Terrify is a premium uncommon zombie trick card in Plants vs. Zombies Heroes, and a member of the Hearty class. It costs 2 to play, and its abilities move a selected plant onto a selected lane, and give the zombie hero a card. Its closest plant counterpart is Banana Peel.
Its name is based on the real meaning of terrify, which means to cause someone to feel extreme fear.
- Class: Hearty
- Tribe: Trick
- Abilities: Move a Plant. Draw a card.
- Set - Rarity: Premium - Uncommon
Just a disembodied Zombie head screaming uncontrollably. Nope. Nothing terrifying about that.
- Tribe removed: Ghost
- Set - Rarity change: Basic - Common → Premium - Uncommon
This trick is exactly the same as Sumo Wrestler's ability, and all strategies that apply to Sumo Wrestler's ability can be used here. It should be used to move a plant into another lane to clear the lane for an Anti-Hero zombie or to move a plant into a lane with a zombie so the plant can be destroyed. An alternate strategy is to move a plant towards an Arm Wrestler in order to boost his stats by +1/+1. This can also be used to move Amphibious plants such as Mayflower to a lane where it is more vulnerable, as the Hearty class does not have Amphibious zombies. The only difference from Sumo Wrestler is that this trick can also give you a card, which can help you during the late-game.
Other uses for this card is to clear the way for a strong zombie to do damage to your opponent, or move a Team-Up plant away to clear the way to a powerful but frail plant behind it.
Be careful against Hearty heroes, as they can play it to move a plant to either let it be destroyed by a powerful zombie on another lane, or move it out of the way to ensure heavy damage to you. The best way to avoid this situation is to have 2 plants on the same lane, as this trick can only moves one plant. Another thing to mention is that it also gives your opponent a card, thus giving them an extra advantage. However, nothing can be done about that part.
You need to be careful if the zombie hero starts putting out Dino-Roar cards on the field, as they might make use of the card draw of Terrify to activate such abilities.