|Variants|| Electro Brainz |
|Primary weapons|| Heroic Fists|
|Abilities|| Heroic Kick|
Super Ultra Ball
Super Multi Ball
Super Brainz is a playable zombie class in Plants vs. Zombies: Garden Warfare 2. He is the zombies' melee class. He can punch plants up close with his Heroic Fists, but can also change his weapon from melee to ranged by zooming in to aim, and can also shoot plants from afar with his Heroic Beam. Super Brainz is also capable of jumping very high without the use of abilities, as well as travel a fair distance with his Heroic Kick. Despite these facts, he is convinced that everything around him is a movie set.
"This hero has an offensive option for every occasion. Need to make an entrance and smash your way to victory? His three-hit punch combo has you covered. Need to make your mark from a distance? Look no further than his awesome hand laser."
Although he was created in a laboratory for the sole purpose of fighting in the Battle of Zomburbia, Super Brainz is convinced he's starring in an 80's action movie at all times. When he is not spouting one-liners, he's making sure his perfect hair stays that way.
Customization booth description
His short-range Heroic Fists and long-range Heroic Beam make him a threat at any distance!
The primary weapon for Super Brainz is the Heroic Fists. When used, Super Brainz will throw a punch. However, the player can do a punch combo attack by holding down the attack button. It has infinite ammo and does not need to cool down if the attack button is held down too long.
Super Brainz also has a second primary weapon named Heroic Beam. Similar to Captain Deadbeard's Spyglass Shot, it can be used when the player zooms in. When the player attacks, Super Brainz will fire out a laser beam which requires to cool down when fired for too long.
Super Brainz unleashes a kick to where the player aims their crosshair, dealing a large amount of damage to the first plant hit.
Super Brainz fires (as the name suggests) a super ultra powerful ball which deals lots of damage to plants it makes contact with the ball. It can also do splash damage.
Super Brainz spins around rapidly, damaging and knocking back plants he hits. He also takes less damage in this state.
An alternate ability for the Super Ultra Ball, Super Brainz will throw three smaller balls when it is used.
Tips and tricks
- Try to use Heroic Beam more than Heroic Fist, as it will let you vanquish plants from a far distance.
- However, when fighting close-up, use the Heroic Fists.
- Turbo Twister is very useful when you are using it against multiple plants or dealing with Super Bean.
- It is a very risky move to use Turbo Twister on a Chomper as you can still be eaten, and both Spikeweed and Goop will leave you vulnerable to being eaten as well. Only use Turbo Twister on a Chomper if you are certain that its player is low on health.
- Use Heroic Kick to close the gap between you and the plants, and to also get extra hits off of them. You can also use Heroic Kick as a movement option, as it covers good distance. Sneaking up next to a plant with Heroic Kick can also catch them by surprise.
As Super Brainz your main objective is simple, get in and vanquish plants, with your fists.
Charging into battle, beware of Cacti, while short-work up close they are the most dangerous plants you can encounter from afar. Hide behind terrain to make them unable to shoot at you. Should you ever encounter Cacti or any plant at a distance, zoom and use your Heroic Beam to fight them back.
Your Heroic Kick ability will help you get places quickly, and start off punch combos. To move, simply jump into the air, angle your kick to the desired direction, and kick. You will fly in that direction with high speed. Do not move at all until you hit the ground, as by doing so you halt momentum from the kick.
As a combo move, either adjust your kick so you end the moment you damage the plant, or make a short hop, followed by a stomp kick close to the plant.. This shaves off enough HP of a plant to vanquish them in 1 to 2 combos.
You can follow a kick with a Turbo Twister to immobilized your target and slowly vanquish them. In this ability you also gain speed and defense boosts as well. Secondary you can use this ability as an escape and damage sheild when the battle gets too rough.
Finally, Super Ultra Ball. Super Ultra Ball is a weaker, inaccurate version of the ZPG. In turn it can be used very frequently and can be aimed in mid-air. Expect this weapon to splash plants rather than a direct hit. Should one land ready your beam to vanquish them.
Beware of Chompers and Rose. Both of them are capable of neutralizing most of Super Brainz's functions in many ways, as he remains powerless in melee or ranged encounters (respectively) to a skilled player. On sight try to ambush them before they to you.
Super Brainz can be a tough opponent to face from afar or up close. His many attacks allow him to deal with plants anywhere, as well as dishing out enough damage to vanquish. The best times to attack Super Brainz is when he uses one of his abilities. Most of his abilities will leave him open to attacks, especially his Turbo Twister. Super Brainz is also very slow on foot, and a very big target, so aiming at Super Brainz should be pretty easy. However, do remember Super Brainz has a large jump, so Super Brainz has an air advantage.
- ▲ Increased punch damage from 10 - 15
- ▲ Increased 2nd punch damage from 20 – 25
- ▼ Decreased effectiveness of Overheat Upgrade
- He could be a reference or parody of Superman.
- He seems to be inspired from by the 1960s comic superheroes.
- Sometimes the game refers to his class as the "Superhero".
- This is similar to how the game sometimes refers to Captain Deadbeard as the "Pirate".
- This could be because their names were too long to fit in the Stickerbook.
- This could also be because Super Brainz and Captain Deadbeard are just the primary variants' names, and other variants have different names, such as Toxic Brainz and Captain Flameface, whereas other class names, such as "Foor Soldier" and "Imp" can refer to any variant in that class, so they changed the class name in the game to something that every variant could fit under.
- It is also possible that he could be a reference to the character Ryu from the Street Fighter series.
- This is supported by the fact that his Super Ultra Ball resembles a hadoken, one of Ryu's primary attacks.
- Also, the final punch of his three-hit Heroic Fists combo somewhat resembles the Shoryuken, another move performed by Ryu.
- The Heroic Kick resembles the Falcon Kick, a move performed by Captain Falcon in the Super Smash Bros. series.
- In the other Heroic Kick animation, it resembles the Bicycle Kick, performed by Liu Kang in the Mortal Kombat series.
- He is one of the two characters to have two primary weapons, depending on whether the player is holding the left trigger or not, the other being Captain Deadbeard.
- When he is shot out of a cannon, he holds up two fists as he "flies". However, in Plants vs. Zombies Heroes, when Super Brainz uses "Carried Away", he holds up one fist as he flies.
- His huge chin is an exaggerated reference to the fact that many male superheroes (ex. Batman) have such large chins.
- In the Garden Warfare Prequel Comic, he is, according to Rose, too powerful to become a goat.
- Though in real gameplay, he can be turned into a goat.
- He is convinced that everything that happens is part of an action film he is starring in. This is the main reason why he is so courageous.
- He is one of four classes in the game to have two Legendary variants (Toxic Brainz and Party Brainz), the others being Citron (Iron Citron and Party Citron), Kernel Corn (Commando Corn and Party Corn) and Imp (Scallywag Imp and Party Imp).
- Coincidentally, both Super Brainz and Citron are the only classes who do not have a fire variant yet.