Here is a collection of what I think how the new stuff will work based on my hacking of the files:
New Plants[]
Phat Beet[]
- 150 sun cost
- Fast recharge
- Unlocked after NMT Level 1
- 15 damage (0.75 NDS) normal attack;
- 45 damage (2.25 NDS) powerful attack
- One in every 4 to 6 attacks is a "powerful" attack
- Attacks every second (?)
- 3x3 attack radius (approx)
- PF attack:
- 200 damage (20 NDS) in ~5x5 radius
- 400 damage (40 NDS) in ~3x3 radius (stackable with above for 600 total damage in inner radius)
- Zen Garden: 1h first growth, 4h second growth
Celery Stalker[]
- 50 sun cost
- Mediocre recharge
- Unlocked after NMT Level 5
- 1200.0 Health (30% of a Wall-nut)
- Doles out 100 damage (5 NDS) every 0.5 second
- Two degrades; may deal less damage in degraded forms
- PF effect: Spawns 3 copies of itself
- Zen Garden: 1h30m first growth; 6h second growth
Thyme Warp[]
- 75 sun cost
- Slow Recharge
- Unlocked after NMT Level 9
- Area: Full board
- Single-use, instant
- NMT exclusive plant
Electric Blueberry[]
- 150 sun cost
- Very Slow recharge
- Premium plant with unknown cost.
- Unknown if money premium or gemium
- Attacks may randomly electrocute zombie
- Possibly 50/50 chance of electrocution
- Electrocution is an instant-kill - even against Gargantuars
- Attacks once every 12 seconds
- PF effect: similar to Lightning Reed, but kills three zombies instead
- Zen Garden: 1h30m first growth; 6h second growth
New Zombies[]
Neon Zombies (Basic Trio & Flag):[]
- Pretty much re-skins of regular zombies
- May have a slight difference since it doesn't use the same class as all other Basics.
- For example, Cowboy Zombie uses a different class compared to other Basic Zombies because it has a hat that is considered armor by the game.
Punk Zombie[]
- Speed: 0.23125
- Hungry; between regular Gargantuar and Imp
- Hitpoints: 350.0 (17.5) - actual health
- Perceived health: ~233.33 (~11.67)
- Same as Explorer Zombie and Turquoise Skull Zombie
- Almanac description: Moshes plants back a space when his jam is playing.
- Weakness: Magnet Shrooms (sic) pull off his head
- JamStyle: jam_punk
- First seen: NMT Level 2
MC Zom-B[]
- Speed: 0.23125
- Hungry; between regular Gargantuar and Imp
- Hitpoints: 350.0 (17.5) - actual health
- Perceived health: ~233.33 (~11.67)
- Same as Explorer Zombie and Turquoise Skull Zombie
- Almanac description: Spins microphone to damage nearby plants when he's dropping his sick, sick rhymes.
- JamStyle: jam_rap
- First seen: NMT Level 10
Glitter Zombie[]
- Speed: 0.19
- Basic; a tiny bit faster than regular zombie
- Hitpoints: 700.0 (35) - actual health
- Perceived health: ~466.67 (~23.33)
- Same as Wizard Zombie
- Almanac description: Trails glamorous rainbows that protect zombies behind her when she's feeling the beat.
- JamStyle: jam_pop
- First seen: NMT Level 6
Impunk[]
- Identical to other Imps
- First seen: NMT Level 12
Hair Metal Gargantuar[]
- Identical to other Gargantuars, but has a "ShockWave" attack
- ShockWave deals 1000 damage (1/4 of a Wall-nut); instantly kills all non-defensive plants
- Almanac note: bashes sonic blast when metal music plays
- JamStyle: jam_metal
- First seen: NMT Level 12
The JamStyle stuff is tied to the MusicalJams mechanic present in NMT levels. In addition to triggering special abilities in certain zombies, it appears to have a slowdown or speed up effects on zombies:
"JamsToZombieConditionApplied": { "jam_ballad": "speeddown4", "jam_pop": "speeddown1", "jam_metal": "speedup1", "jam_punk": "speedup2", "jam_rap": "none", "jam_8bit": "none" }
There is also a zombie codenamed "eighties_boombox" which seems to be in early development.
NMT Levels[]
- 1: Standard level
- Reward: phatbeet
- 2: Standard level
- Pre-selected plants: phatbeet
- One frozen phatbeet
- Zombies: punk
- 3: Conveyor belt level
- Plants: cactus, phatbeet
- Zombies: punk
- 4: Standard level
- Pre-selected Plants: phatbeet, sunflower, wallnut, spikeweed
- Zombies: punk
- 5: Save our Seeds level
- Endangered plants: 2 wallnuts BEHIND 2 phatbeets (6th and 7th columns on top and bottom rows)
- Zombies: punk
- Reward: celerystalker
- 6: Conveyor belt level
- Plants: celerystalker, fumeshroom, phatbeet
- Zombies: punk, glitter
- 7: Standard level
- Pre-selected Plants: celerystalker, magnetshroom
- Zombies: punk, glitter
- 8: Standard level
- Zombies: punk, glitter
- 9: Locked and loaded level with objective
- Plants: peashooter, phatbeet, celerystalker, iceburg, stunion
- Objective: Produce 2000 sun.
- 8th and 9th columns are filled with frozen sunflowers
- Zombies: punk, glitter
- Reward: thymewarp
- 10: Conveyor belt level
- Plants: celerystalker, thymewarp, spikerock
- Zombies: punk, mc
- 11: Standard level
- 12: Standard level
- Zombies: punk, mc, glitter, imp, gargantuar
- Reward: giftbox
- 13: Last Stand level with 2000 starting sun.
- Blacklisted plants: all sun-producing plants, all zero-sun plants, and Melon-pult.
- Zombies: punk, mc, glitter
- 14: Locked and Loaded level with sunflower, cactus and potatomine.
- Reward: giftbox
- 15: Save Our Seeds level with a full column of pre-planted phatbeets (fifth column);
- Oddly it looks like only two of them are endangered
- 16: Gargantuar battle. Conveyor belt level
- Plants: phatbeet
- Zombies: basic trio (No Garg - ???)
Every level has the basic trio. From the looks of it, many of the later levels are unfinished.
Resources[]
RTONs and Stuff[]
Extracted and converted RTONs and LawnStrings.txt from 3.9.1.
391props.7z (314 KB)
Includes 3.8.1 files for comparison. Read the README for instructions on how to compare.
Sound Assets[]
Extracted sound assets from 3.9.1 iPhone beta RSB:
- Plants: phatbeet, celerystalker, thymewarp, and electricblueberry
- Zombies: eighties_punk, eighties_glitter, eighties_mc, eighties_gargantuar
eighties_soundbanks.7z (4.5 MB)