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Legends of Magic

Grc2003 April 26, 2014 User blog:Grc2003

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New game: Your are a wizard/witch and you get to use cool stuff against enemies.  Have fun!

Info

You select a level you want to play, and I'll tell you what enemies are in that level.  You can use different spells and potions, either on yourself or against enemies.  You can use one potion and one spell per turn.  Also, there are bosses which give you a Maganium Crystal when you defeat them, which can be used to power infinity machines.  When an infinity machine is fully powered, it unlocks a bonus area, with only 4 normal levels and 1 boss level.  All normal areas have 9 normal levels and 1 boss level.  Some attacks have a charge-up of 2 to 5 turns.  You have 100 health.  There is a crafting element.  When you defeat enemies, they drop items.  You also get random items when you finish a level.  With potions, dropped items are to create harmful potions (or splash potions), while items you get by beating a level are for helpful ones.  You can use these items to craft things like wands and potions.  Also, there are 9 elements, which have differences between them: Fire, Water, Life, Death, Earth, Air, Lightning, Poison, and Rainbow.

Elements

Each element has a special thing about it.  The Fire element is all about the Burn status effect (lose five health every turn, but defrost frozen or chilled enemies).  The Water element is about the Chill (take two turns to charge up moves which have no charge, and twice as many turns to charge up moves with a charge, but wears off once enemies perform any move) and Freeze (stop enemies from attacking) status effects.  The Life element is about healing, healing, healing!  The Death element is about dealing damage to anything that isn't undead.  The Earth element is about defense and damage.  The Air element is about attacking multiple enemies at once.  The Lightning element is about the Stun status effect (stops enemies from attacking).  The Poison element is about the Poison status effect (lose the amount of turns until the effect wears off times five damage every turn).  Finally, the Rainbow element is random and can do anything, and is very powerful, but has few actual spells.

Spells

Fireball

A basic attack, which is good for dealing damage to enemies who are weak to fire.

Element: Fire

Damage: 10

Extra Stuff: Has a slight chance to burn enemies.

Unlocked: At the beginning of the game.

Ice Shard

A basic spell, but can chill enemies.

Element: Water

Damage: 10

Extra Stuff: Has a decent chance to chill enemies.

Unlocked: After beating Village Day 1.

Vine Whip

A very basic attack.  Nothing special.

Element: Life

Damage: 10

Extra Stuff: None

Unlocked: After beating Village Day 2.

Healing Leaves

A good healing spell.

Element: Life

Heals: 10

Extra Stuff: None

Unlocked: After beating Village Day 3.

Ghost Call

Probably the worst spell in the game.  Only use against weak enemies and enemies weak against the Death element.

Element: Death

Damage: 10

Extra Stuff: Deals 0 damage to undead enemies.

Unlocked: After beating Village Day 4.

Stalactite Rain

Powerful and damages several enemies, making for an effective spell.

Element: Earth

Damage: 15

Extra Stuff: Hits 2 enemies at once.

Unlocked: After beating Village Day 5.

Gust of Wind

Not very powerful, but damages several enemies.

Element: Air

Damage: 5

Extra Stuff: Hits 2 enemies at once.

Unlocked: After beating Village Day 6.

Storm

Not too powerful, but hits every enemy at once.

Element: Lightning

Damage: 5

Extra Stuff: Hits all enemies at once, has a slight chance to stun enemies.

Unlocked: After beating Village Day 7.

Poison Spike

Deals small damage at first, but then bigger damage later.

Element: Poison

Damage: 5

Extra Stuff: Gives the enemy hit poison for two turns.

Unlocked: After beating Village Day 8.

Rainbow Blast

Super powerful.

Element: Rainbow

Damage: 20

Heals: 10

Extra Stuff: Deals damage to all enemies at once.

Unlocked: After beating Village Day 9.

Potions

Potion of Healing

Good to heal instantly.

Heals: 10

Recipe: Banana

Extra Stuff: Removes the Poison status effect.

Potion of Regeneration

Good to heal over time.

Heals: 20

Recipe: Strawberry

Extra Stuff: Heals 5 damage per turn for four turns, not 20 health instantly.

Potion of Fire Resistance

If you're facing firey enemies, you'll want this.

Effects: Makes you immune to the Burn effect for three turns.

Recipe: Jalapeno

Extra Stuff: None

Potion of Cold Resistance

If you're facing cold enemies, you'll want this.

Effects: Makes you immune to the Chill and Freeze effects for three turns.

Recipe: Blueberry

Extra Stuff: None

Potion of Strength

Use this potion in tough situations when you need to hit enemies hard.

Effects: Makes all your attacks deal 5 more damage.

Recipe: Tomato

Extra Stuff: None

Splash Potion of Harming

This potion is good to deal extra damage to enemies.

Damage: 10

Recipe: Bone

Extra Stuff: None

Splash Potion of Poison

This potion is good to deal damage over time.

Damage: 10

Effects: Gives the enemy hit Poison for 2 turns.

Recipe: Spider Eye

Extra Stuff: None

Splash Potion of Burning

More powerful than the Splash Potion of Poison, but more expensive.

Damage: 10

Effects: Gives the enemy hit the Burn effect for 3 turns.

Recipe: Fire Rod

Extra Stuff: Can also be crafted with Fire Powder.

Splash Potion of Weakness

Use this splash potion when you want enemies to do less damage.

Effects: Attacks from the enemy hit deal 5 less damage.

Recipe: Ghost Tear

Extra Stuff: None

Splash Potion of Freezing

Use this potion when you want to stop enemies from attacking.

Damage: 10

Effects: Freezes the enemy hit for 2 turns.

Recipe: Ice Rod

Extra Stuff: Can also be crafted with Ice Powder.

Enemies

Skeleton

A basic enemy which is only a threat in groups.

Health: 30

Moves:

Bone Sword Strike: Deals 5 damage.

Introduced: Village Day 1

Drops: Bones

Dead Knight

A slightly powerful enemy type.

Health: 50

Moves:

Sword Strike: Deals 10 damage.

Introduced: Village Day 2

Drops: Steel

Troll

This enemy introduces passive effects and charge-ups.

Health: 75

Moves:

Smash: Charge: 3 turns.  Deals 20 damage.

Introduced: Village Day 3

Passive Effects:

Tough: Immune to the Stun status effect, but receives double damage from the Burn status effect.

Drops: Steel

Zombie

The first undead character, which is only a threat with other enemies.

Health: 80

Moves:

Clobber: Deals 15 damage.

Poison Spit: Charge: 3 turns.  Deals 10 damage and gives you poison for 2 turns.

Introduced: Village Day 5

Passive Effects:

Undead: Comes back to life after 3 turns.

Drops: Zombie Flesh

Ghost

Has less health and damage than a zombie, but takes less turns to come back to life.

Health: 50

Moves:

Ghastly Cry: Deals 10 damage.

Introduced: Village Day 7

Passive Effects:

Undead: Comes back to life after 2 turns.

Drops: Ghost Tear

Spider

Can poison you, making it a force to be reckoned with.

Health: 50

Moves:

Spider Jump: Deals 5 damage.

Bite: Deals 5 damage and gives poison for 2 turns.

Drops: Spider Eye

Zombie Chef

The first boss.

Health: 150

Moves:

Tomato Bazooka: Deals 10 damage.

Pumpkin Bombardment: Deals 15 damage.

Attractive Smells: Charge: 3 turns.  Calls 2 Zombies as support.

Drops: Maganium Crystal

How games work

You comment to select a level, I tell you the enemies in the level, and then you edit your comment with the spell you cast and the potion you use (if any).  Then I say how the enemies respond by editing my reply, and the turn is over.  Then we repeat steps 3 and 4 until you beat that level or you lose all your health.

Have Fun!

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