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Plants vs. Zombies 2 World Idea: 70s Fortress (temporary name)

IMCR8Z June 27, 2015 User blog:IMCR8Z

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I know what you're thinking "IMCR8Z, how can you make another world idea blog if you haven't finished Jurassic Junction?". The answer: While you guys are scratching your heads and figuring out what should be in that world, I'm gonna make a world I actually have ideas for.

World Features

Based on: 70s Fortress (temporary name, please post a better one if you have it) takes place in the 1970s, specifically in a James Bond-esque evil lair, with henchmen zombies.

World-specific mechanic: Oh, boy. You're gonna love this one. The mechanic specific to 70s Fortress is Weather Tiles. These have been built by Dr. Zomboss with the intentions of changing the weather for his own unexplained sinister ends, just like any good villain. If the player uses Plant Food on a Weather Tile, regardless of if there's a plant on it or not, the weather will change for a short time, benefitting the player. Here are the Weather Tiles and their effects. And yes, they can stack.

  • Rain (Symbol: Raindrop): Rain starts pouring, causing all zombies (with one special exception, keep reading the blog to find out) on the screen to move slower (but the slowdown effect doesn't slow zombies as much as slowing plants can). Oh, and it puts out fires.
  • 'Hot (Symbol: Sun):' It becomes so hot sun falls at a faster rate (about the same rate as a Sun Bombs level in Far Future)
  • Stormy (Symbol: Lightning Bolt): A storm rolls in, causing lightning to randomly strike tiles, doing heavy damage (same as a direct hit from a melon) to zombies hit.
  • Cold (Symbol: Snowflake): A chilly wind appears, causing zombies to occasionally freeze as if they stepped on an Iceberg Lettuce.

Beware, though! If a zombie steps on a Weather Tile, the weather will change in a way that benefits the zombies for a short time. Their effects:

  • Rain: Not sure. Could use some help here.
  • Hot: The extreme heat causes 3 random plants on the screen to BURN!
  • Stormy: Same as the other effect from the Stormy Tile, but it only lasts for 10 seconds and damages plants instead. It can still hurt zombies if they're on the same tile as the plant that gets struck.
  • Cold: For 10 seconds, plants will randomly freeze. Unlike the freezing in Frostbite Caves, however, the plants will automatically unfreeze after a short period of time. You can also use the Hot Tile's effect to thaw them instantly.

Surprise Attack: The surprise attack in 70s Fortress is "Guard Duty!", which makes Security Guard Zombies of all types fall from the sky and land onto the lawn. Keep reading to find out more about Security Guard Zombies.

World Description: TBA

New items

  • TBA new plants
  • TBA new levels
  • 1 Zomboss Battle
  • 1 Endless Zone

Difficulty: Easy-Very Hard

Achievements

  • Nap Time: Complete a level where Security Guard Zombies don't wake up.
  • Rescue Mission: Free all of the Agent Zombies in a 70s Fortress level.
  • Jawsome!: Unleash the Henchman Gargantuar!
  • Dinner's Cancelled: Complete a level where Laser Shark Zombies don't eat plants.
  • Licensed to Win: Complete 70s Fortress

More to be added!

Zombies

Henchman Zombie

Regular world domination plotting zombie.

Toughness: Average

Speed: Basic

Almanac Entry: TBA

First Appearence: 70s Fortress Day 1

Conehead Henchman

His fez cone headpiece makes him twice as tough as regular henchmen.

Toughness: Protected

Speed: Basic

Almanac Entry: TBA

First Appearence: 70s Fortress Day 1

Buckethead Henchman

His diabolical bucket greatly protects him from damage.

Toughness: Hardenend

Speed: Basic

Almanac Entry: TBA

First Appearence: 70s Fortress Day 3

Umbrella Hat Henchman

His umbrella hat provides decent protection from attacks and fantastic protection from the rain.

Toughness: Solid

Speed: Basic

Special: Immune to rain.

Almanac Entry: TBA

First Appearence: 70s Fortress Day 1

Security Guard Zombie

Regular sleeping on the job zombie.

Toughness: Average

Speed: Unmoving, then Hungry (after waking up)

Special: Wakes up when hit by a projectile.

Almanac Entry: TBA

First Appearence: 70s Fortress Day 2

Conehead Security Guard

His guard cone helmet makes him twice as tough as regular security guards.

Toughness: Protected

Speed: Unmoving, then Hungry (after waking up)

Special: Wakes up when hit by a projectile.

Almanac Entry: TBA

First Appearence: TBA

Buckethead Security Guard

His secure bucket greatly protects him from damage.

Toughness: Hardenend

Speed: Unmoving, then Hungry (after waking up)

Special: Wakes up when hit by a projectile.

Almanac Entry: TBA

First Appearence: TBA

Umbrella Hat Security Guard

His umbrella hat provides solid protection from attacks and stupendous protection from the rain.

Toughness: Solid

Speed: Unmoving, then Hungry (after waking up)

Special: Wakes up when hit by a projectile, immune to rain.

Almanac Entry: TBA

First Appearence: TBA

Agent Zombie

Regular captured agent zombie.

Toughness: Average

Speed: Basic

Special: Will fight for you if torture device is destroyed, but will fight for the zombies if another zombie reaches him.

Almanac Entry: TBA

First Appearence: TBA

Conehead Agent

His spy cone makes him twice as tough as regular agents.

Toughness: Protected

Speed: Basic

Special: Will fight for you if torture device is destroyed, but will fight for the zombies if another zombie reaches him.

Almanac Entry: TBA

First Appearence: TBA

Buckethead Agent

His stealthy bucket greatly protects him from damage

Toughness: Hardenend

Speed: Basic

Special: Will fight for you if torture device is destroyed, but will fight for the zombies if another zombie reaches him.

Almanac Entry: TBA

First Appearence: TBA

Umbrella Hat Agent

His umbrella gadget provides okay protection from attacks and perfect protection from the rain.

Toughness: Solid

Speed: Basic

Special: Will fight for you if torture device is destroyed, but will fight for the zombies if another zombie reaches him. Immune to rain.

Almanac Entry: TBA

First Appearence: TBA

Flag Henchwoman

Her flag marks the arrival of an evil "wave" of henchmen.

Toughness: Average

Speed: Hungry

Almanac Entry: TBA

Dr. Imp

Escapes over most of your defenses, then plots evil ahead.

Toughness: Average

Speed: Hungry

Almanac Entry: TBA

First Appearence: TBA

Henchman Gargantuar

Oversized zombie who has a seriously metal jaw.

Toughness: Great

Speed: Hungry

Damage: Crushes plants with laser shark.

Damage: Randomly zaps tiles with laser shark.

Special: Throws Dr. Imp when damaged.

Almanac Entry: TBA

First Appearence: TBA

Grappling Hook Zombie

Reels himself in onto the lawn, pulling a plant to the right in the process.

Toughness: Average

Speed: Basic

Special: Pulls the first plant in a lane when he enters.

Almanac Entry: TBA

First Appearence: TBA

Laser Shark Zombie

It's a shark with a laser cannon attached to it's head. Need we say more?

Toughness: Machined

Speed: Stiff

Damage: Chomps down plants in one bite.

Damage: Fires a laser beam at your plants to zap them.

Special: Eating plants increases the power of the beam.

Weakness: Stops moving when it has to chew.

Almanac Entry: TBA

First Appearence: TBA

The Zombie with the Golden Bucket

His 24-karat bucket provides outrageous protection from damage but it really weighs him down.

Toughness: Great

Speed: Creeper, then Basic (after losing bucket)

Almanac Entry: TBA

First Appearence: TBA

Zombot Doomsday Device

The bringer of doom and Weather Tiles from the 1970s.

Toughness: Undying

Speed: Hungry

Damage: Fires a laser beam to clear out a lane.

Special: Missile attack creates and destroys Weather Tiles.

Almanac Entry: TBA

First Appearence: TBA

More to be added!

Plants

Agent Pea

Agent Peas fire silenced peas that can't wake up guards.

Damage: Moderate (1.5 to be exact)

Range: Straight

Special: Can't wake up guards.

Costs: 125 sun

Recharge: Fast

Almanac Entry: TBA

Plant Food Effect: Same as Peashooter, but with silenced peas.

Unlocked after: 70s Fortress Day 1

The Bloomraker

The Bloomraker is the very best in zombie-zapping, sheep-shredding technology.

Damage: Very Huge!

Range: Straight

Usage: Tap to annihilate zombies.

Special: Turns sheep back into plants.

Costs: 450 sun

Recharge: Sluggish

Almanac Entry: TBA

Plant Food Effect: TBA

Unlocked after: TBA

More to be added

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