He is based on a Wizard Zombie, someone who uses or practices magic derived from supernatural, occult, or arcane sources.
His name is a combination of "quasar," an active galactic nucleus of very high luminosity, and "wizard," referring to his appearance.
Statistics[]
Class: Crazy
Tribe: Mustache Zombie
Traits: None
Ability: When played next to a Zombie: Conjure a Superpower.
Set - Rarity: Galactic - Legendary
Card description[]
You can call him Quazard for short.
Update history[]
Update ???[]
Ability streamlined: When played: If there's a Zombie next door, Conjure a Superpower → When played next to a Zombie: Conjure a Superpower
Strategies[]
With[]
Quasar Wizard isn't much by himself, but his ability is a huge help. You can get game-changing superpowers like Terror-Former 10,000, Slammin' Smackdown and Carried Away, and it may be able to patch certain weaknesses you have. Even if you get a weaker superpower, it will still be able to make a meaningful impact in the game since you can obtain it early. Therefore, you should always try to play him on lanes where he can activate his ability. And even after being played, he isn't completely useless, as he can be used to block plants, or be used for Evolution in general if he does survive.
An optimal way to use Quasar Wizard is to play a 1 zombie on the first turn, then play Quasar Wizard next to it. Zombies like Planetary Gladiator, Quickdraw Con Man and Cat Lady are naturally tanky, while Amphibious zombies like Ducky Tube Zombie are hard to remove for the right opponent.
Free zombies like Goat and Swabbie also count, as they can be played right before Quasar Wizard on turn 2 (Electric Boogaloo and Impfinity only). But if you play him a bit later in the game, it is worth noting that Zombies currently in gravestones do not activate his ability.
While Quasar Wizard's stats aren't great and thus can be easily destroyed, his ability is the troublesome part. The only way to prevent him from activating his ability is to destroy every zombie on the field; while this is an easy task early-game, it may waste a lot of cards in your hand later on.
The heroes you should watch out for the most would be Impfinity and Z-Mech, as their Hearty and Sneaky cards synergize very well with Quasar Wizard. If you see a Graveyard in play and a gravestone in it is next to a zombie, it is possible that the gravestone contains Quasar Wizard.
Play Grave Buster or Grave Mistake to shut him down. It is also best to destroy any Dr. Spacetimes or Zombology Teachers on the field, because otherwise, you will have to deal with a free superpower. Either way, Quasar Wizard shouldn't be kept alive for long, as Impfinity has cards that can reactivate his ability.
If one looks at the superpower he Conjures, it will say it was "Conjured by Quazard" (one of his former names), instead of "Conjured by Quasar Wizard". This is likely a reference to his card description.
There was a rare glitch where he had the capability of Conjuring unreleased superpowers, namely Huge-Gigantacus' superpowers. This was fixed with Huge-Gigantacus' release.
When he is played, the player can hear him say, "Wow".
He, Clique Peas and Banana Launcher are the only cards that can speak audible English when they are played.