This page lists specific properties some players have. Moves may be replaced by this (but not always) when a player either starts as a special plant/zombie or decides to buy this equipment.


Bulbs have recharge time. Aqua can always be used, blue has of 1 turn, and orange has 2.


Grows 1 head every turn until the third head. The other 2 will be two turns.


Proyectiles like peas will go trough him when convenient and will gain a fire power boost. Aerial attacks won't work because of the fire, and fire-elemental moves will heal him.