- Not to be confused with the Solar Flare Beam, an ability of the Sunflower in the Garden Warfare series.
|Other Superpowers|| Weed Whack|
|When she's on fire, she's on FIRE. And so are the Zombies.|
Solar Flare is a plant hero in Plants vs. Zombies Heroes, and the leader of the Kabloom and Solar classes. Her signature superpower is Sunburn, which does 2 damage to a selected zombie or the zombie hero, and gives Solar Flare +1 for the rest of the game.
She is the hero version of Sunflower.
She is based on the plant in Plants vs. Zombies with a similar appearance. Her fiery form and enthusiastic personality may be based on Human Torch, a comic book superhero in the Fantastic Four franchise.
Her name is based on "solar," a term relating to the sun, and "flare," a sudden brief burst of bright flame or light, which in turn may refer to "solar flare," a brief eruption of intense high-energy radiation from the sun's surface. Her name could probably allude to Starfire, a DC Comics character, most notably from Teen Titans.
- Classes: Kabloom, Solar
- Boss Battles:
- Battle Area: Arcade
When she's on fire, she's on FIRE. And so are the Zombies.
Solar Flare uses a living Flower garden to build massive amounts of sun, blasting the Zombies with massive high-cost Plants and Tricks.
Solar Flare makes a difference by making lots of sun, which in turn she can use to her advantage by playing high-cost plants and tricks early. Her two classes, Kabloom and Solar, allow her to use aggressive combos of playing lots of plants to dish out huge damage while making enough sun for her to do that. Thanks to the two aforementioned classes, Solar Flare also has access to both Anti-Hero plants like Poison Oak and Strikethrough plants such as Laser Bean, allowing for reasonably good direct damage to the zombie hero.
Solar Flare's signature superpower, Sunburn, is what makes her one of the easier heroes to play as. If you get Sunburn as the starting superpower, use it immediately, as an extra sun for each turn after Sunburn is played can make a huge difference. Her other superpowers, on the other hand, are on the defensive side: Weed Whack and Scorched Earth are all about lowering zombies' stats, while More Spore is used to block zombies and swarm the field early on.
However, Solar Flare has no Amphibious plants at all, and lacks easy ways to draw cards. To cover this flaw, play cards that can damage or outright destroy Amphibious zombies. Fortunately, Solar Flare does have the ability to play damaging cards such as Berry Blast and Sour Grapes, as well as instant-kill cards like Squash and Three-Headed Chomper. She can make use of these cards to remove any potential threats. As for her card drawing issues, try using Petal-Morphosis, 2nd-Best Taco of All Time, or Cornucopia (which fills every lane with plants instantly).
Solar Flare is dangerous for her ability to gain sun much faster than any other plant hero. This allows her to play strong cards like Power Flower or Dandy Lion King early, so you should bring cheap cards that can help deal with them like Nibble or Bungee Plumber. A good strategy is taking out plants that generate sun, such as Sunflowers and Metal Petal Sunflowers, as soon as possible, to prevent high-costing cards from being played early.
Alternatively, you can allow the Sunflowers to live while dealing with other cards being played. Tricks like Weed Spray and The Chickening can destroy most of Solar Flare's plants should she have only low-strength or low-health cards on the field. This way you can make Solar Flare run out of cards quickly, giving you an advantage. Another way to easily defeat Solar Flare is to play Amphibious zombies on aquatic lanes, since Solar Flare has no Amphibious plants, which allows the player to damage her directly from here. However, do keep in mind that she has access to plenty of damaging and instant-kill cards, which could easily take them out.
This deck is based on placing multiple mushrooms with use of Shroom for Two and Mushroom Grotto, then boosting them with Buff-Shroom. If you fail to remove all of them, Solar Flare may end up playing Pineclone, followed by Molekale, to end the game in her favor. Also, you have to beware of Astro-Shroom, who can do damage to you every time a plant is played, and Astrocado, who can do quite some heavy damage to your hero. The Chickening or Weed Spray is recommended to remove the mushrooms.
The best hero to use is Z-Mech, who can use both of the aforementioned tricks and use sheer damage against the stronger plants.
Bloom and Boom
This deck relies on the usage of many flowers, which Solar Flare may start with Blooming Hearts. She will also try to play Solar Winds on empty lanes in an attempt to play Dandy Lion King or Briar Rose early. Deadly zombies and instant-kill tricks are useful against this deck.
The best hero is Impfinity, who has access to damaging tricks and Deadly zombies. Since the only instant kill tricks in this deck are two Whack-a-Zombie cards, you would want to use gravestones or play zombies near heights and spread them out due to Solar Flare also having Cherry Bomb.
This deck revolves around early game removal in order for Solar Flare to achieve late game dominance. Gravestones can ignore most of these, but you should defeat Solar Flare quickly since she has Kernel Corn and Cornucopia. Bonus attacks also work since they can heavily damage Solar Flare.
Sour Grapes are also in the deck, so the best hero is Super Brainz due to being able to allow bonus attacks to Gravestone zombies. Deadly zombies also work since they can destroy any plant regardless of health.
This deck utilizes enviroments as well as control cards. Solar Winds can ramp up the game to an early Pair Pearadise, followed by an early Dandy Lion King or Astro Vera. Because of this, it is best to come prepared with environments of your own, as well as instant-kill cards to deal with any Dandy Lion Kings and Astro Veras. Be wary of Cosmoss in this case, however, as he will grow stronger when you play enviroments too.
The best hero to go against this deck with would be Rustbolt due to his access to control cards and instant-kills, as well as cheap environments such as Black Hole available to him. Rustbolt can remove Cosmoss with Rolling Stone or Weed Spray if weak enough, or destroy it with Rocket Science if it grows too much.
- Main article: Community-built decks/Solar Flare
Plants vs. Zombies Wiki has a gallery for Solar Flare.
- Solar Flare's fiery form may allude to the Fire Flower in the Garden Warfare series.
- Before update 1.2.11, Solar Flare's introduction comic strip was the only comic strip that involves dialogue.
- The fire she uses from Sunburn is similar to the flame sprite from Plants vs. Zombies 2.
- Her description references how Sunburn burns zombies.
- She shares her battle music with Nightcap.
- Like Rose, she does not wear a medal on her chest. Rather, Solar Flare has a leaf symbol engraved on her suit.
- Coincidentally, both of them are flowers and lead the Solar class.
- Solar Flare is currently the only female Kabloom plant hero in the game.
- Solar Flare is one of the three plant heroes that do not have access to Amphibious plants, the others being Chompzilla and Captain Combustible.
- Out of the three, Solar Flare is the only one that doesn't lead the Mega-Grow class.
- With the introduction of Sun-Shroom, she now has the most mushrooms out of all plant heroes.
- Although Sunflower is her fighter counterpart, Solar Flare does not share the same number of petals as the former.
- She is the first plant hero to speak via wordbubble in the comic.
- Strangely, on her hero icon, Solar Flare's suit depicts some sort of circle with a line through it. In all other instances, however, the suit depicts a leaf.