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Super-Block Meter

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The new Super-Block Meter

The Super-Block Meter is a gameplay mechanic in Plants vs. Zombies Heroes. At every attack, the Super-Block Meter charges, and when fully charged the attack is blocked and the player receives one random superpower from their hero's superpower kit. The superpower can be used immediately for free, or turned into a 1SunPvZH or 1BrainPvZH (depending on the side) card to be used at a later turn. Super-Block Meter will only work properly if there is space on the player's hand for the Superpower card; if the player has 10 cards or more in their hand and their Super-Block Meter is full, the meter will fail to block attacks until the player disposes some of their cards.

After every hit, there is an equal chance of charging one, two or three bars of the block meter out of 8 bars. The meter can only block three times before being destroyed, and the only way to attack the heroes without raising the meter is via the PvZH Truestrike IconBullseye trait.

Version history

Update 1.2.11

  • Block Meter is more simplified, requires 10 segments to block. May fill 1, 2, 3, or all segments.

Update 1.6.27

  • Removed Insta-Block from occurring naturally.

Update 1.8.23

  • Reduced to 8 segments.

Strategies

Even though it is based on odds, it is possible to turn the Super-Block Meter in your favor. If there is a low attack fighter the field like a Imp or Peashooter, it is usually preferable let them attack you in order to gain Superpowers at a minimal health cost and to prevent the opposing hero from replacing those weak troops with stronger ones. Also if there is one very powerful troop and the meter is almost full, let it attack so you can survive another turn, which may be the key to victory. Grapes of Wrath's and Dandy Lion King's ability can easily be avoided by timing the Super-Block Meter correctly. In a nutshell, this is completely luck based, you may be two sections off of a block meter, about to block an attack, only not to block it and lose the game.

One of the best ways to counter this mechanic is with the PvZH Truestrike IconBullseye ability, which is available on both sides, although on the plant side this is not very useful as the plants with this ability have very low strength points. If you see this ability, don't let the troop attack the hero, as there is no positive outcomes out of it. Another counter is the Shieldcrusher Viking, which will drain the entire meter with each direct attack.

Insta-Block

BeetPvZ2New
I think I've seen that cloud before.
The content in this section is archived. What it describes is not available anymore.
We received a lot of feedback about them from players, both positive and negative. Ultimately, we decided that Insta-Blocks created too many frustrating moments and a little too much randomness, so we removed them.

Devin Low, Creative Director and Lead Designer, Plants vs. Zombies Heroes

Insta-Blocks (called Mega Block prior to version 1.4.14) was a mechanic that existed in older versions of Plants vs. Zombies Heroes. In those versions, the player had a 5% chance of receiving an Insta-Block whenever struck by a non-Bullseye attack, which would fill the block meter immediately regardless of current charge. It was removed on update 1.6.27, as PopCap decided that the mechanic introduced an unnecessary layer of luck to the game, created too many unfair situations, and made the block meter more critically rated.[1]

However due to a glitch or bug, Insta-blocks may still happen in matches without Soul Patch. It's unknown how exactly the glitch works on a technical level, outside of the involvement of Soul Patch, but it could be speculated that its ability possibly retains the code for Insta-blocks.

Gallery

Old

References

  1. http://www.pvzheroes.com/news-and-media/september-game-updates.html

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