The story began inside a CPU, corrupted by a horrible virus. This leads our journey to the Gaming World...
A peaceful day in Suburbia until two mysterious people are summoned.
Both met a crazy-looking man selling fast food by the street. He knows these people have mysterious powers ad one of them said "We need to defend the Biosphere". Wierd for such mage to say that but that inspires other plants to join the onslaught.
Your mission is to destroy the virus that started the crossover. You must rally your team to a journey to defend the Biosphere. Encounter enemies from different games and lead your team to victory.
Don't go OP or UP.
You must work as a TEAM.
You shall be PLANTS w/ powers of a choosen hero/champion. To join, go here.
TurtleTroop369 wrote: Stormy: I am the new empeach. What can i learn?
You have the ability to attack enemies with your basic attack. Your can learn only one of these where others are learned when you leveled up. You choose between Thunder Strike, Glimpse and Static Field.
@Electro, the bolt jumps to all enemies. -70 to the catapult, -102 to the buckethead, and -85 to the rest.
@Flameox, -90 to the buckethead and -100 to the rest except to the catapult.
@Stormy, learned. This ability will send an enemy back from where they were 2 turns before. Useful against enemies charging abilities. You can also use your storm hammer to launch a bolt of electricity to damage them.
All of them attacked the flag zombie. -90 to him.
The buckethead bites Peater, -20 to him.
The catapult ignored every blow Bloodscar gave him. Proceeds to move to the tower.
The rest attacked weed B, -65 to him.
Peater: The Omniscience knows your sins. *attacks buckethead*
TIP: The Buckethead Zombie recieves 20% more damage from electric attacks and basic attacks from electric-themed heroes.
@Bloodscar, yes it is the final wave. -90 to the catapult and the pole vault, and -72 to the buckethead.
Remember, your dragon breath is a point target ability. You target the ground instead of an enemy. The flames will set enemies on range ablaze. You are currently behind the catapult so he is the one first affected.
@Zombiter, -45 to the buckethead.
You should let Sporoot to attack as well. If you don't let him, I'll either remove him or let another user to use him.
All minions attacked the flag zombie. -90 to him.
The buckethead attacked Peater. -20 to him.
The conehead dropped a road cone. The road cone has 200 HP and has a defense aura. All zombies absorbs 25% less damage.
The pole vault attacked Bloodscar. -8 to him. (due to the flames weakening debuff and Bloodscar's armor)
The catapult moved closer to the tower. He is on range.
The flag does nothing (for now).
The Plant Tower is charging an attack. 1/3 turns ready.
Destroy the cone to lower their defense. *attacks flag zombie*
@Bloodscar, -90 to all zombies getting caught by the flames. All affected zombies get -20% attack damage. You killed pole vault zombie for 20 gold and 30 EXP. +15 EXP to all repliers. You also killed the buckethead zombie for 110 gold and 90 EXP. +45 EXP to all repliers.
Bloodscar has leveled up! Upgrade either of your abilities or learn dragon tail.
@Mike, buckethead is ded.
@Electro, -56 to the catapult.
@Flameox, you killed catapult zombie for 100 gold and 75 EXP. Other repliers get 30 EXP. I'm expecting Flameox to taunt Electro because of his multiple last hits.
Peater: We defeated them, corporal. Your sectors are secured.
Corporal Pea: Indead, sir.
a flying lightning fist hits the corporal pea*
Peater: Who...was that?
Bloodscar: I scenced him. My rival. The rogue knight!
Peater: I've heard about the rogue knight. What is he doing here in the forest?
UPDATE: In every battle (or only battles in which strategic positioning can be used), you are shown a map. In this battle, here's the map...
To all who already replied a move, you can change your mind.
Also, Sven only has the two knight zombies as bodyguards. He can no longer spawn more. These knights are armed with the passive "Protect the Hero". This passive makes them instantly attack the unit who tries to attack Sven.
Peater: Here's the plan Bloodscar. Come with me to the treelines and let's gank (MOBA term for ambush) Sven from behind. You'll stun him first with your dragon tail. Then decrease his attack by the use of your dragon breath. I'll support you and provide you healing. *walks to the treelines* But first, *cast Repel on Bloodscar* Safety First. This divine barrier shall protect you from any spells.
Electro, Flameox, Mike, you shall distract the knights. Make sure they can't see us while we are walking through the treelines and they can't change their protection once we reach Sven.
@Peater, moved two spaces to Ambush Treelines. Repel casted.
@Bloodscar, moves with me.
Well, your skill cooldown is only reduced by 4 turns as we skip through an episode. But in wave battles, it reduces by one turn as usual.
@Electro, -85 to the following units...Sven, Knight A, Knight B, back to Knight A, and back to Sven.
@Flameox, -100 to all of them.
@Mike, it's raining shrapnel on Sven's place. -24 to him every turn he's on the area. Lasts for 5 turns.
Remember, since you never used your shrapnel before its charges are saved up to max of three. You can still spend mana when you launch one charge but you can launch multipe times for its charges saves up for every 20 turns.
@Techies, you can't reduce it. Getting denied (killed by an ally for the sake of not letting the enemy to have gold and EXP), or commiting suicide (like your suicide scuad attack, which you still not learned) will reduce your respawn time. You can, however, use some amount of gold to instantly bring you back to life, but the consequence of this option is you'll get reduced bounty and this has a cooldown of 30 turns. The more often you buyback, the longer the cooldown.
Anyway, -20 to the knight B. He is heavily armored.
Sven is slown by Mike's shrapnels. He moved a total of three turn but still didn't reach to hit Wally. He then returned to his original place.
Knight A attacked Wally, -20 HP.
Knight B attacked Wally, -20 HP.
Why Wally? Because he's the only melee hero left to tank the other guys while Peater and Bloodscar are in the treelines.
Peater: We shall keep moving. They can hold on the knights. *walks three moves forward*
//Remember, you can only move by a maximum of three moves (or two moves and one attack/spell).
@Bloodscar, moving also. Only 2 more turns of walking.
lama, you can see the active cooldowns and status effects at the TOP. However, I should just post in if your lazy to look it up.
@Wally, -48 to knight A.
@Flameox, -105 to knight B.
@Electro, -115 to knight A. he gets a ministun. His next attack has a chance to not happen.
Like the bucketheads before, the knights have the "Metal Armor" passive. They resist more physical damage but recieves more damage from electric attacks (including normal attacks, despite dealing physical) . Other magic damage and pure damage deals normal amount.
@Wispie, knight B is right in front of you. -50 to him
@Techies, -20 to knight A.
Sven: These shrapnel bullets are scratching my beloved helm. *moves to the treelines* Knights, distract them. I will ambush that godly berry and that hellish flaming pumpkin. *uses warcry to armor himself and the knights*
Here are Sven's abilities...
Storm Hammer: Sven unleashes his magical gauntlet that deals damage and stuns enemy units.
Iamarepeater wrote: bloodscar: wait. Where did Peater go? (Continue to move towards Sven)
///Leovergel, I checked the top. They did not give the cooldown of my character's abilities. Are you sure they are there?
//I means that you haven't used any of your abilities yet. It only displays your abilities once your done using them.
Peater: Uh, Bloodscar. I'm right here. *under the "Treeline Ambush" word in the map*
///so that means currently all my abilities are fully recharged?
Can you please make Koopa Troopers the enemies next turn? Their attacks are Shell Toss, Koopa Troopers fold into their shell and toss forward a randomplant, dealing a HP between 40 and 70. and Toadstool Teeth. Koopa Trooper bites a random plant that does not deal damage, but makes him lose double damage when attacked. Their HP is 710 HP (shells are 610 HP)
Peater (to Techies): You sur you want to blow yourselves up? Well, just press the red button and... KABOOM!!! Also, don't forget to pick your target, because if you don't, you'll blow yourselves for no reason.
@Wispie, abilities to learn are Tether and Spirits.
@Stormy, -47 to knight B.
@Mike, you used up one of your charges. Now it's raining bullets at Sven's place.
//Well, for now, he doesn't know where to side. So Glacient can't attack until the battle finishes.
@Wally, fissure still on cooldown. I forgot to place it.
Sven is hit by the shrapnels, -24 from Sven. +14 from Tango healing effects.
Sven attacked Bloodscar, -68 to him and -18 to Peater.
Knight B attacked Wally, -30 to him.
Peater: Nice shrapnel there, Sniper. Take this Sven and Bloodscar. *raises hammer in front of Bloodscar, a holy light appeared from the heavens* HEAL AND HARM!!!
Abilitie's on Cooldown:
Shrapnel Charges: currently 1 left
Tango Healing Effect: On Sven. 4 turns. Heals 14 HP per turn.
Breath Fire: On Sven. -20% attack damage. 4 turns.
Peater: Wispie, use your spiritual link to link yourself to an ally. All your recieved healing and mana regen is shared to that ally. If you go too far or if an enemy goes through the link, it instantly disconnects. You can manually break the tether.
@Electro, -85 to knight B. But there is nothing to jump at, so the damage remains the same.
@Techies, to who?
@Mike, you vanquished Sven for 250 gold and 100 EXP. 100 gold for me and Bloodscar and 50 EXP to us. And 25 EXP to all others.
Mike drew... FIRST BLOOD!!! Bonus 200 gold for you.
Sven: I fall... to battle. *dies*
Mike: You can thank me and my gun for that.
Knight B: *runs loose until he got frozen by Glacient.
The knight dropped a broadsword and a helm of iron will. Who wants to equip it?
Peater: Good idea Mike. Now your attack now has the chance to slow the enemy down. Good for having a sure kill.
@Nightshades rock!, don't use Chase! Well I know that this is story mode but you don't have the right to use other characters when it comes to decision making (eg: attacks, movement, abilities to learn/upgrade). You can use Chase in roleplayng. He is owned by Elemental Babies, so he shall decide and not you.
Peater: It's getting dark and cold out here.
Electro: We should find some shelter to hang out the rest of the night.
Glacient: I know a place...
EPISODE 6: The Crazy Tavern of Goods and Confort
Crazy Dave: Welcome to the Crazy Tavern of Goods and Confort.I am the Tavern Keeper but you can call me Crazy Dave.
Peater: Thanks goodness, Dave. We need some shelter to sleep for the whole night.
Crazy Dave: Well, come on in. I also own a shop inside.