WeLL, ThIS sucKS. SoMEThing IS GOINg on. WelL, TIME to PrePare.
Summarioyr
A MYSTERIOUS creaATuREEEE HAS coME and GliTCHed Everything wRONGGGGGG And We nedded TO stOpIt.
ClASSes
ThEre Are 7 ClASseS:
WarrrIOSR: Base HP: 50 | BASE MP: 10 | BASe SpeEd: 15 | BASE luck: 2 | BasE AttacK: 5 | base dEfense: 0 | Base SPEcIal ATTACK: 5 | Base special DEFESNS3: 0 | BASE AccUrACY: 10 | AbIIIIIILity: Anger RISE - WHEn They have less ThaN 30% Hp, THEIr AttaCK IncreASE By 2x. | Movezszsszszs: 4 | SKilallszzs: 4
I will try to trick the glitch.
Defender: Base HP: 200 | Base MP: 25 | Base Speed: 5 | Base Luck: 0 | Base Attack: 2 | Base Defense: 10 | Base Special Attack: 0 | Base Special Defense: 5 | Base Accuracy: 5 | Ability: Defending Armor - When Armor bar Reaches 100%, Adds 50 Armor. | Moves: 5 | Skills: 3
Murderer: Base HP: 1 | Base MP: 5 | Base Speed: 20 | Base LUCK: 15 | Base Attack: 20 | Base Defense: 0 | Base Special Attack: 10 | Base Special Defense: 0 | Base Accuracy: 10 | Ability: Stronger Than What They Seem - Dodges every attack before 22 Turns. | Moves: 2 | Skills: 5
Thief: Base HP: 10 | Base MP: 15 | Base Speed: 50 | Base Luck: 3 | Base Attack: 5 | Base Defense: 0 | Base Special Attack: 1 | Base Special Defense: - 5 | Base Accuracy: 20 | Ability: Pickpocketer - When attacks hit (And They Will), You have a 30% chance to steal an item. | Moves: 3 | Skills: 6
Sniper: Base HP: 15 | Base MP: 5 | Base Speed 15 | Base Luck: 5 | Base Attack: 15 | Base Defense: 0 | Base Special Attack: 25 | Base Special Defense: 1 | Base Accuracy: 50 | Ability: Seen, But Unseen - Raises Evation by 3 when hurt. | Moves: 6 | Skills: 3
Elemental: Base HP: 20 | Base MP: 50 | Base Speed: 10 | Base Luck: 10 | Base Attack: Physical Elemental Moves (Fire Punch, Earth Jab, etc.) - 15, Special Elemental Moves (Thunderstrike, Blizzard, etc.) - 20 | Base Defense: 5 | Base Special Defense: 5 | Base Accuracy: 15 | Ability: Elemental Strike - When using an attack with the same Element as yours, it deals 1.5x Damage. Moves: 4 | Skills: 4
Magician: Base HP: 10 | Base MP: 100 | Base Speed 10 | Base Luck: 6 | Base Attack: 0 | Base Defense: 0 | Base Special Attack: 25 | Base Special Defense: 15 | Base Accuracy: 10 | Ability: Magical Strife - When fighting against a magician or a magic induced opponent, Special Attack and Special Defense for both rise dramatically and they can only fight each other until one is defeated. | Moves: 5 | Skills: 3
Knight: Base HP: 30 | Base MP: 20 | Base Speed: 5 | Base Luck: 15 | Base Attack: 25 | Base Defense: 100 | Base Special Attack: 5 | Base Special Defense: 5 | Base Accuracy: 15 (10) | Ability: Protector of The Weak - When an ally's HP is low, You will take the hit (Note that you have 100 Defense). | Moves: 4 | Skills: 5
Shop
8x Scope: SNIPER ONLY - Increases Accuracy by 10. - 50 G
Fertilizer: Heals you by 15 HP - 10 G
Magical Seeds: Recovers 15 MP - 10 G
Pesticide: Cures Poison - 25 G
Water Bottle: Cures Burn - 25 G
Heatstim: Cures Freeze - 25 G
Energy Drink - Cures Sleep - 25 G
Dueling Challenge - A scroll that asks the other player to duel them - 100 G
World
Greenlife Town: A beautiful town filled with people and a beautiful scenery.
Burning Forest: A forest that was burned down by a meteorite.
Challenge Van: Enter Craaaaaazy Challenges! - Level 10 - 100
Adventurers
Shoot, Win, Level Up! Adventure on with others to defeat a GLTI$UT^*($$ destroying everything!
Players moved here.
Rules
- No OP please! I already set the stats!
- You have 5 Bonus Points to Increase Stats.
- You can Take away Points from your stats to add to your Bonus Points.
- The Glitch Cannot be killed yet.
- No being UP to take advantage of others strengths.
- When a stat is 0, That doesn't mean it doesn't deal damage. It just deals very little damage.
- Certain Moves heal Status Problems.
- You set up your plant, attacks, and (Elemental exclusive) element.
- No Matter what element, Elementals can have any move of any elemental type, but using moves with the same elemental type makes it stronger.
- No reference to drugs, memes, and celebrities. this rule is brought to you by Hal lucination. Thanks, Hal.
Status Effects
Effects that will hinder you. Note that some Elementals are immune to a status type, and some weak to one. Most of them last indefinitely outside of battle.
Burn: Lowers attack by 50%, and deals Fire damage over time. Fire Elementals are immune to this. Grass Elementals are susceptible to this status. Lasts after Battle. Lasts Indefinitely.
Poison: Deals Poison Damage over time. Poison Elementals are immune to this. Purity Elementals are Weak to this. Lasts After Batle and Damages you while traveling. Lasts Indefinitely.
Freeze: Stops you from moving for 2 - 5 turns. Ice Elementals are Immune to this. Water Elementals are susceptible to it. Lasts Indefinitely After Battle.
Sleep: Magic puts you to sleep for 2 - 5 turns. No Elementals are weak or Immune to them. Lasts Indefinitely After Battle.
Confused: Has a 50% chance to hit yourself instead. Lasts 2 - 5 turns. No Elements are Immune or Weak to it. Ends After Battle.
Leeched: Sucks a little HP out every turn. Lasts Indefinitely. Ditto to Confused and Sleep in Elements. Ends After Battle.
Death: Instantly Kills the Player. Annihilate has a high Chance of doing this. Bosses are immune to this. No Elements are Immune or Weak to it. Lasts 0 turns.
Auto-Revive: Regenerates HP every turn. lasts 3 - 5 turns. When killed, this effect dissappears and you automatically revive.
Dispel: Deletes Status Buffs.
Syphon:Prevents you from using Skills. Lasts 1 - 9 Turns.
Doom: Deals Death when time is out. Lasts 1 - 5 turns.
Slime: Turns you into a slime. You can't attack, you can't eat items. Lasts 1 - 5 turns.
Enemies
Not in Battle!
Bestiary
The scanned data of all your enemies. Scan all for a prize.
Glitchlet: A piece of the Glitch. will reverse status effects. Is only hurt by one damage except for the Limit Break Cleaver. And Skill ??? | 100% All Elemental Resistance | -100% All Status Resistance
Death
When you have 0 HP, you're dead. Use Reviving items to come back to life. If every party member is dead, it's GAME OVER and everyone goes back to the last Healing Spring.
Allies
When you encounter Rogue plants, when you defeat them, they might have a chance of joining you. Those who deal the finishing Blow on a rogue plant willing to join will control them.
No allies out yet!
Check your Allies here. (COMING SOON)
No rogue plants!
Level Up
When you level up, you choose a stat to increase. A roulette will decide the amount.
Elements
Fire: Strong - Grass, Ice | Weak - Water, Earth
Water: Strong - Fire, Ice, Earth | Weak - Grass, Electric
Grass: Strong - Water, Earth | Weak - Poison, Electric, Ice
Electric: Strong - Water, Grass | Weak - Earth, Ice
Poison: Strong - Grass | Weak - Purity, Earth
Purity: Strong - Holy | Weak - Poison, Dark
Holy: Strong - Dark, Purity | Weak - Dark
Dark - Strong - Holy, Purity | Weak - Holy, Purity
Earth - Strong - Electric, Poison, Fire | Weak: Water, Grass, Ice
Ice: Strong - Grass, Electric, Ice | Weak: Fire, Water
Dueling
When you buy the Dueling Challenge, ask someone to duel you. This will use it up if the player says yes. Who goes first is dependant on Speed. The winner of the duel takes half the XP and Gold the player had.
Limit Break
Unlocked at Level 10, You can have 3 Limit Breaks, earning one at Level 10, 50, and 75. When The Limit Gauge is full, Attack is seperated into attack, and Limit Break.
(And yes, I did copy these from Epic Battle Fantasy.)
Warrior
Level 10: Cleaver - Slashes at the Opponent 5 times, Dealing Massive Damage and has Increased Critical Chance.
Level 50: Annihilate - Makes a quick Slash, Low damage but with a high (95%) chance of inflicting death (status). Not good with Bosses.
Level 75: Ragnarok - Ultimate Limit Break! Giant swords and axes drop from the sky, dealing Massive Damage to the enemy!
Defender
Level 10: Life Bringer - Heals all allies' HP and status problems, and buffs their attack, special attack, defense, and special defense.
Level 50: Iron Defense - Gives all Party Members 100 Explosive Armor (Meaning that it blows up when destroyed).
Level 75: Gaia Strike - Ultimate Limit Break! Using the Power of Mother Earth, you and your allies become immune to status Inflictions, and deal massive Special Poison damage to all foes! Chance to Poison.
Murderer
Level 10: Mini Cleaver - Like Cleaver, but deals less damage.
Level 50: Ion Cannon - Uses a giant laser mounted to a satellite for Solar Power, and then launches a Giant Laser Beam to Deal Large Special Damage.
Level 75: Black Hole - Ultimate Limit Break! Deals Massive Special Dark Damage with a chance of Death! Hurts both sides.
Thief
Level 10: Rapture - A powerful shockwave is released, dealing huge damage to all enemies.
Level 50: Tsunami - Summons a Giant Wave, dealing intense Special Water damage to all enemies.
Level 75: Death Metal - Ultimate Limit Break! A wall of amplifiers and speakers drops from the sky and plays heavy metal/rock music at a very loud volume, before exploding violently into pieces! This deals heavy Special wind damage to all enemies while healing the party.
Sniper
Level 10: Tactical Strike - Launches tactical missiles from fighter jets, dealing heavy Special damage.
Level 50: Oblivion - Smashes a Valkyrie Tank onto the opponents, shooting it 3 times, causing it to explode, dealing Tons of Special Damage.
Level 75: Nuke - Ultimate Limit Break! Calls in a nuke, Destroying everything! Deals insane Special Fire Damage, With a chance to burn or poison.
Elemental
Level 10: Genesis - Deals high Special Holy-elemental damage to all enemies while at the same time reviving fallen allies and providing Auto-Revive to the living ones, which will automatically revive them with all stat buffs and status effects still active if they die in subsequent turns.
Level 50: Mighty Oak - Upon using the Limit Break the Mighty Oak will charge into the battle and unleash a series of blows onto the enemy team, ending with a jump to smash them, and then jump back off the battle, dealing massive Special Earth elemental damage in the process.
Level 75: Absolute Zero - Ultimate Limit Break! It deals immense Special Ice damage and has a very high chance to Freeze foes, rendering them incapable of retaliating and prone to more damage.
Magician
Level 10: Magical Destroyer - Using Nega Magic, you deal huge damage on the opponent, with a high chance of the dispel and Syphon effect. Deals Special Dark Damage.
Level 50: Magic Guard - Adds 250 Magical Armor (Can only be reduced by Skills and when wearing this, you can only be hit by skills and Limit Breaks) to all party members.
Level 75: Magicians Oath - Deals damage so large, It's described as the Death Effect.. Downside? Low accuracy.
Knight
Level 10: Defending Knight - Adds 1000 Magical Armor to you and forces all enemies to attack you.
Level 50: The Rider - Deals huge Physical Damage and Increases Speed by 15.
Level 75: Arthurs Descendant - Ultimate Limit Break! Deals IMMENSE Physical Damage with chance to dispel, and death!
Challenge Mode
Enter the Challenge Van to endure Challenges that are intense and CRAAAAAAZY!
Endure Challenge: See how much moves you can endure! You cannot Attack, and can only use moves that allows you to last longer.
Limit Break Challenge: See how many Limit Breaks you can pull of before getting KO'ED.
Boss Challenge: Fight against all bosses you've fought!
Giant Challenge: Fight against 5 Giant Bosses! (Requires a Teammate)
Speed Challenge: See how many turns you can defeat a tough to beat enemy!
Wave Challenge: Last against 10 waves of increasingly powerful Enemies!
Team Attack Challenge: ???
Boss Rush: Fight against all the bosses in a row!
Enemy-a-thon: Fight all the enemies in the game in a giant wave!
Endless Mode: How many waves can last before you die?
Leaderboard
Leaderboard for the Challenges!
Personality
Your adventurers Personality. It decides what you do in situations.
Cowardly - Your too scared to enter mysterious and spooky places, but still, with what little courage you have, you will fight strong. Ability - Has a special place in certain fights.
Brotherly - You care about the others, but don't mind a little duel. Your strength increases when an ally is down. Ability - You become more powerful the more adventurers and allies are down. Has a special place in certain fights.
Mischeivous - You LOVE to prank others. Your pranks often give you plenty of enemies, and allies are more than willing to harm you to defeat their opponent. Ability - You take 50% more damage from moves that can hurt everybody, except for the Brotherly Personality. You are more likely to be targeted by opponents.
Evil - Why care? You just want to destroy everything. Not even your teammates can stop it. Ability - Your Attack stat is more powerful the less defense an opponent has.
Good - Why not care? The opposite of the Evil Persona. Ability - Your attack stat is more powerful the higher the defence of the opponent is.
Insane - Keep a facade. Your true self has to be kept away. Ability - You have a sanity meter. When it decreases to 0, you use a Limit Break which heavily damages both teams.
Destructive - You can't help it.You destroy everything. Ability - You can damage the environment to do some special effects.
Shy - You don't like being with others, so you often stay out of range. Ability - You can't be hurt by physical Attacks.
Difficulty
Decide which difficulty to play in. You can change it any time but it has to be a vote. Not much changes except the difficulty of the enemies and the loot drops.
Current difficulty: Normal
Easy: 50% Difficulty
Normal: 100% Difficulty
Hard: 150% Difficulty
Epic: 200% Difficulty
Elemental & Status Resistance
Elemental & Status Resistance dedicts the Chances of Status Inflictions and Elemental Damage.
Status
Status Resistance shows the chance of you getting that status effect. 100% Means you can't get that status effect.
Elemental
Elemental Resistance deals with the damage of the Attacks of the foes. 100% Means you can't get hurt by that element, unless it's like 50% of that element and going higher (101% - 200%) Will heal you.
Summons
Creatures that are friendly and help you. More will be found soon. Sumoned with Summon Points (SP).
SP: 20 / 20
Friendly Dog: Drops Random Items for the team. 5 SP.
Scanbot: Scans enemies for data. Added to the bestiary. 2 SP.