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Prehistoric Ages - Day 5

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Prehistoric Ages - Day 5

Game Plants vs. Zombies: All Stars
World Prehistoric Ages
Type Boss battle
Waves Two
Difficulty Easy
Fighting Force 2908
Energy Maximum Replays
10 tacos 5
Slingshot Zombie2x2 Club ZombieASx1 Mask ZombieASx2 Bird Rider ZombieASx1 (Boss)
Experience Pvz2goldcoin Coins Drops
10 200 50 sun, 1 Stage Skip Coupon, 1 Moss Armor
<<< Levels >>>

Prehistoric Ages - Day 5 is the fifth and the first boss level of Prehistoric Ages in Plants vs. Zombies: All Stars.


  • Slingshot Zombie has low health, but it is a far-ranged attacker, so be careful or the player may lose their health. They should use defensive plants such as Wall-nut to protect other plants.
  • Club Zombies will deal much more damage than any other zombies, so try and kill them quickly.
  • Bird Rider Zombie, which is the boss, can spits fire to the plants, which deals some damage and because it's the boss so it can activate its skill, which is running towards the plants, dealing the same damage to all plants. This, along with its minion, Slingshot Zombie, can cause the player's rightmost plant on the second row to die.


The two small numbers next to the zombie icon means that zombie will appear there, with the small number on the left displays the lane that the zombie will appear, and the one on the right displays the column that the zombie will appear. If there's only one small number next to the zombie icon, then it means that that zombie appears at the beginning of the lawn, and at the lane that the number displays. Example: Basic Zombie23-5 means that a Basic Zombie will appear in the third lane, at the fifth column. Note that this only displays the position of the zombies that have the most chance to happen.
Waves Zombies Note(s)
1 Mask ZombieAS 1-6 Club ZombieAS 2-6 Slingshot Zombie2 2-8 Mask ZombieAS 3-6 None
2 Bird Rider ZombieAS Slingshot Zombie2 2-10 Final wave


  • Use the plants' skills when they're full to kill the boss more quickly. For Droplet Shooter, its skill should be used when you're only one turn away from the turn that the boss is fully charged, so that it'll have a chance to freeze him before it uses its skill.
  • Use Wall-nut's skill to protect the plants, absorbing some damage for 3 turns.



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