Whatever the zombies here have high health, if the player has upgraded their plants, this level should not be a problem, much like the previous levels.
Enemies[]
Camel Zombie x2
★
Health: 7560
Fighting Power: 935
First Strike: --
Special:
Attack: Deals damage to target.
Skill: The zombie uses his bandage whirlwind to attack, posing a threat to enemies in front of him.
Leader Skill: [Primary militantness high]
Ra Zombie x2
★
Health: 7560
Fighting Power: 935
First Strike: --
Special:
Attack: Deals damage to target.
Skill: Extracts sun from plants, causing damage to all units on the front row, will not use skills if there are no targets to attack.
Leader Skill: [Primary militantness high]
Flag Mummy Zombie x1
★
Health: 7560
Fighting Power: 935
First Strike: --
Special:
Attack: Heals the ally with the lowest health by percentage.
Skill: Waves a flag, encourages zombies, heals three allies with the lowest health by percentage.
Leader Skill: [Primary militantness high]
Strategy[]
Upgrade your plants' level by playing previous levels. Then upgrade them more with Puzzle Pieces and the Oven in your house.
Drag as many plants as you can into the lawn. Use other users' plants to have even more power.