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RPG Endless Survival: The End of the World/Suburban Almanac/Plants

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This page lists all plant enemies.

Peashooter

Level 1

Various

That's a peashooter. They are your first line of defense and are known to appear in large groups.

Max HP: 3

Avrg. Attack Power: 1

Defense: 0

Attacks

Peashoot: Shoots 1 pea at an enemy, dealing 1 damage point.

Multi-Pea: Shoots 3 peas at three random enemies, dealing 1 damage each.

Sunflower

Level 1

Various

The classic sun-producers. This ones love peashooters.

Max HP: 3

Avrg. Attack Power: 0-4

Defense: 0

Sunflowers produce 25 sun every turn. In case it's an enemy, this sun will only be used by enemies capable of using it. If it was summoned, the summoner will keep the sun.

Attacks

Sun Shoot: Depending on how the weather is, they can shoot a ray of sun that deals from 0 to 4 damage.

Potato Mine

They take 3 turns to arm, when they become ready to explode. They have to be defeated at this point until it's too late.

Guard Pea

Guard Peas are normal peashooters that were assigned a guard position. They are like common peashooter except they have a helmet.

Peashooter

Same as Peashooter enemy.

Guard Helmet

Protects from aerial attacks.

Flower Pot Plane

Level 1

Various

Flower pot planes are... well, the name says everything.

Max HP: 2

Avrg. Attack Power: 2

Defense: 0

Any plant can ride a flower pot plane. This makes attacks from below hit the plane, while attacks from above and sides are the only ones that hit the actual plant. As you might have guessed, it stays on mid-air, so ground attacks won't do the trick. When the plane is destroyed, the plant will be at your mercy on the ground.

Attacks

Sky Dive: Dives against any enemy. Deals 2 damage.

Flower Pot Cart

Level 1.5

Various

Like the Flower Pot Plane, gives new moves and extra health to the plant planted on it. However, this one is a cart, in the ground.

Max HP: 4

Avrg. Attack Power: 2

Defense: 1

Whenever a plant is riding a FP cart, any near-ground and ground projectiles will hit the cart only. 1 point of defense and 4 HP can be difficult, though. A good strategy is using explosive attacks as they damage both the plant inside the cart and the cart itself. Fire and Ice attacks won't work against the cart itself. If the cart is killed before the plant inside it, the plant inside will receive 3 damage points because of the disaster. Make good use of electricity and quakes to defeat the cart.

Attacks

Ram: Rams at a single ground or near-ground enemy for 2 damage.

Evergreen Cherry

Level 1.25

Peashooter Base

Those are evergreen cherries. They are the weakest of all the cherries.

Max HP: 3

Avrg. Attack Power: 2

Defense: 0

Despite having two heads, this and all of their variants are only one enemy. Keep in mind that fire and explosions make them explode no matter what.

Attacks

Bonk: They normally attacks by bonking enemies, dealing 2 damage.

Explosion: If they are attacked and survive, their fuse wil be lit, and in the next turn, they will explode, dealing 5 damage to an enemy. Direct attackers will also receive the explosion if they attack them while the fuse is it. They die after this.

Trivia

  • They are female, and their fuse resembles a blonde horsetail style of hair.
  • Evergreen cherries are not really green in real life. They are called like that because of their green leaves. This enemy also resembles cherries before they are red, when they are green.

Plasma Pea

Level 1.5

Peashooter Base

Those are Plasma Peas. They are peashooters that were altered genetically, and blah blah, science stuff, blah.

Max HP: 3

Avrg. Attack Power: 3

Defense: 0

Here is the deal: They can't do anything themselves. They will first summon a P. Lasma to protect them (P. Lasmas protect against ANY attack, so the plasma pea is invincible! But remember they are lost when attacked). On the next turn, they will either summon another P. Lasma (4 max) or use the already existing one to attack by shooting it (see attacks). After this attack, the P. Lasma will be lost, and the Plasma Pea will repeat the cicle.

Attacks

Plasma Shoot: They will shoot an existing P. Lasma at an enemy, dealing 3 damage.

P. Lasma

Level 0

Peashooter Base

That's a P. Lasma, or plasma orb to avoid writing those annoying caps and the period.

Max HP: 1

Avrg. Attack Power: 0

Defense: 0

This stupid things are summoned by Plasma Peas. Up to 4 can be summoned by the same Plasma Pea. They can be fired by the Plasma Pea for 3 damage at one enemy, but the plasma orbs don't really do anthing special... not counting the fact that they will block ANY attack! Yeah! One of them and the Plasma Pea is untouchable! They vanish when fired. Also, don't touch them with your bare body, because they are electricity-elemental.

Potato Mine

Level 1

Various

Those are Potato Mines. Read below to see the thing.

Max HP: 3

Avrg. Attack Power: 10

Defense: 0

Once they appear on-screen, they take 3 turns to arm. They cannot do anything in that set of time. However, when they arm... well, say bye-bye to hunting Treasure Yetis. When armed, do NOT attack them directly. You'll receive the explosion.

Attacks

Explosion: Title says it all, for 10 damage.

Gatling Pea

Level 3

Various

Those are Gatling Peas. Basically the strongest ones out there. They have a helmet to protect them.

Gatling Pea

The peashooter itself.

Max HP: 12

Avrg. Attack Power: 4.5

Defense: 0

They are really tough. That's everything I have to say.

Attacks

One of a Big Pea: They shoot out a big pea at a single enemy for 6 damage.

Multi-Pea: In all of their glory. Deals 3 damage to all enemies.

War Helmet

Protects from aerial attacks.

Max HP: 4

Defense: 2

Spikeweed

Level 1

Various

Spikeweeds place themselves under enemies to hurt them undefinetely. They also pop a tire.

Max HP: 3

Avrg. Attack Power: 1

Defense: 0

Once they appear, they will place themselves under an enemy. They will then hurt it forever. Spikeweeds can only be atacked from above and below. In the case of being summoned, they can be placed inside the summoner to hurt incoming enemies and pop up to one tire.

Attacks

Poke!: Pokes an enemy for 1 damage.

Forest Chomper

Level 1.5

Creepy Forest

Chompers that became slitghly more docile after coming to live on the creepy forest. However, they can still be a threat.

Max HP: 5

Avrg. Attack Power: 3

Defense: 0

Attacks

Chomp: Bites an enemy for 3 damage.

Gulp: Needs to prepare before this attack. It swallows an enemy hole and then spits it out, causing 7 damage points.

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