FANDOM


  • Lily8763cp
    Lily8763cp closed this thread because:
    Thread:660737
    19:19, June 7, 2016
    HDHotPoatofromFacebook
    "Caution!"
    This thread is about an upcoming part of a Plants vs. Zombies game. Many spoilers may be revealed, and things may change over time. Read at your own risk!


    Info bomb! Explode-O-Nut in Summer Nights! More plants that can be upgraded! Plants vs. Zombies Heroes party with some of the Heroes and...Kiwibeast?

    Previous Thread

    Next Thread

    Before replying, please follow our rules.
    Any reply which disturbs the thread, or changes its subject will be removed and the owner will get a warning.
    Only forum moderators or higher can create continuation threads to avoid confusion, and to prevent the creation of duplicate discussions.
    A thread will be closed when its size exceeds 300 replies.
    During all forum votes, custom templates are strictly prohibited.


    Plants vs Zombies 2 - New Plants Revealed Explode-O-Nut and Kiwibeast-001:40

    Plants vs Zombies 2 - New Plants Revealed Explode-O-Nut and Kiwibeast-0

      Loading editor
    • PVZH heroes' voices... are a bit weird.

        Loading editor
    • Newspaper Zombie wrote:
      PVZH heroes' voices... are a bit weird.

      Unless I'm mistaken, those voices are FROM the game. But my god, reading the dialogue, why is Wall-Knight so stupid?

        Loading editor
    • Lily8763cp wrote:
      Newspaper Zombie wrote:
      PVZH heroes' voices... are a bit weird.
      Unless I'm mistaken, those voices are FROM the game. But my god, reading the dialogue, why is Wall-Knight so stupid?

      Another reason to not to play as plants in PVZH, Wall Knight's probably imitating Super Brainz. He jokes about it at one point.

        Loading editor
    • I think we'll get the Heroes costumes when the respective event begins (except for the first 3 plants).

        Loading editor
    • All main features of 5.0 in one post (as a reminder)

      Explode-o-nut (going to be added in 5.0)

      Aloe (not developed at all, not going to be added in 5.0)

      Kiwibeast (so far only added to AlmanacPlantOrder, doesn't seem to be developed beside it, probably not going to be added in 5.0)

      PvZ Heroes event celebrates the actual worldwide launch of PvZH, but so far it's not scheduled to be played during 5.0.

      Schedule: May 26 - June 5 = Time Twister parties

      June 6 - June 22 = Normal parties

      June 23 - July 7 = Summer Nights 2016 parties

      July 8 - July 18 = Normal parties


      New levelling data for plants below:

      Kernel-pult, Snapdragon, Spikeweed, Coconut Cannon, Cherry Bomb, Spring Bean, Spikerock, Threepeater, Split Pea, Chili Bean, Lightning Reed, Tall-nut, Pea Pod, Melon-pult, Winter Melon, Sun-shroom

      Explode-O-Nut's data:

      Sun Cost: 50 sun

      Absorbs: 60 bites (Wall-Nut absorbs 80!)

      Recharge: 10 seconds (Wall-Nut takes 20 to recharge!)

        Loading editor
    • TheHandsomePlant wrote:
      All main features of 5.0 in one post (as a reminder)

      Explode-o-nut (going to be added in 5.0)

      Aloe (not developed at all, not going to be added in 5.0)

      Kiwibeast (so far only added to AlmanacPlantOrder, doesn't seem to be developed beside it, probably not going to be added in 5.0)

      PvZ Heroes event celebrates the actual worldwide launch of PvZH, but so far it's not scheduled to be played during 5.0.

      Schedule: May 26 - June 5 = Time Twister parties

      June 6 - June 22 = Normal parties

      June 23 - July 7 = Summer Nights 2016 parties

      July 8 - July 18 = Normal parties


      New levelling data for plants below:

      Kernel-pult, Snapdragon, Spikeweed, Coconut Cannon, Cherry Bomb, Spring Bean, Spikerock, Threepeater, Split Pea, Chili Bean, Lightning Reed, Tall-nut, Pea Pod, Melon-pult, Winter Melon, Sun-shroom

      Explode-O-Nut's data:

      Sun Cost: 50 sun

      Absorbs: 60 bites (Wall-Nut absorbs 80!)

      Recharge: 10 seconds (Wall-Nut takes 20 to recharge!)

      I'm guessing only Cherry Bomb has a Level 10 data while others are 20.

      Also, can you post what the level data says about each of these plants?

        Loading editor
    • TheGollddMAN wrote:
      TheHandsomePlant wrote:
      All main features of 5.0 in one post (as a reminder)

      Explode-o-nut (going to be added in 5.0)

      Aloe (not developed at all, not going to be added in 5.0)

      Kiwibeast (so far only added to AlmanacPlantOrder, doesn't seem to be developed beside it, probably not going to be added in 5.0)

      PvZ Heroes event celebrates the actual worldwide launch of PvZH, but so far it's not scheduled to be played during 5.0.

      Schedule: May 26 - June 5 = Time Twister parties

      June 6 - June 22 = Normal parties

      June 23 - July 7 = Summer Nights 2016 parties

      July 8 - July 18 = Normal parties


      New levelling data for plants below:

      Kernel-pult, Snapdragon, Spikeweed, Coconut Cannon, Cherry Bomb, Spring Bean, Spikerock, Threepeater, Split Pea, Chili Bean, Lightning Reed, Tall-nut, Pea Pod, Melon-pult, Winter Melon, Sun-shroom

      Explode-O-Nut's data:

      Sun Cost: 50 sun

      Absorbs: 60 bites (Wall-Nut absorbs 80!)

      Recharge: 10 seconds (Wall-Nut takes 20 to recharge!)

      I'm guessing only Cherry Bomb has a Level 10 data while others are 20.

      Also, can you post what the level data says about each of these plants?

      Got your back

      However I only mentioned there how OP can newly added plants be after levelling them up to maximum.

        Loading editor
    • Also some data about PvZ Heroes event:

      • Lasts 15 days (for know it's unknown when it will start)
      • Features NPC Green Shadow, Solar Flare, Wall-Knight, Super Brainz, Impfinity, and Electric Boogaloo.
      • Features various other heroes from PvZH as actual zombies you have to fight:
        • Electric Boogaloo as a Snorkel Zombie reskin
        • Rustbolt as Jetpack Zombie reskin
        • Smash as a Gargantuar reskin
        • Super Brainz as Jurassic Bully reskin
        • Impfinity as an Imp reskin
        Loading editor
    • TheHandsomePlant wrote:
      Also some data about PvZ Heroes event:
      • Lasts 15 days (for know it's unknown when it will start)
      • Features NPC Green Shadow, Solar Flare, Wall-Knight, Super Brainz, Impfinity, and Electric Boogaloo.
      • Features various other heroes from PvZH as actual zombies you have to fight:
        • Electric Boogaloo as a Snorkel Zombie reskin
        • Rustbolt as Jetpack Zombie reskin
        • Smash as a Gargantuar reskin
        • Super Brainz as Jurassic Bully reskin
        • Impfinity as an Imp reskin

      Out of all the zombies, they choose snorkel...

        Loading editor
    • All I know about Kiwi Beast is that it uses Bonk Choy properties, so expect it to be a melee attacker.

        Loading editor
    • ErnestoAM wrote: All I know about Kiwi Beast is that it uses Bonk Choy properties, so expect it to be a melee attacker.

      Another clone it is.

        Loading editor
    • I knew that super brainz would be octo clone. But IMO electric boogaloo should be related to disco jetpack. Then rustbolt would be as bug, dropping down after absorbing some damage (or even balloon cause he's armor is pretty tough). But I understand that they wanted to keep original look of those heroes, especially boogaloo. BUT WHY SNORKEL? Wtf? Why not MC Zom-B (would electrocut plants around him, lol) or turquoise skull (laser blast).


      I could also see Z-mech as garg prime, immorticia as wizard, neptuna as octo (just major sprite redesign lol), brain freeze as yeti (whatsoever about lunchboxes, maybe costume woud work outside parties like it used to in the past), and brainstorm as... alright let's end it. He could be something like shield though.

        Loading editor
    • Master3530 wrote: I knew that super brainz would be octo clone. But IMO electric boogaloo should be related to disco jetpack. Hen rustbolt would be as bug, dropping down after absorbing some damage (or even balloon cause he's armor is pretty tough). But I understand that they wanted to keep original look of those heroes, especially boogaloo. BUT WHY SNORKEL? Wtf? Why not MC Zom-B (would electrocut plants around him, lol) or turquoise skull (laser blast).

      Completely agree with you.

      //Unless they include water in the pinata party
        Loading editor
    • TheHandsomePlant wrote:
      TheGollddMAN wrote:
      TheHandsomePlant wrote:
      All main features of 5.0 in one post (as a reminder)

      Explode-o-nut (going to be added in 5.0)

      Aloe (not developed at all, not going to be added in 5.0)

      Kiwibeast (so far only added to AlmanacPlantOrder, doesn't seem to be developed beside it, probably not going to be added in 5.0)

      PvZ Heroes event celebrates the actual worldwide launch of PvZH, but so far it's not scheduled to be played during 5.0.

      Schedule: May 26 - June 5 = Time Twister parties

      June 6 - June 22 = Normal parties

      June 23 - July 7 = Summer Nights 2016 parties

      July 8 - July 18 = Normal parties


      New levelling data for plants below:

      Kernel-pult, Snapdragon, Spikeweed, Coconut Cannon, Cherry Bomb, Spring Bean, Spikerock, Threepeater, Split Pea, Chili Bean, Lightning Reed, Tall-nut, Pea Pod, Melon-pult, Winter Melon, Sun-shroom

      Explode-O-Nut's data:

      Sun Cost: 50 sun

      Absorbs: 60 bites (Wall-Nut absorbs 80!)

      Recharge: 10 seconds (Wall-Nut takes 20 to recharge!)

      I'm guessing only Cherry Bomb has a Level 10 data while others are 20.

      Also, can you post what the level data says about each of these plants?

      Got your back

      However I only mentioned there how OP can newly added plants be after levelling them up to maximum.

      Fair enough, that's the only thing I care about anyway as I want exactly that kind of power.

      EDIT: Okay, this is how I like my plants; EXACTLY like how I want my plants to be. Can't wait for this thing to become a reality. I want this ASAP PopCap, make this happen quickly.

        Loading editor
    • TheHandsomePlant wrote:
      Also some data about PvZ Heroes event:
      • Lasts 15 days (for know it's unknown when it will start)
      • Features NPC Green Shadow, Solar Flare, Wall-Knight, Super Brainz, Impfinity, and Electric Boogaloo.
      • Features various other heroes from PvZH as actual zombies you have to fight:
        • Electric Boogaloo as a Snorkel Zombie reskin
        • Rustbolt as Jetpack Zombie reskin
        • Smash as a Gargantuar reskin
        • Super Brainz as Jurassic Bully reskin
        • Impfinity as an Imp reskin

      Why Snorkel? The mask?

        Loading editor
    • Duc2000238 wrote:

      Master3530 wrote: I knew that super brainz would be octo clone. But IMO electric boogaloo should be related to disco jetpack. Hen rustbolt would be as bug, dropping down after absorbing some damage (or even balloon cause he's armor is pretty tough). But I understand that they wanted to keep original look of those heroes, especially boogaloo. BUT WHY SNORKEL? Wtf? Why not MC Zom-B (would electrocut plants around him, lol) or turquoise skull (laser blast).

      Completely agree with you. //Unless they include water in the pinata party

      That wouldn't make sense xd

      I guess they picked snorkel because he's a bit tougher than basic zombie and they may use his animations in some weird way, unlike MC or skull.

        Loading editor
    • Master3530 wrote:

      Duc2000238 wrote:

      Master3530 wrote: I knew that super brainz would be octo clone. But IMO electric boogaloo should be related to disco jetpack. Hen rustbolt would be as bug, dropping down after absorbing some damage (or even balloon cause he's armor is pretty tough). But I understand that they wanted to keep original look of those heroes, especially boogaloo. BUT WHY SNORKEL? Wtf? Why not MC Zom-B (would electrocut plants around him, lol) or turquoise skull (laser blast).

      Completely agree with you. //Unless they include water in the pinata party

      That wouldn't make sense xd

      I guess they picked snorkel because he's a bit tougher than basic zombie and they may use his animations in some weird way, unlike MC or skull.

      Probably.

        Loading editor
    • Wouldn't it be better if Super Brainz was an All-Star reskin, flying until it reaches a plant? They picked the worst generic zombies to make the reskin.

        Loading editor
    • I was imagining this and it was awesome! Immorticia turning plants into bats and neptuna throwing those crown trident octos at plants.

      As for plant costumes, they could also make something for chomper so he looks like chompzilla. There's nothing interesting for citron or potato mine though. Well, actually citron could have those cool sunglasses.

        Loading editor
    • Pmhpc wrote: Wouldn't it be better if Super Brainz was an All-Star reskin, flying until it reaches a plant? They picked the worst generic zombies to make the reskin.

      You're probably right but who would want to make such a animation just for a short event? super brainz resembles octo body zombie and jurassic bully is a zombie which uses it, while all-star is similair only due to football armor and walking animation which was made only to resemble Octo&co.

      Also rustbolt and the smash are the only reskins which have some sort of good ability when there is no water or primal peas. Seriously I'd want to see electric boogaloo blasting lasers at plants (or eventually lashing 3x3 area with electricity).

        Loading editor
    • TheHandsomePlant wrote:

      TheGollddMAN wrote:
      TheHandsomePlant wrote:
      All main features of 5.0 in one post (as a reminder)

      Explode-o-nut (going to be added in 5.0)

      Aloe (not developed at all, not going to be added in 5.0)

      Kiwibeast (so far only added to AlmanacPlantOrder, doesn't seem to be developed beside it, probably not going to be added in 5.0)

      PvZ Heroes event celebrates the actual worldwide launch of PvZH, but so far it's not scheduled to be played during 5.0.

      Schedule: May 26 - June 5 = Time Twister parties

      June 6 - June 22 = Normal parties

      June 23 - July 7 = Summer Nights 2016 parties

      July 8 - July 18 = Normal parties


      New levelling data for plants below:

      Kernel-pult, Snapdragon, Spikeweed, Coconut Cannon, Cherry Bomb, Spring Bean, Spikerock, Threepeater, Split Pea, Chili Bean, Lightning Reed, Tall-nut, Pea Pod, Melon-pult, Winter Melon, Sun-shroom

      Explode-O-Nut's data:

      Sun Cost: 50 sun

      Absorbs: 60 bites (Wall-Nut absorbs 80!)

      Recharge: 10 seconds (Wall-Nut takes 20 to recharge!)

      I'm guessing only Cherry Bomb has a Level 10 data while others are 20.

      Also, can you post what the level data says about each of these plants?

      Got your back

      However I only mentioned there how OP can newly added plants be after levelling them up to maximum.

      Okay, all of these are pretty overpowered, but Sun-shroom isn't just overpowered. It's BROKEN. I don't care if this is an optional thing or not, Sun-shroom should not be like that. At all, period. It throws balance completely out the window. Sure, some people may like a lack of balance, but the fun of this game comes from strategy. It's a strategy game, not a sandbox game. Making plants as broken as level 20 Sun-shroom (or the majority of the level 10/20 plants) removes any strategy needed, and thus any fun from the game. The way it is now, this level up system belongs in a sandbox mode, not the actual game. This level up system is not like the Chinese version, where it actually makes plants more balanced, and pretty much makes all plants equally useful. This level up system just makes plants ridiculously broken.

      Now, a sandbox mode where you can choose the world, gimmicks, zombies, and even adjust the abilities/damage/health of plants would be fine and dandy. That's where these overpowered abilities belong. I'm sure you wouldn't have a problem with that, would you Gollddman?

      Rant over.

        Loading editor
    • Dekagamer7X9 wrote:

      TheHandsomePlant wrote:



      TheGollddMAN wrote:
      TheHandsomePlant wrote:
      All main features of 5.0 in one post (as a reminder)

      Explode-o-nut (going to be added in 5.0)

      Aloe (not developed at all, not going to be added in 5.0)

      Kiwibeast (so far only added to AlmanacPlantOrder, doesn't seem to be developed beside it, probably not going to be added in 5.0)

      PvZ Heroes event celebrates the actual worldwide launch of PvZH, but so far it's not scheduled to be played during 5.0.

      Schedule: May 26 - June 5 = Time Twister parties

      June 6 - June 22 = Normal parties

      June 23 - July 7 = Summer Nights 2016 parties

      July 8 - July 18 = Normal parties


      New levelling data for plants below:

      Kernel-pult, Snapdragon, Spikeweed, Coconut Cannon, Cherry Bomb, Spring Bean, Spikerock, Threepeater, Split Pea, Chili Bean, Lightning Reed, Tall-nut, Pea Pod, Melon-pult, Winter Melon, Sun-shroom

      Explode-O-Nut's data:

      Sun Cost: 50 sun

      Absorbs: 60 bites (Wall-Nut absorbs 80!)

      Recharge: 10 seconds (Wall-Nut takes 20 to recharge!)

      I'm guessing only Cherry Bomb has a Level 10 data while others are 20.

      Also, can you post what the level data says about each of these plants?

      Got your backHowever I only mentioned there how OP can newly added plants be after levelling them up to maximum.

      I am still liking this idea of plant upgrades. As it is already known, this thing is completely optional. If you want startegy to remian in your game, don't upgrade anything at all. But those who want to, they can do so. So there's no point in arguing whether it breaks the game or not when it's solely upto you to decide that.

      Also, I have a problem with your idea of the Sandbox mode and that is if all the upgrades are only there, then it's really no use for me to try out stuff that's exclusive to a particular place as I will get bored with it immediately since I wouldn't be able to use them in the main levels or the EZ. This is why I don't like the idea of world exclusive plants as I should be the one (as a player) to decide where to limit myself, not the game. I like the Sandbox mode idea but not that part of upgrades being in only that place (then what's the point if I can't even use them in the main game?). Not to mention, the game has ended for old players like you and me so it has already become a sandbox game at this point and we are thus getting upgrades after we are done with the story like most games offer; at the end of the journey for you to collect and use after you've gone through it a first time. So, it counts perfectly to be implemented at this time.

        Loading editor
    • The only one I'm upgrading is Thyme Warp.  End of story.

        Loading editor
    • ShroomstagramUser wrote:
      The only one I'm upgrading is Thyme Warp.  End of story.

      I'm upgrading plants that need buffs, namely Bowling Bulb, Garlic, Endurian, etc. But I, too will upgrade Thyme Warp.

        Loading editor
    • PnFforever wrote:
      ShroomstagramUser wrote:
      The only one I'm upgrading is Thyme Warp.  End of story.
      I'm upgrading plants that need buffs, namely Bowling Bulb, Garlic, Endurian, etc. But I, too will upgrade Thyme Warp.

      I'll be upgrading all of them that are available at the time.

        Loading editor
    • Wait..... Your saying Explode-o-nut takes 10 seconds to recharge and Wallnut is 20. But Wallnut's recharge is Slow and Explode-o-nut's recharge is Very Slow!

        Loading editor
    • Jetpack33133 wrote:
      Wait..... Your saying Explode-o-nut takes 10 seconds to recharge and Wallnut is 20. But Wallnut's recharge is Slow and Explode-o-nut's recharge is Very Slow!

      WHAT? Wall-nut is Sluggish while Explode-O-Nut is Mediocre.

        Loading editor
    • TheGollddMAN wrote:
      Jetpack33133 wrote:
      Wait..... Your saying Explode-o-nut takes 10 seconds to recharge and Wallnut is 20. But Wallnut's recharge is Slow and Explode-o-nut's recharge is Very Slow!
      WHAT? Wall-nut is Sluggish while Explode-O-Nut is Mediocre.

      Well according to the alamanc of lies, nope. Unless Jetpack read the alamanc wrong but I doubt it.

        Loading editor
    • Lily8763cp wrote:
      TheGollddMAN wrote:
      Jetpack33133 wrote:
      Wait..... Your saying Explode-o-nut takes 10 seconds to recharge and Wallnut is 20. But Wallnut's recharge is Slow and Explode-o-nut's recharge is Very Slow!
      WHAT? Wall-nut is Sluggish while Explode-O-Nut is Mediocre.
      Well according to the alamanc of lies, nope. Unless Jetpack read the alamanc wrong but I doubt it.

      I am not talking about the piece of crap book nor am I bringing that up here. THP posted that it has a 10 second recharge, that means its recharge is Mediocre. How can he say that the recharge is "Very Slow" for EoN? Also, Wall-nut's recharge isn't "Slow" either; 20 seconds mean it's Sluggish.

        Loading editor
    • TheGollddMAN wrote:
      Lily8763cp wrote:
      TheGollddMAN wrote:
      Jetpack33133 wrote:
      Wait..... Your saying Explode-o-nut takes 10 seconds to recharge and Wallnut is 20. But Wallnut's recharge is Slow and Explode-o-nut's recharge is Very Slow!
      WHAT? Wall-nut is Sluggish while Explode-O-Nut is Mediocre.
      Well according to the alamanc of lies, nope. Unless Jetpack read the alamanc wrong but I doubt it.
      I am not talking about the piece of crap book nor am I bringing that up here. THP posted that it has a 10 second recharge, that means its recharge is Mediocre. How can he say that the recharge is "Very Slow" for EoN? Also, Wall-nut's recharge isn't "Slow" either; 20 seconds mean it's Sluggish.

      well, maybe 20 seconds is for the fast-forwarded mode of pvz 2. idk

        Loading editor
    • @gollddman are u going to upgrade ur shrinking violet ;)

        Loading editor
    • They are going to bring back ALL SCRAPPED CONTENTS?

        Loading editor
    • TheHandsomePlant wrote:
      Also some data about PvZ Heroes event:
      • Lasts 15 days (for know it's unknown when it will start)
      • Features NPC Green Shadow, Solar Flare, Wall-Knight, Super Brainz, Impfinity, and Electric Boogaloo.
      • Features various other heroes from PvZH as actual zombies you have to fight:
        • Electric Boogaloo as a Snorkel Zombie reskin
        • Rustbolt as Jetpack Zombie reskin
        • Smash as a Gargantuar reskin
        • Super Brainz as Jurassic Bully reskin
        • Impfinity as an Imp reskin

      Snorkel? So the Pinata will be on BWB?

        Loading editor
    • Pretty Lightningreed (PL) wrote:
      They are going to bring back ALL SCRAPPED CONTENTS?


      No. Just Kiwibeast. For now at least.

        Loading editor
    • Pretty Lightningreed (PL) wrote:

      TheHandsomePlant wrote:
      Also some data about PvZ Heroes event:
      • Lasts 15 days (for know it's unknown when it will start)
      • Features NPC Green Shadow, Solar Flare, Wall-Knight, Super Brainz, Impfinity, and Electric Boogaloo.
      • Features various other heroes from PvZH as actual zombies you have to fight:
        • Electric Boogaloo as a Snorkel Zombie reskin
        • Rustbolt as Jetpack Zombie reskin
        • Smash as a Gargantuar reskin
        • Super Brainz as Jurassic Bully reskin
        • Impfinity as an Imp reskin

      Snorkel? So the Pinata will be on BWB?

      Most likely not. Snorkel Zombie's shown up in Piñata Parties and Modern Day, and is pretty much just a basic zombie with the slightly more health.

        Loading editor
    • Pretty Lightningreed (PL) wrote:
      TheHandsomePlant wrote:
      Also some data about PvZ Heroes event:
      • Lasts 15 days (for know it's unknown when it will start)
      • Features NPC Green Shadow, Solar Flare, Wall-Knight, Super Brainz, Impfinity, and Electric Boogaloo.
      • Features various other heroes from PvZH as actual zombies you have to fight:
        • Electric Boogaloo as a Snorkel Zombie reskin
        • Rustbolt as Jetpack Zombie reskin
        • Smash as a Gargantuar reskin
        • Super Brainz as Jurassic Bully reskin
        • Impfinity as an Imp reskin
      Snorkel? So the Pinata will be on BWB?

      That depends on if they want to make Snorkel useful. There's no point if it's just gonna be there to act as a basic zombie, so there should be water on the modern lawn. If anyone can do it so can Popcap, so why haven't they done it yet?

        Loading editor
    • I knew it. WM is broken upgraded. I don't care if it does less damage than normal melon, it can be planted so fast, for so much cheaper. And the PF is like a plant apocalipse for the zombie apocalipse. It happens 3 times. Cheeses Rice on a holy crust...................that means i'm bewildered.

        Loading editor
    • Rororoxor wrote:
      @gollddman are u going to upgrade ur shrinking violet ;)

      Lel...if they give me the option then why not?

        Loading editor
    • Well,the upgrading data sistem is broken.5 sun over 150 sun,100 sun over 250 sun and 100 sun over 5 NDS per second.Not to mention Coconut Cannon that costs 200 sun and does 60 nds at 8 sec..I'm asking how will be Cold Snappy at level 20.Also,all these plants have 3 sec.recharge time.GREAT,POPCAP!Now gargantuars will be dead in seconds and basic zombies will just enter the lawn and they'll be dead.RIP balance/strategy.

        Loading editor
    • How can Shrinking Violet be upgraded? The only things I see are seed packet cooldown and sun cost.... Unless they will increase its range or even make her multi-use D:

        Loading editor
    • Mr. Boss-inator wrote:
      How can Shrinking Violet be upgraded? The only things I see are seed packet cooldown and sun cost.... Unless they will increase its range or even make her multi-use D:

      "50% change of zombies shrinking into oblivion"

        Loading editor
    • Albert Mc Missle wrote:
      Well,the upgrading sistem is broken.5 sun over 150 sun,100 sun over 250 sun and 100 sun over 5 NDS per second.Not to mention Coconut Canon that costs 200 sun and does 60 nds at 8 sec..I'm asking how will be Cold Snappy at level 20.Also,all this plants have 3 sec.recharge time.GREAT,POPCAP!Now gargantuars will be dead in seconds.And basic zombies will just enter the lawn and they'll be dead.RIP balance/strategy.

      Rather than criticising PopCap's game balance & strategy decisions, you should first balance out your own grammar & spelling strategies. RIP English.

      Mr. Boss-inator wrote:
      How can Shrinking Violet be upgraded? The only things I see are seed packet cooldown and sun cost.... Unless they will increase its range or even make her multi-use D:

      Well, there's HP and Plant Food duration. After upgrading most plants can be chewed for 9 seconds now. So there ya go.

        Loading editor
    • Butter freezes zombies for 16 seconds? If this doesn't change, I'll probably bring level 20 Kernel-pult, level 20 Power Lily (which hopefully charges less than 32 seconds) and Imitater in EVERY level.

        Loading editor
    • Dung Dinh Anh wrote:
      Butter freezes zombies for 16 seconds? If this doesn't change, I'll probably bring level 20 Kernel-pult, level 20 Power Lily (which hopefully charges less than 32 seconds) and Imitater in EVERY level.

      All plants that don't have a Plant Food effect maxes out at Level 10. So, Power Lily will be 10, not 20. Also, welcome to the upgrade club, bro!

        Loading editor
    • ... Wait is the old Kiwibeast that was replaced by lava guava coming back with a new attack? Or is it getting remodled?

      KiwibeastTile

      New attack and new reskin or just new attack?

        Loading editor
    • Jimmy2004 wrote: ... Wait is the old Kiwibeast that was replaced by lava guava coming back with a new attack? Or is it getting remodled?

      KiwibeastTile

      New attack and new reskin or just new attack?

      That was fanmade from a long time ago.

        Loading editor
    • Pmhpc wrote:

      Jimmy2004 wrote: ... Wait is the old Kiwibeast that was replaced by lava guava coming back with a new attack? Or is it getting remodled?

      KiwibeastTile

      New attack and new reskin or just new attack?

      That was fanmade from a long time ago.

      Yea but no one knew what Kiwibeast looked like when lava guava wasn't introduced

        Loading editor
    • TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      How can Shrinking Violet be upgraded? The only things I see are seed packet cooldown and sun cost.... Unless they will increase its range or even make her multi-use D:
      Well, there's HP and Plant Food duration. After upgrading most plants can be chewed for 9 seconds now. So there ya go.

      Shrinking Violet has bite immunity when triggered *facepalm*

        Loading editor
    • Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      How can Shrinking Violet be upgraded? The only things I see are seed packet cooldown and sun cost.... Unless they will increase its range or even make her multi-use D:
      Well, there's HP and Plant Food duration. After upgrading most plants can be chewed for 9 seconds now. So there ya go.
      Shrinking Violet has bite immunity when triggered *facepalm*

      You didn't get my point. I meant it can gain HP after upgrades making zombies eat that space she was on even after she is gone. It can be made that way as it was with most single-use plants like LG, Stunion GP before they were fixed etc.

        Loading editor
    • TheGollddMAN wrote:

      TheHandsomePlant wrote:
      TheGollddMAN wrote:
      TheHandsomePlant wrote:
      All main features of 5.0 in one post (as a reminder)

      Explode-o-nut (going to be added in 5.0)

      Aloe (not developed at all, not going to be added in 5.0)

      Kiwibeast (so far only added to AlmanacPlantOrder, doesn't seem to be developed beside it, probably not going to be added in 5.0)

      PvZ Heroes event celebrates the actual worldwide launch of PvZH, but so far it's not scheduled to be played during 5.0.

      Schedule: May 26 - June 5 = Time Twister parties

      June 6 - June 22 = Normal parties

      June 23 - July 7 = Summer Nights 2016 parties

      July 8 - July 18 = Normal parties


      New levelling data for plants below:

      Kernel-pult, Snapdragon, Spikeweed, Coconut Cannon, Cherry Bomb, Spring Bean, Spikerock, Threepeater, Split Pea, Chili Bean, Lightning Reed, Tall-nut, Pea Pod, Melon-pult, Winter Melon, Sun-shroom

      Explode-O-Nut's data:

      Sun Cost: 50 sun

      Absorbs: 60 bites (Wall-Nut absorbs 80!)

      Recharge: 10 seconds (Wall-Nut takes 20 to recharge!)

      I'm guessing only Cherry Bomb has a Level 10 data while others are 20.

      Also, can you post what the level data says about each of these plants?

      Got your back

      However I only mentioned there how OP can newly added plants be after levelling them up to maximum.

      Fair enough, that's the only thing I care about anyway as I want exactly that kind of power.

      EDIT: Okay, this is how I like my plants; EXACTLY like how I want my plants to be. Can't wait for this thing to become a reality. I want this ASAP PopCap, make this happen quickly.

      Careful what you wish for, we might end up with something completely half-butted.

      But then again, this is PopCap. I wouldn't put it pass them.

        Loading editor
    • Plant leveling system, man, I hope I would be able to turn you off.

        Loading editor
    • Ballistic Planet wrote:

      TheGollddMAN wrote:

      TheHandsomePlant wrote:
      TheGollddMAN wrote:
      TheHandsomePlant wrote:
      All main features of 5.0 in one post (as a reminder)

      Explode-o-nut (going to be added in 5.0)

      Aloe (not developed at all, not going to be added in 5.0)

      Kiwibeast (so far only added to AlmanacPlantOrder, doesn't seem to be developed beside it, probably not going to be added in 5.0)

      PvZ Heroes event celebrates the actual worldwide launch of PvZH, but so far it's not scheduled to be played during 5.0.

      Schedule: May 26 - June 5 = Time Twister parties

      June 6 - June 22 = Normal parties

      June 23 - July 7 = Summer Nights 2016 parties

      July 8 - July 18 = Normal parties


      New levelling data for plants below:

      Kernel-pult, Snapdragon, Spikeweed, Coconut Cannon, Cherry Bomb, Spring Bean, Spikerock, Threepeater, Split Pea, Chili Bean, Lightning Reed, Tall-nut, Pea Pod, Melon-pult, Winter Melon, Sun-shroom

      Explode-O-Nut's data:

      Sun Cost: 50 sun

      Absorbs: 60 bites (Wall-Nut absorbs 80!)

      Recharge: 10 seconds (Wall-Nut takes 20 to recharge!)

      I'm guessing only Cherry Bomb has a Level 10 data while others are 20.

      Also, can you post what the level data says about each of these plants?

      Got your backHowever I only mentioned there how OP can newly added plants be after levelling them up to maximum.
      Fair enough, that's the only thing I care about anyway as I want exactly that kind of power.

      EDIT: Okay, this is how I like my plants; EXACTLY like how I want my plants to be. Can't wait for this thing to become a reality. I want this ASAP PopCap, make this happen quickly.

      Careful what you wish for, we might end up with something completely half-butted.

      But then again, this is PopCap. I wouldn't put it pass them.

      Hmm, you have a point. Maybe they should take their time with this and make these upgrades for all plants; I must wait. Also, as far as I see their upgrade data for the plants already done, I am liking this concept already.  This is the best decision they ever had after Dark Ages, too bad it took them the end of the game to come up with that.

        Loading editor
    • MitBoy wrote:
      Plant leveling system, man, I hope I would be able to turn you off.

      It's optional (meaning you are not forced to upgrade at all) but there is no "Off button" per se but you can very well not switch it "On" in the first place and leave it as is. Also, I see that you have changed your name.

        Loading editor
    • Strimes49 wrote:
      Pretty Lightningreed (PL) wrote:
      TheHandsomePlant wrote:
      Also some data about PvZ Heroes event:
      • Lasts 15 days (for know it's unknown when it will start)
      • Features NPC Green Shadow, Solar Flare, Wall-Knight, Super Brainz, Impfinity, and Electric Boogaloo.
      • Features various other heroes from PvZH as actual zombies you have to fight:
        • Electric Boogaloo as a Snorkel Zombie reskin
        • Rustbolt as Jetpack Zombie reskin
        • Smash as a Gargantuar reskin
        • Super Brainz as Jurassic Bully reskin
        • Impfinity as an Imp reskin
      Snorkel? So the Pinata will be on BWB?
      That depends on if they want to make Snorkel useful. There's no point if it's just gonna be there to act as a basic zombie, so there should be water on the modern lawn. If anyone can do it so can Popcap, so why haven't they done it yet?


      *cough* Highway to the Danger Room *cough*

        Loading editor
    • Right Cookie. It's just there and nothing else. Sadly, it kinda has to be there because otherwise there would only be two zombies to come out of the BWB portal, and I don't wanna have to deal with Surfer guy on the first few waves of the first 10 levels. It's already hard enough as it is, especially with the DA portal and the Jesters in the first 10 levels. They could've used Dragon imp because at least it has immunity to fire, and that ability carries out to all other worlds. Zombie's abilities like Snorkel's should not be limited to the world-exclusive gimmick, though, it shouldn't be world-exclusive. If only there were more zombies in BWB...... that weren't as hard to deal with as Octo and Surfer of course.

        Loading editor
    • TheGollddMAN wrote:
      Dung Dinh Anh wrote:
      Butter freezes zombies for 16 seconds? If this doesn't change, I'll probably bring level 20 Kernel-pult, level 20 Power Lily (which hopefully charges less than 32 seconds) and Imitater in EVERY level.
      All plants that don't have a Plant Food effect maxes out at Level 10. So, Power Lily will be 10, not 20. Also, welcome to the upgrade club, bro!

      Can I be part of the club if I make a seperate profile for upgrading plants, and keep my old one for a challenge?

        Loading editor
    • Strimes49 wrote:
      Right Cookie. It's just there and nothing else. Sadly, it kinda has to be there because otherwise there would only be two zombies to come out of the BWB portal, and I don't wanna have to deal with Surfer guy on the first few waves of the first 10 levels. It's already hard enough as it is, especially with the DA portal and the Jesters in the first 10 levels. They could've used Dragon imp because at least it has immunity to fire, and that ability carries out to all other worlds. Zombie's abilities like Snorkel's should not be limited to the world-exclusive gimmick, though, it shouldn't be world-exclusive. If only there were more zombies in BWB...... that weren't as hard to deal with as Octo and Surfer of course.


      Even as you keep going, Surfer remains one of the main threats as he kills my Primal Wall-nuts and Phat Beets carving paths for All Star to kill the inner meat of my defenses. There's something in the strategy (don't mention Cold Snapdragon) that I may be doing wrong (perhaps spending too much sun) but I'm currently at level 50, which I guess is amazing for 7 seed slots and no premiums (sans limited-time gemiums like Imitater), powerups/boosts of any kind. But I don't think I can take another level with four flags and All-stars.

      On the topic of EZ, HttDR has flaws that are really annoying. The thing is the fact that the temporal zombies are spawned in the middle of the screen, which means explorer, barrel, piano, and surfer will destroy at least one plant per spawn. If they spawned on the right side of the screen they would be easier. I still think PopCap should add an ultimate endless zone with options to configure it before the zone starts (i.e. dinos? portals? include certain zombies?) that can have a random selection of each and every zombie in the game coming in from the side of the screen.

        Loading editor
    • Aloe and Kiwi Beast get costumes in v5.0.1.

      Aloe

      • LEAF pennant
      • flower pennant

      Kiwi Beast

      • Pink Pigtails
      • Golden Crown
        Loading editor
    • TheGollddMAN wrote:

      Dung Dinh Anh wrote:
      Butter freezes zombies for 16 seconds? If this doesn't change, I'll probably bring level 20 Kernel-pult, level 20 Power Lily (which hopefully charges less than 32 seconds) and Imitater in EVERY level.

      All plants that don't have a Plant Food effect maxes out at Level 10. So, Power Lily will be 10, not 20. Also, welcome to the upgrade club, bro!

      Actually I don't have Power Lily, or any money for that matter. But it's OK, I have Kernel-pult, I have Imitater, I have coins and I have Zen Garden *prepares butter umbrella (buterella?)*

        Loading editor
    • Cookiepower wrote:
      Strimes49 wrote:
      Right Cookie. It's just there and nothing else. Sadly, it kinda has to be there because otherwise there would only be two zombies to come out of the BWB portal, and I don't wanna have to deal with Surfer guy on the first few waves of the first 10 levels. It's already hard enough as it is, especially with the DA portal and the Jesters in the first 10 levels. They could've used Dragon imp because at least it has immunity to fire, and that ability carries out to all other worlds. Zombie's abilities like Snorkel's should not be limited to the world-exclusive gimmick, though, it shouldn't be world-exclusive. If only there were more zombies in BWB...... that weren't as hard to deal with as Octo and Surfer of course.

      Even as you keep going, Surfer remains one of the main threats as he kills my Primal Wall-nuts and Phat Beets carving paths for All Star to kill the inner meat of my defenses. There's something in the strategy (don't mention Cold Snapdragon) that I may be doing wrong (perhaps spending too much sun) but I'm currently at level 50, which I guess is amazing for 7 seed slots and no premiums (sans limited-time gemiums like Imitater), powerups/boosts of any kind. But I don't think I can take another level with four flags and All-stars.

      On the topic of EZ, HttDR has flaws that are really annoying. The thing is the fact that the temporal zombies are spawned in the middle of the screen, which means explorer, barrel, piano, and surfer will destroy at least one plant per spawn. If they spawned on the right side of the screen they would be easier. I still think PopCap should add an ultimate endless zone with options to configure it before the zone starts (i.e. dinos? portals? include certain zombies?) that can have a random selection of each and every zombie in the game coming in from the side of the screen.


      It might come off as pathetic, but I got to level 63 in HttDR with premiums, but no extra plant slot. I was even using Cold Snappy. But there really is nothing wrong with your strategy, in fact, it's nearly the same as mine, only I didn't use Winter Melon after it became uneccesary when I got Cold Snappy. I just really like that guy. He's my preference.

      To deal with Surfer, Piano, etc, I had to eventually move everything back a column and get rid of a column of sun producers. That's where Primal Sunflower came in handy. I wouldn't move back any further, because than I would have to have my Primal nuts in the fourth column from the house, and there just wouldn't be enough room to do anything. Surfers would still be dangerous anyway, because they drop their boards one tile away, killing the plant in front.

      So, an ultimate EZ where you can choose to include different types of zombies, dinos, portals, and other gimmicks? Then randomly generates the rest? I think everyone would choose the easiest zombies. Perhaps it would work better if you had to choose between two different kinds of zombies, and you have to decide which is easier. Sucks if you get two hard zombies. As for dinos and portals and other gimmicks like sun tiles or power tiles, there should be a 50% chance you will have to choose between two dinos, portals, and/or gimmicks, and that also means there can be dinos AND portals if the game demands it, or possibly all three.

        Loading editor
    • TheGollddMAN wrote:

      Listen, just because it's an optional feature doesn't mean it isn't unbalanced. Also, your argument that these are upgrades being available after the main story only applies to us veteran players. New players would have access to the feature from the start (like epic quests and the zen garden).

      The main problem that I have with this optional feature is that it gives you the option to remove the game's strategic element entirely. Giving that option to players legitimately without it being a side mode or cheat is not good game design. But then again, neither is allowing players to access the game's ending directly after world 1...

      I don't really care whether it will be implemented or not, all I'm saying is that the option to remove all challenge and strategic elements is pointless in a game like this. It's the same reason why I despise the power-ups and zen garden boosts. While optional, I don't like the idea of encouraging the player to take an easy way out. Which is why I'd remove them from the game entirely if it were up to me.

      I know you like the idea of this gameplay element. But actually think about it. Being able to decimate everything on screen and complete levels with extreme ease may sound fun, but it will get boring very fast. Games like Plants vs. Zombies rely on the brain's desire to solve problems, find solutions to tough situations, etc. and when you give the player the option to remove that, you are completely ignoring the game's main element.

      You'll likely disagree, and you're fully in the right to. But I ask you: What do you play this game for? If you don't play it for the game's main element (strategy), then why do you play it?

        Loading editor
    • Dekagamer7X9 wrote:

      TheGollddMAN wrote:

      Listen, just because it's an optional feature doesn't mean it isn't unbalanced. Also, your argument that these are upgrades being available after the main story only applies to us veteran players. New players would have access to the feature from the start (like epic quests and the zen garden).

      The main problem that I have with this optional feature is that it gives you the option to remove the game's strategic element entirely. Giving that option to players legitimately without it being a side mode or cheat is not good game design. But then again, neither is allowing players to access the game's ending directly after world 1...

      I don't really care whether it will be implemented or not, all I'm saying is that the option to remove all challenge and strategic elements is pointless in a game like this. It's the same reason why I despise the power-ups and zen garden boosts. While optional, I don't like the idea of encouraging the player to take an easy way out. Which is why I'd remove them from the game entirely if it were up to me.

      I know you like the idea of this gameplay element. But actually think about it. Being able to decimate everything on screen and complete levels with extreme ease may sound fun, but it will get boring very fast. Games like Plants vs. Zombies rely on the brain's desire to solve problems, find solutions to tough situations, etc. and when you give the player the option to remove that, you are completely ignoring the game's main element.

      You'll likely disagree, and you're fully in the right to. But I ask you: What do you play this game for? If you don't play it for the game's main element (strategy), then why do you play it?

      • clap clap clap* This is so true. I absolutely despise this new feature - at least Popcap gives the option to not upgrade plants. But still, implementing this is likely to make PVZ 2 even more dead than it is already. Who would play a game that's gonna be too easy? No puzzle and strategic element?

      Popcap's too dumb to realize that giving the player an easy way out of all the challenges they have created is pointless, foolish and would cause them to lose money - the exact opposite of what they want. They never know that just making a good game, with good premiums, and good price will be better. Not some OP sh*t to completely decimate everything like this.

      Stupid Popcap. Stupid EA.
        Loading editor
    • Dekagamer7X9 wrote:

      TheGollddMAN wrote:

      But I ask you: What do you play this game for? If you don't play it for the game's main element (strategy), then why do you play it?

      For fun and unlike you people, even with upgrades, I'll still have fun. I have seen and done my fair share of strategy since I'm an old player and I have completed all levels legit. Now it's my turn to overpower the zombie army. For me, I get the best of both worlds.

      Also, no matter how much you or people who agree with you argue, since this is optional it completely negates the fact that balance is destroyed. Again, the strategy part is destroyed only if you do it. If you want this to stay, don't go that route. It's just as simple as that. It gives you the option to decide for yourself rather than forcing it on you and that's how it should be. For players who want challenge, let them have that challenge but for players (for old players like me who want a new fresh spin on the game and for new players who want a little bit easy time iwth their game) who want it, let them have it. I don't see how or why you people are being so uptight about it when it won't happen in your game if you don't want to. Yeah, I don't use PU or boosts because it ruins the fun but that doesn't mean I will constantly nag and be salty about how it destroys the strategy when there are players who like to use them.

        Loading editor
    • ErnestoAM wrote:
      Aloe and Kiwi Beast get costumes in v5.0.1.

      Aloe

      • LEAF pennant
      • flower pennant

      Kiwi Beast

      • Pink Pigtails
      • Golden Crown

      Wait, where is the sprite sheet for Kiwi Beast then? I want to see if I can try to make what it'd look like.

        Loading editor
    • Lily8763cp wrote:
      ErnestoAM wrote:
      Aloe and Kiwi Beast get costumes in v5.0.1.

      Aloe

      • LEAF pennant
      • flower pennant

      Kiwi Beast

      • Pink Pigtails
      • Golden Crown
      Wait, where is the sprite sheet for Kiwi Beast then? I want to see if I can try to make what it'd look like.

      There's none for now, unfortunately.

        Loading editor
    • Mr. Boss-inator wrote:
      Lily8763cp wrote:
      ErnestoAM wrote:
      Aloe and Kiwi Beast get costumes in v5.0.1.

      Aloe

      • LEAF pennant
      • flower pennant

      Kiwi Beast

      • Pink Pigtails
      • Golden Crown
      Wait, where is the sprite sheet for Kiwi Beast then? I want to see if I can try to make what it'd look like.
      There's none for now, unfortunately.

      Then how does he know the costumes?

        Loading editor
    • Lily8763cp wrote:
      Mr. Boss-inator wrote:
      Lily8763cp wrote:
      ErnestoAM wrote:
      Aloe and Kiwi Beast get costumes in v5.0.1.

      Aloe

      • LEAF pennant
      • flower pennant

      Kiwi Beast

      • Pink Pigtails
      • Golden Crown
      Wait, where is the sprite sheet for Kiwi Beast then? I want to see if I can try to make what it'd look like.
      There's none for now, unfortunately.
      Then how does he know the costumes?

      It's written in the code. Yup, costumes have names.

        Loading editor
    •   Loading editor
    • ErnestoAM wrote:
      From this thing.

      Do you also know if KiwiBeast is premium and if yes, is it money or gemium?

        Loading editor
    • Have you guys seen explode o nut in action? LIke with the actual plant but not the sprite? 

        Loading editor
    • Microphone DJ 125 wrote:
      Have you guys seen explode o nut in action? LIke with the actual plant but not the sprite? 

      Yeah, it's no different than what he is without sprites.

        Loading editor
    • ErnestoAM wrote:
      Microphone DJ 125 wrote:
      Have you guys seen explode o nut in action? LIke with the actual plant but not the sprite? 
      Yeah, it's no different than what he is without sprites.

      It turns red as it's eaten. 

        Loading editor
    • Microphone DJ 125 wrote:
      ErnestoAM wrote:
      Microphone DJ 125 wrote:
      Have you guys seen explode o nut in action? LIke with the actual plant but not the sprite? 
      Yeah, it's no different than what he is without sprites.
      It turns red as it's eaten. 

      Like I said, no difference.

        Loading editor
    • Since they are now adding scrapped content, I would like to get Sungun, Sunpod, Zoom Shroom, Vacuum Shroom etc in PvZ 2.

        Loading editor
    • TheGollddMAN wrote:
      Since they are now adding scrapped content, I would like to get Sungun, Sunpod, Zoom Shroom, Vacuum Shroom etc in PvZ 2.

      Scrapped Content? I want the old nmt animations and the arcade machine ( the one on the upcoming content page)

        Loading editor
    • TheGollddMAN wrote:
      Since they are now adding scrapped content, I would like to get Sungun, Sunpod, Zoom Shroom, Vacuum Shroom etc in PvZ 2.

      I'm pretty sure Chard Guard and Sweet Potato already exist.

        Loading editor
    • TheGollddMAN wrote:
      MitBoy wrote:
      Plant leveling system, man, I hope I would be able to turn you off.
      It's optional (meaning you are not forced to upgrade at all) but there is no "Off button" per se but you can very well not switch it "On" in the first place and leave it as is. Also, I see that you have changed your name.

      That's not very nice. What if I accidentally press the button "Upgrade"?

      Name is the same, just written with English letters now.

        Loading editor
    • MitBoy wrote:
      TheGollddMAN wrote:
      MitBoy wrote:
      Plant leveling system, man, I hope I would be able to turn you off.
      It's optional (meaning you are not forced to upgrade at all) but there is no "Off button" per se but you can very well not switch it "On" in the first place and leave it as is. Also, I see that you have changed your name.
      That's not very nice. What if I accidentally press the button "Upgrade"?

      Name is the same, just written with English letters now.

      The button is big blue colored and says "Upgrade" right on it. There is no "accidentally press the button" scenario here, that's ridiculous.

      ErnestoAM wrote:
      I'm pretty sure Chard Guard and Sweet Potato already exist.

      But Sweet Potato sucks!

        Loading editor
    • TheGollddMAN wrote:
      MitBoy wrote:
      TheGollddMAN wrote:
      MitBoy wrote:
      Plant leveling system, man, I hope I would be able to turn you off.
      It's optional (meaning you are not forced to upgrade at all) but there is no "Off button" per se but you can very well not switch it "On" in the first place and leave it as is. Also, I see that you have changed your name.
      That's not very nice. What if I accidentally press the button "Upgrade"?

      Name is the same, just written with English letters now.

      The button is big blue colored and says "Upgrade" right on it. There is no "accidentally press the button" scenario here, that's ridiculous.

      I wanna change the costume *accidentally presses big blue (why not red) button* FUUUUUUUUUUUUU

      The bigger this button is, the harder it is to avoid it.

      Oh and also something like *sister takes the phone when you aren't looking*, *phone glitches out, you try to fix it and press the button* or *you press the button without even wanting to touch the screen*.

        Loading editor
    • Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Right Cookie. It's just there and nothing else. Sadly, it kinda has to be there because otherwise there would only be two zombies to come out of the BWB portal, and I don't wanna have to deal with Surfer guy on the first few waves of the first 10 levels. It's already hard enough as it is, especially with the DA portal and the Jesters in the first 10 levels. They could've used Dragon imp because at least it has immunity to fire, and that ability carries out to all other worlds. Zombie's abilities like Snorkel's should not be limited to the world-exclusive gimmick, though, it shouldn't be world-exclusive. If only there were more zombies in BWB...... that weren't as hard to deal with as Octo and Surfer of course.

      Even as you keep going, Surfer remains one of the main threats as he kills my Primal Wall-nuts and Phat Beets carving paths for All Star to kill the inner meat of my defenses. There's something in the strategy (don't mention Cold Snapdragon) that I may be doing wrong (perhaps spending too much sun) but I'm currently at level 50, which I guess is amazing for 7 seed slots and no premiums (sans limited-time gemiums like Imitater), powerups/boosts of any kind. But I don't think I can take another level with four flags and All-stars.

      On the topic of EZ, HttDR has flaws that are really annoying. The thing is the fact that the temporal zombies are spawned in the middle of the screen, which means explorer, barrel, piano, and surfer will destroy at least one plant per spawn. If they spawned on the right side of the screen they would be easier. I still think PopCap should add an ultimate endless zone with options to configure it before the zone starts (i.e. dinos? portals? include certain zombies?) that can have a random selection of each and every zombie in the game coming in from the side of the screen.


      It might come off as pathetic, but I got to level 63 in HttDR with premiums, but no extra plant slot. I was even using Cold Snappy. But there really is nothing wrong with your strategy, in fact, it's nearly the same as mine, only I didn't use Winter Melon after it became uneccesary when I got Cold Snappy. I just really like that guy. He's my preference.

      To deal with Surfer, Piano, etc, I had to eventually move everything back a column and get rid of a column of sun producers. That's where Primal Sunflower came in handy. I wouldn't move back any further, because than I would have to have my Primal nuts in the fourth column from the house, and there just wouldn't be enough room to do anything. Surfers would still be dangerous anyway, because they drop their boards one tile away, killing the plant in front.

      So, an ultimate EZ where you can choose to include different types of zombies, dinos, portals, and other gimmicks? Then randomly generates the rest? I think everyone would choose the easiest zombies. Perhaps it would work better if you had to choose between two different kinds of zombies, and you have to decide which is easier. Sucks if you get two hard zombies. As for dinos and portals and other gimmicks like sun tiles or power tiles, there should be a 50% chance you will have to choose between two dinos, portals, and/or gimmicks, and that also means there can be dinos AND portals if the game demands it, or possibly all three.


      Well, I would like it if you'd be able to select it. This would avoid unbeatable garbage like 4 ankys spawning after the whole imp-cause-immediate-second-wave thing. Ugh. Just go in the settings of the endless zone and disable dinos (or just ankys) and imps because that's more of cheap frustration than actually a challenge.


      Personally I'd select every zombie from every world except the imps because them triggering things immediately is just not fair in fast-paced settings like HttDR, and disable dinos (and possibly BWB water because having to pick lily pad is just too annoying when I'm already struggling with plant slots.)

        Loading editor
    • I'm sure the plus of this leveling thing is that it gives players more plants to use. Think about it: right now, there are only a select few plants that are viable in even medium-level easier EZs like Pyramid of Doom. The other plants are currently absolute jokes and will likely not see much use. Take Red Stinger or Bloomerang for example. While the level up system may not make them as great as unleveled WM or CS, at least it may make them worth using in general.

      Sun-shroom is broken, I know. But there are others that are not broken, such as Spring Bean. Just don't level up the plants that you think are broken and remove all challenge, but level up the things like Bloomerang or Spring Bean that are currently useless in every way (not counting Spring Blover).

        Loading editor
    • Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      MitBoy wrote:
      TheGollddMAN wrote:
      MitBoy wrote:
      Plant leveling system, man, I hope I would be able to turn you off.
      It's optional (meaning you are not forced to upgrade at all) but there is no "Off button" per se but you can very well not switch it "On" in the first place and leave it as is. Also, I see that you have changed your name.
      That's not very nice. What if I accidentally press the button "Upgrade"?

      Name is the same, just written with English letters now.

      The button is big blue colored and says "Upgrade" right on it. There is no "accidentally press the button" scenario here, that's ridiculous.
      • The button is placed at the bottom while the costume changer is at the top right. If you upgrade it by an accident, you are an idiot or have a gigantic finger. Also, the button is not that big to do these things.
      • If your sister takes the phone without even looking then you are an idiot for not paying attention and locking it beforehand.

      If your phone glitches out, you won't be able to tap it because the phone will be glitched and the button won't work anyway.

      If you press the button without even looking at your screen, then you're a moron for doing so. And why would you do that?

      No offense, but honestly most of these "situations" are just excuses to try and justify that you (and the group in question) don't like the upgrade system. These are not meant towards you Boss-inator (take that in mind) but towards the individual(s) who will go through these things you said above.

      Since you guys are so inclined, here's my solution. After updating the game (whenever the update comes with this upgrade system) and after each playing session, make a backup of your pp.dat. If you do these "accidental" things, clear your game cache and replace the files. Your "ermaherd-I-hate-dis-upgrades" will go away. There; if you still have problems, then that's your problem.

        Loading editor
    • TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      MitBoy wrote:
      TheGollddMAN wrote:
      MitBoy wrote:
      Plant leveling system, man, I hope I would be able to turn you off.
      It's optional (meaning you are not forced to upgrade at all) but there is no "Off button" per se but you can very well not switch it "On" in the first place and leave it as is. Also, I see that you have changed your name.
      That's not very nice. What if I accidentally press the button "Upgrade"?

      Name is the same, just written with English letters now.

      The button is big blue colored and says "Upgrade" right on it. There is no "accidentally press the button" scenario here, that's ridiculous.
      • The button is placed at the bottom while the costume changer is at the top right. If you upgrade it by an accident, you are an idiot or have a gigantic finger. Also, the button is not that big to do these things.
      • If your sister takes the phone without even looking then you are an idiot for not paying attention and locking it beforehand.

      If your phone glitches out, you won't be able to tap it because the phone will be glitched and the button won't work anyway.

      If you press the button without even looking at your screen, then you're a moron for doing so. And why would you do that?

      No offense, but honestly most of these "situations" are just excuses to try and justify that you (and the group in question) don't like the upgrade system. These are not meant towards you Boss-inator (take that in mind) but towards the individual(s) who will go through these things you said above.

      Since you guys are so inclined, here's my solution. After updating the game (whenever the update comes with this upgrade system) and after each playing session, make a backup of your pp.dat. If you do these "accidental" things, clear your game cache and replace the files. Your "ermaherd-I-hate-dis-upgrades" will go away. There; if you still have problems, then that's your problem.

      1. K

      2. K, but what about times when you CAN'T pay attention due to not having access to the phone, or while you are sleeping? Will you be guarding your device during the night? Geeky stuff going on here >:/

      3. Glitches out, then will accept one of the "ragetaps" that was on the button

      4. You don't get it. I mean pressing the button while not willing to touch the screen, not not looking at the screen.

      5. Sure, but I just wanted to throw my five cents. I'm on the fence actually.

      6. Firstly, I wanted to do that anyways (so I can play with both upgraded and non-upgraded plants for the sake of completion). Secondly, read point 5.

        Loading editor
    • Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      MitBoy wrote:
      TheGollddMAN wrote:
      MitBoy wrote:
      Plant leveling system, man, I hope I would be able to turn you off.
      It's optional (meaning you are not forced to upgrade at all) but there is no "Off button" per se but you can very well not switch it "On" in the first place and leave it as is. Also, I see that you have changed your name.
      That's not very nice. What if I accidentally press the button "Upgrade"?

      Name is the same, just written with English letters now.

      The button is big blue colored and says "Upgrade" right on it. There is no "accidentally press the button" scenario here, that's ridiculous.
      • The button is placed at the bottom while the costume changer is at the top right. If you upgrade it by an accident, you are an idiot or have a gigantic finger. Also, the button is not that big to do these things.
      • If your sister takes the phone without even looking then you are an idiot for not paying attention and locking it beforehand.

      If your phone glitches out, you won't be able to tap it because the phone will be glitched and the button won't work anyway.

      If you press the button without even looking at your screen, then you're a moron for doing so. And why would you do that?

      No offense, but honestly most of these "situations" are just excuses to try and justify that you (and the group in question) don't like the upgrade system. These are not meant towards you Boss-inator (take that in mind) but towards the individual(s) who will go through these things you said above.

      Since you guys are so inclined, here's my solution. After updating the game (whenever the update comes with this upgrade system) and after each playing session, make a backup of your pp.dat. If you do these "accidental" things, clear your game cache and replace the files. Your "ermaherd-I-hate-dis-upgrades" will go away. There; if you still have problems, then that's your problem.

      2. Put a password or pattern or PIN that she will never know. I always do that for my sister after she wiped out my PvZ 2 data once. There is no harm in being cautious.

      3. Ragetaps won't help as they more so often put you in a bad situation. If you're really a geek, you would know that ragetaps are never good for you and the device. It doesn't help the situation at all.

      4. That never happened to me once so I really don't understand how you can press a button while not willing to touch the screen. Why would you even have PvZ 2 open if you don't want to touch the screen at that moment? Just open it for nothing and watch basketball on TV for no reason? This makes no sense to me.

      So now it can be said that this situation should not occur if you (or anyone else who uses at least 1% of their brain cells) do that backup thing.

      Seriously, this upgrade system put more divide between players as groups (people who want it vs those who don't) than when the Al-Qaeda bombed the World Trade Center and people started religious wars all over internet. Wow, such trivial arguments over virtual elements; don't like it don't do it and let others be who want to.

        Loading editor
    • TheGollddMAN wrote:
      Albert Mc Missle wrote:
      Well,the upgrading sistem is broken.5 sun over 150 sun,100 sun over 250 sun and 100 sun over 5 NDS per second.Not to mention Coconut Canon that costs 200 sun and does 60 nds at 8 sec..I'm asking how will be Cold Snappy at level 20.Also,all this plants have 3 sec.recharge time.GREAT,POPCAP!Now gargantuars will be dead in seconds.And basic zombies will just enter the lawn and they'll be dead.RIP balance/strategy.
      Rather than criticising PopCap's game balance & strategy decisions, you should first balance out your own grammar & spelling strategies. RIP English.


      Mr. Boss-inator wrote:
      How can Shrinking Violet be upgraded? The only things I see are seed packet cooldown and sun cost.... Unless they will increase its range or even make her multi-use D:
      Well, there's HP and Plant Food duration. After upgrading most plants can be chewed for 9 seconds now. So there ya go.


      I was too furious to care about grammar.My country doesn't speak english.

        Loading editor
    • TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      MitBoy wrote:
      TheGollddMAN wrote:
      MitBoy wrote:
      Plant leveling system, man, I hope I would be able to turn you off.
      It's optional (meaning you are not forced to upgrade at all) but there is no "Off button" per se but you can very well not switch it "On" in the first place and leave it as is. Also, I see that you have changed your name.
      That's not very nice. What if I accidentally press the button "Upgrade"?

      Name is the same, just written with English letters now.

      The button is big blue colored and says "Upgrade" right on it. There is no "accidentally press the button" scenario here, that's ridiculous.
      • The button is placed at the bottom while the costume changer is at the top right. If you upgrade it by an accident, you are an idiot or have a gigantic finger. Also, the button is not that big to do these things.
      • If your sister takes the phone without even looking then you are an idiot for not paying attention and locking it beforehand.

      If your phone glitches out, you won't be able to tap it because the phone will be glitched and the button won't work anyway.

      If you press the button without even looking at your screen, then you're a moron for doing so. And why would you do that?

      No offense, but honestly most of these "situations" are just excuses to try and justify that you (and the group in question) don't like the upgrade system. These are not meant towards you Boss-inator (take that in mind) but towards the individual(s) who will go through these things you said above.

      Since you guys are so inclined, here's my solution. After updating the game (whenever the update comes with this upgrade system) and after each playing session, make a backup of your pp.dat. If you do these "accidental" things, clear your game cache and replace the files. Your "ermaherd-I-hate-dis-upgrades" will go away. There; if you still have problems, then that's your problem.

      2. Put a password or pattern or PIN that she will never know. I always do that for my sister after she wiped out my PvZ 2 data once. There is no harm in being cautious.

      3. Ragetaps won't help as they more so often put you in a bad situation. If you're really a geek, you would know that ragetaps are never good for you and the device. It doesn't help the situation at all.

      4. That never happened to me once so I really don't understand how you can press a button while not willing to touch the screen. Why would you even have PvZ 2 open if you don't want to touch the screen at that moment? Just open it for nothing and watch basketball on TV for no reason? This makes no sense to me.

      So now it can be said that this situation should not occur if you (or anyone else who uses at least 1% of their brain cells) do that backup thing.

      Seriously, this upgrade system put more divide between players as groups (people who want it vs those who don't) than when the Al-Qaeda bombed the World Trade Center and people started religious wars all over internet. Wow, such trivial arguments over virtual elements; don't like it don't do it and let others be who want to.

      2. I don't have such a problem, it's an example :P

      3. Ikr, read 2.

      4. Tell that to a person with crab hands, plus the phone sometimes unlocks in the pocket or from another accidental reason.

      5. Sure, but again, JUST EXAMPLES OF HUMAN CRABBINESS OR STUPIDITY OR UNLUCKINESS OR WHATEVER.

      6. I don't belong to any, as I said, I want to try those upgrades, but want to play the games in a fair way first, because this upgrade system is too unfair for now, until they add levels that are impossible without those. (BWB day 16 doesn't count)

        Loading editor
    • Albert Mc Missle wrote:
      TheGollddMAN wrote:
      Albert Mc Missle wrote:
      Well,the upgrading sistem is broken.5 sun over 150 sun,100 sun over 250 sun and 100 sun over 5 NDS per second.Not to mention Coconut Canon that costs 200 sun and does 60 nds at 8 sec..I'm asking how will be Cold Snappy at level 20.Also,all this plants have 3 sec.recharge time.GREAT,POPCAP!Now gargantuars will be dead in seconds.And basic zombies will just enter the lawn and they'll be dead.RIP balance/strategy.
      Rather than criticising PopCap's game balance & strategy decisions, you should first balance out your own grammar & spelling strategies. RIP English.


      Mr. Boss-inator wrote:
      How can Shrinking Violet be upgraded? The only things I see are seed packet cooldown and sun cost.... Unless they will increase its range or even make her multi-use D:
      Well, there's HP and Plant Food duration. After upgrading most plants can be chewed for 9 seconds now. So there ya go.
      I was too furious to care about grammar.My country doesn't speak english.

      English is an International language. What kind of country do you live in that doesn't speak it? Also, if it doesn't, then how did you learn English?

        Loading editor
    • Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      MitBoy wrote:
      TheGollddMAN wrote:
      MitBoy wrote:
      Plant leveling system, man, I hope I would be able to turn you off.
      It's optional (meaning you are not forced to upgrade at all) but there is no "Off button" per se but you can very well not switch it "On" in the first place and leave it as is. Also, I see that you have changed your name.
      That's not very nice. What if I accidentally press the button "Upgrade"?

      Name is the same, just written with English letters now.

      The button is big blue colored and says "Upgrade" right on it. There is no "accidentally press the button" scenario here, that's ridiculous.
      • The button is placed at the bottom while the costume changer is at the top right. If you upgrade it by an accident, you are an idiot or have a gigantic finger. Also, the button is not that big to do these things.
      • If your sister takes the phone without even looking then you are an idiot for not paying attention and locking it beforehand.

      If your phone glitches out, you won't be able to tap it because the phone will be glitched and the button won't work anyway.

      If you press the button without even looking at your screen, then you're a moron for doing so. And why would you do that?

      No offense, but honestly most of these "situations" are just excuses to try and justify that you (and the group in question) don't like the upgrade system. These are not meant towards you Boss-inator (take that in mind) but towards the individual(s) who will go through these things you said above.

      Since you guys are so inclined, here's my solution. After updating the game (whenever the update comes with this upgrade system) and after each playing session, make a backup of your pp.dat. If you do these "accidental" things, clear your game cache and replace the files. Your "ermaherd-I-hate-dis-upgrades" will go away. There; if you still have problems, then that's your problem.

      2. Put a password or pattern or PIN that she will never know. I always do that for my sister after she wiped out my PvZ 2 data once. There is no harm in being cautious.

      3. Ragetaps won't help as they more so often put you in a bad situation. If you're really a geek, you would know that ragetaps are never good for you and the device. It doesn't help the situation at all.

      4. That never happened to me once so I really don't understand how you can press a button while not willing to touch the screen. Why would you even have PvZ 2 open if you don't want to touch the screen at that moment? Just open it for nothing and watch basketball on TV for no reason? This makes no sense to me.

      So now it can be said that this situation should not occur if you (or anyone else who uses at least 1% of their brain cells) do that backup thing.

      Seriously, this upgrade system put more divide between players as groups (people who want it vs those who don't) than when the Al-Qaeda bombed the World Trade Center and people started religious wars all over internet. Wow, such trivial arguments over virtual elements; don't like it don't do it and let others be who want to.

      4. Tell that to a person with crab hands, plus the phone sometimes unlocks in the pocket or from another accidental reason.

      5. Sure, but again, JUST EXAMPLES OF HUMAN CRABBINESS OR STUPIDITY OR UNLUCKINESS OR WHATEVER.

      WTF is a crab hand anyway? What's human crabbiness? Da hell is dat?

        Loading editor
    • TheGollddMAN wrote:
      Albert Mc Missle wrote:
      TheGollddMAN wrote:
      Albert Mc Missle wrote:
      Well,the upgrading sistem is broken.5 sun over 150 sun,100 sun over 250 sun and 100 sun over 5 NDS per second.Not to mention Coconut Canon that costs 200 sun and does 60 nds at 8 sec..I'm asking how will be Cold Snappy at level 20.Also,all this plants have 3 sec.recharge time.GREAT,POPCAP!Now gargantuars will be dead in seconds.And basic zombies will just enter the lawn and they'll be dead.RIP balance/strategy.
      Rather than criticising PopCap's game balance & strategy decisions, you should first balance out your own grammar & spelling strategies. RIP English.


      Mr. Boss-inator wrote:
      How can Shrinking Violet be upgraded? The only things I see are seed packet cooldown and sun cost.... Unless they will increase its range or even make her multi-use D:
      Well, there's HP and Plant Food duration. After upgrading most plants can be chewed for 9 seconds now. So there ya go.
      I was too furious to care about grammar.My country doesn't speak english.
      English is an International language. What kind of country do you live in that doesn't speak it? Also, if it doesn't, then how did you learn English?

      My country doesn't speak English (I live in Ukraine), Russia doesn't speak English as well, Belarus might not, etc.

        Loading editor
    • TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      MitBoy wrote:
      TheGollddMAN wrote:
      MitBoy wrote:
      Plant leveling system, man, I hope I would be able to turn you off.
      It's optional (meaning you are not forced to upgrade at all) but there is no "Off button" per se but you can very well not switch it "On" in the first place and leave it as is. Also, I see that you have changed your name.
      That's not very nice. What if I accidentally press the button "Upgrade"?

      Name is the same, just written with English letters now.

      The button is big blue colored and says "Upgrade" right on it. There is no "accidentally press the button" scenario here, that's ridiculous.
      • The button is placed at the bottom while the costume changer is at the top right. If you upgrade it by an accident, you are an idiot or have a gigantic finger. Also, the button is not that big to do these things.
      • If your sister takes the phone without even looking then you are an idiot for not paying attention and locking it beforehand.

      If your phone glitches out, you won't be able to tap it because the phone will be glitched and the button won't work anyway.

      If you press the button without even looking at your screen, then you're a moron for doing so. And why would you do that?

      No offense, but honestly most of these "situations" are just excuses to try and justify that you (and the group in question) don't like the upgrade system. These are not meant towards you Boss-inator (take that in mind) but towards the individual(s) who will go through these things you said above.

      Since you guys are so inclined, here's my solution. After updating the game (whenever the update comes with this upgrade system) and after each playing session, make a backup of your pp.dat. If you do these "accidental" things, clear your game cache and replace the files. Your "ermaherd-I-hate-dis-upgrades" will go away. There; if you still have problems, then that's your problem.

      2. Put a password or pattern or PIN that she will never know. I always do that for my sister after she wiped out my PvZ 2 data once. There is no harm in being cautious.
      3. Ragetaps won't help as they more so often put you in a bad situation. If you're really a geek, you would know that ragetaps are never good for you and the device. It doesn't help the situation at all.

      4. That never happened to me once so I really don't understand how you can press a button while not willing to touch the screen. Why would you even have PvZ 2 open if you don't want to touch the screen at that moment? Just open it for nothing and watch basketball on TV for no reason? This makes no sense to me.

      So now it can be said that this situation should not occur if you (or anyone else who uses at least 1% of their brain cells) do that backup thing.

      Seriously, this upgrade system put more divide between players as groups (people who want it vs those who don't) than when the Al-Qaeda bombed the World Trade Center and people started religious wars all over internet. Wow, such trivial arguments over virtual elements; don't like it don't do it and let others be who want to.

      4. Tell that to a person with crab hands, plus the phone sometimes unlocks in the pocket or from another accidental reason.

      5. Sure, but again, JUST EXAMPLES OF HUMAN CRABBINESS OR STUPIDITY OR UNLUCKINESS OR WHATEVER.

      WTF is a crab hand anyway? What's human crabbiness? Da hell is dat?

      Crabbiness is another way to say grumpy or cranky.

        Loading editor
    • Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Albert Mc Missle wrote:
      TheGollddMAN wrote:
      Albert Mc Missle wrote:
      Well,the upgrading sistem is broken.5 sun over 150 sun,100 sun over 250 sun and 100 sun over 5 NDS per second.Not to mention Coconut Canon that costs 200 sun and does 60 nds at 8 sec..I'm asking how will be Cold Snappy at level 20.Also,all this plants have 3 sec.recharge time.GREAT,POPCAP!Now gargantuars will be dead in seconds.And basic zombies will just enter the lawn and they'll be dead.RIP balance/strategy.
      Rather than criticising PopCap's game balance & strategy decisions, you should first balance out your own grammar & spelling strategies. RIP English.


      Mr. Boss-inator wrote:
      How can Shrinking Violet be upgraded? The only things I see are seed packet cooldown and sun cost.... Unless they will increase its range or even make her multi-use D:
      Well, there's HP and Plant Food duration. After upgrading most plants can be chewed for 9 seconds now. So there ya go.
      I was too furious to care about grammar.My country doesn't speak english.
      English is an International language. What kind of country do you live in that doesn't speak it? Also, if it doesn't, then how did you learn English?
      My country doesn't speak English (I live in Ukraine), Russia doesn't speak English as well, Belarus might not, etc.

      I never said you have to speak as your main language but English is something about 90% of the population knows; even counting broken English which nowadays everyone speaks. Saying "my country doesn't speak it" seems a lot of stretch considering you are speaking for all of the population here.

      English doesn't have to be your primary language but it sure isn't prohibited either. If no one in your country ever speaks English, how did both of you learn it in the first place? Do schools and colleges in Russia and Ukraine teach English by talking only in Russian or Ukrainian?

      Lily8763cp wrote:
      Crabbiness is another way to say grumpy or cranky.

      So grumpy hands? How does that work?

        Loading editor
    • TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Albert Mc Missle wrote:
      TheGollddMAN wrote:
      Albert Mc Missle wrote:
      Well,the upgrading sistem is broken.5 sun over 150 sun,100 sun over 250 sun and 100 sun over 5 NDS per second.Not to mention Coconut Canon that costs 200 sun and does 60 nds at 8 sec..I'm asking how will be Cold Snappy at level 20.Also,all this plants have 3 sec.recharge time.GREAT,POPCAP!Now gargantuars will be dead in seconds.And basic zombies will just enter the lawn and they'll be dead.RIP balance/strategy.
      Rather than criticising PopCap's game balance & strategy decisions, you should first balance out your own grammar & spelling strategies. RIP English.


      Mr. Boss-inator wrote:
      How can Shrinking Violet be upgraded? The only things I see are seed packet cooldown and sun cost.... Unless they will increase its range or even make her multi-use D:
      Well, there's HP and Plant Food duration. After upgrading most plants can be chewed for 9 seconds now. So there ya go.
      I was too furious to care about grammar.My country doesn't speak english.
      English is an International language. What kind of country do you live in that doesn't speak it? Also, if it doesn't, then how did you learn English?
      My country doesn't speak English (I live in Ukraine), Russia doesn't speak English as well, Belarus might not, etc.
      I never said you have to speak as your main language but English is something about 90% of the population knows; even counting broken English which nowadays everyone speaks. Saying "my country doesn't speak it" seems a lot of stretch considering you are speaking for all of the population here.

      English doesn't have to be your main language but it sure isn't prohibited either. If no one in your country ever truly spoke English, you would have never learnt it (since you're conversing with me via that language). That alone makes his first statement superficial.

      In my country only 2% of people know English properly.

        Loading editor
    • TheGollddMAN wrote:
      Lily8763cp wrote:
      Crabbiness is another way to say grumpy or cranky.
      So grumpy hands? How does that work?

      Umm... Having a bad skill of using your own hands? Like, dropping everything on accident, or unintentionally breaking stuff when you try to use it?

        Loading editor
    • Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Albert Mc Missle wrote:
      TheGollddMAN wrote:
      Albert Mc Missle wrote:
      Well,the upgrading sistem is broken.5 sun over 150 sun,100 sun over 250 sun and 100 sun over 5 NDS per second.Not to mention Coconut Canon that costs 200 sun and does 60 nds at 8 sec..I'm asking how will be Cold Snappy at level 20.Also,all this plants have 3 sec.recharge time.GREAT,POPCAP!Now gargantuars will be dead in seconds.And basic zombies will just enter the lawn and they'll be dead.RIP balance/strategy.
      Rather than criticising PopCap's game balance & strategy decisions, you should first balance out your own grammar & spelling strategies. RIP English.


      Mr. Boss-inator wrote:
      How can Shrinking Violet be upgraded? The only things I see are seed packet cooldown and sun cost.... Unless they will increase its range or even make her multi-use D:
      Well, there's HP and Plant Food duration. After upgrading most plants can be chewed for 9 seconds now. So there ya go.
      I was too furious to care about grammar.My country doesn't speak english.
      English is an International language. What kind of country do you live in that doesn't speak it? Also, if it doesn't, then how did you learn English?
      My country doesn't speak English (I live in Ukraine), Russia doesn't speak English as well, Belarus might not, etc.
      I never said you have to speak as your main language but English is something about 90% of the population knows; even counting broken English which nowadays everyone speaks. Saying "my country doesn't speak it" seems a lot of stretch considering you are speaking for all of the population here.

      English doesn't have to be your main language but it sure isn't prohibited either. If no one in your country ever truly spoke English, you would have never learnt it (since you're conversing with me via that language). That alone makes his first statement superficial.

      In my country only 2% of people know English properly.

      How do you know that?

        Loading editor
    • Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Lily8763cp wrote:
      Crabbiness is another way to say grumpy or cranky.
      So grumpy hands? How does that work?
      Umm... Having a bad skill of using your own hands? Like, dropping everything on accident, or unintentionally breaking stuff when you try to use it?

      I've not heard of this syndrome. So basically what you are saying is that the person should be extremely clumsy or a total klutz if he/she drops everything by accident and cannot even properly use their own hands. I find this hilarious. So then such a person SHOULD NOT play PvZ 2 in the first place. :P

        Loading editor
    • TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Lily8763cp wrote:
      Crabbiness is another way to say grumpy or cranky.
      So grumpy hands? How does that work?
      Umm... Having a bad skill of using your own hands? Like, dropping everything on accident, or unintentionally breaking stuff when you try to use it?
      I've not heard of this syndrome. So basically what you are saying is that the person should be extremely clumsy or a total klutz if he/she drops everything by accident and cannot even properly use their own hands. I find this hilarious. So then such a person SHOULD NOT play PvZ 2 in the first place. :P

      Sounds racist D:

        Loading editor
    • Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Lily8763cp wrote:
      Crabbiness is another way to say grumpy or cranky.
      So grumpy hands? How does that work?
      Umm... Having a bad skill of using your own hands? Like, dropping everything on accident, or unintentionally breaking stuff when you try to use it?
      I've not heard of this syndrome. So basically what you are saying is that the person should be extremely clumsy or a total klutz if he/she drops everything by accident and cannot even properly use their own hands. I find this hilarious. So then such a person SHOULD NOT play PvZ 2 in the first place. :P
      Sounds racist D:

      It isn't racist though. It would be racist if it said something like "Black people shouldn't play pvz 2"

        Loading editor
    • OKAY let's cut out this conversation.

        Loading editor
    • Newspaper Zombie wrote:
      Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Lily8763cp wrote:
      Crabbiness is another way to say grumpy or cranky.
      So grumpy hands? How does that work?
      Umm... Having a bad skill of using your own hands? Like, dropping everything on accident, or unintentionally breaking stuff when you try to use it?
      I've not heard of this syndrome. So basically what you are saying is that the person should be extremely clumsy or a total klutz if he/she drops everything by accident and cannot even properly use their own hands. I find this hilarious. So then such a person SHOULD NOT play PvZ 2 in the first place. :P
      Sounds racist D:
      It isn't racist though. It would be racist if it said something like "Black people shouldn't play pvz 2"

      That's why I said Sounds.

      NOW let's cut out this conversation :P

        Loading editor
    • Off-topic, but imagine a Modern Day level like this.
      Modern Day - Custom Day

      When worlds collide.

        Loading editor
    •   Loading editor
    • So, if I remember correctly, Summer Nights is Strawburst's partner in crime, Aloe is for another day, Kiwi Beast may be resurrected, and There's a Heroes event which may or may not indicate the release for PvZH.

        Loading editor
    • ShroomstagramUser wrote:
      So, if I remember correctly, Summer Nights is Strawburst's partner in crime, Aloe is for another day, Kiwi Beast may be resurrected, and There's a Heroes event which may or may not indicate the release for PvZH.

      And Explode-O-Nut is available during Summer Nights event. Aside from that, you pretty much mentioned everything.

        Loading editor
    • Someone mentioned something about only JF and FF in Time Twister. Those are the two worlds on either end of time, so it makes sense. 

        Loading editor
    • Mr. Boss-inator wrote:
      ShroomstagramUser wrote:
      So, if I remember correctly, Summer Nights is Strawburst's partner in crime, Aloe is for another day, Kiwi Beast may be resurrected, and There's a Heroes event which may or may not indicate the release for PvZH.
      And Explode-O-Nut is available during Summer Nights event. Aside from that, you pretty much mentioned everything.

      I meant Explode-o-nut is Strawburst's partner in crime, which remains the same thing.

        Loading editor
    • About the level system, be glad they don't have zombie levels like in china. :P

        Loading editor
    • If any of you haven't seen, this is how Kiwi Beast functions from v3.3.2 to v4.8.1/4.9.1. Yeah, it's OP.

      Kiwibeast, v3.3.2 to v4.8.1 (Android) v4.903:51

      Kiwibeast, v3.3.2 to v4.8.1 (Android) v4.9.1 (iOS) - PvZ2

        Loading editor
    • ErnestoAM wrote:
      If any of you haven't seen, this is how Kiwi Beast functions from v3.3.2 to v4.8.1/4.9.1. Yeah, it's OP.
      Kiwibeast, v3.3.2 to v4.8.1 (Android) v4.903:51

      Kiwibeast, v3.3.2 to v4.8.1 (Android) v4.9.1 (iOS) - PvZ2


      This is a joke, right?

        Loading editor
    • Cookiepower wrote:
      ErnestoAM wrote:
      If any of you haven't seen, this is how Kiwi Beast functions from v3.3.2 to v4.8.1/4.9.1. Yeah, it's OP.
      Kiwibeast, v3.3.2 to v4.8.1 (Android) v4.903:51

      Kiwibeast, v3.3.2 to v4.8.1 (Android) v4.9.1 (iOS) - PvZ2


      This is a joke, right?

      Check the last 15 seconds of the video and y'all will see.

        Loading editor
    • ErnestoAM wrote:
      Cookiepower wrote:
      ErnestoAM wrote:
      If any of you haven't seen, this is how Kiwi Beast functions from v3.3.2 to v4.8.1/4.9.1. Yeah, it's OP.
      Kiwibeast, v3.3.2 to v4.8.1 (Android) v4.903:51

      Kiwibeast, v3.3.2 to v4.8.1 (Android) v4.9.1 (iOS) - PvZ2


      This is a joke, right?
      Check the last 15 seconds of the video and y'all will see.

      How did they all die????

        Loading editor
    • Screenshot 2016-05-30-21-23-03

      After maxing out Thyme Warp, the only world he cannot be used in is BWB.

        Loading editor
    • ShroomstagramUser wrote:
      Screenshot 2016-05-30-21-23-03

      After maxing out Thyme Warp, the only world he cannot be used in is BWB.


      -___________________________________________________________________-

        Loading editor
    • ShroomstagramUser wrote:

      Screenshot 2016-05-30-21-23-03

      After maxing out Thyme Warp, the only world he cannot be used in is BWB.

      F***ing called it.

        Loading editor
    • Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Right Cookie. It's just there and nothing else. Sadly, it kinda has to be there because otherwise there would only be two zombies to come out of the BWB portal, and I don't wanna have to deal with Surfer guy on the first few waves of the first 10 levels. It's already hard enough as it is, especially with the DA portal and the Jesters in the first 10 levels. They could've used Dragon imp because at least it has immunity to fire, and that ability carries out to all other worlds. Zombie's abilities like Snorkel's should not be limited to the world-exclusive gimmick, though, it shouldn't be world-exclusive. If only there were more zombies in BWB...... that weren't as hard to deal with as Octo and Surfer of course.

      Even as you keep going, Surfer remains one of the main threats as he kills my Primal Wall-nuts and Phat Beets carving paths for All Star to kill the inner meat of my defenses. There's something in the strategy (don't mention Cold Snapdragon) that I may be doing wrong (perhaps spending too much sun) but I'm currently at level 50, which I guess is amazing for 7 seed slots and no premiums (sans limited-time gemiums like Imitater), powerups/boosts of any kind. But I don't think I can take another level with four flags and All-stars.

      On the topic of EZ, HttDR has flaws that are really annoying. The thing is the fact that the temporal zombies are spawned in the middle of the screen, which means explorer, barrel, piano, and surfer will destroy at least one plant per spawn. If they spawned on the right side of the screen they would be easier. I still think PopCap should add an ultimate endless zone with options to configure it before the zone starts (i.e. dinos? portals? include certain zombies?) that can have a random selection of each and every zombie in the game coming in from the side of the screen.


      It might come off as pathetic, but I got to level 63 in HttDR with premiums, but no extra plant slot. I was even using Cold Snappy. But there really is nothing wrong with your strategy, in fact, it's nearly the same as mine, only I didn't use Winter Melon after it became uneccesary when I got Cold Snappy. I just really like that guy. He's my preference.

      To deal with Surfer, Piano, etc, I had to eventually move everything back a column and get rid of a column of sun producers. That's where Primal Sunflower came in handy. I wouldn't move back any further, because than I would have to have my Primal nuts in the fourth column from the house, and there just wouldn't be enough room to do anything. Surfers would still be dangerous anyway, because they drop their boards one tile away, killing the plant in front.

      So, an ultimate EZ where you can choose to include different types of zombies, dinos, portals, and other gimmicks? Then randomly generates the rest? I think everyone would choose the easiest zombies. Perhaps it would work better if you had to choose between two different kinds of zombies, and you have to decide which is easier. Sucks if you get two hard zombies. As for dinos and portals and other gimmicks like sun tiles or power tiles, there should be a 50% chance you will have to choose between two dinos, portals, and/or gimmicks, and that also means there can be dinos AND portals if the game demands it, or possibly all three.


      Well, I would like it if you'd be able to select it. This would avoid unbeatable garbage like

      4 ankys spawning after the whole imp-cause-immediate-second-wave thing. Ugh. Just go in the settings of the endless zone and disable dinos (or just ankys) and imps because that's more of cheap frustration than actually a challenge.


      Personally I'd select every zombie from every world except the imps because them triggering things immediately is just not fair in fast-paced settings like HttDR, and disable dinos (and possibly BWB water because having to pick lily pad is just too annoying when I'm already struggling with plant slots.)

      So you're thinking of a sandbox mode EZ type thing that gets harder everytime you beat a level right? From what I can tell, it offers much more experimentation than any other EZ, but less than Last Stand levels. If it's experimentation you're going for, than this is not exactly the way to do it (no offence), because you don't have all plants from the beginning, and most players will think of it as the easiest EZ ever because they have the option to choose the easiest zombies, and they can do that through level 1000 if they decide to have no life.

      Me? I'd probably be like you, choosing different kinds of zombies everytime except the annoying ones for diversity. There may however, be a point where i'll get a powerful plant for dealing with annoying zombies no problem, like Phatbeet and Octo, and suddenly i'll have the urge to make the game more challenging because I have the power at the moment. Of course if I have that urge for too many levels, i'll struggle with a much later one.

      This idea of your's is pretty solid for the most part. You can choose to deal with something, or nothing, whichever suits a players style of gameplay.

        Loading editor
    • ErnestoAM wrote:
      If any of you haven't seen, this is how Kiwi Beast functions from v3.3.2 to v4.8.1/4.9.1. Yeah, it's OP.
      Kiwibeast, v3.3.2 to v4.8.1 (Android) v4.903:51

      Kiwibeast, v3.3.2 to v4.8.1 (Android) v4.9.1 (iOS) - PvZ2

      Yay!!! :D (which means Money Premium).

      ShroomstagramUser wrote:
      Screenshot 2016-05-30-21-23-03

      After maxing out Thyme Warp, the only world he cannot be used in is BWB.

      What the SH*TBISCUIT.......So since there are 11 worlds and non-Plant Food plants have a max of Level 10, there is still one world left and in this case they left out Big Wave Beach. Why didn't they make it so that Level 11 is the max for them instead of 10? What the sh*t kind of reasoning is this?

      EDIT: Which means Gold Leaf will also be left out of just one world. ONE.F*CKING.SINGLE WORLD. GOD DAMMIT!!!

        Loading editor
    • ShroomstagramUser wrote:

      Screenshot 2016-05-30-21-23-03

      After maxing out Thyme Warp, the only world he cannot be used in is BWB.

      Oh no... No one will help you in Big Wave B***h...

        Loading editor
    • TheGollddMAN wrote:

      ErnestoAM wrote:
      If any of you haven't seen, this is how Kiwi Beast functions from v3.3.2 to v4.8.1/4.9.1. Yeah, it's OP.
      Kiwibeast, v3.3.2 to v4.8.1 (Android) v4.903:51

      Kiwibeast, v3.3.2 to v4.8.1 (Android) v4.9.1 (iOS) - PvZ2

      Yay!!! :D (which means Money Premium).

      ShroomstagramUser wrote:
      Screenshot 2016-05-30-21-23-03

      After maxing out Thyme Warp, the only world he cannot be used in is BWB.

      What the SH*TBISCUIT.......So since there are 11 worlds and non-Plant Food plants have a max of Level 10, there is still one world left and in this case they left out Big Wave Beach. Why didn't they make it so that Level 11 is the max for them instead of 10? What the sh*t kind of reasoning is this?

      EDIT: Which means Gold Leaf will also be left out of just one world. ONE.F*CKING.SINGLE WORLD. GOD DAMMIT!!!

      But which world is Gold Leaf left out of?

        Loading editor
    • Plant Protecter wrote:

      TheGollddMAN wrote:

      ErnestoAM wrote:
      If any of you haven't seen, this is how Kiwi Beast functions from v3.3.2 to v4.8.1/4.9.1. Yeah, it's OP.
      Kiwibeast, v3.3.2 to v4.8.1 (Android) v4.903:51

      Kiwibeast, v3.3.2 to v4.8.1 (Android) v4.9.1 (iOS) - PvZ2

      Yay!!! :D (which means Money Premium).


      ShroomstagramUser wrote:
      Screenshot 2016-05-30-21-23-03

      After maxing out Thyme Warp, the only world he cannot be used in is BWB.

      What the SH*TBISCUIT.......So since there are 11 worlds and non-Plant Food plants have a max of Level 10, there is still one world left and in this case they left out Big Wave Beach. Why didn't they make it so that Level 11 is the max for them instead of 10? What the sh*t kind of reasoning is this?

      EDIT: Which means Gold Leaf will also be left out of just one world. ONE.F*CKING.SINGLE WORLD. GOD DAMMIT!!!

      But which world is Gold Leaf left out of?

      I think It'd either be NMT or BWB

        Loading editor
    • ShroomstagramUser wrote:

      Screenshot 2016-05-30-21-23-03

      After maxing out Thyme Warp, the only world he cannot be used in is BWB.

      I have mixed feelings about this.

        Loading editor
    • Nice, real nice. So, Thyme Warp is left purposefully out of the only world where it would be most useful. ALso, the same will happen for Gold Leaf as well and I'm guessing it will also be left out of BWB.

        Loading editor
    • TheGollddMAN wrote:
      Albert Mc Missle wrote:
      Well,the upgrading sistem is broken.5 sun over 150 sun,100 sun over 250 sun and 100 sun over 5 NDS per second.Not to mention Coconut Canon that costs 200 sun and does 60 nds at 8 sec..I'm asking how will be Cold Snappy at level 20.Also,all this plants have 3 sec.recharge time.GREAT,POPCAP!Now gargantuars will be dead in seconds.And basic zombies will just enter the lawn and they'll be dead.RIP balance/strategy.
      Rather than criticising PopCap's game balance & strategy decisions, you should first balance out your own grammar & spelling strategies. RIP English.


      Mr. Boss-inator wrote:
      How can Shrinking Violet be upgraded? The only things I see are seed packet cooldown and sun cost.... Unless they will increase its range or even make her multi-use D:

      Rip 'n kill

        Loading editor
    • Looks like I've missed a lot this weekend. Memorial Day weekend is the best.

        Loading editor
    • TheGollddMAN wrote:
      Nice, real nice. So, Thyme Warp is left purposefully out of the only world where it would be most useful. ALso, the same will happen for Gold Leaf as well and I'm guessing it will also be left out of BWB.

      Nah, there is a neat strategy for TT, while EZ where I would need Thyme Warp is HTDR.

        Loading editor
    • TheGollddMAN wrote:
      Nice, real nice. So, Thyme Warp is left purposefully out of the only world where it would be most useful. ALso, the same will happen for Gold Leaf as well and I'm guessing it will also be left out of BWB.

      I have a feeling that Thyme Warp won't even be that helpful here because of all those ambushes.

      And it would be harmful to use against octo zombies because they'll be pushed back but the octopi will remain.

        Loading editor
    • ShroomstagramUser wrote:
      Screenshot 2016-05-30-21-23-03

      After maxing out Thyme Warp, the only world he cannot be used in is BWB.

      Garlic body3
      ThisWallnutHasHadHisBrainsEaten
      Official HD Phat Beet
        Loading editor
    • Rororoxor
      Rororoxor removed this reply because:
      mistake
      13:18, May 31, 2016
      This reply has been removed
    • TheGollddMAN wrote:
      Nice, real nice. So, Thyme Warp is left purposefully out of the only world where it would be most useful. ALso, the same will happen for Gold Leaf as well and I'm guessing it will also be left out of BWB.


      Heck, be glad it's not excluded from two worlds, or from three worlds, etc.

      Still, I'm worrying they will screw up as usual and do something like forget to enable them in endless zones, so no matter how far you go the TW card won't show up except in Greatest Hits. If they do something like that I will NOT like it. And of course while I'm glad it's included in Modern Day and stuff I see no legit reason for it to be not included in BWB, and if they are looking for "level number consistency" (no more than 10 levels per instant) why not just make level 10 unlock both MD and BWB? Easy solution.

        Loading editor
    • Rororoxor wrote:
      TheGollddMAN wrote:
      Nice, real nice. So, Thyme Warp is left purposefully out of the only world where it would be most useful. ALso, the same will happen for Gold Leaf as well and I'm guessing it will also be left out of BWB.
      I have a feeling that Thyme Warp won't even be that helpful here because of all those ambushes.

      And it would be harmful to use against octo zombies because they'll be pushed back but the octopi will remain.

      What would he do against fisherman zombies? Since TW will be usable against king zombies and imp cannons we may be able to find out, though if a hacker can go and test this...

        Loading editor
    • Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Right Cookie. It's just there and nothing else. Sadly, it kinda has to be there because otherwise there would only be two zombies to come out of the BWB portal, and I don't wanna have to deal with Surfer guy on the first few waves of the first 10 levels. It's already hard enough as it is, especially with the DA portal and the Jesters in the first 10 levels. They could've used Dragon imp because at least it has immunity to fire, and that ability carries out to all other worlds. Zombie's abilities like Snorkel's should not be limited to the world-exclusive gimmick, though, it shouldn't be world-exclusive. If only there were more zombies in BWB...... that weren't as hard to deal with as Octo and Surfer of course.

      Even as you keep going, Surfer remains one of the main threats as he kills my Primal Wall-nuts and Phat Beets carving paths for All Star to kill the inner meat of my defenses. There's something in the strategy (don't mention Cold Snapdragon) that I may be doing wrong (perhaps spending too much sun) but I'm currently at level 50, which I guess is amazing for 7 seed slots and no premiums (sans limited-time gemiums like Imitater), powerups/boosts of any kind. But I don't think I can take another level with four flags and All-stars.

      On the topic of EZ, HttDR has flaws that are really annoying. The thing is the fact that the temporal zombies are spawned in the middle of the screen, which means explorer, barrel, piano, and surfer will destroy at least one plant per spawn. If they spawned on the right side of the screen they would be easier. I still think PopCap should add an ultimate endless zone with options to configure it before the zone starts (i.e. dinos? portals? include certain zombies?) that can have a random selection of each and every zombie in the game coming in from the side of the screen.


      It might come off as pathetic, but I got to level 63 in HttDR with premiums, but no extra plant slot. I was even using Cold Snappy. But there really is nothing wrong with your strategy, in fact, it's nearly the same as mine, only I didn't use Winter Melon after it became uneccesary when I got Cold Snappy. I just really like that guy. He's my preference.

      To deal with Surfer, Piano, etc, I had to eventually move everything back a column and get rid of a column of sun producers. That's where Primal Sunflower came in handy. I wouldn't move back any further, because than I would have to have my Primal nuts in the fourth column from the house, and there just wouldn't be enough room to do anything. Surfers would still be dangerous anyway, because they drop their boards one tile away, killing the plant in front.

      So, an ultimate EZ where you can choose to include different types of zombies, dinos, portals, and other gimmicks? Then randomly generates the rest? I think everyone would choose the easiest zombies. Perhaps it would work better if you had to choose between two different kinds of zombies, and you have to decide which is easier. Sucks if you get two hard zombies. As for dinos and portals and other gimmicks like sun tiles or power tiles, there should be a 50% chance you will have to choose between two dinos, portals, and/or gimmicks, and that also means there can be dinos AND portals if the game demands it, or possibly all three.


      Well, I would like it if you'd be able to select it. This would avoid unbeatable garbage like

      4 ankys spawning after the whole imp-cause-immediate-second-wave thing. Ugh. Just go in the settings of the endless zone and disable dinos (or just ankys) and imps because that's more of cheap frustration than actually a challenge.


      Personally I'd select every zombie from every world except the imps because them triggering things immediately is just not fair in fast-paced settings like HttDR, and disable dinos (and possibly BWB water because having to pick lily pad is just too annoying when I'm already struggling with plant slots.)

      So you're thinking of a sandbox mode EZ type thing that gets harder everytime you beat a level right? From what I can tell, it offers much more experimentation than any other EZ, but less than Last Stand levels. If it's experimentation you're going for, than this is not exactly the way to do it (no offence), because you don't have all plants from the beginning, and most players will think of it as the easiest EZ ever because they have the option to choose the easiest zombies, and they can do that through level 1000 if they decide to have no life.

      Me? I'd probably be like you, choosing different kinds of zombies everytime except the annoying ones for diversity. There may however, be a point where i'll get a powerful plant for dealing with annoying zombies no problem, like Phatbeet and Octo, and suddenly i'll have the urge to make the game more challenging because I have the power at the moment. Of course if I have that urge for too many levels, i'll struggle with a much later one.

      This idea of your's is pretty solid for the most part. You can choose to deal with something, or nothing, whichever suits a players style of gameplay.

      I don't care about experimentation at all anymore. I'd just do it for the fun, and the ability to set records with everything in the game after removing anything that causes "fake difficulty" as mentioned above.

      Still not sure you get what I meant - you start the endless zone with a set setting and you can't change it until you lose. And you randomize the zombies, picking them out of a pool. So levels with Piano, Turquoise Skull, Newspaper, Future Conehead, Troglobite, etc. may show up one round, and then the next round will also be randomized. My solution to MD's subpar system where not everything can walk on screen, and the zombies that do spawn in the middle (surfer, explorer, boombox) can make things really hard for you. It's more fun if everything comes in from off screen.

        Loading editor
    • Diabulus Pyrus wrote:
      ShroomstagramUser wrote:
      Screenshot 2016-05-30-21-23-03

      After maxing out Thyme Warp, the only world he cannot be used in is BWB.

      Garlic body3
      ThisWallnutHasHadHisBrainsEaten
      Official HD Phat Beet

      you missed the degraded pvz1 tallnut

        Loading editor
    • Cookiepower wrote:
      TheGollddMAN wrote:
      Nice, real nice. So, Thyme Warp is left purposefully out of the only world where it would be most useful. ALso, the same will happen for Gold Leaf as well and I'm guessing it will also be left out of BWB.

      Heck, be glad it's not excluded from two worlds, or from three worlds, etc.

      Still, I'm worrying they will screw up as usual and do something like forget to enable them in endless zones, so no matter how far you go the TW card won't show up except in Greatest Hits. If they do something like that I will NOT like it. And of course while I'm glad it's included in Modern Day and stuff I see no legit reason for it to be not included in BWB, and if they are looking for "level number consistency" (no more than 10 levels per instant) why not just make level 10 unlock both MD and BWB? Easy solution.

      Maybe there is a problem with Thyme Warp and the zombies in the water they yet to fix?

        Loading editor
    • ShroomstagramUser wrote:
      Cookiepower wrote:
      TheGollddMAN wrote:
      Nice, real nice. So, Thyme Warp is left purposefully out of the only world where it would be most useful. ALso, the same will happen for Gold Leaf as well and I'm guessing it will also be left out of BWB.

      Heck, be glad it's not excluded from two worlds, or from three worlds, etc.

      Still, I'm worrying they will screw up as usual and do something like forget to enable them in endless zones, so no matter how far you go the TW card won't show up except in Greatest Hits. If they do something like that I will NOT like it. And of course while I'm glad it's included in Modern Day and stuff I see no legit reason for it to be not included in BWB, and if they are looking for "level number consistency" (no more than 10 levels per instant) why not just make level 10 unlock both MD and BWB? Easy solution.

      Maybe there is a problem with Thyme Warp and the zombies in the water they yet to fix?

      If you manually unlock TW and use it in BWB, you can see that it works flawlessly. There is no bug, no glitch, nothing. It does exactly what it's advertised as, so this limitation is just for the fact that there are 11 worlds while the upgrade level maxes out at 10. That's it, there's no other reason. :/

        Loading editor
    • Finally lost HttDR at level 56. All-star is just too much, he's worse than Boombox even without his GW Advert Imps to help him. Uggh...

      TW would be useful in Modern Day, I've found myself in situations that just scream for a TW. Unfortunately I have only 7 seed slots, could purchase another but feel like that'd sort of ruin everything, and my current strategy really has no room for any more slots.

      Maybe I'll level up WM to the max and destroy everything with it. I mean, sure it may be close to OP but let's face it, right now there are only a few viable strategies, and all of them share three or four plants.

        Loading editor
    • Technically this level system is still unfinished. Who knows. They might increase Thyme Warp's level cap to 11. If I know leveling up and XP, there are alwas variance. Hopefully the level caps arent final

        Loading editor
    • Sorry for offtopic but I couldn't find an answer anywhere, are time twister costumes only available during the event or can you get them outside the event?

        Loading editor
    • Newspaper Zombie wrote:
      Sorry for offtopic but I couldn't find an answer anywhere, are time twister costumes only available during the event or can you get them outside the event?

      Pretty sure they're going to be event only.

        Loading editor
    • Lily8763cp wrote:

      Newspaper Zombie wrote:
      Sorry for offtopic but I couldn't find an answer anywhere, are time twister costumes only available during the event or can you get them outside the event?

      Pretty sure they're going to be event only.

      I hope they aren't because that most likely means time twister will be a yearly event
        Loading editor
    • Hey everybody! What if these time twister parties were actually sneak peeks to a time twister world! Now wouldn't that be something!

        Loading editor
    • No, or else the internal event name would have been named "timetwisttea1".

        Loading editor
    • Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Right Cookie. It's just there and nothing else. Sadly, it kinda has to be there because otherwise there would only be two zombies to come out of the BWB portal, and I don't wanna have to deal with Surfer guy on the first few waves of the first 10 levels. It's already hard enough as it is, especially with the DA portal and the Jesters in the first 10 levels. They could've used Dragon imp because at least it has immunity to fire, and that ability carries out to all other worlds. Zombie's abilities like Snorkel's should not be limited to the world-exclusive gimmick, though, it shouldn't be world-exclusive. If only there were more zombies in BWB...... that weren't as hard to deal with as Octo and Surfer of course.

      Even as you keep going, Surfer remains one of the main threats as he kills my Primal Wall-nuts and Phat Beets carving paths for All Star to kill the inner meat of my defenses. There's something in the strategy (don't mention Cold Snapdragon) that I may be doing wrong (perhaps spending too much sun) but I'm currently at level 50, which I guess is amazing for 7 seed slots and no premiums (sans limited-time gemiums like Imitater), powerups/boosts of any kind. But I don't think I can take another level with four flags and All-stars.

      On the topic of EZ, HttDR has flaws that are really annoying. The thing is the fact that the temporal zombies are spawned in the middle of the screen, which means explorer, barrel, piano, and surfer will destroy at least one plant per spawn. If they spawned on the right side of the screen they would be easier. I still think PopCap should add an ultimate endless zone with options to configure it before the zone starts (i.e. dinos? portals? include certain zombies?) that can have a random selection of each and every zombie in the game coming in from the side of the screen.


      It might come off as pathetic, but I got to level 63 in HttDR with premiums, but no extra plant slot. I was even using Cold Snappy. But there really is nothing wrong with your strategy, in fact, it's nearly the same as mine, only I didn't use Winter Melon after it became uneccesary when I got Cold Snappy. I just really like that guy. He's my preference.

      To deal with Surfer, Piano, etc, I had to eventually move everything back a column and get rid of a column of sun producers. That's where Primal Sunflower came in handy. I wouldn't move back any further, because than I would have to have my Primal nuts in the fourth column from the house, and there just wouldn't be enough room to do anything. Surfers would still be dangerous anyway, because they drop their boards one tile away, killing the plant in front.

      So, an ultimate EZ where you can choose to include different types of zombies, dinos, portals, and other gimmicks? Then randomly generates the rest? I think everyone would choose the easiest zombies. Perhaps it would work better if you had to choose between two different kinds of zombies, and you have to decide which is easier. Sucks if you get two hard zombies. As for dinos and portals and other gimmicks like sun tiles or power tiles, there should be a 50% chance you will have to choose between two dinos, portals, and/or gimmicks, and that also means there can be dinos AND portals if the game demands it, or possibly all three.


      Well, I would like it if you'd be able to select it. This would avoid unbeatable garbage like

      4 ankys spawning after the whole imp-cause-immediate-second-wave thing. Ugh. Just go in the settings of the endless zone and disable dinos (or just ankys) and imps because that's more of cheap frustration than actually a challenge.


      Personally I'd select every zombie from every world except the imps because them triggering things immediately is just not fair in fast-paced settings like HttDR, and disable dinos (and possibly BWB water because having to pick lily pad is just too annoying when I'm already struggling with plant slots.)

      So you're thinking of a sandbox mode EZ type thing that gets harder everytime you beat a level right? From what I can tell, it offers much more experimentation than any other EZ, but less than Last Stand levels. If it's experimentation you're going for, than this is not exactly the way to do it (no offence), because you don't have all plants from the beginning, and most players will think of it as the easiest EZ ever because they have the option to choose the easiest zombies, and they can do that through level 1000 if they decide to have no life.

      Me? I'd probably be like you, choosing different kinds of zombies everytime except the annoying ones for diversity. There may however, be a point where i'll get a powerful plant for dealing with annoying zombies no problem, like Phatbeet and Octo, and suddenly i'll have the urge to make the game more challenging because I have the power at the moment. Of course if I have that urge for too many levels, i'll struggle with a much later one.

      This idea of your's is pretty solid for the most part. You can choose to deal with something, or nothing, whichever suits a players style of gameplay.

      I don't care about experimentation at all anymore. I'd just do it for the fun, and the ability to set records with everything in the game after removing anything that causes "fake difficulty" as mentioned above.

      Still not sure you get what I meant - you start the endless zone with a set setting and you can't change it until you lose. And you randomize the zombies, picking them out of a pool. So levels with Piano, Turquoise Skull, Newspaper, Future Conehead, Troglobite, etc. may show up one round, and then the next round will also be randomized. My solution to MD's subpar system where not everything can walk on screen, and the zombies that do spawn in the middle (surfer, explorer, boombox) can make things really hard for you. It's more fun if everything comes in from off screen.


      Oooooooohhhhhhhhh. It's randomized. Well that changes everything then. It's sort of like the "feature" that allows you to switch the different types of zombies that spawn in an EZ level by going to the Zen Garden and back while choosing your seeds, only there's an actual feature to do that this time around. This is a very good solution to the portal system in HttDR. There's lots of variety, and it's not even difficult if you don't want it to be. Sounds fun.

        Loading editor
    • Rororoxor wrote: Hey everybody! What if these time twister parties were actually sneak peeks to a time twister world! Now wouldn't that be something!

      There is a actually a world called time twister

        Loading editor
    • ShroomstagramUser wrote:

      Cookiepower wrote:
      TheGollddMAN wrote:
      Nice, real nice. So, Thyme Warp is left purposefully out of the only world where it would be most useful. ALso, the same will happen for Gold Leaf as well and I'm guessing it will also be left out of BWB.

      Heck, be glad it's not excluded from two worlds, or from three worlds, etc.

      Still, I'm worrying they will screw up as usual and do something like forget to enable them in endless zones, so no matter how far you go the TW card won't show up except in Greatest Hits. If they do something like that I will NOT like it. And of course while I'm glad it's included in Modern Day and stuff I see no legit reason for it to be not included in BWB, and if they are looking for "level number consistency" (no more than 10 levels per instant) why not just make level 10 unlock both MD and BWB? Easy solution.

      Maybe there is a problem with Thyme Warp and the zombies in the water they yet to fix?

      You can hack Thyme Warp into BWB and it works just fine. There are no glitchy problems with Thyme Warp, except maybe the one where he thaws zombies in Ice Blocks.

        Loading editor
    • ErnestoAM wrote:
      No, or else the internal event name would have been named "timetwisttea1".

      I was suggesting the EA would be duping us because of all the *cough* leaking that we're doing.

        Loading editor
    • Lily8763cp wrote:
      Newspaper Zombie wrote:
      Sorry for offtopic but I couldn't find an answer anywhere, are time twister costumes only available during the event or can you get them outside the event?
      Pretty sure they're going to be event only.

      doubt it. last year, I wasn't able to get all the summer nights costumes, but I was still able to unlock them after the event.

        Loading editor
    • Seems like my comment created a little rant here. Nice.

      I still don't see much of the point in plant leveling system. Most zombies are weak anyway.

        Loading editor
    • MitBoy wrote:
      Seems like my comment created a little rant here. Nice.

      I still don't see much of the point in plant leveling system. Most zombies are weak anyway.

      Well I see it as a viable option anyway and I completely support it.

        Loading editor
    • Probably when the leveling comes, the only thing I'm upgrading is Thyme Warp and Gold Leaf. Leveling them makes them available in other worlds - fine by me. They don't get recharge faster, reduce sun cost... right?

        Loading editor
    • Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Right Cookie. It's just there and nothing else. Sadly, it kinda has to be there because otherwise there would only be two zombies to come out of the BWB portal, and I don't wanna have to deal with Surfer guy on the first few waves of the first 10 levels. It's already hard enough as it is, especially with the DA portal and the Jesters in the first 10 levels. They could've used Dragon imp because at least it has immunity to fire, and that ability carries out to all other worlds. Zombie's abilities like Snorkel's should not be limited to the world-exclusive gimmick, though, it shouldn't be world-exclusive. If only there were more zombies in BWB...... that weren't as hard to deal with as Octo and Surfer of course.

      Even as you keep going, Surfer remains one of the main threats as he kills my Primal Wall-nuts and Phat Beets carving paths for All Star to kill the inner meat of my defenses. There's something in the strategy (don't mention Cold Snapdragon) that I may be doing wrong (perhaps spending too much sun) but I'm currently at level 50, which I guess is amazing for 7 seed slots and no premiums (sans limited-time gemiums like Imitater), powerups/boosts of any kind. But I don't think I can take another level with four flags and All-stars.

      On the topic of EZ, HttDR has flaws that are really annoying. The thing is the fact that the temporal zombies are spawned in the middle of the screen, which means explorer, barrel, piano, and surfer will destroy at least one plant per spawn. If they spawned on the right side of the screen they would be easier. I still think PopCap should add an ultimate endless zone with options to configure it before the zone starts (i.e. dinos? portals? include certain zombies?) that can have a random selection of each and every zombie in the game coming in from the side of the screen.


      It might come off as pathetic, but I got to level 63 in HttDR with premiums, but no extra plant slot. I was even using Cold Snappy. But there really is nothing wrong with your strategy, in fact, it's nearly the same as mine, only I didn't use Winter Melon after it became uneccesary when I got Cold Snappy. I just really like that guy. He's my preference.

      To deal with Surfer, Piano, etc, I had to eventually move everything back a column and get rid of a column of sun producers. That's where Primal Sunflower came in handy. I wouldn't move back any further, because than I would have to have my Primal nuts in the fourth column from the house, and there just wouldn't be enough room to do anything. Surfers would still be dangerous anyway, because they drop their boards one tile away, killing the plant in front.

      So, an ultimate EZ where you can choose to include different types of zombies, dinos, portals, and other gimmicks? Then randomly generates the rest? I think everyone would choose the easiest zombies. Perhaps it would work better if you had to choose between two different kinds of zombies, and you have to decide which is easier. Sucks if you get two hard zombies. As for dinos and portals and other gimmicks like sun tiles or power tiles, there should be a 50% chance you will have to choose between two dinos, portals, and/or gimmicks, and that also means there can be dinos AND portals if the game demands it, or possibly all three.


      Well, I would like it if you'd be able to select it. This would avoid unbeatable garbage like

      4 ankys spawning after the whole imp-cause-immediate-second-wave thing. Ugh. Just go in the settings of the endless zone and disable dinos (or just ankys) and imps because that's more of cheap frustration than actually a challenge.


      Personally I'd select every zombie from every world except the imps because them triggering things immediately is just not fair in fast-paced settings like HttDR, and disable dinos (and possibly BWB water because having to pick lily pad is just too annoying when I'm already struggling with plant slots.)

      So you're thinking of a sandbox mode EZ type thing that gets harder everytime you beat a level right? From what I can tell, it offers much more experimentation than any other EZ, but less than Last Stand levels. If it's experimentation you're going for, than this is not exactly the way to do it (no offence), because you don't have all plants from the beginning, and most players will think of it as the easiest EZ ever because they have the option to choose the easiest zombies, and they can do that through level 1000 if they decide to have no life.

      Me? I'd probably be like you, choosing different kinds of zombies everytime except the annoying ones for diversity. There may however, be a point where i'll get a powerful plant for dealing with annoying zombies no problem, like Phatbeet and Octo, and suddenly i'll have the urge to make the game more challenging because I have the power at the moment. Of course if I have that urge for too many levels, i'll struggle with a much later one.

      This idea of your's is pretty solid for the most part. You can choose to deal with something, or nothing, whichever suits a players style of gameplay.

      I don't care about experimentation at all anymore. I'd just do it for the fun, and the ability to set records with everything in the game after removing anything that causes "fake difficulty" as mentioned above.
      Still not sure you get what I meant - you start the endless zone with a set setting and you can't change it until you lose. And you randomize the zombies, picking them out of a pool. So levels with Piano, Turquoise Skull, Newspaper, Future Conehead, Troglobite, etc. may show up one round, and then the next round will also be randomized. My solution to MD's subpar system where not everything can walk on screen, and the zombies that do spawn in the middle (surfer, explorer, boombox) can make things really hard for you. It's more fun if everything comes in from off screen.

      Oooooooohhhhhhhhh. It's randomized. Well that changes everything then. It's sort of like the "feature" that allows you to switch the different types of zombies that spawn in an EZ level by going to the Zen Garden and back while choosing your seeds, only there's an actual feature to do that this time around. This is a very good solution to the portal system in HttDR. There's lots of variety, and it's not even difficult if you don't want it to be. Sounds fun.

      Yeah, this was what I was hoping HttDR was going to be. Instead:

      -no gimmicks besides portals

      -portals can't even summon everything

      -of the things the portals can summon, they pick the worst

      -they removed hunter, tomb raiser, etc because frozen blocks and gravestones would block portals, so they did it just to block all other gimmicks

      -zombies walking in from right side of screen are all MD zombies, which is bland. Couldn't even add time-themed Gargs or Imps, which would be an improvement. It also gets sort of boring with the same zombies coming in from the right side, which is what I really hoped HttDR wouldn't do, and drastically increases the chance of that All-star guy appearing.

      PopCap...well, there are things to suggest that they actually read this stuff, but PLEASE add something like this, or at the very least a better EZ that has a selection of everything (including stuff like time-themed basics/gargs) walking in from the right side of the screen and configurations so you can enable/disable really hard gimmicks like jams, dinos, portals, BWB water, plank water, etc. That'd be fun, better than HttDR which is still fun but not as good as it could've been.

        Loading editor
    • Wow, no replies for 18 hours? That's gotta be a record.

        Loading editor
    • TheGollddMAN wrote:
      Wow, no replies for 18 hours? That's gotta be a record.

      Broken by you. (literally)

        Loading editor
    • Any new stuff?

        Loading editor
    • So...nobody cares about the info bomb on Kiwibeast? Nobody? The one in which it's now the plant version of Lucario from Super Smash Brothers?
      Plants vs Zombies 2 - More Info Revealed Kiwibeast and Heroes Event05:17

      Plants vs Zombies 2 - More Info Revealed Kiwibeast and Heroes Event

        Loading editor
    • Mr. Boss-inator wrote:
      TheGollddMAN wrote:
      Wow, no replies for 18 hours? That's gotta be a record.
      Broken by you. (literally)

      Sorry. :(

      Lily8763cp wrote:
      So...nobody cares about the info bomb on Kiwibeast? Nobody? The one in which it's now the plant version of Lucario from Super Smash Brothers?
      Plants vs Zombies 2 - More Info Revealed Kiwibeast and Heroes Event05:17

      Plants vs Zombies 2 - More Info Revealed Kiwibeast and Heroes Event

      Damaging thumps...It's an upgrade of Phatbeet?

        Loading editor
    • Well...that's cool!

        Loading editor
    • Lily8763cp wrote:
      So...nobody cares about the info bomb on Kiwibeast? Nobody? The one in which it's now the plant version of Lucario from Super Smash Brothers?
      Plants vs Zombies 2 - More Info Revealed Kiwibeast and Heroes Event05:17

      Plants vs Zombies 2 - More Info Revealed Kiwibeast and Heroes Event

      i love luc in ssbb

        Loading editor
    • The new beta of 5.0 was released, featuring new stuff:

      - Two new parties related to Kiwi Beast (this rather confirms that it's not an Epic Quest plant)

      - Moar Plant Levelling data (coming soon near you) EDIT:

      All plants affected by the levelling in this beta:

      Puff-shroom, Fume-shroom, Sun Bean, Lily Pad, Tangle Kelp, Bowling Bulb, Guacodile, Banana Launcher, Laser Bean, Blover, Citron, E.M.Peach, Infi-nut, Magnifying Grass, Tile Turnip, Hot Potato, Pepper-pult, Chard Guard, Stunion, Rotobaga, Red Stinger, A.K.E.E., Endurian, Stallia, Gold Leaf, Phat Beet, Celery Stalker, Spore-shroom, Garlic, Primal Peashooter, Primal Wall-nut, Perfume-shroom, Primal Sunflower, Primal Potato Mine, Moonflower, Shadow-shroom, Dusk Lobber, Nightshade, Grim Rose, Gold Bloom, Electric Currant, Snow Pea, Power Lily, Squash, Torchwood, Jalapeno, Starfruit, Hypno-shroom, Pea-nut, Chomper, Homing Thistle, Ghost Pepper, Sweet Potato, Sap-fling, Hurrikale, Fire Peashooter, Lava Guava, Toadstool, Strawburst, Cactus, Electric Blueberry, Jack O' Lantern, Grapeshot, Cold Snapdragon, Shrinking Violet, Blooming Heart, Escape Root.

      So this sums it up, everything is done! (except for Magnet-shroom and Imitater).

        Loading editor
    • TheHandsomePlant wrote:
      The new beta of 5.0 was released, featuring new stuff:

      - Two new parties related to Kiwi Beast (this rather confirms that it's not an Epic Quest plant)

      - Moar Plant Levelling data (coming soon near you)

      Then please let it be gemium. GOSH PLEASE!

        Loading editor
    • Did anyone tell that design of Explode-o-nut is lazy? I like how he goes nervous when almost eaten, though.

        Loading editor
    • MitBoy wrote:
      Did anyone tell that design of Explode-o-nut is lazy? I like how he goes nervous when almost eaten, though.

      You call that lazy? Take a look at its pvz 1 design

        Loading editor
    • MitBoy wrote:
      Did anyone tell that design of Explode-o-nut is lazy? I like how he goes nervous when almost eaten, though.

      Well, in PvZ1, his design was even more of a reskin than this game.

        Loading editor
    • Kiwibeast has Pinata parties related to him? Interesting. What event could he be a part of...?

      Also, is Aloe finished yet? Or will it end up getting scrapped?

        Loading editor
    • Cookiepower wrote:

      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Right Cookie. It's just there and nothing else. Sadly, it kinda has to be there because otherwise there would only be two zombies to come out of the BWB portal, and I don't wanna have to deal with Surfer guy on the first few waves of the first 10 levels. It's already hard enough as it is, especially with the DA portal and the Jesters in the first 10 levels. They could've used Dragon imp because at least it has immunity to fire, and that ability carries out to all other worlds. Zombie's abilities like Snorkel's should not be limited to the world-exclusive gimmick, though, it shouldn't be world-exclusive. If only there were more zombies in BWB...... that weren't as hard to deal with as Octo and Surfer of course.

      Even as you keep going, Surfer remains one of the main threats as he kills my Primal Wall-nuts and Phat Beets carving paths for All Star to kill the inner meat of my defenses. There's something in the strategy (don't mention Cold Snapdragon) that I may be doing wrong (perhaps spending too much sun) but I'm currently at level 50, which I guess is amazing for 7 seed slots and no premiums (sans limited-time gemiums like Imitater), powerups/boosts of any kind. But I don't think I can take another level with four flags and All-stars.

      On the topic of EZ, HttDR has flaws that are really annoying. The thing is the fact that the temporal zombies are spawned in the middle of the screen, which means explorer, barrel, piano, and surfer will destroy at least one plant per spawn. If they spawned on the right side of the screen they would be easier. I still think PopCap should add an ultimate endless zone with options to configure it before the zone starts (i.e. dinos? portals? include certain zombies?) that can have a random selection of each and every zombie in the game coming in from the side of the screen.


      It might come off as pathetic, but I got to level 63 in HttDR with premiums, but no extra plant slot. I was even using Cold Snappy. But there really is nothing wrong with your strategy, in fact, it's nearly the same as mine, only I didn't use Winter Melon after it became uneccesary when I got Cold Snappy. I just really like that guy. He's my preference.

      To deal with Surfer, Piano, etc, I had to eventually move everything back a column and get rid of a column of sun producers. That's where Primal Sunflower came in handy. I wouldn't move back any further, because than I would have to have my Primal nuts in the fourth column from the house, and there just wouldn't be enough room to do anything. Surfers would still be dangerous anyway, because they drop their boards one tile away, killing the plant in front.

      So, an ultimate EZ where you can choose to include different types of zombies, dinos, portals, and other gimmicks? Then randomly generates the rest? I think everyone would choose the easiest zombies. Perhaps it would work better if you had to choose between two different kinds of zombies, and you have to decide which is easier. Sucks if you get two hard zombies. As for dinos and portals and other gimmicks like sun tiles or power tiles, there should be a 50% chance you will have to choose between two dinos, portals, and/or gimmicks, and that also means there can be dinos AND portals if the game demands it, or possibly all three.


      Well, I would like it if you'd be able to select it. This would avoid unbeatable garbage like

      4 ankys spawning after the whole imp-cause-immediate-second-wave thing. Ugh. Just go in the settings of the endless zone and disable dinos (or just ankys) and imps because that's more of cheap frustration than actually a challenge.


      Personally I'd select every zombie from every world except the imps because them triggering things immediately is just not fair in fast-paced settings like HttDR, and disable dinos (and possibly BWB water because having to pick lily pad is just too annoying when I'm already struggling with plant slots.)

      So you're thinking of a sandbox mode EZ type thing that gets harder everytime you beat a level right? From what I can tell, it offers much more experimentation than any other EZ, but less than Last Stand levels. If it's experimentation you're going for, than this is not exactly the way to do it (no offence), because you don't have all plants from the beginning, and most players will think of it as the easiest EZ ever because they have the option to choose the easiest zombies, and they can do that through level 1000 if they decide to have no life.

      Me? I'd probably be like you, choosing different kinds of zombies everytime except the annoying ones for diversity. There may however, be a point where i'll get a powerful plant for dealing with annoying zombies no problem, like Phatbeet and Octo, and suddenly i'll have the urge to make the game more challenging because I have the power at the moment. Of course if I have that urge for too many levels, i'll struggle with a much later one.

      This idea of your's is pretty solid for the most part. You can choose to deal with something, or nothing, whichever suits a players style of gameplay.

      I don't care about experimentation at all anymore. I'd just do it for the fun, and the ability to set records with everything in the game after removing anything that causes "fake difficulty" as mentioned above.
      Still not sure you get what I meant - you start the endless zone with a set setting and you can't change it until you lose. And you randomize the zombies, picking them out of a pool. So levels with Piano, Turquoise Skull, Newspaper, Future Conehead, Troglobite, etc. may show up one round, and then the next round will also be randomized. My solution to MD's subpar system where not everything can walk on screen, and the zombies that do spawn in the middle (surfer, explorer, boombox) can make things really hard for you. It's more fun if everything comes in from off screen.

      Oooooooohhhhhhhhh. It's randomized. Well that changes everything then. It's sort of like the "feature" that allows you to switch the different types of zombies that spawn in an EZ level by going to the Zen Garden and back while choosing your seeds, only there's an actual feature to do that this time around. This is a very good solution to the portal system in HttDR. There's lots of variety, and it's not even difficult if you don't want it to be. Sounds fun.

      Yeah, this was what I was hoping HttDR was going to be. Instead:

      -no gimmicks besides portals

      -portals can't even summon everything

      -of the things the portals can summon, they pick the worst

      -they removed hunter, tomb raiser, etc because frozen blocks and gravestones would block portals, so they did it just to block all other gimmicks

      -zombies walking in from right side of screen are all MD zombies, which is bland. Couldn't even add time-themed Gargs or Imps, which would be an improvement. It also gets sort of boring with the same zombies coming in from the right side, which is what I really hoped HttDR wouldn't do, and drastically increases the chance of that All-star guy appearing.

      PopCap...well, there are things to suggest that they actually read this stuff, but PLEASE add something like this, or at the very least a better EZ that has a selection of everything (including stuff like time-themed basics/gargs) walking in from the right side of the screen and configurations so you can enable/disable really hard gimmicks like jams, dinos, portals, BWB water, plank water, etc. That'd be fun, better than HttDR which is still fun but not as good as it could've been.

      Right. What we wanted wasn't even consideyred because the world was rushed. Well, at least rushed as in, it took less than a month to release MD part 1 after JM part 2. I can relate to this.

      Jontron taught us that Rare, the developers of Banjo-Kazooie, being bought by Microsoft was a bad thing because it was after that, when Rare thought it would be a good idea to make a Banjo-Kazooie game, that doesn't give us the gameplay we wanted, but what they THOUGHT we wanted. And worse, that classic gameplay style probably wasn't even considered.

      I understand that Microsoft is freakin HUGE compared to Popcap. But any flop in the gaming industry sticks. Popcap will be remembered for this, and their laziness.

        Loading editor
    • Dekagamer7X9 wrote:
      Kiwibeast has Pinata parties related to him? Interesting. What event could he be a part of...?

      Also, is Aloe finished yet? Or will it end up getting scrapped?

      I'm sure it'll get finished, it has a seed packet sprite. And if they scrap it, we'll make sure it stays somehow.

        Loading editor
    • It now costs 75 sun and has normal plant health in v5.0.1.

        Loading editor
    • Strimes49
      Strimes49 removed this reply because:
      Double post :p
      21:04, June 2, 2016
      This reply has been removed
    • Strimes49 wrote:

      Cookiepower wrote:

      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Right Cookie. It's just there and nothing else. Sadly, it kinda has to be there because otherwise there would only be two zombies to come out of the BWB portal, and I don't wanna have to deal with Surfer guy on the first few waves of the first 10 levels. It's already hard enough as it is, especially with the DA portal and the Jesters in the first 10 levels. They could've used Dragon imp because at least it has immunity to fire, and that ability carries out to all other worlds. Zombie's abilities like Snorkel's should not be limited to the world-exclusive gimmick, though, it shouldn't be world-exclusive. If only there were more zombies in BWB...... that weren't as hard to deal with as Octo and Surfer of course.

      Even as you keep going, Surfer remains one of the main threats as he kills my Primal Wall-nuts and Phat Beets carving paths for All Star to kill the inner meat of my defenses. There's something in the strategy (don't mention Cold Snapdragon) that I may be doing wrong (perhaps spending too much sun) but I'm currently at level 50, which I guess is amazing for 7 seed slots and no premiums (sans limited-time gemiums like Imitater), powerups/boosts of any kind. But I don't think I can take another level with four flags and All-stars.

      On the topic of EZ, HttDR has flaws that are really annoying. The thing is the fact that the temporal zombies are spawned in the middle of the screen, which means explorer, barrel, piano, and surfer will destroy at least one plant per spawn. If they spawned on the right side of the screen they would be easier. I still think PopCap should add an ultimate endless zone with options to configure it before the zone starts (i.e. dinos? portals? include certain zombies?) that can have a random selection of each and every zombie in the game coming in from the side of the screen.


      It might come off as pathetic, but I got to level 63 in HttDR with premiums, but no extra plant slot. I was even using Cold Snappy. But there really is nothing wrong with your strategy, in fact, it's nearly the same as mine, only I didn't use Winter Melon after it became uneccesary when I got Cold Snappy. I just really like that guy. He's my preference.

      To deal with Surfer, Piano, etc, I had to eventually move everything back a column and get rid of a column of sun producers. That's where Primal Sunflower came in handy. I wouldn't move back any further, because than I would have to have my Primal nuts in the fourth column from the house, and there just wouldn't be enough room to do anything. Surfers would still be dangerous anyway, because they drop their boards one tile away, killing the plant in front.

      So, an ultimate EZ where you can choose to include different types of zombies, dinos, portals, and other gimmicks? Then randomly generates the rest? I think everyone would choose the easiest zombies. Perhaps it would work better if you had to choose between two different kinds of zombies, and you have to decide which is easier. Sucks if you get two hard zombies. As for dinos and portals and other gimmicks like sun tiles or power tiles, there should be a 50% chance you will have to choose between two dinos, portals, and/or gimmicks, and that also means there can be dinos AND portals if the game demands it, or possibly all three.


      Well, I would like it if you'd be able to select it. This would avoid unbeatable garbage like

      4 ankys spawning after the whole imp-cause-immediate-second-wave thing. Ugh. Just go in the settings of the endless zone and disable dinos (or just ankys) and imps because that's more of cheap frustration than actually a challenge.


      Personally I'd select every zombie from every world except the imps because them triggering things immediately is just not fair in fast-paced settings like HttDR, and disable dinos (and possibly BWB water because having to pick lily pad is just too annoying when I'm already struggling with plant slots.)

      So you're thinking of a sandbox mode EZ type thing that gets harder everytime you beat a level right? From what I can tell, it offers much more experimentation than any other EZ, but less than Last Stand levels. If it's experimentation you're going for, than this is not exactly the way to do it (no offence), because you don't have all plants from the beginning, and most players will think of it as the easiest EZ ever because they have the option to choose the easiest zombies, and they can do that through level 1000 if they decide to have no life.

      Me? I'd probably be like you, choosing different kinds of zombies everytime except the annoying ones for diversity. There may however, be a point where i'll get a powerful plant for dealing with annoying zombies no problem, like Phatbeet and Octo, and suddenly i'll have the urge to make the game more challenging because I have the power at the moment. Of course if I have that urge for too many levels, i'll struggle with a much later one.

      This idea of your's is pretty solid for the most part. You can choose to deal with something, or nothing, whichever suits a players style of gameplay.

      I don't care about experimentation at all anymore. I'd just do it for the fun, and the ability to set records with everything in the game after removing anything that causes "fake difficulty" as mentioned above.
      Still not sure you get what I meant - you start the endless zone with a set setting and you can't change it until you lose. And you randomize the zombies, picking them out of a pool. So levels with Piano, Turquoise Skull, Newspaper, Future Conehead, Troglobite, etc. may show up one round, and then the next round will also be randomized. My solution to MD's subpar system where not everything can walk on screen, and the zombies that do spawn in the middle (surfer, explorer, boombox) can make things really hard for you. It's more fun if everything comes in from off screen.

      Oooooooohhhhhhhhh. It's randomized. Well that changes everything then. It's sort of like the "feature" that allows you to switch the different types of zombies that spawn in an EZ level by going to the Zen Garden and back while choosing your seeds, only there's an actual feature to do that this time around. This is a very good solution to the portal system in HttDR. There's lots of variety, and it's not even difficult if you don't want it to be. Sounds fun.
      Yeah, this was what I was hoping HttDR was going to be. Instead:

      -no gimmicks besides portals

      -portals can't even summon everything

      -of the things the portals can summon, they pick the worst

      -they removed hunter, tomb raiser, etc because frozen blocks and gravestones would block portals, so they did it just to block all other gimmicks

      -zombies walking in from right side of screen are all MD zombies, which is bland. Couldn't even add time-themed Gargs or Imps, which would be an improvement. It also gets sort of boring with the same zombies coming in from the right side, which is what I really hoped HttDR wouldn't do, and drastically increases the chance of that All-star guy appearing.

      PopCap...well, there are things to suggest that they actually read this stuff, but PLEASE add something like this, or at the very least a better EZ that has a selection of everything (including stuff like time-themed basics/gargs) walking in from the right side of the screen and configurations so you can enable/disable really hard gimmicks like jams, dinos, portals, BWB water, plank water, etc. That'd be fun, better than HttDR which is still fun but not as good as it could've been.

      Right. What we wanted wasn't even consideyred because the world was rushed. Well, at least rushed as in, it took less than a month to release MD part 1 after JM part 2. I can relate to this.

      Jontron taught us that Rare, the developers of Banjo-Kazooie, being bought by Microsoft was a bad thing because it was after that, when Rare thought it would be a good idea to make a Banjo-Kazooie game, that doesn't give us the gameplay we wanted, but what they THOUGHT we wanted. And worse, that classic gameplay style probably wasn't even considered.

      I understand that Microsoft is freakin HUGE compared to Popcap. But any flop in the gaming industry sticks. Popcap will be remembered for this, and their laziness.

      You said it twice, pal

        Loading editor
    • MitBoy wrote: Did anyone tell that design of Explode-o-nut is lazy? I like how he goes nervous when almost eaten, though.

      In PvZ 1, Explodo was a red wall-nut that looked exactly the same. If that's not lazy than what is it? This Explodo has personality and a mean face.

        Loading editor
    • Newspaper Zombie wrote:

      Strimes49 wrote:

      Cookiepower wrote:

      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Right Cookie. It's just there and nothing else. Sadly, it kinda has to be there because otherwise there would only be two zombies to come out of the BWB portal, and I don't wanna have to deal with Surfer guy on the first few waves of the first 10 levels. It's already hard enough as it is, especially with the DA portal and the Jesters in the first 10 levels. They could've used Dragon imp because at least it has immunity to fire, and that ability carries out to all other worlds. Zombie's abilities like Snorkel's should not be limited to the world-exclusive gimmick, though, it shouldn't be world-exclusive. If only there were more zombies in BWB...... that weren't as hard to deal with as Octo and Surfer of course.

      Even as you keep going, Surfer remains one of the main threats as he kills my Primal Wall-nuts and Phat Beets carving paths for All Star to kill the inner meat of my defenses. There's something in the strategy (don't mention Cold Snapdragon) that I may be doing wrong (perhaps spending too much sun) but I'm currently at level 50, which I guess is amazing for 7 seed slots and no premiums (sans limited-time gemiums like Imitater), powerups/boosts of any kind. But I don't think I can take another level with four flags and All-stars.

      On the topic of EZ, HttDR has flaws that are really annoying. The thing is the fact that the temporal zombies are spawned in the middle of the screen, which means explorer, barrel, piano, and surfer will destroy at least one plant per spawn. If they spawned on the right side of the screen they would be easier. I still think PopCap should add an ultimate endless zone with options to configure it before the zone starts (i.e. dinos? portals? include certain zombies?) that can have a random selection of each and every zombie in the game coming in from the side of the screen.


      It might come off as pathetic, but I got to level 63 in HttDR with premiums, but no extra plant slot. I was even using Cold Snappy. But there really is nothing wrong with your strategy, in fact, it's nearly the same as mine, only I didn't use Winter Melon after it became uneccesary when I got Cold Snappy. I just really like that guy. He's my preference.

      To deal with Surfer, Piano, etc, I had to eventually move everything back a column and get rid of a column of sun producers. That's where Primal Sunflower came in handy. I wouldn't move back any further, because than I would have to have my Primal nuts in the fourth column from the house, and there just wouldn't be enough room to do anything. Surfers would still be dangerous anyway, because they drop their boards one tile away, killing the plant in front.

      So, an ultimate EZ where you can choose to include different types of zombies, dinos, portals, and other gimmicks? Then randomly generates the rest? I think everyone would choose the easiest zombies. Perhaps it would work better if you had to choose between two different kinds of zombies, and you have to decide which is easier. Sucks if you get two hard zombies. As for dinos and portals and other gimmicks like sun tiles or power tiles, there should be a 50% chance you will have to choose between two dinos, portals, and/or gimmicks, and that also means there can be dinos AND portals if the game demands it, or possibly all three.


      Well, I would like it if you'd be able to select it. This would avoid unbeatable garbage like

      4 ankys spawning after the whole imp-cause-immediate-second-wave thing. Ugh. Just go in the settings of the endless zone and disable dinos (or just ankys) and imps because that's more of cheap frustration than actually a challenge.


      Personally I'd select every zombie from every world except the imps because them triggering things immediately is just not fair in fast-paced settings like HttDR, and disable dinos (and possibly BWB water because having to pick lily pad is just too annoying when I'm already struggling with plant slots.)

      So you're thinking of a sandbox mode EZ type thing that gets harder everytime you beat a level right? From what I can tell, it offers much more experimentation than any other EZ, but less than Last Stand levels. If it's experimentation you're going for, than this is not exactly the way to do it (no offence), because you don't have all plants from the beginning, and most players will think of it as the easiest EZ ever because they have the option to choose the easiest zombies, and they can do that through level 1000 if they decide to have no life.

      Me? I'd probably be like you, choosing different kinds of zombies everytime except the annoying ones for diversity. There may however, be a point where i'll get a powerful plant for dealing with annoying zombies no problem, like Phatbeet and Octo, and suddenly i'll have the urge to make the game more challenging because I have the power at the moment. Of course if I have that urge for too many levels, i'll struggle with a much later one.

      This idea of your's is pretty solid for the most part. You can choose to deal with something, or nothing, whichever suits a players style of gameplay.

      I don't care about experimentation at all anymore. I'd just do it for the fun, and the ability to set records with everything in the game after removing anything that causes "fake difficulty" as mentioned above.
      Still not sure you get what I meant - you start the endless zone with a set setting and you can't change it until you lose. And you randomize the zombies, picking them out of a pool. So levels with Piano, Turquoise Skull, Newspaper, Future Conehead, Troglobite, etc. may show up one round, and then the next round will also be randomized. My solution to MD's subpar system where not everything can walk on screen, and the zombies that do spawn in the middle (surfer, explorer, boombox) can make things really hard for you. It's more fun if everything comes in from off screen.

      Oooooooohhhhhhhhh. It's randomized. Well that changes everything then. It's sort of like the "feature" that allows you to switch the different types of zombies that spawn in an EZ level by going to the Zen Garden and back while choosing your seeds, only there's an actual feature to do that this time around. This is a very good solution to the portal system in HttDR. There's lots of variety, and it's not even difficult if you don't want it to be. Sounds fun.
      Yeah, this was what I was hoping HttDR was going to be. Instead:

      -no gimmicks besides portals

      -portals can't even summon everything

      -of the things the portals can summon, they pick the worst

      -they removed hunter, tomb raiser, etc because frozen blocks and gravestones would block portals, so they did it just to block all other gimmicks

      -zombies walking in from right side of screen are all MD zombies, which is bland. Couldn't even add time-themed Gargs or Imps, which would be an improvement. It also gets sort of boring with the same zombies coming in from the right side, which is what I really hoped HttDR wouldn't do, and drastically increases the chance of that All-star guy appearing.

      PopCap...well, there are things to suggest that they actually read this stuff, but PLEASE add something like this, or at the very least a better EZ that has a selection of everything (including stuff like time-themed basics/gargs) walking in from the right side of the screen and configurations so you can enable/disable really hard gimmicks like jams, dinos, portals, BWB water, plank water, etc. That'd be fun, better than HttDR which is still fun but not as good as it could've been.

      Right. What we wanted wasn't even consideyred because the world was rushed. Well, at least rushed as in, it took less than a month to release MD part 1 after JM part 2. I can relate to this.

      Jontron taught us that Rare, the developers of Banjo-Kazooie, being bought by Microsoft was a bad thing because it was after that, when Rare thought it would be a good idea to make a Banjo-Kazooie game, that doesn't give us the gameplay we wanted, but what they THOUGHT we wanted. And worse, that classic gameplay style probably wasn't even considered.

      I understand that Microsoft is freakin HUGE compared to Popcap. But any flop in the gaming industry sticks. Popcap will be remembered for this, and their laziness.

      You said it twice, pal

      Oops I thought the first one didn't post. Removed the other.

        Loading editor
    • Strimes49 wrote:

      Newspaper Zombie wrote:

      Strimes49 wrote:

      Cookiepower wrote:


      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Right Cookie. It's just there and nothing else. Sadly, it kinda has to be there because otherwise there would only be two zombies to come out of the BWB portal, and I don't wanna have to deal with Surfer guy on the first few waves of the first 10 levels. It's already hard enough as it is, especially with the DA portal and the Jesters in the first 10 levels. They could've used Dragon imp because at least it has immunity to fire, and that ability carries out to all other worlds. Zombie's abilities like Snorkel's should not be limited to the world-exclusive gimmick, though, it shouldn't be world-exclusive. If only there were more zombies in BWB...... that weren't as hard to deal with as Octo and Surfer of course.

      Even as you keep going, Surfer remains one of the main threats as he kills my Primal Wall-nuts and Phat Beets carving paths for All Star to kill the inner meat of my defenses. There's something in the strategy (don't mention Cold Snapdragon) that I may be doing wrong (perhaps spending too much sun) but I'm currently at level 50, which I guess is amazing for 7 seed slots and no premiums (sans limited-time gemiums like Imitater), powerups/boosts of any kind. But I don't think I can take another level with four flags and All-stars.

      On the topic of EZ, HttDR has flaws that are really annoying. The thing is the fact that the temporal zombies are spawned in the middle of the screen, which means explorer, barrel, piano, and surfer will destroy at least one plant per spawn. If they spawned on the right side of the screen they would be easier. I still think PopCap should add an ultimate endless zone with options to configure it before the zone starts (i.e. dinos? portals? include certain zombies?) that can have a random selection of each and every zombie in the game coming in from the side of the screen.


      It might come off as pathetic, but I got to level 63 in HttDR with premiums, but no extra plant slot. I was even using Cold Snappy. But there really is nothing wrong with your strategy, in fact, it's nearly the same as mine, only I didn't use Winter Melon after it became uneccesary when I got Cold Snappy. I just really like that guy. He's my preference.

      To deal with Surfer, Piano, etc, I had to eventually move everything back a column and get rid of a column of sun producers. That's where Primal Sunflower came in handy. I wouldn't move back any further, because than I would have to have my Primal nuts in the fourth column from the house, and there just wouldn't be enough room to do anything. Surfers would still be dangerous anyway, because they drop their boards one tile away, killing the plant in front.

      So, an ultimate EZ where you can choose to include different types of zombies, dinos, portals, and other gimmicks? Then randomly generates the rest? I think everyone would choose the easiest zombies. Perhaps it would work better if you had to choose between two different kinds of zombies, and you have to decide which is easier. Sucks if you get two hard zombies. As for dinos and portals and other gimmicks like sun tiles or power tiles, there should be a 50% chance you will have to choose between two dinos, portals, and/or gimmicks, and that also means there can be dinos AND portals if the game demands it, or possibly all three.


      Well, I would like it if you'd be able to select it. This would avoid unbeatable garbage like

      4 ankys spawning after the whole imp-cause-immediate-second-wave thing. Ugh. Just go in the settings of the endless zone and disable dinos (or just ankys) and imps because that's more of cheap frustration than actually a challenge.


      Personally I'd select every zombie from every world except the imps because them triggering things immediately is just not fair in fast-paced settings like HttDR, and disable dinos (and possibly BWB water because having to pick lily pad is just too annoying when I'm already struggling with plant slots.)

      So you're thinking of a sandbox mode EZ type thing that gets harder everytime you beat a level right? From what I can tell, it offers much more experimentation than any other EZ, but less than Last Stand levels. If it's experimentation you're going for, than this is not exactly the way to do it (no offence), because you don't have all plants from the beginning, and most players will think of it as the easiest EZ ever because they have the option to choose the easiest zombies, and they can do that through level 1000 if they decide to have no life.

      Me? I'd probably be like you, choosing different kinds of zombies everytime except the annoying ones for diversity. There may however, be a point where i'll get a powerful plant for dealing with annoying zombies no problem, like Phatbeet and Octo, and suddenly i'll have the urge to make the game more challenging because I have the power at the moment. Of course if I have that urge for too many levels, i'll struggle with a much later one.

      This idea of your's is pretty solid for the most part. You can choose to deal with something, or nothing, whichever suits a players style of gameplay.

      I don't care about experimentation at all anymore. I'd just do it for the fun, and the ability to set records with everything in the game after removing anything that causes "fake difficulty" as mentioned above.
      Still not sure you get what I meant - you start the endless zone with a set setting and you can't change it until you lose. And you randomize the zombies, picking them out of a pool. So levels with Piano, Turquoise Skull, Newspaper, Future Conehead, Troglobite, etc. may show up one round, and then the next round will also be randomized. My solution to MD's subpar system where not everything can walk on screen, and the zombies that do spawn in the middle (surfer, explorer, boombox) can make things really hard for you. It's more fun if everything comes in from off screen.

      Oooooooohhhhhhhhh. It's randomized. Well that changes everything then. It's sort of like the "feature" that allows you to switch the different types of zombies that spawn in an EZ level by going to the Zen Garden and back while choosing your seeds, only there's an actual feature to do that this time around. This is a very good solution to the portal system in HttDR. There's lots of variety, and it's not even difficult if you don't want it to be. Sounds fun.
      Yeah, this was what I was hoping HttDR was going to be. Instead:

      -no gimmicks besides portals

      -portals can't even summon everything

      -of the things the portals can summon, they pick the worst

      -they removed hunter, tomb raiser, etc because frozen blocks and gravestones would block portals, so they did it just to block all other gimmicks

      -zombies walking in from right side of screen are all MD zombies, which is bland. Couldn't even add time-themed Gargs or Imps, which would be an improvement. It also gets sort of boring with the same zombies coming in from the right side, which is what I really hoped HttDR wouldn't do, and drastically increases the chance of that All-star guy appearing.

      PopCap...well, there are things to suggest that they actually read this stuff, but PLEASE add something like this, or at the very least a better EZ that has a selection of everything (including stuff like time-themed basics/gargs) walking in from the right side of the screen and configurations so you can enable/disable really hard gimmicks like jams, dinos, portals, BWB water, plank water, etc. That'd be fun, better than HttDR which is still fun but not as good as it could've been.

      Right. What we wanted wasn't even consideyred because the world was rushed. Well, at least rushed as in, it took less than a month to release MD part 1 after JM part 2. I can relate to this.

      Jontron taught us that Rare, the developers of Banjo-Kazooie, being bought by Microsoft was a bad thing because it was after that, when Rare thought it would be a good idea to make a Banjo-Kazooie game, that doesn't give us the gameplay we wanted, but what they THOUGHT we wanted. And worse, that classic gameplay style probably wasn't even considered.

      I understand that Microsoft is freakin HUGE compared to Popcap. But any flop in the gaming industry sticks. Popcap will be remembered for this, and their laziness.

      You said it twice, pal
      Oops I thought the first one didn't post. Removed the other.

      Good,

      I can't believe no one posted this yet:

      Plants vs Zombies 2 - Summer Nights 2016 Explode-O-Nut new Costume10:05

      Plants vs Zombies 2 - Summer Nights 2016 Explode-O-Nut new Costume

        Loading editor
    • Strimes49 wrote:

      Cookiepower wrote:


      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Right Cookie. It's just there and nothing else. Sadly, it kinda has to be there because otherwise there would only be two zombies to come out of the BWB portal, and I don't wanna have to deal with Surfer guy on the first few waves of the first 10 levels. It's already hard enough as it is, especially with the DA portal and the Jesters in the first 10 levels. They could've used Dragon imp because at least it has immunity to fire, and that ability carries out to all other worlds. Zombie's abilities like Snorkel's should not be limited to the world-exclusive gimmick, though, it shouldn't be world-exclusive. If only there were more zombies in BWB...... that weren't as hard to deal with as Octo and Surfer of course.

      Even as you keep going, Surfer remains one of the main threats as he kills my Primal Wall-nuts and Phat Beets carving paths for All Star to kill the inner meat of my defenses. There's something in the strategy (don't mention Cold Snapdragon) that I may be doing wrong (perhaps spending too much sun) but I'm currently at level 50, which I guess is amazing for 7 seed slots and no premiums (sans limited-time gemiums like Imitater), powerups/boosts of any kind. But I don't think I can take another level with four flags and All-stars.

      On the topic of EZ, HttDR has flaws that are really annoying. The thing is the fact that the temporal zombies are spawned in the middle of the screen, which means explorer, barrel, piano, and surfer will destroy at least one plant per spawn. If they spawned on the right side of the screen they would be easier. I still think PopCap should add an ultimate endless zone with options to configure it before the zone starts (i.e. dinos? portals? include certain zombies?) that can have a random selection of each and every zombie in the game coming in from the side of the screen.


      It might come off as pathetic, but I got to level 63 in HttDR with premiums, but no extra plant slot. I was even using Cold Snappy. But there really is nothing wrong with your strategy, in fact, it's nearly the same as mine, only I didn't use Winter Melon after it became uneccesary when I got Cold Snappy. I just really like that guy. He's my preference.

      To deal with Surfer, Piano, etc, I had to eventually move everything back a column and get rid of a column of sun producers. That's where Primal Sunflower came in handy. I wouldn't move back any further, because than I would have to have my Primal nuts in the fourth column from the house, and there just wouldn't be enough room to do anything. Surfers would still be dangerous anyway, because they drop their boards one tile away, killing the plant in front.

      So, an ultimate EZ where you can choose to include different types of zombies, dinos, portals, and other gimmicks? Then randomly generates the rest? I think everyone would choose the easiest zombies. Perhaps it would work better if you had to choose between two different kinds of zombies, and you have to decide which is easier. Sucks if you get two hard zombies. As for dinos and portals and other gimmicks like sun tiles or power tiles, there should be a 50% chance you will have to choose between two dinos, portals, and/or gimmicks, and that also means there can be dinos AND portals if the game demands it, or possibly all three.


      Well, I would like it if you'd be able to select it. This would avoid unbeatable garbage like

      4 ankys spawning after the whole imp-cause-immediate-second-wave thing. Ugh. Just go in the settings of the endless zone and disable dinos (or just ankys) and imps because that's more of cheap frustration than actually a challenge.


      Personally I'd select every zombie from every world except the imps because them triggering things immediately is just not fair in fast-paced settings like HttDR, and disable dinos (and possibly BWB water because having to pick lily pad is just too annoying when I'm already struggling with plant slots.)

      So you're thinking of a sandbox mode EZ type thing that gets harder everytime you beat a level right? From what I can tell, it offers much more experimentation than any other EZ, but less than Last Stand levels. If it's experimentation you're going for, than this is not exactly the way to do it (no offence), because you don't have all plants from the beginning, and most players will think of it as the easiest EZ ever because they have the option to choose the easiest zombies, and they can do that through level 1000 if they decide to have no life.

      Me? I'd probably be like you, choosing different kinds of zombies everytime except the annoying ones for diversity. There may however, be a point where i'll get a powerful plant for dealing with annoying zombies no problem, like Phatbeet and Octo, and suddenly i'll have the urge to make the game more challenging because I have the power at the moment. Of course if I have that urge for too many levels, i'll struggle with a much later one.

      This idea of your's is pretty solid for the most part. You can choose to deal with something, or nothing, whichever suits a players style of gameplay.

      I don't care about experimentation at all anymore. I'd just do it for the fun, and the ability to set records with everything in the game after removing anything that causes "fake difficulty" as mentioned above.
      Still not sure you get what I meant - you start the endless zone with a set setting and you can't change it until you lose. And you randomize the zombies, picking them out of a pool. So levels with Piano, Turquoise Skull, Newspaper, Future Conehead, Troglobite, etc. may show up one round, and then the next round will also be randomized. My solution to MD's subpar system where not everything can walk on screen, and the zombies that do spawn in the middle (surfer, explorer, boombox) can make things really hard for you. It's more fun if everything comes in from off screen.

      Oooooooohhhhhhhhh. It's randomized. Well that changes everything then. It's sort of like the "feature" that allows you to switch the different types of zombies that spawn in an EZ level by going to the Zen Garden and back while choosing your seeds, only there's an actual feature to do that this time around. This is a very good solution to the portal system in HttDR. There's lots of variety, and it's not even difficult if you don't want it to be. Sounds fun.
      Yeah, this was what I was hoping HttDR was going to be. Instead:

      -no gimmicks besides portals

      -portals can't even summon everything

      -of the things the portals can summon, they pick the worst

      -they removed hunter, tomb raiser, etc because frozen blocks and gravestones would block portals, so they did it just to block all other gimmicks

      -zombies walking in from right side of screen are all MD zombies, which is bland. Couldn't even add time-themed Gargs or Imps, which would be an improvement. It also gets sort of boring with the same zombies coming in from the right side, which is what I really hoped HttDR wouldn't do, and drastically increases the chance of that All-star guy appearing.

      PopCap...well, there are things to suggest that they actually read this stuff, but PLEASE add something like this, or at the very least a better EZ that has a selection of everything (including stuff like time-themed basics/gargs) walking in from the right side of the screen and configurations so you can enable/disable really hard gimmicks like jams, dinos, portals, BWB water, plank water, etc. That'd be fun, better than HttDR which is still fun but not as good as it could've been.

      Jontron taught us that Rare, the developers of Banjo-Kazooie, being bought by Microsoft was a bad thing because it was after that, when Rare thought it would be a good idea to make a Banjo-Kazooie game, that doesn't give us the gameplay we wanted, but what they THOUGHT we wanted. And worse, that classic gameplay style probably wasn't even considered.

      If I was part of Rare and they are working on nuts and bolts with the gameplay that the fans didn't wanted to be, I will tell the developer to change the way the game was and they must to do first is retain most of the features that were supposed to be the fun part of the game (like making vechiles) and then make it feel more like the classic banjo-kazooie game rather than being mostly nothing related to banjo-kazooie.

        Loading editor
    • Andreelikesplantsvszombies wrote:
      Strimes49 wrote:

      Cookiepower wrote:


      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Cookiepower wrote:
      Strimes49 wrote:
      Right Cookie. It's just there and nothing else. Sadly, it kinda has to be there because otherwise there would only be two zombies to come out of the BWB portal, and I don't wanna have to deal with Surfer guy on the first few waves of the first 10 levels. It's already hard enough as it is, especially with the DA portal and the Jesters in the first 10 levels. They could've used Dragon imp because at least it has immunity to fire, and that ability carries out to all other worlds. Zombie's abilities like Snorkel's should not be limited to the world-exclusive gimmick, though, it shouldn't be world-exclusive. If only there were more zombies in BWB...... that weren't as hard to deal with as Octo and Surfer of course.

      Even as you keep going, Surfer remains one of the main threats as he kills my Primal Wall-nuts and Phat Beets carving paths for All Star to kill the inner meat of my defenses. There's something in the strategy (don't mention Cold Snapdragon) that I may be doing wrong (perhaps spending too much sun) but I'm currently at level 50, which I guess is amazing for 7 seed slots and no premiums (sans limited-time gemiums like Imitater), powerups/boosts of any kind. But I don't think I can take another level with four flags and All-stars.

      On the topic of EZ, HttDR has flaws that are really annoying. The thing is the fact that the temporal zombies are spawned in the middle of the screen, which means explorer, barrel, piano, and surfer will destroy at least one plant per spawn. If they spawned on the right side of the screen they would be easier. I still think PopCap should add an ultimate endless zone with options to configure it before the zone starts (i.e. dinos? portals? include certain zombies?) that can have a random selection of each and every zombie in the game coming in from the side of the screen.


      It might come off as pathetic, but I got to level 63 in HttDR with premiums, but no extra plant slot. I was even using Cold Snappy. But there really is nothing wrong with your strategy, in fact, it's nearly the same as mine, only I didn't use Winter Melon after it became uneccesary when I got Cold Snappy. I just really like that guy. He's my preference.

      To deal with Surfer, Piano, etc, I had to eventually move everything back a column and get rid of a column of sun producers. That's where Primal Sunflower came in handy. I wouldn't move back any further, because than I would have to have my Primal nuts in the fourth column from the house, and there just wouldn't be enough room to do anything. Surfers would still be dangerous anyway, because they drop their boards one tile away, killing the plant in front.

      So, an ultimate EZ where you can choose to include different types of zombies, dinos, portals, and other gimmicks? Then randomly generates the rest? I think everyone would choose the easiest zombies. Perhaps it would work better if you had to choose between two different kinds of zombies, and you have to decide which is easier. Sucks if you get two hard zombies. As for dinos and portals and other gimmicks like sun tiles or power tiles, there should be a 50% chance you will have to choose between two dinos, portals, and/or gimmicks, and that also means there can be dinos AND portals if the game demands it, or possibly all three.


      Well, I would like it if you'd be able to select it. This would avoid unbeatable garbage like

      4 ankys spawning after the whole imp-cause-immediate-second-wave thing. Ugh. Just go in the settings of the endless zone and disable dinos (or just ankys) and imps because that's more of cheap frustration than actually a challenge.


      Personally I'd select every zombie from every world except the imps because them triggering things immediately is just not fair in fast-paced settings like HttDR, and disable dinos (and possibly BWB water because having to pick lily pad is just too annoying when I'm already struggling with plant slots.)

      So you're thinking of a sandbox mode EZ type thing that gets harder everytime you beat a level right? From what I can tell, it offers much more experimentation than any other EZ, but less than Last Stand levels. If it's experimentation you're going for, than this is not exactly the way to do it (no offence), because you don't have all plants from the beginning, and most players will think of it as the easiest EZ ever because they have the option to choose the easiest zombies, and they can do that through level 1000 if they decide to have no life.

      Me? I'd probably be like you, choosing different kinds of zombies everytime except the annoying ones for diversity. There may however, be a point where i'll get a powerful plant for dealing with annoying zombies no problem, like Phatbeet and Octo, and suddenly i'll have the urge to make the game more challenging because I have the power at the moment. Of course if I have that urge for too many levels, i'll struggle with a much later one.

      This idea of your's is pretty solid for the most part. You can choose to deal with something, or nothing, whichever suits a players style of gameplay.

      I don't care about experimentation at all anymore. I'd just do it for the fun, and the ability to set records with everything in the game after removing anything that causes "fake difficulty" as mentioned above.
      Still not sure you get what I meant - you start the endless zone with a set setting and you can't change it until you lose. And you randomize the zombies, picking them out of a pool. So levels with Piano, Turquoise Skull, Newspaper, Future Conehead, Troglobite, etc. may show up one round, and then the next round will also be randomized. My solution to MD's subpar system where not everything can walk on screen, and the zombies that do spawn in the middle (surfer, explorer, boombox) can make things really hard for you. It's more fun if everything comes in from off screen.

      Oooooooohhhhhhhhh. It's randomized. Well that changes everything then. It's sort of like the "feature" that allows you to switch the different types of zombies that spawn in an EZ level by going to the Zen Garden and back while choosing your seeds, only there's an actual feature to do that this time around. This is a very good solution to the portal system in HttDR. There's lots of variety, and it's not even difficult if you don't want it to be. Sounds fun.
      Yeah, this was what I was hoping HttDR was going to be. Instead:
      -no gimmicks besides portals

      -portals can't even summon everything

      -of the things the portals can summon, they pick the worst

      -they removed hunter, tomb raiser, etc because frozen blocks and gravestones would block portals, so they did it just to block all other gimmicks

      -zombies walking in from right side of screen are all MD zombies, which is bland. Couldn't even add time-themed Gargs or Imps, which would be an improvement. It also gets sort of boring with the same zombies coming in from the right side, which is what I really hoped HttDR wouldn't do, and drastically increases the chance of that All-star guy appearing.

      PopCap...well, there are things to suggest that they actually read this stuff, but PLEASE add something like this, or at the very least a better EZ that has a selection of everything (including stuff like time-themed basics/gargs) walking in from the right side of the screen and configurations so you can enable/disable really hard gimmicks like jams, dinos, portals, BWB water, plank water, etc. That'd be fun, better than HttDR which is still fun but not as good as it could've been.

      Jontron taught us that Rare, the developers of Banjo-Kazooie, being bought by Microsoft was a bad thing because it was after that, when Rare thought it would be a good idea to make a Banjo-Kazooie game, that doesn't give us the gameplay we wanted, but what they THOUGHT we wanted. And worse, that classic gameplay style probably wasn't even considered.
      If I was part of Rare and they are working on nuts and bolts with the gameplay that the fans didn't wanted to be, I will tell the developer to change the way the game was and they must to do first is retain most of the features that were supposed to be the fun part of the game (like making vechiles) and then make it feel more like the classic banjo-kazooie game rather than being mostly nothing related to banjo-kazooie.

      That would've been good.  The game didn't need to be changed so much that it completely ignored what it used to be. Banjo-Kazooie and Tooie had worlds to explore and encouraged you to look around. Nuts and Bolts feels empty without the eggs and feathers all over the place.

        Loading editor
    • Since I give my two cents on every plant when one is released:

      I think Kiwibeast sounds like an awesome plant on paper, but we'll have to see it in practice in order to truly gauge it's power. Granted that's the reaction to most plants unreleased when they're in the code, but I think this is especially true for Kiwibeast, since we only have an Almanac description to go off of.

        Loading editor

    • Does anyone know when the Heroes stuff happens yet? I would have to guess sometime around when Summer Nights happened last year because it's early this year.

        Loading editor
    • Plants vs Zombies 2 - Summer Nights 2016 Explode-O-Nut new Costume-010:05

      Plants vs Zombies 2 - Summer Nights 2016 Explode-O-Nut new Costume-0

        Loading editor
    • TheHandsomePlant wrote:
      The new beta of 5.0 was released, featuring new stuff:

      - Two new parties related to Kiwi Beast (this rather confirms that it's not an Epic Quest plant)

      - Moar Plant Levelling data (coming soon near you) EDIT:

      All plants affected by the levelling in this beta:

      Puff-shroom, Fume-shroom, Sun Bean, Lily Pad, Tangle Kelp, Bowling Bulb, Guacodile, Banana Launcher, Laser Bean, Blover, Citron, E.M.Peach, Infi-nut, Magnifying Grass, Tile Turnip, Hot Potato, Pepper-pult, Chard Guard, Stunion, Rotobaga, Red Stinger, A.K.E.E., Endurian, Stallia, Gold Leaf, Phat Beet, Celery Stalker, Spore-shroom, Garlic, Primal Peashooter, Primal Wall-nut, Perfume-shroom, Primal Sunflower, Primal Potato Mine, Moonflower, Shadow-shroom, Dusk Lobber, Nightshade, Grim Rose, Gold Bloom, Electric Currant, Snow Pea, Power Lily, Squash, Torchwood, Jalapeno, Starfruit, Hypno-shroom, Pea-nut, Chomper, Homing Thistle, Ghost Pepper, Sweet Potato, Sap-fling, Hurrikale, Fire Peashooter, Lava Guava, Toadstool, Strawburst, Cactus, Electric Blueberry, Jack O' Lantern, Grapeshot, Cold Snapdragon, Shrinking Violet, Blooming Heart, Escape Root.

      So this sums it up, everything is done! (except for Magnet-shroom and Imitater).


      So magnet-shroom is still missing it. Hmmm...anyway Imitater shouldn't count.

      Are you going to post the level data? Want to see how OP some of my favorite plants get. BTW fully leveled Lightning Reed still appears to really be mediocre, some plants will still not see much use.

      Still may make a separate profile just to boost everything, or just boost the "not that good" plants (which is everything that isn't viable in EZs, or 85% of the plants).

        Loading editor
    • Cookiepower wrote:
      TheHandsomePlant wrote:
      The new beta of 5.0 was released, featuring new stuff:

      - Two new parties related to Kiwi Beast (this rather confirms that it's not an Epic Quest plant)

      - Moar Plant Levelling data (coming soon near you) EDIT:

      All plants affected by the levelling in this beta:

      Puff-shroom, Fume-shroom, Sun Bean, Lily Pad, Tangle Kelp, Bowling Bulb, Guacodile, Banana Launcher, Laser Bean, Blover, Citron, E.M.Peach, Infi-nut, Magnifying Grass, Tile Turnip, Hot Potato, Pepper-pult, Chard Guard, Stunion, Rotobaga, Red Stinger, A.K.E.E., Endurian, Stallia, Gold Leaf, Phat Beet, Celery Stalker, Spore-shroom, Garlic, Primal Peashooter, Primal Wall-nut, Perfume-shroom, Primal Sunflower, Primal Potato Mine, Moonflower, Shadow-shroom, Dusk Lobber, Nightshade, Grim Rose, Gold Bloom, Electric Currant, Snow Pea, Power Lily, Squash, Torchwood, Jalapeno, Starfruit, Hypno-shroom, Pea-nut, Chomper, Homing Thistle, Ghost Pepper, Sweet Potato, Sap-fling, Hurrikale, Fire Peashooter, Lava Guava, Toadstool, Strawburst, Cactus, Electric Blueberry, Jack O' Lantern, Grapeshot, Cold Snapdragon, Shrinking Violet, Blooming Heart, Escape Root.

      So this sums it up, everything is done! (except for Magnet-shroom and Imitater).


      So magnet-shroom is still missing it. Hmmm...anyway Imitater shouldn't count.

      Are you going to post the level data? Want to see how OP some of my favorite plants get. BTW fully leveled Lightning Reed still appears to really be mediocre, some plants will still not see much use.

      Still may make a separate profile just to boost everything, or just boost the "not that good" plants (which is everything that isn't viable in EZs, or 85% of the plants).

      Why can't imitater count? Maybe it cuts the recharge/sun cost of the imitated plant.

        Loading editor
    • Rororoxor wrote:

      Cookiepower wrote:
      TheHandsomePlant wrote:
      The new beta of 5.0 was released, featuring new stuff:

      - Two new parties related to Kiwi Beast (this rather confirms that it's not an Epic Quest plant)

      - Moar Plant Levelling data (coming soon near you) EDIT:

      All plants affected by the levelling in this beta:

      Puff-shroom, Fume-shroom, Sun Bean, Lily Pad, Tangle Kelp, Bowling Bulb, Guacodile, Banana Launcher, Laser Bean, Blover, Citron, E.M.Peach, Infi-nut, Magnifying Grass, Tile Turnip, Hot Potato, Pepper-pult, Chard Guard, Stunion, Rotobaga, Red Stinger, A.K.E.E., Endurian, Stallia, Gold Leaf, Phat Beet, Celery Stalker, Spore-shroom, Garlic, Primal Peashooter, Primal Wall-nut, Perfume-shroom, Primal Sunflower, Primal Potato Mine, Moonflower, Shadow-shroom, Dusk Lobber, Nightshade, Grim Rose, Gold Bloom, Electric Currant, Snow Pea, Power Lily, Squash, Torchwood, Jalapeno, Starfruit, Hypno-shroom, Pea-nut, Chomper, Homing Thistle, Ghost Pepper, Sweet Potato, Sap-fling, Hurrikale, Fire Peashooter, Lava Guava, Toadstool, Strawburst, Cactus, Electric Blueberry, Jack O' Lantern, Grapeshot, Cold Snapdragon, Shrinking Violet, Blooming Heart, Escape Root.

      So this sums it up, everything is done! (except for Magnet-shroom and Imitater).


      So magnet-shroom is still missing it. Hmmm...anyway Imitater shouldn't count.

      Are you going to post the level data? Want to see how OP some of my favorite plants get. BTW fully leveled Lightning Reed still appears to really be mediocre, some plants will still not see much use.

      Still may make a separate profile just to boost everything, or just boost the "not that good" plants (which is everything that isn't viable in EZs, or 85% of the plants).

      Why can't imitater count? Maybe it cuts the recharge/sun cost of the imitated plant.

      Imitated shouldn't get upgrades. It just lets you bring 2 of the same plant.

        Loading editor
    • Cookiepower wrote:

      TheHandsomePlant wrote:
      The new beta of 5.0 was released, featuring new stuff:

      - Two new parties related to Kiwi Beast (this rather confirms that it's not an Epic Quest plant)

      - Moar Plant Levelling data (coming soon near you) EDIT:

      All plants affected by the levelling in this beta:

      Puff-shroom, Fume-shroom, Sun Bean, Lily Pad, Tangle Kelp, Bowling Bulb, Guacodile, Banana Launcher, Laser Bean, Blover, Citron, E.M.Peach, Infi-nut, Magnifying Grass, Tile Turnip, Hot Potato, Pepper-pult, Chard Guard, Stunion, Rotobaga, Red Stinger, A.K.E.E., Endurian, Stallia, Gold Leaf, Phat Beet, Celery Stalker, Spore-shroom, Garlic, Primal Peashooter, Primal Wall-nut, Perfume-shroom, Primal Sunflower, Primal Potato Mine, Moonflower, Shadow-shroom, Dusk Lobber, Nightshade, Grim Rose, Gold Bloom, Electric Currant, Snow Pea, Power Lily, Squash, Torchwood, Jalapeno, Starfruit, Hypno-shroom, Pea-nut, Chomper, Homing Thistle, Ghost Pepper, Sweet Potato, Sap-fling, Hurrikale, Fire Peashooter, Lava Guava, Toadstool, Strawburst, Cactus, Electric Blueberry, Jack O' Lantern, Grapeshot, Cold Snapdragon, Shrinking Violet, Blooming Heart, Escape Root.

      So this sums it up, everything is done! (except for Magnet-shroom and Imitater).


      Are you going to post the level data? Want to see how OP some of my favorite plants get.

      I assume he's currently doing that, but it'll likely take ages due to him having to write down the info for all plants in the game.

        Loading editor
    • TheHandsomePlant wrote:

      All plants affected by the levelling in this beta:

      Puff-shroom, Fume-shroom, Sun Bean, Lily Pad, Tangle Kelp, Bowling Bulb, Guacodile, Banana Launcher, Laser Bean, Blover, Citron, E.M.Peach, Infi-nut, Magnifying Grass, Tile Turnip, Hot Potato, Pepper-pult, Chard Guard, Stunion, Rotobaga, Red Stinger, A.K.E.E., Endurian, Stallia, Gold Leaf, Phat Beet, Celery Stalker, Spore-shroom, Garlic, Primal Peashooter, Primal Wall-nut, Perfume-shroom, Primal Sunflower, Primal Potato Mine, Moonflower, Shadow-shroom, Dusk Lobber, Nightshade, Grim Rose, Gold Bloom, Electric Currant, Snow Pea, Power Lily, Squash, Torchwood, Jalapeno, Starfruit, Hypno-shroom, Pea-nut, Chomper, Homing Thistle, Ghost Pepper, Sweet Potato, Sap-fling, Hurrikale, Fire Peashooter, Lava Guava, Toadstool, Strawburst, Cactus, Electric Blueberry, Jack O' Lantern, Grapeshot, Cold Snapdragon, Shrinking Violet, Blooming Heart, Escape Root.

      So this sums it up, everything is done! (except for Magnet-shroom and Imitater).

      Why not Magnet Shroom?

        Loading editor
    • Dekagamer7X9 wrote:

      Rororoxor wrote:

      Cookiepower wrote:
      TheHandsomePlant wrote:
      The new beta of 5.0 was released, featuring new stuff:

      - Two new parties related to Kiwi Beast (this rather confirms that it's not an Epic Quest plant)

      - Moar Plant Levelling data (coming soon near you) EDIT:

      All plants affected by the levelling in this beta:

      Puff-shroom, Fume-shroom, Sun Bean, Lily Pad, Tangle Kelp, Bowling Bulb, Guacodile, Banana Launcher, Laser Bean, Blover, Citron, E.M.Peach, Infi-nut, Magnifying Grass, Tile Turnip, Hot Potato, Pepper-pult, Chard Guard, Stunion, Rotobaga, Red Stinger, A.K.E.E., Endurian, Stallia, Gold Leaf, Phat Beet, Celery Stalker, Spore-shroom, Garlic, Primal Peashooter, Primal Wall-nut, Perfume-shroom, Primal Sunflower, Primal Potato Mine, Moonflower, Shadow-shroom, Dusk Lobber, Nightshade, Grim Rose, Gold Bloom, Electric Currant, Snow Pea, Power Lily, Squash, Torchwood, Jalapeno, Starfruit, Hypno-shroom, Pea-nut, Chomper, Homing Thistle, Ghost Pepper, Sweet Potato, Sap-fling, Hurrikale, Fire Peashooter, Lava Guava, Toadstool, Strawburst, Cactus, Electric Blueberry, Jack O' Lantern, Grapeshot, Cold Snapdragon, Shrinking Violet, Blooming Heart, Escape Root.

      So this sums it up, everything is done! (except for Magnet-shroom and Imitater).


      So magnet-shroom is still missing it. Hmmm...anyway Imitater shouldn't count.

      Are you going to post the level data? Want to see how OP some of my favorite plants get. BTW fully leveled Lightning Reed still appears to really be mediocre, some plants will still not see much use.

      Still may make a separate profile just to boost everything, or just boost the "not that good" plants (which is everything that isn't viable in EZs, or 85% of the plants).

      Why can't imitater count? Maybe it cuts the recharge/sun cost of the imitated plant.
      Imitated shouldn't get upgrades. It just lets you bring 2 of the same plant.

      Upgraded Imitater: Let's you bring three of the same plant! >:D

        Loading editor
    • I wonder if Perfume-shroom's upgrade jusr lowers her seed packet recharge time. I mean, even if she can be used in other world when upgraded, the only other world where she can be useful is Modern Day's level with dinosaurs, which only has 2.

      Also, I am now curious with upgraded Gold Bloom.

        Loading editor
    • PnFforever wrote:
      I wonder if Perfume-shroom's upgrade jusr lowers her seed packet recharge time. I mean, even if she can be used in other world when upgraded, the only other world where she can be useful is Modern Day's level with dinosaurs, which only has 2.

      Also, I am now curious with upgraded Gold Bloom.

      Aren't you curious about the other plants?

        Loading editor
    • PnFforever wrote: I wonder if Perfume-shroom's upgrade jusr lowers her seed packet recharge time. I mean, even if she can be used in other world when upgraded, the only other world where she can be useful is Modern Day's level with dinosaurs, which only has 2.

      Also, I am now curious with upgraded Gold Bloom.

      Maybe, when fully upgraded, Gold Bloom will produce around 500 sun.

        Loading editor
    • TheGollddMAN wrote:
      PnFforever wrote:
      I wonder if Perfume-shroom's upgrade jusr lowers her seed packet recharge time. I mean, even if she can be used in other world when upgraded, the only other world where she can be useful is Modern Day's level with dinosaurs, which only has 2.

      Also, I am now curious with upgraded Gold Bloom.

      Aren't you curious about the other plants?


      I am curious abou them too, but Gold Bloom seems to have really caught my interest

        Loading editor
    • PnFforever wrote:
      TheGollddMAN wrote:
      PnFforever wrote:
      I wonder if Perfume-shroom's upgrade jusr lowers her seed packet recharge time. I mean, even if she can be used in other world when upgraded, the only other world where she can be useful is Modern Day's level with dinosaurs, which only has 2.

      Also, I am now curious with upgraded Gold Bloom.

      Aren't you curious about the other plants?
      I am curious abou them too, but Gold Bloom seems to have really caught my interest

      I am intrigued now but what is it about Gold Bloom that interests you so much?

        Loading editor
    • I'm so hyped :D

        Loading editor
    • Guys, are you sure that ALL the plants are getting upgraded?

      It looked like to me that only the "sucky" plants get to be leveled up.

        Loading editor
    • Maybe.

        Loading editor
    • Also, when do you guys think 5.0 will come?

        Loading editor
    • TheGollddMAN wrote:
      PnFforever wrote:
      TheGollddMAN wrote:
      PnFforever wrote:
      I wonder if Perfume-shroom's upgrade jusr lowers her seed packet recharge time. I mean, even if she can be used in other world when upgraded, the only other world where she can be useful is Modern Day's level with dinosaurs, which only has 2.

      Also, I am now curious with upgraded Gold Bloom.

      Aren't you curious about the other plants?
      I am curious abou them too, but Gold Bloom seems to have really caught my interest
      I am intrigued now but what is it about Gold Bloom that interests you so much?

      Well, Gold Bloom gives out 350 sun if used, esentially a useful plant. A plant so efficient in making sun, it's pair with Moonflower is good as well due to the latter's poor PF effect. Now I'm wondering, since she gives a large amount of sun, how many sun would she is in max level. Perhaps even more than P. Sunflower, Sun-shroom, Twin Sunflower and Sunflower. If she gives out even more sun if upgraded, planting plants would be more efficient.

        Loading editor
    • Gargantuar333 wrote:
      Guys, are you sure that ALL the plants are getting upgraded?

      It looked like to me that only the "sucky" plants get to be leveled up.

      Winter Melon, Grapeshot, Cherry Bomb, Gold Bloom which are all top tier plants are getting upgrades. What are you talking about "sucky" plants? The only plants currently not coded are Magnet Shroom and Imitater.

        Loading editor
    • TheGollddMAN wrote:
      PnFforever wrote:
      TheGollddMAN wrote:
      PnFforever wrote:
      I wonder if Perfume-shroom's upgrade jusr lowers her seed packet recharge time. I mean, even if she can be used in other world when upgraded, the only other world where she can be useful is Modern Day's level with dinosaurs, which only has 2.

      Also, I am now curious with upgraded Gold Bloom.

      Aren't you curious about the other plants?
      I am curious abou them too, but Gold Bloom seems to have really caught my interest
      I am intrigued now but what is it about Gold Bloom that interests you so much?

      Think about it. Gold bloom with 20 second recharge...paired with fully maxed WM = havoc, even for those without Cold Snappy (wonder what he gets when he levels up? 3x4 attack range instead of 3x2?)

        Loading editor
    • Lily8763cp wrote:
      MitBoy wrote:
      Did anyone tell that design of Explode-o-nut is lazy? I like how he goes nervous when almost eaten, though.
      Well, in PvZ1, his design was even more of a reskin than this game.

      To you and other users who pointed that out: So what?

      Just because problem in a place A (PvZ1) is worse than same problem in a place B (PvZ2), does not mean that problem in place B doesn't exist (or cannot exist, since this is a subjective question)

        Loading editor
    • Kiwibeast must be a defensive plant.If it haves the same health as normal ones it's useless

        Loading editor
    • Screenshot 2016-06-03-13-07-08

      Of all the places they decided to exclude a maxed out Gold Leaf in, they chose....Ancient Egypt?