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Viking Ages world concept

My Viking Ages concept! 

This is how the lawn looks:

W = Water, L = Land.

L L L W W W W W W

L L L W W W W W W

L L L W W W W W W

L L L W W W W W W

L L L W W W W W W

Levels: 30

New Plants

Lily Pad

Lets you plant non-aquatic plants on top of them. Unlocked on Viking Ages - Day 1.

Cost: 25

Recharge: Fast

Plant Food: Creates 3 more Lily Pads.


Tangle Kelp

Pulls zombies underwater. Unlocked on Viking Ages - Day 5

Cost: 25

Recharge: Slow

Damage: Massive

Plant Food: Becomes charged and can pull up to 3 zombies.


Seaweed

Acts as an aquatic Spikeweed. Unlocked on Viking Ages - Day 10

Cost: 75

Recharge: Fast

Damage: Normal

Plant Food: Fills the row (only in water) with spikes and pulls all the zombies to it for 4.5 seconds.


Garlic

Diverts zombies into other lanes. Unlocked on Viking Ages - Day 14

Cost: 75

Recharge: Fast

Toughness: Medium

Plant Food: Diverts all zombies on it's lane into another lane.


Berry-pult

Lobs weak berries at first, then normal berries, and then strong berries (does not do splash damage). Premium Plant

Cost: 150

Recharge: Fast

Damage: Light, then Normal, then Heavy

Plant Food: Launches strong berries out from the top that do twice as much damage of a strong berry to all zombies.

New Zombies

All zombies arrive riding in a boat, except water zombies.

Slave Zombie

Regular enslaved zombie. Encountered: Viking Ages - Day 1

Toughness: Average

Speed: Basic


Viking Zombie

Regular raiding-type zombie. Encountered: Viking Ages - Day 1

Toughness: Solid

Speed: Basic


Conehead Viking

His cone-shaped helmet headpiece makes him twice as strong as normal vikings. Encountered: Viking Ages - Day 1

Toughness: Protected

Speed: Stiff (cone is heavy)


Buckethead Viking

His bucket filled with water makes him extremely resistant to damage. Encountered: Viking Ages - Day 3

Toughness: Hardened

Speed: Stiff (bucket is heavy)


Helmet Viking

His chieftan appointed helm proves amazing protection from damage. Encountered: Viking Ages - Day 6

Toughness: Machined

Speed: Stiff (helmet is heavy)


Chieftan Zombie (moves in boat then stays in a random square to grant helms)

Grants viking helms to nearby slave zombies. Encountered: Viking Ages - Day 10

Toughness: Hardened

Speed: Creeper


Slave Imp

Is hurled onto the sand past your defenses, then shuffles ahead. Encountered: Viking Ages - Day 8

Toughness: Average

Speed: Hungry


Berserk Gargantuar

Intense zombie who carries an axe. Encountered: Viking Ages - Day 8

Toughness: Great

Speed: Hungry


Snorkel Zombie

Swims underwater. Encountered: Viking Ages - Day 4

Toughness: Fragile (but absorbs 6.5 hits)

Speed: Creeper


Viking Raiding Team

Toughness: Average (for each raider)

Speed: Speedy


Ambush:

Raiding team!

A group of Viking Raiding Teams come in a boat, much like the Zombie Bobsled Team.

Brain Busters

Last Stand: Day 13, Day 21

Save our Seeds: Day 17

Special Brain Buster:

I, Viking, acts just the same as I, Zombie from PvZ1, but there's a twist: Water, and no brains (you have to eat all the plants to win): Day 9, Day 24

Zomboss Mechanics

Zombot Viking Mech (Mechanical viking ship, no eyes)

A sturdy ship, made of metal.

Toughness: Undying

Speed: Hungry

Special: Can call viking raiding teams in random lanes.

Damage: Can fire axes to clear a whole lane of Plants and Zombies.


It will summon zombies, viking raiding teams can be called in all phases.

First phase: Conehead Vikings, Slave Zombies, Viking Zombies

Second phase: Conehead Vikings, Viking Zombies, Slave Imp, Berserk Gargantuars, Buckethead Vikings

Third phase: Conehead Vikings, Helmet Vikings, Buckethead Vikings, Snorkel Zombies, Chieftan Zombies

Endless Zone

??? (I need ideas)

Special: Every 100 levels, zomboss will appear.



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