|Abilities||Zombies here get -3.|
|Zombies just hate a sappy ending.|
Sappy Place is a token plant environment card in Plants vs. Zombies Heroes, and a member of the Smarty class. It is made by Sap-Fling. It costs 2 to play, and its ability gives all zombie played in it -3. This ability persists until Sappy Place is overridden by another environment.
It is based on sap, a fluid transported in the xylem cells or phloem sieve tube elements of a plant, which transport water and nutrients throughout the plant.
Its name is a portmanteau of "sap," referring to its appearance, and "happy place," a place which a person associates with happiness.
The mosquitoes stuck inside the sap is a reference to amber, which is made by resin, a substance that some plants produce that acts as a bandage protecting the plant from invading insects and pathogens.
Its description references the real meaning of the word "sappy," a word to describe something that is excessively sentimental or mawkish. It is also a pun on "happy ending."
- Class: Smarty
- Tribe: Environment
- Ability: Zombies here get -3.
- Set: Token
Zombies just hate a sappy ending.
For general strategies, see Sap-Fling.
This card is good at not only being cost-effective, but also being capable of bringing a zombie's strength down to a point where it may spare you or your plants.
Rose has access to cards that synergize well with it like Whack-a-Zombie, Chomper, and Toadstool, while Green Shadow can move zombies onto this lane via Sweet Potato, Sweet Pea, or Whipvine to finish them off more easily.
Avoid playing a zombie here unless it has 0 base strength such as Cat Lady or Barrel of Deadbeards. If you have to play any other zombie here, try to boost its strength via stat or strength-boosting tricks. You can also override it with another environment to nullify its ability.
- It, Hot Lava, and Trapper Territory are currently the only token environment cards.
- Out of the three, Sappy Place is the only one that does not damage fighters in it.