|Tribe||Pinecone Tree Plant|
|Abilities||When played: Make a Sappy Place Environment.|
|He dates a lot of different branches, but nothing ever sticks.|
Sap-Fling is an event plant card in Plants vs. Zombies Heroes, and a member of the Smarty class. He costs 6 to play, and has 5/3. He does not have any traits, and his ability makes a Sappy Place environment on a selected lane when he is played.
He was available during the Super Sappy Week.
- Class: Smarty
- Tribes: Pinecone Tree Plant
- Traits: None
- Ability: When played: Make a Sappy Place Environment.
- Set: Event
He dates a lot of different branches, but nothing ever sticks.
- Added to the game.
- Became craftable.
At first, you might think that Sap-Fling seems weak for having only 3, which is horrible for such an expensive card at 6, but his ability to make an environment to take away 3 from zombies makes this plant worth it. Sap-Fling's ability can also override a zombie environment and shut down the abilities of Kite Flyer, Zombot Drone Engineer, Zom-Bats, Vimpire, Space Ninja, and Space Cowboy if they are unboosted and untouched. Sap-Fling can also nullify the Deadly, Strikethrough, and Frenzy traits on zombies with 3 or less. And surprisingly, Sap-Fling also hits quite hard, given that he has 5.
Rose has a great use of Sap-Fling. Playing him while Cosmoss is on the field will give Cosmoss +1/+1. Since Sap-Fling lowers a zombie's strength, Rose can also use this with Whack-a-Zombie, Chomper, or Toadstool. Citron, likewise, can use Sap-Fling's ability in tandem with tough Team-Up plants like Wall-Nut so the zombie hero cannot easily bypass his defenses. He can also protect Sap-Fling from damage with Root Wall or Peel Shield, or by playing the aforementioned Team-Up plants in front of him.
Sap-Fling is also quite effective at protecting cards that may be essential for your deck's synergy, such as Starch-Lord in the case of Citron or Beta-Carrotina, or Briar Rose in the case of Rose, as it will significantly lower the strength of anything that was or is played to take them out, provided they are played on a ground lane.
When Sappy Place is made on a lane with a zombie, either move the zombie with Smoke Bomb or Bounce the zombie with Firefighter or Secret Agent. Giving the zombie +3 will undo the ability of Sappy Place. You can also override Sappy Place with another environment, preferably one like Black Hole, something cheap that you don't have to save too many brains for.
Do not Bounce Sap-Fling unless you need to, as your opponent can play Sap-Fling again and make another Sappy Place.
- Unlike his Plants vs. Zombies 2 counterpart, he actually does damage to zombies.
- He, Sportacus, Go-Nuts and Witch Hazel are currently the only event cards in the Smarty class without the Amphibious trait.
- Sometimes, he gets +1 after damaging the zombie hero. This is most likely a glitch or developer oversight.
- He is the only event tree card, as well as the only tree card in the Smarty class.
- He is also the only pinecone card in the Smarty class.