The Pumpkin is the third and last defensive plant obtained in the game. Unlike the Wall-nut or Tall-nut, it does not occupy a garden space for itself, allowing other plants, besides another Pumpkin, Sea-shroom, Tangle Kelp, or a Cob Cannon to be planted, and protected, in the same spot. Other plants can also be placed in an empty Pumpkin. Pumpkins have the same health as a Wall-nut. Like the Wall-nut and the Tall-nut, the player can plant a new Pumpkin over a damaged one without replanting it if they have purchased Wall-nut First Aid from Crazy Dave's Twiddydinkies.
Pumpkins protect plants that are within their shells.
Toughness: high
Special: can be planted over another plant
Pumpkin hasn't heard from his cousin Renfield lately. Apparently Renfield's a big star, some kind of, what was it, sports hero? Peggle Master? Pumpkin doesn't really get it. He just does his job.
The Pumpkin absorbs 72 bites and its appearance changes at 24 bites and 48 bites before being swallowed at 72 bites. It is planted around other plants. However, it can't protect other plants from basketballsPumpkin Seed Packet in the iPad version
Catapult Zombies and Bungee Zombies always target the plant inside the Pumpkin first, so they are useless as protection against them. They can be used to buy time so that your plants have more time to take out Digger Zombies. The best plant to put inside a Pumpkin (for defensive purposes) is the Tall-nut, so Pole Vaulting Zombies or Dolphin Rider Zombies cannot jump over them, and the zombies will have to eat the Pumpkin and the Tall-nut. Note, however, that it is not as efficient, sun-wise, as a Tall-nut alone; a Tall-nut and Pumpkin combo costs as much as two Tall-nuts, yet has only as much health as one-and-a-half. They are also useful for plants that the Imitater duplicates, because it protects them as they transform.
Cardboard Pumpkin
Don't put plants that are supposed to be eaten into a Pumpkin, such as Garlic or Hypno-shrooms. The zombies will have to eat the outside Pumpkin before eating the plant, so doing so will result in a waste of Sun. Pumpkins are usually good along with Potato Mines, as they give the Potato Mine time to arm, and once the zombies break through the Pumpkin, they will have come together onto one spot and will all be hit by the Potato Mine. The only problem with this is that, because of their larger horizontal hit-box, Football Zombies will trigger the Potato Mine while it is inside the Pumpkin, only killing some of the zombies as they will not all count as in range. As a result, it may make more sense to use a Wall-nut to protect the Potato Mine instead as it is cheaper and will allow time for all of the zombies to get in range. Try to plant them on every plant except for Cob Cannons and types of Spikeweed, Garlic and Hypno-shroom.
When facing Gargantuars, put a Pumpkin around the plants in the third and second row so they are protected from the Imp.
Almost all setups on Survival Mode use these. These are also very useful in Survival: Endless because they are excellent space savers, and can be used to protect your more valuable plants (Winter Melon, Gloom-shroom, Twin Sunflower) from Zombies. If a Zombie makes it through your defenses and you're vulnerable, Pumpkins might be the only thing saving you from the Zombies successfully eating your Brains.
The Pumpkin's second degrade can only be seen in the "reanim" folder when the game is modded.
The Pumpkin's Suburban Almanac description references Renfield, a pumpkin in the 2007 game Peggle, another game by PopCap Games.
Pumpkin and Renfield are cousins, because they are pumpkins.
For some reason, you can place Pumpkins on top of a Spikeweed and a Spikerock. If you place a Pumpkin atop a Spikeweed when there's a zombie on it, the zombie will eat the Pumpkin and at the same time be attacked by the Spikeweed.
This is one of the two plants without "real eyes" as his eyes are simply hollowed out of his shell. The other plant is the Chomper, which has no eyes, It also does not have a real mouth, because like it's eyes, it's simply hollowed out of his shell, this makes Pumpkin the only plant withoutPumpkin plastic figure.
A Puff-shroom is too small for a Pumpkin, but when it shoots a spore, the spore somehow passes through the Pumpkin's shell and still damages the zombies which is unusual.
When a Pumpkin with a plant inside is squashed, it will have a flattened animation of the plant above a flattened Pumpkin instead of a flattened version of the plant in the Pumpkin.
A Starfruit lies on it's back if it's Pumpkin-less, but if a Pumpkin is added then it would be standing up, due to otherwise, you can't see the Starfruit.
Bungee Zombies can't take Pumpkins if they're surrounding another plant, except Lily Pad and Flower Pot. However, if a Bungee Zombie attempts to take a Cattail from a Pumpkin, it will cause the Cattail to downgrade to a Lily Pad. The same thing happens if you try to dig a Cattail from inside a Pumpkin. This is to avoid the Pumpkin falling into the water.
When you plant a Pumpkin around a plant and then the Pumpkin is eaten, the zombies will have to move forward a little to continue eating the plant that is inside the Pumpkin.
Pumpkin can't be planted on Sea-shroom and Tangle Kelp because they are aquatic plants, but they can still be planted on Cattails, because it is the upgrade for the Lily Pad.
The Pumpkin is the only defensive plant that doesn't lose its smile when eaten.
Pumpkin and Cattail are the only two plants with noses.
A Pumpkin prevents plants such as Chomper and Squash that are behind it from hitting zombies in front of it, as the Pumpkin has a slightly larger hitbox.
Putting Pumpkins on plants are almost always advantageous, except when Zombonis, Catapult Zombies, Gargantuars or Giga-gargantuars appear, putting a pumpkin on the front plant actually increases the chance of it being squashed.