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For the version in Plants vs. Zombies Heroes, see Rose (PvZH).

Rose is a playable plant class in Plants vs. Zombies: Garden Warfare 2. She is depicted as an all-powerful sorceress who has traveled from the past to help the plants in their fight to take back Zomburbia from the zombies.

Descriptions

Website description

Rose is an extremely powerful sorceress who had a vision of a Zombie-controlled future. Determined to prevent this from coming to pass, she traveled forward in time to Suburbia to change the tide of battle.

Stickerbook description

An all-powerful seer from the past, Rose conjured a terrible vision of a Zombie-controlled future. To prevent this, she transported herself to the present day to help the Plants in the Battle of Zomburbia.

In-game description

Her homing Magic Thistles, Zombie-halting Time Snare and mystifying Goatify ability make Rose a tricky threat!

AI Health

Easy: 60

Normal: 80

Hard: 100

CRAAAAZY: 120

Primary weapon

The primary weapon of the Rose is Magic Thistles. It is a fully automatic weapon that fires slow-moving projectiles that home in on targets, meaning the weapon does not require much aiming. The way the homing works is, as long as you have your crosshair on the target, your projectiles will home successfully. You can tell whether your shots will home or not by seeing whether the crosshair is red or white. If it is red, your shots will home. These projectiles don't usually miss but can be obstructed by solid objects. It does 9 damage at all ranges and 10 if the damage upgrade is equipped. This weapon can be fired 20 times before it needs to be reloaded.

Variants

Abilities

Time Snare

Places a Time Snare on the ground which creates a large red cloud, and slows down all Zombies who are caught in it, leaving them slow and easy to take out for a few seconds.

Arcane Enigma

Turns Rose into pure energy, making her immune to damage and allows her to deal a small amount of damage to nearby zombies.

Goatify

Transforms any Zombies hit by it into Stinky Goats, which leaves them practically defenseless, possessing nothing but a unique ramming attack. If these Goatified zombies are hurt enough or a certain amount of time passes, they turn back to their original form. It is worth noting that the Rose can transform multiple zombies per spell if it hits more than one.​

Arcane Lotus

An alternate ability to Arcane Enigma, Arcane Lotus turns Rose into pure, healing energy, which makes her immune to damage and heals nearby Plants for 4 HP rapidly and continuously. It can only be bought from Rux's Bazaar.

Psychedelic Goat

An alternate ability to Goatify, Psychedelic Goat turns Zombies into purple goats with headbands. Although Zombies hit by this do not stay a goat for as long, it is much harder for the Goatified Zombies to control their goat.

​Strategies

Rose's primary weapon requires a person with decent crosshair precision to use. In order to activate its homing ability, the crosshair must follow the target, forcing the player to predict their movements to land hits. Rose's homing attack also has a range limit, so keep in mind you need to fight targets up-close for the homing ability to work.

Goatify is a very difficult skill to aim but yields good rewards for hitting it. Like Rose's primary weapon, try to make your crosshair follow the target so you can land Goatify easily on them.

With

Rose is surprisingly an amazing team player for the Plants. Time Snare and Goatify will allow you to land easy vanquishes if one is paired with a skilled Rose. However, it should be noted that Rose isn't as effective when fighting up close to make use of her primary weapon. Try to keep your distance from the zombies (about medium to long distances).

Rose can also be extremely useful in huge waves in Garden Ops as she can slow down a huge group of zombies at once, and use her other abilities for her useful crowd control, giving the team a chance to quickly and easily finish the zombies off.

In Herbal Assault, Rose can build teleporters, allowing her team to advance on the graveyard and capture faster. Teleporters provide 100 XP when built and 10 XP when any player uses them, so a player should definitely take the time to make one. Be aware that teleporters can be destroyed, though, so defence on the plant team's part is crucial.

Against

Rose should not be too much of a problem. If a Rose is astray from the plant group, do not be afraid to close in on her for an easy vanquish. Be ready for her to use her spells (Goatify, Timesnare). Try to jump around to make it difficult for her to hit you with them.

Tips and tricks

  • Rose is great at crowd control. Use her abilities against groups of Zombies to their maximum potential.
  • The Arcane Enigma can be used to attack groups of Zombies or flee from tricky situations.
  • Use Rose's Goatify ability against powerful Zombies like the All-Star or Super Brainz to make them weak and easy to vanquish. Goatify can also temporarily remove enemy shields, such as Coffins or Screen Doors, to make those zombies easier to vanquish.
  • Time Snare can slow down zombies, which can give you the chance to easily vanquish them, or escape from them before they catch you.
  • Use Time Snare against zombies in a large group, which will let your teammates help to vanquish them all.
  • Rose can mainly be used as a support class, so Rose can use her abilities to slow or weaken zombies, letting its teammates do the rest.
  • When firing at a zombie with your Thistles, if the cursor is red when over a zombie, the Thistles home in on your enemies.
  • Keep in mind that Goatify does not work on bosses or Z-Mechs. Do not waste it trying to Goatify them.
  • Rose is surprisingly effective at taking out Z-Mechs. Due to the fact it ignores the Z-Mech's armor and deals normal damage, it can quickly take it out.
  • Rose is very good against a group of Imps, due to the fact that her homing weapon can go after the Imps easily despite their speed. Also, one Arcane Enigma ability can greatly injure a group of Imps.
  • Rose can jump higher than any other plant without using an ability, but only jumps slightly higher and nowhere near as high as Super Brainz or Peashooter's mobility abilities.

Balancing changes

Post Beta Patch

  • Increased Default Rose damage from 9 to 10.5
  • Decreased Subsequent Duration Consumption from 50 to 25 (Allows for maximum of 3 blasts)
  • Decreased Velocity from 8.174513 m/s to 7.45 m/s

Graveyard Variety Pack DLC

  • Reduced health from 125 to 100
  • Decreased rate of fire by 10%
  • Reduced damage from 10.5 to 9
  • Decreased the lock on angle from the target to the reticle by 66%
  • Decreased the time it takes to lose a lock when the reticle is off of a target from 0.5s to 0.1s
  • Decreased the lock on maximum distance from 75m to 40m
  • Increased the time to activate projectile homing from 0.15s to 0.25s
  • Decreased projectile movement speed by 10%

Trouble in Zombopolis: Part One DLC

  • Increased maximum tracking angle by 5 degrees
  • Increased lock-on distance by 5m
  • Slightly increased reticle to target lock-on targets

Trouble in Zombopolis: Part Two DLC

  • Increased magazine capacity from 20 to 30

July 2018 Patch

  • Reduced the Magic Thistles' ammo clip from 30 - 20

Gallery

Trivia

  • Unlike all other plants, she never walks when she moves, but rather, she hovers while floating slightly above the ground.
  • According to an image released by PopCap, she originates from the Dark Ages, a world from Plants vs. Zombies 2. Her ability to turn enemies into goats is similar to the Wizard Zombie of that world.
  • She may be based on the tale "Beauty and the Beast," in which an enchanted rose is used to mark how long the Beast has until the Enchantress' spell becomes permanent. The connection is bolstered with Rose being able to turn zombies into beasts itself.
  • She is currently the only Plants vs. Zombies: Garden Warfare 2 plant not to have an iteration in the main series prior to its debut.
  • She and Citron, along with their variants, are the only plants to wield an actual weapon.
    • She uses a magical wand to cast spells in combat.
  • When she dies, she dissolves and leaves behind an actual rose and an orb, depending on the variant. The orb generally is colored after the orb within the variant's wand.
    • Due to this, she and Torchwood are the only characters whose character models are never seen in a ragdoll form.
      • However, for a second while disintegrating, she can be seen falling and flopping the the floor.
    • This makes her harder to see without a revival indicator. As such, Roses are the characters least likely to be revived.
    • She has the longest death noise of all plants, as it takes almost two seconds for the entire death noise clip to finish.
  • According to the Garden Warfare 2 prequel comic series, Rose is able to communicate with humans thanks to her magic abilities.
  • Her sound effect when she shot continuously was changed from an ascending tone to a descending tone in the Trials of Gnomus DLC.
  • She has actual roses for hands, with the petals serving as "fingers."
  • While it may not seem like it, she moves at the same speed as the Sunflower and Scientist.
Plants vs. Zombies: Garden Warfare 2 plants
Peashooter
Sunflower
Chomper
Cactus
Citron
Rose
Kernel Corn
Torchwood
    Weeds
    Grow-a-Pot
    Bosses
    Abilities
    Peashooter
    Sunflower
    Chomper
    Cactus
    Citron
    Rose
    Kernel Corn
    Torchwood
    Others

    Start a Discussion Discussions about Rose

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