- For other uses, please refer to the Sun-shroom (disambiguation) page.
Sun-Shroom is an event plant card in Plants vs. Zombies Heroes, and a member of the Solar class. He costs 2 to play, and has 2. He has the Team-Up trait, and his ability gives the plant hero +1, and transforms him into Sunnier-Shroom at the start of the next turn after he is played.
He was available in the Super Sun Event, which ran from May 30, 2017 to June 6, 2017.
His description references his Suburban Almanac entry from Plants vs. Zombies.
His second ability is a reference to Sun-Shroom's ability to grow in size in the Plants vs. Zombies series.
- Class: Solar
- Tribe: Mushroom Plant
- Trait: Team-Up
- Ability: Start of Turn: You get +1 this turn and this transforms into a Sunnier-Shroom.
- Set: Event
"Fun in the Sun? That's for other Plants. I just make the stuff. I don't actually like it."
- Added to the game.
- Became craftable.
Sun-Shroom can be treated as Sunflower that costs 1 sun more, but has 1 extra health. And in addition, he turns into a Sunnier-Shroom if he survives onto the next turn, which becomes a better version of Twin Sunflower with 3 health instead of 2. Due to Sun-Shroom having 2 health and transforming into another plant the next turn, he can withstand an attack from a zombie with 1 strength, then transform into a bulkier plant at full health.
Chompzilla can use Sun-Shroom in succession with Muscle Sprout as when he transforms into Sunnier-Shroom, Muscle Sprout will activate its ability again. She can also boost him with cards like Fertilize and Plant Food to help keep him alive. Finally, she can use Black-Eyed Pea to discourage the zombie hero from using tricks to destroy him, or Umbrella Leaf next to Sun-Shroom to protect him from zombie tricks.
Solar Flare can use him as an alternative to Sunflower in mushroom decks, as being in the mushroom tribe, he can benefit from Buff-Shroom and Punish-Shroom. However, do not play Buff-Shroom until he turns into Sunnier-Shroom, as his stat boosts will be erased when he transforms.
Wall-Knight is able to increase his strength with Spineapple or Three-Nut, allowing him to retaliate. He can also increase Sunnier-Shroom's health to make him survive longer and produce more sun, and can also use tough plants like Wall-Nut to protect Sunnier-Shroom and tricks such as Gardening Gloves and Bubble Up to move him. He can also use Steel Magnolia to increase his health, or 2nd-Best Taco of All Time to heal him.
Sun-Shroom has no strength, so you can easily destroy him with Rolling Stone or Bungee Plumber. However, if you manage to leave him, be careful as Sunnier-Shroom has 1 extra health and produces 2 sun each turn like Twin Sunflower for a cost of 2 sun. So if possible, prioritize destroying Sun-Shroom or Sunnier-Shroom to prevent the plant hero from gaining a sun advantage for a cheap cost. Sunnier-Shroom can be destroyed by Zombot's Wrath, Rolling Stone, Electrobolt, or Stayin' Alive.
- He has the exact same sprites and animations as Grow-Shroom, with the only difference being his cap color.
- Sunnier-Shroom was mistakenly named Sun-Shroomier in Sun-Shroom's card information.
- This was patched in an update.