If the player had upgraded their plants, this level should not have been a problem, much like the previous levels.
Zombies[]
Camel Zombie x2
★
Health: 6750
Fighting Power: 832
First Strike: --
Special:
Attack: Deals damage to target.
Skill: The zombie uses their bandage whirlwind to attack, posing a threat to enemies in front of them.
Leader Skill: [Primary militantness high]
Mummy Zombie x1
★
Health: 6750
Fighting Power: 832
First Strike: --
Special:
Attack: Deals damage to target.
Skill: The zombie uses their bandage whirlwind to attack, posing a threat to enemies in front of them.
Leader Skill: [Primary militantness high]
Ra Zombie x2
★
Health: 6750
Fighting Power: 832
First Strike: --
Special:
Attack: Deals damage to target.
Skill: Extracts sun from plants, causing damage to all units on the front row, will not use skills if there are no targets to attack.
Leader Skill: [Primary militantness high]