50/63   Armor Reduction Per Strike: 1   Duration: 15   Mana: 100/150/200

Frostburn the Twin Headed Dragon.  STR: 25+2.3  AGI: 10+1.2  INT: 28+2.8 

   Personality: Despite having two heads, each have different personalities. Frost is curious and just chill. Burn is serious and hot-headed. Both agree on each others opinions. Likes other dragon heroes.


Dual Breath: An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.

Lvl. 0   Move Speed Slow: 28%/32%/36%/40%   Attack Speed Slow: 28/32/36/40   Damage per Second: 20/40/60/80   Duration: 5   Coodown: 8   Mana135/140/155/170  

  Ice Path: Creates a path of ice that stuns and damages enemies that touch it.

Lvl. 0   Damage: 50   Path Duration: 1/1.4/1.8/2.2   Cooldown: 10/9/8/7   Mana: 90

  Liquid Fire: Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.

Lvl. 0   Attack Speed Slow: 20/30/40/50   Damage per Second: 12/16/20/24   Duration: 5   Cooldown: 10/7/5/3

  Macropyre: (ultimate) Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.

Lvl. 0   Damage per Second: 100/140/180   Path Duration: 10   Cooldown: 30   Mana: 220/330/440

PvzAndMarioLover: as Zombiter the Lifestealer

Personality: Creepy and Greedy. He offen represents himself as a "we" rather than an "I" and he always refering a "master". Likes to eat fish and zombies.


  Rage: Launch into a maddened rage, becoming Spell Immune, 100% resistant to magic damage and gaining increased attack speed.

Lvl. 0   Attack Speed Bonus: 30/45/60/80   Duration: 3/4/5/6   Mana: 75 

  Feast: (passive) Lifestealer's attacks damage enemies and heal himself for a percentage of his target's current health.

Lvl. 0   Enemy current health as damage/lifesteal: 4%/5%/6%/7%

  Open Wounds: Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

Lvl. 1   Lifesteal: 50%   Max Move Speed Slow: 70%   Slow Duration: 8   Mana: 110

  Infest: (ultimate) Lifestealer infests the body of a target unit, becoming undetectable inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack, and when consumed the creep will heal Lifestealer's health equal to the creep's current health. Does not work on enemy heroes.

Lvl. 0   Damage: 150/275/400   Mana: 50

  Control: (subspell for Infest) Lifestealer seizes control of the host body's nervous system, allowing him to issue movement and attack orders from within. Controlled units share Lifestealer's movement speed. Cannot be used on heroes.

  Consume: (subspell for Infest) Lifestealer eats the host body from the inside out, exploding from within.

Damage: 150/275/400

Shy and Dry Guy: 

Tony, Jhonny and Austin the Techies.  STR: 17+2  AGI: 14+1.3  INT: 22+2.9 

 Personality: Tony (as Squee), the standing leader of the squad and the one wielding the nugget launcher and rides a wagon full of explosives. Jhonny (as Spleen), who is stoopid, dim-witted guy who drags the wagon Squee is sitting at and plant the mines. And Austin (as Spoon), who acts as the mascot of the squad that barely speaks and hide in the barrel which Spleen is carrying like a backpack with tons of bombs. All together, they are the most annoying characters to fight with or against.


   Land Mine: Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. Damages buildings.

Lvl. 0   Damage: 150/190/225/260   Mana: 60/75/85/100

  Stasis Trap: Plant an invisible trap that stuns nearby enemy units when triggered. 

Lvl. 1   Stun Duration: 2.5/3/3.5/4   Trap Duration: 15   Mana: 80/110/140/180

  Suicide Squad, Attack!: Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies' respawn time is reduced by 50% when killed by this ability.

Lvl. 0   Full Damage: 500/650/850/1150   Partial Damage: 260/300/340/380   Mana: 100/125/150/175

  Minefield Sign: Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time. Lasts 8 turns.

  Remote Mine: (ultimate) Plant an invisible explosive that will only detonate when triggered. Does not damage buildings.

Lvl. 0   Damage: 300/450/600   Mine Duration: 30   Mana: 200/240/300

  Focused Detonate: (subspell for Remote Mine) Detonate all remote mines in the target area.

 Wispie the Guardian Wisp.  STR: 23+1.9  AGI: 14+1.6  INT: 14+1.7

 Personality: One of the four fundamentals of the universe, he represents life and particles. He's kinda childish but good hearted. Like his fellow fundamentals.


  Tether: Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, tethered units target gain 1.5x the amount. Any enemy unit that crosses the tether is slowed. The tether breaks when the allied unit moves too far away, or Io cancels the tether.

Lvl. 0   Move Speed Bonus: 14%/15%/16%/17%   Move Speed Slow: 100%   Attack Speed Slow: 100    Slow Duration: 0.75/1.25/1.75/2.25   Tether Duration: 6   Cooldown: 12   Mana: 40

  Break Tether: (subspell for Tether) Break the link to the tethered unit.

  Spirits: Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining spirits explode.

Lvl. 0   Collision Damage: 8/14/20/26   Explosion Damage: 25/50/75/100   Spirits Duration: 9   Cooldown: 20/18/16/14   Mana: 120/130/140/150

  Spirit In: (subspell to Spirits) Calls the spirits closer to you. Can be toggled on and off.

  Spirit Out: (subspell to Spirits) Sends the spirits farther away from you. Can be toggled on and off.

  Overcharge: Io gains bonus attack speed and damage reduction, at the cost of draining a percentage of its current health and mana per second. If Io is tethered to an ally, that unit also gains the bonuses.

Lvl. 0   Current Health & Mana Cost per Second: 4.5%   Attack Speed Bonus: 40/50/60/70   Damage Reduction: 5%/10%/15%/20%   Cooldown: 2

  Relocate: (ultimate) Teleports Io and any tethered ally to any location. After the spell expires Io and any tethered ally will return to their original location. Double-click to teleport to your team's base fountain.

Lvl. 0   Cast Range: Global   Effect Delay: 2.5/2.25/2   Duration: 6   Cooldown: 60/50/40   Mana: 100



 Electro the Lord of Heaven.  STR:24+2.3  AGI:15+1.2  INT:28+2.7 

Personality: Boastful and godly. He likes to be treated as a leader and be worshipped. Dislikes anyone who oppresses him.


   Arc Lightning: Hurls a bolt of lightning that leaps through nearby enemy units.

Lvl. 1   Number Of Bounces: 5/7/9/15   Damage: 85/100/115/145   Mana65/70/75/80

  Lightning Bolt: Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target. Can be cast on the ground, affecting the closest enemy hero in 325 range.

Lvl 1   Damage: 100/175/275/350   Sight Duration: 4.5   Mana75/95/115/135

  Stasic Field: (passive) Zeus shocks all nearby enemy units whenever he casts a spell, causing damage proportional to their current health.

Lvl 0   Current Health as Damage: 5%/7%/9%/11%

  Thundergod's Wrath: (ultimate) Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.

Lvl. 0   Damage: 225/350/475    Mana225/325/450

 Flameox from Oblivion.  STR: 21+1.2  AGI: 17+1  INT: 30+4

Personality: Wise,malicious and faithful to the Lord of Underworld. He lives in a ghostly part of the Underworld, the Oblivion, and is a scolar of nether sorcery. Hates Electro and his brother Clinkz.


  Nether Blast: An exploding pulse deals damage to enemies and structures in the area. Deals half damage to structures.

Lvl. 1  Damage: 100/175/250/325  Cooldown: 3  Mana: 85/105/125/145

  Decrepify: A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage.

Lvl. 0  Allies Move Speed Slow: 25%  Enemy Move Speed Slow: 30%/40%/50%/60%  Allies Magic Resistance Reduction: 25%  Enemy Magic Resistance Reduction: 30%/40%/50%/60%  Duration: 3  Cooldown: 15/12/9/6  Mana: 60

  Nether Ward: Pugna places a nether ward that fires mana flares at enemy heroes who dare to cast spells, while also causing them to lose mana. Nether Ward deals damage equal to the damage multiplier times the mana spent by the enemy hero. Lasts 15 turns.

Lvl. 1  Hero Attacks to Destroy: 4   Non-hero Attacks to Destroy: 16  Damage per Used Mana: 1/1.25/1.5/1.75   Mana Lost per Second: 1.5/3.0/4.5/6  Cooldown: 17  Mana: 80

  Life Drain: (ultimate) When cast on an enemy, Pugna drains health from the target enemy unit to heal himself. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead.

When cast on an ally, Pugna will drain his own health into his ally.

Lvl. 0  Max Channel Time: 10   Link Break Distance: 900/1050/1200   Health Drain per Second: 150/200/250  Cooldown: 11  Mana: 125/175/225