Transformation Station is a galactic super-rare zombie environment card in Plants vs. Zombies Heroes, and a member of the Brainy class. It costs 2 to play, and its ability transforms the zombie in it into another random zombie that costs 1 more than it at the start of every turn, starting from the turn after the zombie is played in it.
- Class: Brainy
- Tribe: Science Environment
- Ability: Start of turn: Transform the Zombie here into a random Zombie that costs 1 more.
- Set - Rarity: Galactic - Super-Rare
According to the Transformation Station brochure, every Zombie who visits is guaranteed to shuffle away feeling like a brand new Zombie.
- Added to the game.
This environment can make a single zombie powerful over time if you manage to keep that zombie alive. It is best to play a high brain zombie as early as possible to start transforming into another zombie that is 1 higher than their cost, thus getting powerful zombies within fewer turns than playing a 1 brain cost and requirements for a couple of turns for stronger zombies.
If you want to rely on this environment more than other cards, you can use Flag Zombie or Gargologist to play high brain zombies very easily and make them transform into powerful zombies quickly. However, do not always rely on these zombies as when you play zombies that have their brain cost lower like Conehead that cost 1, he will turn into a random zombie that costs 1 more than it did in the player's hand, but not the actual cost. Instead, try to ramp up more brains using Cryo-Brain to play expensive zombies earlier.
Another way to transform zombies into higher cost is using Interdimensional Zombie and then this environment to activate the zombie's ability into a 3 zombie which if it survives, it can start turning into 4 zombies and better each turn. Zombie King can benefit other zombies that are in this environment because if the zombie transformed by the Zombie King is in Transformation Station, you will immediately get a random zombie that cost 8 right away as Knight of the Living Dead costs 7.
However, this environment is luck-based as although it can give you powerful zombies such as Zombot Sharktronic Sub or useful ones such as Quasar Wizard, it might also give you weak ones such as Conehead or ones that do not synergizes with your deck such as Flamenco Zombie in a non-dancing deck or Mad Chemist in a non-trick deck. Regardless, the zombie made will be more threatening than its previous form, forcing your opponent to think more defensively, and the bright side is that it will be a higher cost zombie instead of a fully randomized zombie. However, beware of the possiblity of weakening zombies like transforming Captain Deadbeard into Mountain Climber, which will not activate her ability and thus, result in a much weaker zombie.
The benefit for this environment is that the zombie will always be transforming whenever it manages to stay alive within 1 turn. This means that unless it is fragile like Exploding Imp or Abracadaver, you do not have to worry about its health, nor have to use health-boosting cards such as Camel Crossing and Loudmouth unless a plant can destroy that zombie in 1 turn.
If you have Unlife of the Party on the field, he will boost himself every turn, since the zombie that is made from Transformation Station counts as playing a zombie. However, only Professor Brainstorm can do that normally.
This environment can allow the zombie hero to obtain powerful zombies early on in the match. You need to find a way to prevent the zombie from being transformed before the end of the turn. Either Bounce it with Spring Bean or Jumping Bean or destroy it with instant-kill tricks such as Lawnmower and Squash. Alternatively, you can play Brainana to make the zombie hero be unable to play it for that turn or get rid of it with your own environment. However, if you wish to do that, you can only get rid of it the following turn, since zombie environments are played in the Zombie Tricks phase.
- Any zombie played here that has had its cost increased or decreased while in the player's hand will transform into another zombie that costs 1 more than it did while in the player's hand, instead of its actual cost.
- If a Trickster is played here, it will transform into a zombie that costs 1 more than it did while in the player's hand, instead over a zombie that costs 11 or more. If said Trickster had not had its cost decreased and is still 10, it will become another Trickster.
- Its description references its ability.
- It uses the textures for an unused Brainy Environment called "Raptor Grounds".