I wonder if Plant Food Snapdragon will kill a Gargantuar in one go, since it already does that with the Pharaoh Zombie. If so, it might be good to use them in endless planting two in the 2nd and 4th rows and making sure you have enough plant food... though I don't know if it would work well with Winter Melons.
I want the glating pea too but if they're not going to add it, they better add another powerful plant (as a peashooter I mean). It is boring to fight against Gargantuars only using wintermelons... And, since torchwood is a premium plant, repeater is useless in high levels of the Challenge zones...
RepeaterwithTorchwood wrote: I hate that you can't use Jalepeno and Squash.
Actually, you can use Jalapeno and Squash (and Torchwood and Snow Pea and...), you just have to buy them with money (real world money, they're premium plants)! And if you have them...
Well... then I'd recommend that you have 3 or 4 instant kills available at hand.
1. Plant 2 columns of sunflowers (1st and 3rd column). The 3rd column of sunflowers is obviously there for the launched imps later on.
2. Winter melons on the 4th column.
3. Pea pods on the 2nd column.
4. Winter melons again on the 5th column.
5. Replace 1st column of twin sunflowers with pea pods.
Important things to note:
Stall on the 1st few waves, this will allow you to set-up your sun economy early on and this will help immensely before the 1st flag starts. Maxxing out your sun economy by stalling the 1st few waves can mean the difference in getting a whole column of winter melons up before the 1st flag.
Stall Gargs with iceberg lettuce if they come out before the 1st flag. Build up Pea Pods to take care of the Gargs that appear.
Usually when you have 2 columns of maxed out Pea pods on the 1st 2 columns, imps shouldn't be a problem as they will be quickly killed by the pea pods and not harm the plants in the 3rd column unless two or more imps get launched at the same time on the same lane.
On pirate seas levels, you can afford to put more sunflowers on unplanked lanes and focus your firepower on planked lanes. Don't get comfortable however as a stray imp cannon or Seagull Zombie can wreck your unplanked lane defense very quickly.
For Wild West levels, it all comes down to chance on how many mine carts there are and how much rail space gets taken up. Just remember to put up at least 1 winter-melon on every lane so that you'll have more time to plan your next move.
Don't ever count on your winter-melons to take care of chickens on Wild West levels. It would be good to put a lightning reed on a mine cart on wild west levels with Gargs for early fowl defense.
Something fun I like to do on Wild West levels is to put a cheap plant on mine carts on the far front and then mess with the gargs by switching the mine cart onto different lanes as they attempt to whack the plant on the mine-cart.
Rocking split-peas? Make sure to take full advantage of the split-peas ability to fire 2 peas behind him at a time against the Gargantuars.
In 35+ levels in Ancient Egypt, be very wary of using Pea Pods when Tomb Raiser zombies are present. Sure they can easily take care of the tomb raiser zommbies and the graves, but this means less damage dealt onto the Gargs themselves. In this case it might be better to use normal melon-pults or grab another insta-kill plant to help you out.
On 25+ levels of Wild West, a Chicken Zombie rush + Gargs can be very dstructive. It may seem like a good idea to use lightning reeds early on but on levels with 3-4 waves, the lightning reeds won't be able to help to stem the chicken tide for long, in this case, make sure that you have spikeweeds or Bonk Choys to help rid the chicken menace. Personally, Bonk Choys could work much better compared to spikeweeds due to them having some amount of range in their attacks.
I cannot stress enough how crucial it is to stall during the first few waves to build up your sun economy. These crucial moments are when the littlest of mistakes can turn translate into disaster later on. Plan carefully, stalling waves durinng this time is an art form and you will gain the experience on how to properly stall as time goes by.
PnFforever wrote: Fun-fact: the holiday Gargantuar is actually the original Gargantuar in costume. Could this be a hint that present-day Gags would appear in future Pinata Party levels?
Actually yes. Not only the Zombie, conehead and buckethead zombies appear in every version, but also the gargantuar and imp. So we met ALL the Tutorial zone zombies. tough there may be zOmboss... well. For me that would be possible.
In Big Bad Butte, if the minecarts allow me and I'm not overwhelmed, I try to stall Gargantuars as much as possible. When Gargantuars come near a minecart, plant any plant on it (the best would be spikerock, or some attacking plant). When it's about to smash it quickly move the minecart, then place it back again. The Gargantuar will keep standing there, trying to smash the plant, until your plants kill it. If you have Wintermelons or Snow Peas, that's even better since you can take out more damage that way and easily deal with multiple gargantuars.
This also works for multiple Gargantuars (I tried, and it worked), but you may get overwhelmed after a while (obviously). I use this for emergencies and early Gargantuars.
Cavia porcellus wrote: I wonder if Plant Food Snapdragon will kill a Gargantuar in one go, since it already does that with the Pharaoh Zombie. If so, it might be good to use them in endless planting two in the 2nd and 4th rows and making sure you have enough plant food... though I don't know if it would work well with Winter Melons.
Tip for Wild West garg. Put a plant u don't care about in the top minecart and let the garg. Try to smash it but before he does move it out of the way. Keep doing that to stall. EDIT:compleins already said this