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Chinese Dave Bust
ๆญชๆฏ”ๅทดๅœ๏ผ
This article is about content available solely in the People's Republic of China.
For the level before the v1.8 update, see Sky City - Day 9 (Pre-1.8).

Sky City - Day 9 is the ninth level of Sky City in the Chinese version of Plants vs. Zombies 2. This level introduces the Missile Zombie. When this level is finished for the first time, the player gets coins.

In normal mode, the player has to beat the zombies at level 1.

Difficulty[]

This level marks the introduction of the Missile Zombie. While you can't hurt it with plants, you can destroy it with fingerswipes. Just like with Day 7, Double-Cabin Aircraft Zombies are present, however they appear infrequently compared to that level. Thunderstorms are also present in this level, meaning that choosing Ampthurium is a must. With all that being said, the player should bring strong offensive plants to defeat the level.

Strategies[]

  • With thunderstorms present, the player should plant Ampthurium in column two to remove the statuses from plants affected by it.
  • While Double-Cabin Aircraft Zombies don't appear as frequently as Day 7, they should be taken care of with high-damaging plants.
  • Missile Zombies, as the tutorial shows, can be destroyed by swiping your finger. They aren't much of a threat if defeated quickly. However, if the player doesn't pay attention to it, they will pay the price by replanting plants on the first to third columns. With that in mind, the player should avoid that from happening.

Gallery[]

In hard mode, the player has to defeat leveled-up zombies.

Difficulty[]

Despite the fact that the zombies are upgraded, the amount of swipes Missile Zombies take doesn't actually change. With that in mind, the player only needs to worry about Double-Cabin Aircraft Zombies. Upgraded plants or strong level 1 plants like Cattail should take care of them with ease.

Strategies[]

  • Any strategy used in normal mode will work in hard mode, just keep in mind that upgrading them is a must for finishing the level.

Gallery[]

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Pilot Zombie2 Pilot Zombie2 None
2 Pilot Zombie2 Pilot Zombie2 Pilot Zombie2 None
3 Conehead Pilot Zombie2 Conehead Pilot Zombie2 None Carries 1x Plant Food.
4 Conehead Pilot Zombie2 Buckethead Pilot Zombie2 None Thunderstorm!
5 Buckethead Pilot Zombie24 Flag Pilot Zombie2 Missile Zombie2 None First flag.
6 Conehead Pilot Zombie2 Buckethead Pilot Zombie2 Double-Cabin Aircraft Zombie2 Missile Zombie2 None Carries 1x Plant Food.
7 Conehead Pilot Zombie2 Conehead Pilot Zombie2 Buckethead Pilot Zombie2 Buckethead Pilot Zombie2 Double-Cabin Aircraft Zombie2 None
8 Pilot Zombie2 Buckethead Pilot Zombie24 Buckethead Pilot Zombie2 None
9 Buckethead Pilot Zombie2 Buckethead Pilot Zombie2 Double-Cabin Aircraft Zombie22 Missile Zombie2 None Carries 1x Plant Food.
Thunderstorm!
10 Buckethead Pilot Zombie2 Buckethead Pilot Zombie2 Flag Pilot Zombie2 Double-Cabin Aircraft Zombie23 Missile Zombie2 None Final wave.
Thunderstorm!


Walkthrough[]

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