|Tribe||Flower Superpower Trick|
|Abilities||Do 2 damage. You get +1 for the rest of the game.|
|Solar Flare never met a sunscreen strong enough to stop her.|
Sunburn is Solar Flare's premium legendary plant signature superpower trick card in Plants vs. Zombies Heroes, and a member of the Kabloom and Solar classes. It costs 1 to play, and its abilities do 2 damage to a selected zombie or the zombie hero, and give Solar Flare +1 at the start of every turn for the rest of the game, excluding the turn it is played.
- Classes: Kabloom, Solar
- Tribes: Flower Superpower Trick
- Abilities: Do 2 damage. You get +1 for the rest of the game.
- Set - Rarity: Premium - Legendary
Solar Flare never met a sunscreen strong enough to stop her.
- ▼ Ability change: No longer refunds its sun cost. Extra sun effect only starts from the next turn onwards.
This is one of the superpowers that is best played in the early-game, because the sun bonus benefits you for the entirety of the match. You can either play it to destroy any 1-brain cost zombie excluding Headstone Carver and Cat Lady, play it a bit later for threatening ones like Pool Shark or Cuckoo Zombie, or Amphibious zombies due to Solar Flare's lack of Amphibious plants. Do not use this on Knight of the Living Dead or Shielded zombies, since they will go unaffected.
Even though you might get more sun, be careful with your cards. Solar Flare leads Kabloom as well, which is known for its cheap cards, and Solar which is known for extra sun production. Put that together and you get an easy way to use all your cards at the start, leaving nothing for later defenses.
While 2 damage isn't really a lot for a signature superpower, its sun bonus is the dangerous part. Since there is no real counter to this trick, your only way is to hope your opponent doesn't get this as their starting superpower. Or, you can defeat your opponent before the sun bonus tips the scales to your opponent's favor greatly.