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Here is a collection of what I think how the new stuff will work based on my hacking of the files:

New Plants[]

Phat Beet[]

Phat Beet
  • 150 sun cost
  • Fast recharge
  • Unlocked after NMT Level 1
  • 15 damage (0.75 NDS) normal attack;
  • 45 damage (2.25 NDS) powerful attack
    • One in every 4 to 6 attacks is a "powerful" attack
    • Attacks every second (?)
    • 3x3 attack radius (approx)
  • PF attack:
    • 200 damage (20 NDS) in ~5x5 radius
    • 400 damage (40 NDS) in ~3x3 radius (stackable with above for 600 total damage in inner radius)
  • Zen Garden: 1h first growth, 4h second growth

Celery Stalker[]

Minipkt celery
  • 50 sun cost
  • Mediocre recharge
  • Unlocked after NMT Level 5
  • 1200.0 Health (30% of a Wall-nut)
  • Doles out 100 damage (5 NDS) every 0.5 second
    • Two degrades; may deal less damage in degraded forms
  • PF effect: Spawns 3 copies of itself
  • Zen Garden: 1h30m first growth; 6h second growth

Thyme Warp[]

Minipkt thyme
  • 75 sun cost
  • Slow Recharge
  • Unlocked after NMT Level 9
  • Area: Full board
  • Single-use, instant
  • NMT exclusive plant

Electric Blueberry[]

Minipkt blueberry
  • 150 sun cost
  • Very Slow recharge
  • Premium plant with unknown cost.
    • Unknown if money premium or gemium
  • Attacks may randomly electrocute zombie
    • Possibly 50/50 chance of electrocution
    • Electrocution is an instant-kill - even against Gargantuars
    • Attacks once every 12 seconds
  • PF effect: similar to Lightning Reed, but kills three zombies instead
  • Zen Garden: 1h30m first growth; 6h second growth

New Zombies[]

Neon Zombies (Basic Trio & Flag):[]

  • Pretty much re-skins of regular zombies
  • May have a slight difference since it doesn't use the same class as all other Basics.
    • For example, Cowboy Zombie uses a different class compared to other Basic Zombies because it has a hat that is considered armor by the game.

Punk Zombie[]

Minizpkt punk
  • Speed: 0.23125
    • Hungry; between regular Gargantuar and Imp
  • Hitpoints: 350.0 (17.5) - actual health
    • Perceived health: ~233.33 (~11.67)
    • Same as Explorer Zombie and Turquoise Skull Zombie
  • Almanac description: Moshes plants back a space when his jam is playing.
    • Weakness: Magnet Shrooms (sic) pull off his head
  • JamStyle: jam_punk
  • First seen: NMT Level 2

MC Zom-B[]

Minizpkt mc
  • Speed: 0.23125
    • Hungry; between regular Gargantuar and Imp
  • Hitpoints: 350.0 (17.5) - actual health
    • Perceived health: ~233.33 (~11.67)
    • Same as Explorer Zombie and Turquoise Skull Zombie
  • Almanac description: Spins microphone to damage nearby plants when he's dropping his sick, sick rhymes.
  • JamStyle: jam_rap
  • First seen: NMT Level 10

Glitter Zombie[]

Minizpkt glitter
  • Speed: 0.19
    • Basic; a tiny bit faster than regular zombie
  • Hitpoints: 700.0 (35) - actual health
    • Perceived health: ~466.67 (~23.33)
    • Same as Wizard Zombie
  • Almanac description: Trails glamorous rainbows that protect zombies behind her when she's feeling the beat.
  • JamStyle: jam_pop
  • First seen: NMT Level 6

Impunk[]

Minizpkt impunk
  • Identical to other Imps
  • First seen: NMT Level 12

Hair Metal Gargantuar[]

Minizpkt 80s garg
  • Identical to other Gargantuars, but has a "ShockWave" attack
    • ShockWave deals 1000 damage (1/4 of a Wall-nut); instantly kills all non-defensive plants
    • Almanac note: bashes sonic blast when metal music plays
  • JamStyle: jam_metal
  • First seen: NMT Level 12

The JamStyle stuff is tied to the MusicalJams mechanic present in NMT levels. In addition to triggering special abilities in certain zombies, it appears to have a slowdown or speed up effects on zombies:

"JamsToZombieConditionApplied": {
    "jam_ballad": "speeddown4",
    "jam_pop": "speeddown1",
    "jam_metal": "speedup1",
    "jam_punk": "speedup2",
    "jam_rap": "none",
    "jam_8bit": "none"
}

There is also a zombie codenamed "eighties_boombox" which seems to be in early development.

NMT Levels[]

  • 1: Standard level
    • Reward: phatbeet
  • 2: Standard level
    • Pre-selected plants: phatbeet
    • One frozen phatbeet
    • Zombies: punk
  • 3: Conveyor belt level
    • Plants: cactus, phatbeet
    • Zombies: punk
  • 4: Standard level
    • Pre-selected Plants: phatbeet, sunflower, wallnut, spikeweed
    • Zombies: punk
  • 5: Save our Seeds level
    • Endangered plants: 2 wallnuts BEHIND 2 phatbeets (6th and 7th columns on top and bottom rows)
    • Zombies: punk
    • Reward: celerystalker
  • 6: Conveyor belt level
    • Plants: celerystalker, fumeshroom, phatbeet
    • Zombies: punk, glitter
  • 7: Standard level
    • Pre-selected Plants: celerystalker, magnetshroom
    • Zombies: punk, glitter
  • 8: Standard level
    • Zombies: punk, glitter
  • 9: Locked and loaded level with objective
    • Plants: peashooter, phatbeet, celerystalker, iceburg, stunion
    • Objective: Produce 2000 sun.
    • 8th and 9th columns are filled with frozen sunflowers
    • Zombies: punk, glitter
    • Reward: thymewarp
  • 10: Conveyor belt level
    • Plants: celerystalker, thymewarp, spikerock
    • Zombies: punk, mc
  • 11: Standard level
  • 12: Standard level
    • Zombies: punk, mc, glitter, imp, gargantuar
    • Reward: giftbox
  • 13: Last Stand level with 2000 starting sun.
    • Blacklisted plants: all sun-producing plants, all zero-sun plants, and Melon-pult.
    • Zombies: punk, mc, glitter
  • 14: Locked and Loaded level with sunflower, cactus and potatomine.
    • Reward: giftbox
  • 15: Save Our Seeds level with a full column of pre-planted phatbeets (fifth column);
    • Oddly it looks like only two of them are endangered
  • 16: Gargantuar battle. Conveyor belt level
    • Plants: phatbeet
    • Zombies: basic trio (No Garg - ???)

Every level has the basic trio. From the looks of it, many of the later levels are unfinished.

Resources[]

RTONs and Stuff[]

Extracted and converted RTONs and LawnStrings.txt from 3.9.1.

391props.7z (314 KB)

Includes 3.8.1 files for comparison. Read the README for instructions on how to compare.

Sound Assets[]

Extracted sound assets from 3.9.1 iPhone beta RSB:

  • Plants: phatbeet, celerystalker, thymewarp, and electricblueberry
  • Zombies: eighties_punk, eighties_glitter, eighties_mc, eighties_gargantuar

eighties_soundbanks.7z (4.5 MB)

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