- Not to be confused with Teleporter.
Teleport is a premium legendary zombie trick card in Plants vs. Zombies Heroes, and a member of the Brainy class. It costs 1 to play, and its abilities allow a zombie to be played during the Zombie Tricks phase for the turn it is played, and give the zombie hero a card.
- Class: Brainy
- Tribe: Science Trick
- Abilities: You may play a Zombie when it's time for Tricks this turn. Draw a card.
- Set - Rarity: Premium - Legendary
Feels like cheating.
- ▲ Ability change: After Teleport is played, the ability to play a zombie now remains even after playing any other trick as long as that zombie was played on the same turn.
- Description change: Was originally You may play a Zombie as a Trick this turn. Draw a card.
- Rarity change: Super-Rare → Legendary
Teleport is a very useful and outstanding trick for almost all Brainy heroes. It can allow the zombie hero to play any zombie during the tricks phase similar to Beam Me Up and Hail-a-Copter. But the best part is by playing any zombie in the trick phase once, which allows the plant hero to not harm that zombie and activate its ability by surprise. Almost any zombie is very useful to play using Teleport. If possible, try to craft or purchase Teleport as it can help any zombie. It is okay to play a weak zombie using Teleport as a small shield or surprise attack and even so, you won't have a card disadvantage since Teleport draws one upon playing it.
As stated before, this trick allows the zombie hero to play a fighter during the Zombie Tricks phase, which can make these zombies come unpredictably without any defense. Trickster is a perfect zombie to use with Teleport, since it will activate its ability when played, while reducing the brain cost by 1, and will get to attack, dealing 6 damage as a bonus attack and then another 6 damage in the fight phase. Bullseye zombies like Pool Shark also benefit from Teleport, as you can place them in an empty lane where they can hit the plant hero with no way for them to counter their trait without any plants destroying him. Super Brainz and Huge-Gigantacus can pair this with Anti-Hero zombies to surprise their opponent and do heavy damage to them.
Gentleman Zombie can give the player extra brains to play expensive zombies with this trick. However, you need to keep it alive, which is tricky since it only has 2 health. Another combination with Teleport is Paparazzi Zombie, as he will benefit from Teleport being used. However, this is not recommended unless you have a zombie to play, or when you need to keep it alive in a time of desperate need.
If you play a Gravestone zombie using this, then that zombie is revealed at the Zombie Tricks phase next turn, so doing so only grants it immunity to Grave Buster, Grave Mistake, and Blockbuster for that turn only. Keep in mind that gravestones do not take damage, so placing a Gravestone zombie in front of a hard-hitting plant (or one that could do bonus attacks) is also a good strategy to block damage. Certain zombies like Teleportation Zombie or Gentleman Zombie can be teleported in to activate their abilities next turn when your brains are refilled, granting a potentially strong advantage in the next Zombie Tricks phase if your doesn't remove it.
A powerful play with this card is to play Zombot 1000 since it will allow it to destroy every single plant, even ones that were played after the Zombies Play phase. However, keep in mind that you will only be able to use this combo primarily as Immorticia, and can normally be achieved on turn 10 or above without the help of cards that gives more brains. This shouldn't be hard, though as the Brainy class is full of ramp cards.
However, if you need to play multiple zombies in the Zombie Tricks phase, then Teleportation Zombie is a better option.
As this trick draws a card, it can be used to cycle the deck, though this is not really recommended because it wastes the full potential of Teleport.
This trick is very dangerous, as it can allow a zombie to sneak in the Zombie Tricks phase for a very cheap price. A trick is still a trick, however, so use Brainana, Sportacus, Black-Eyed Pea, Forget-Me-Nuts, or Dark Matter Dragonfruit to make the zombie hero think twice about playing this trick, or to keep it from being played.
If your opponent tries to be sneaky and uses Gentleman Zombies, remove them using Grave Buster, Grave Mistake, or Blockbuster. Grave Mistake will not destroy the gravestone, so keep that in mind. If you do not have access to these, just deal with them on the turn after.
Fill the lanes with plants as well. If you fill each lane with plants, the zombie will be less likely to hurt your hero, unless it's a zombie with Strikethrough or a Zombot 1000. In case of the latter, a loss is almost guaranteed unless you have a backup plan, so try to prevent such combo from occurring.
- In the worldwide release trailer, it did the opposite of what the ability does as it picked up a Zombie Yeti, while in game, it gives a card in the Zombie Tricks phase.
- Its description may be a reference to how this card can be devastating and overpowered at times, as if the player were cheating.
- It appears to use the same technology as the Teleporter from the Garden Warfare series.