|Abilities||When played: Do 1 damage to the Zombie Hero for each Plant.|
|Victory faster than the speed of sound.|
Sonic Bloom is an event plant card in Plants vs. Zombies Heroes, and a member of the Kabloom class. It costs 4 to play, and has 3/1. It does not have any traits, and its ability does 1 damage to the zombie hero for every plant on the field, including it, when it is played. Its zombie counterpart is Flamenco Zombie.
It was added in update 1.14.13, along with Going Viral.
Its design, fighting pose, and attack animation are all references to Guile, a character from the Street Fighter series. Sonic Bloom's name could also be a reference to Sonic Boom, one of Guile's signature special attacks.
Its name is a portmanteau of the phrase "sonic boom," the sound associated with the shockwaves created by an object traveling through the air faster than the speed of sound, and the word "bloom," referencing its appearance of a flower.
- Class: Kabloom
- Tribe: Flower Plant
- Traits: None
- Ability: When played: Do 1 damage to the Zombie Hero for each Plant.
- Rarity: Event
Victory faster than the speed of sound.
- Added to the game.
Sonic Bloom can be treated as the plant version of Flamenco Zombie, but its ability inflicts 1 damage to the zombie hero instead of 2, and works for all plants in play regardless of tribe, unlike Flamenco Zombie whose ability only counts on dancing zombies in play. This makes it really useful when you combine this with Team-Up plants like Shroom for Two or Pair of Pears to do even more damage to the zombie hero. If you manage to swarm the field with lots of plants by the time you play Sonic Bloom, it can do a maximum of 10 damage to the zombie hero. However, only Spudow and Nightcap can pull it off due to their easy access to amphibious plants like Water Chestnut and Admiral Navy Bean.
If you are playing as Nightcap, you can use Rescue Radish to reuse its ability.
Unless necessary, it is not recommended to play this if the zombie hero's Super-Block Meter is close enough to being full, as it just wastes Sonic Bloom's ability to do heavy damage to the zombie hero.
Unlike Flamenco Zombie, Sonic Bloom can do more damage the more plants of any tribe there is on board, and due to that fact plants have Team-Up, it can end up dealing a lot of damage to the zombie hero. In addition, you cannot avoid its ability unless if your Super-Block Meter is near full. To avoid that large amount of damage to your hero, destroy as many plants as possible by using tricks such as The Chickening and Weed Spray. Other ways to destroy swarms are using cards like Fire Rooster to attack 2 plants on one lane, Strikethrough zombies like Line Dancing Zombie, or Fireworks Zombie to destroy all plants with 1 health.
If Sonic Bloom is already in play, you can play any zombie to destroy Sonic Bloom easily as it has very low health. Tricks like Bungee Plumber and Electrobolt work as well. You can also take advantage of its health and use Nibble to destroy it quickly and heal your hero.
Unless you are certain that you will be able to finish off the opponent before the plant play phase next turn or you deal with the other plants, do not bounce this plant, as it can be replayed to deal damage to you.
- Its description references the fact that sonic booms are created when an object travels faster than the speed of sound.
- It is the fourth non-Legendary card to have a legendary aura when played. The first three are Disco-Tron 3000, Octo-Pet, and Returned Octo Zombie.
- It is also the first plant card to have this trait.
- It is one of the four flower cards in the Kabloom class, with the others being Blooming Heart, Dandy Lion King and Petal-Morphosis.