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Survival: Endless strategy guide

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This is a strategy guide for Survival: Endless. This guide explains about the plants needed, strategies against zombies, and set-ups for Survival: Endless. For more info, go to the Survival: Endless guide by Draco89123.

About this Survival game

Survival: Endless is an endless Survival level in a pool setting. This survival game starts with less zombies, then gets more difficult later on with more zombies.

The Lawn

Ground

The ground is where most zombies come. The backmost column is where the Diggers come out and Catapults throw their basketballs, the 3rd and 4th columns is where the Imps are thrown, and the front three columns is vulnerable to most zombies.

Pool

The pool has less zombies but there are Dolphin Rider Zombies and underwater zombies that get past the frontmost plants. The back four columns are safe places for Cob Cannons. The front two columns are vulnerable to jack in the box explosions, where the Gloom-shrooms are usually placed. The 3rd column from the right is safe from jack explosions, but Dolphins usually jump there. The 5th and 6th columns from the left are safe places for plants like Cattail but underwater zombies can come out there, so protect that area with Pumpkins, or use Ice-shroom 5.5 seconds before they appear.

Plants to use

Winter Melon - Winter Melon does heavy damage to groups of zombies and slows them down. Since there are lots of zombies, this plant has a lot of use here.

Cob Cannon - Cob Cannon launches explosive corn cobs to the zombies when clicked, making it one of the most important plants in this survival game along with Gloom-shroom. Gargantuars take two cobs to die while Giga-Gargantuars take four. The back four columns in the pool are safe for Cob Cannons.

Gloom-shroom - Gloom-shrooms do heavy damage to zombies around them. This is also one of the most important plants. A 2x3 area of Gloom-shrooms in the pool heavily damage the zombies, and are also used at the second column for Diggers and Imps.

Cattail - Cattail's spikes can pop balloons. Two Cattails are needed to take down all balloon zombies.

Spikerock - Spikerocks protect plants from vehicles and Gargantuars and take 9 hits from them. They can also be planted at the back for Diggers.

Gatling Pea and Torchwood - Gatling Pea does a lot of damage and Torchwood makes it even better. This may seem powerful, but later on, there are lots of zombies, while shields and vehicles block the heat of Torchwood from hitting other zombies. Another problem is that the heat of firepeas prevent zombies from slowing down. Combining them with Fume-shrooms, Gloom-shrooms, and/or Spikerocks make it better.

Pumpkin - Pumpkin can protect a plant inside it except the Cob Cannon that takes two spaces. All plants (except Cob Cannon and Spikerock) must be protected in pumpkins.

Twin Sunflower - Twin Sunflowers are used for sun production. At the start, many sunflowers are needed to get sun to build your defenses, but when you have finished building your defenses, you only need to keep some Twin Sunflowers. The number of Twin Sunflowers you need depends on how frequent you spend sun. If you need to repair Pumpkins more and use instants frequently, you'll need 5-6 Twin Sunflowers. If you use Cob Cannons, you rarely need to repair Pumpkins and use instants, so you may only need 2-4 Twin Sunflowers.

Gold Magnet - This plant is optional but can be used to collect coins when earning money. It also clears the coins so that the zombies can be seen more easily.

Umbrella Leaf - protects nearby plants from bungees and catapults.

Instant kills - Use instant kills in emergencies and huge waves.

Strategies against Zombies

Zomboni - Zomboni can crush plants and is immune to being frozen. Spikerocks can stop them, but since there are many of them, you also need Cob Cannons and Gloom-shrooms.

Catapult Zombie - Catapult Zombies throw basketballs to plants at the back. Umbrella Leaves at the back protect plants from Catapults.

Jack-in-the-Box Zombie - Although this zombie's health is not so high, its jack-in-the box can explode at any time and destroys plants. This is the problem when there are Gloom-shrooms in the pool, so try to replace them immediately right after losing them.

Bungee Zombie - Bungee Zombies can steal any plant (except Cob Cannons) anywhere. Umbrella Leaves can stop them. A 2x3 area of Gloom-shrooms in the front pool can also kill Bungees. You may also use Cob Cannons or Ice-shroom in areas without Umbrella Leaves but make sure to be on time.

Digger Zombie - This zombie digs underground to the back of the lawn. Two Gloom-shrooms at the 2nd column from the back can kill Digger Zombies together with Imps. With one Gloom-shroom in the 2nd column from the back and no plants in the 1st back column, Digger Zombies die before reaching a plant in the 2nd column. A Spikerock at the back can also kill Diggers before reaching a plant but not the Imps.

Imp - Although Imp has a low health, this zombie is thrown to the 3rd or 4th column. Gloom-shrooms at the 2nd column can kill Imps together with Digger Zombies.

Gargantuar - Gargantuar has a high health (150 hp) taking 2 instant kills or cobs. Use Cob Cannons to do a lot of damage to them. Also use Winter Melon to slow them down.

Giga-gargantuar - This zombie is similar to Gargantuar but has twice its health (300 hp) taking 4 instant kills or cobs although 3 instants are enough if your defenses are strong enough. Since this zombie has a higher health, you need Cob Cannons and instant kills against them. Also use Winter Melon to freeze them and Gloom-shroom to heavily damage them fast. Without using cobs, use instant kills and freeze them when they are near Gloom-shrooms.

Strategies

Survival: Endless set-ups can be classified according to the number of Cob Cannons. Having less cobs will need more frequent repair of Pumpkins and use of instants. Having more cobs will need less use of instants and Pumpkin repair.

Cobless

Survival: Endless is possible without cobs but harder. Here's a cobless set-up from Draco89123: Elegant

The main problem here is that the outer lanes are weak to Giga-gargantuar and the pool Gloom-shrooms can be destroyed by jack explosions. Squash, Cherry Bomb, and Jalapeno are used when there are a lot of zombies. When the zombies get near the Gloom-shrooms, use Ice-shroom. Remember to replace the damaged Pumpkins.

I made some changes. I replaced Ice-shrooms with Fume-shrooms to protect the Gloom-shrooms in the pool from jacks and prevent inner row Gloom-shrooms from being smashed by Giga-gargantuars. I replaced one of the Twin Sunflowers with Ice-shroom. I've tried it until flag 100.

(Gs) (Gs) (Wm) (Fs) Fs
(Wm) (U) (Wm) (Gs) (Gs) (Gs) Fs
Wm Ts Ts Ts Ct (Gs) (Gs) (Gs) (Gs)
Wm Ts Ts Ts Ct (Gs) (Gs) (Gs) (Gs)
(Wm) (U) (Wm) (Gs) (Gs) (Gs) Fs
(Gs) (Gs) (Wm) (Fs) Fs

Gs - Gloom-shroom

Wm - Winter Melon

Fs - Fume-shroom

Ts - Twin Sunflower

Ct - Cattail

U - Umbrella Leaf

() - Pumpkin

Plants to bring every round:

  • Lily Pad
  • Pumpkin
  • Ice-shroom
  • Coffee Bean
  • Imitater Ice-shroom
  • Fume-shroom
  • Gloom-shroom
  • Squash
  • Cherry Bomb
  • Jalapeno

2 Cobs

Similar to cobless but less use of instants. Use Cob Cannon when there are a lot of zombies and they go near your plants. Ice-shrooms and instants are sometimes needed when cobs are recharging.

My 2 Cob set-up

(Ts) (Gs) (Wm) (Fs) Fs
(U) (Gs) (Wm) (Wm) (Gs) (Gs) Fs
Ts Ts Cc Ct (Wm) (Gs) (Gs) (Gs)
Ts I Cc Ct (Wm) (Gs) (Gs) (Gs)
(U) (Gs) (Wm) (Wm) (Gs) (Gs) Fs
(Ts) (Gs) (Wm) (Fs) Fs

Cc - Cob Cannon

Gs - Gloom-shroom

Wm - Winter Melon

Fs - Fume-shroom

Ts - Twin Sunflower

Ct - Cattail

U - Umbrella Leaf

I - Ice-shroom

() - Pumpkin

Set-up by FlyingFree333

Survival 1000 flags

Set-up by Master4902

T0rl9u

4 Cobs

Four Cob Cannons can safely be placed at the back of the pool, allowing space for other plants on the ground. A pair of Cob Cannons is used in every other wave of zombies. Ice-shroom and instants are rarely needed but bring them for emergencies.

My 4 Cob set-up

(Ts) (Gs) (Wm) (Fs) Fs
(U) (Gs) (Wm) (Ts) (Gs) (Gs) Fs
Cc Cc Ct (Wm) (Gs) (Gs) (Gs)
Cc Cc Ct (Wm) (Gs) (Gs) (Gs)
(U) (Gs) (Wm) (Ts) (Gs) (Gs) Fs
(Ts) (Gs) (Wm) (Fs) Fs

Cc - Cob Cannon

Gs - Gloom-shroom

Wm - Winter Melon

Fs - Fume-shroom

Ts - Twin Sunflower

Ct - Cattail

U - Umbrella Leaf

() - Pumpkin

Strategy with less plants

Plants & zombies 100

6 Cobs

Survival: Endless set-ups with six or more cobs use constant timing of Cob Cannons in pairs. The more cobs, the faster the timing (e.g. Every 12 seconds for 6 cobs, 9 seconds for 8 cobs, etc.)

Simple 6 Cob build

This is easy to build and uses less plants. Protect the front pool cobs from underwater zombies by using Ice-shroom before they come out. Cobs should be launched between the 7th and 8th columns when there are Gargantuars to prevent Imps from landing on the Winter Melons. If in case this happens, protect it with Pumpkin and use Jalapeno.

(Gs) Sr Wm Ts
(U) Sr Wm U Gs
Cc Cc Cc Tn
Cc Cc Cc Tn
(U) Sr Wm U Gs
(Gs) Sr Wm Ts

Cc - Cob Cannon

Wm - Winter Melon

Gs - Gloom-shroom

Sr - Spikerock

Ts - Twin Sunflower

U - Umbrella Leaf

Tn - Tall-nut

() - Pumpkin

8 Cob set-up

Gold Magnets are optional. They can be replaced with Winter Melons, spaces for Ice-shrooms, or blank spaces. Launch a pair of cobs every 9 seconds since they take 36 seconds to recharge.

(Ts) (Gs) (Wm) (Wm) Cc Sr
(U) (Gs) (Wm) (Ts) Cc Fs
Cc Cc (Ct) (Gm) (Gs) (Gs) (Gs)
Cc Cc (Ct) (Gm) (Gs) (Gs) (Gs)
(U) (Gs) (Wm) (Ts) Cc Fs
(Ts) (Gs) (Wm) (Wm) Cc Sr

Cc - Cob Cannon

Wm - Winter Melon

Gs - Gloom-shroom

Ts - Twin Sunflower

Ct - Cattail

Gm - Gold Magnet (optional, can be replaced with Winter Melons, Ice-shrooms, or blank spaces)

Sr - Spikerock

U - Umbrella Leaf

() - Pumpkin

10 Cob Warhead set-up by TheHardinero

A 10-cob timing every 7.2 seconds can hit Balloon Zombies and Catapults before they attack. 3000 flags

12 Cobs

Cobs are launched every 6 seconds. The timing can take down dolphins before they can jump over a plant and diggers if timed accurately.

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