|Tribe||Science Superpower Trick|
|Abilities||A plant gets -3. Draw a card.|
|Rustbolt gets a kick out of belittling Plants.|
Shrink Ray is Rustbolt's premium legendary zombie signature superpower trick card in Plants vs. Zombies Heroes, and a member of the Brainy and Hearty classes. It costs 1 to play, and its abilities give a selected plant -3, and Rustbolt a card.
- Classes: Brainy, Hearty
- Tribes: Science Superpower Trick
- Abilities: A Plant gets -3. Draw a card.
- Set - Rarity: Premium - Legendary
Rustbolt gets a kick out of belittling Plants.
- Design change: Shrink Ray now makes the selected plant smaller as well, compared to only dropping its strength before.
- Display change: No longer shows negative strength, even in circumstances where there should.
Shrink Ray is ideal against a heavy hitting plant to let a zombie facing it survive longer, or on an early-game threat like Bonk Choy or Poison Mushroom to make them completely harmless. Shrink Ray also gives you a card, which lets you maintain your card count after playing it.
This trick can be played on a plant that was boosted by Blazing Bark to almost completely get rid of the boost. You can also play this on Repeater and Bananasaurus Rex to prevent them from doing bonus attacks, or Doubled Mint to prevent it from multiplying its strength. It can also take care of many threatening 3 plants such as Metal Petal Sunflower, Bloomerang, Power Flower, etc.
However, since Shrink Ray only affects one plant, you should choose the plant that deserves a strength drop the most, should there be multiple threats on the field.
Just like all other zombie tricks, there isn't a way to counter this on the turn it is played.
If you are playing as a hero that doesn't have access to such boosting tricks like Wall-Knight, it may be better to let the zombies finish off the weakened plant so you can replace it with a new one later.
- Before update 1.2.11, if a plant with a temporary strength boost (via Torchwood, Anti-Hero, etc.) is affected by Shrink Ray, that plant may end up with negative strength when the boost is removed. This also applies to other strength-decreasing abilities.
- When this happens, that plant normally does no damage.
- If a plant is moved after it was shrunken, it reverts back to its original size.
- Shrunken plants' projectiles are the same size of their normal-sized counterparts' projectiles.