Space Cowboy is a galactic legendary zombie card in Plants vs. Zombies Heroes and a member of the Sneaky class. He costs 4 to play, and has 3/5. He has the Amphibious and Strikethrough traits, and his ability allows him to move one lane to the right whenever he hurts the plant hero, unless that lane is already occupied by another zombie.
He is based on a cowboy, an animal herder who tends cattle on ranches in North America, traditionally on horseback, and often performs a multitude of other ranch-related tasks.
His name and him being related to space may be a reference to the 2000 American space film Space Cowboys, starring Clint Eastwood. His description is a reference to the Mare Serenitatis, a lunar mare which is also known as the Sea of Serenity.
- Class: Sneaky
- Tribes: Imp Pet Zombie
- Traits: Amphibious, Strikethrough
- Ability: This Zombie moves to the right when it hurts the Plant Hero.
- Set - Rarity: Galactic - Legendary
Only in the big wide sky will he find Serenity.
- Added to the game.
Space Cowboy is best played in the leftmost lane, as he moves to the right when he hurts the plant hero. This can lead to him potentially dealing damage in every lane in a single turn before he ends up in the rightmost lane, unless the plant hero blocks one of his attacks. A good way to make him powerful is by increasing his strength, allowing him to deal lots of damage to the plant hero in a single turn. However, keep it mind Space Cowboy cannot move to the right if there is another zombie to his right. Therefore, it is best to have no zombies in the lane and play Space Cowboy as the only zombie.
Another good way to use Space Cowboy is by giving him Deadly, either with Super Stench or by having a Toxic Waste Imp on the field, as he will be able to destroy multiple lanes of plants very easily due to him continuously moving lanes. Smoke Bomb can be used on him to not only increase his strength but also to move him back into the leftmost lane to restart his cycle.
He can also be used well with Imp Commander as he can hit the plant hero up to four times in a single turn if you have the Imp Commander on the field, potentially letting you draw up to four cards.
Giving him Frenzy via Possessed or Maniacal Laugh is also a good idea, as he will most likely destroy a fragile plant hiding behind a tough Team-Up plant, move to the right lane, and then do one or more bonus attacks. This can all happen before the plants on the right lane can even attack, leading them to possibly being destroyed themselves, repeating the cycle, and attacking again even if the plant hero gets a Super-Block.
Since Space Cowboy is also a pet zombie, he can be used to boost Cat Lady and can also boost other pets' strength with the help of Zookeeper. In return, they can also constantly boost Space Cowboy's strength, letting him do more damage to the plant hero. However, only Brain Freeze can do this normally.
To ensure maximum damage, boost his health in a way that he can withstand the plants' attacks. Once the plant hero blocks Space Cowboy's hit, Space Cowboy will stop moving any further right. Always look at the opponent's block meter charge before you consider playing this to ensure maximum damage.
If you are playing as Impfinity, you can also make a great combo with this when you have a Disco-Naut. Assuming the Space Cowboy did not get a strength boost and Disco-Naut does not get destroyed, he can keep on hitting the plant hero over and over again, without worries of the hero blocking the attack. This can let you do up to 12 unlockable damage in 1 turn.
Also, another great strategy is shielding him with Escape through Time, as he will keep attacking the hero without taking any damage. However, it is best used if most of the lanes have plants because he will damage them severely, although Neptuna is the only hero that can do this normally.
This is one of the more dangerous legendaries, due to the fact that he can hit you up to 5 times. If he is given Frenzy, he becomes even more dangerous. Hence, he must be destroyed as soon as he is played, by using cards such as Whack-a-Zombie and Toadstool. You can also play Soul Patch to prevent him from moving to the right lanes or play Whipvine to move him to the rightmost lane. Additionally, if you are a Smarty hero, you can Freeze this zombie using Iceberg Lettuce or Chilly Pepper to stall him for a turn. You can also Bounce this zombie to make the zombie hero from wasting 4 brains, but keep in mind he can be played again in the next turn. Stat reductions like Water Balloons or transformation cards like Transmogrify can lower threats from this zombie as well.
Another way to stop his ability is by using Garlic. Garlic's ability will nullify Space Cowboy's ability to move right, rendering him unable to hit the plant hero again.
Annother option is to play Skyshooter on the heights to destroy it in one attack, as your opponent will likely play it on the leftmost lane (which is usually the heights) in order to maximize its ability.
You can also play a Body-Gourd to fill up the Super-Block Meter, which causes Space Cowboy unable to move because he cannot damage the plant hero when the plant hero blocks his attack, or Soul Patch, which will completely nullify his ability until destroyed.
Note that unless you block his attack, he will move first before plants with "When hurt/destroyed" abilities like Guacodile, Hothead, or Prickly Pear activate their ability, rendering their ability useless.
- During development, his stats were 2/6 instead.
- He, Triple Threat and Terror-Former 10,000 are the only legendary Imp cards.
- He is currently the only legendary Imp zombie, since Triple Threat and Terror-Former 10,000 are technically superpower tricks.
- When he is played and attacks, he says "yeehaw," which is the stereotypical Cowboy catchphrase.