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For other versions, see Power Flower (disambiguation).

Power Flower is a Rare plant character in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. She is an unlockable electric variant of the Sunflower.

Descriptions

Stickerbook description

The Power Flower came from over-tanning one day, absorbing too much of the sun's strength. This caused her to continuously vent a powerful energy.

In-game description

Power Flower deals electric damage, arcing across multiple Zombie foes!

Variant perk

The standard Sun Pulse has been replaced with an attack called Power Pulse, which has less ammo than a standard Sunflower (from 40 to 50 when upgraded) but has an electric effect added to her attacks, allowing crowd control if an enemy is hit in a group.

Primary weapon

Plants vs. Zombies: Garden Warfare

Power Pulse is the primary weapon of Power Flower; all facts below apply to a fully upgraded weapon.

  • The base close range damage per hit is 7 and the critical is 8.
  • The max DPS at close range is 44.0, not counting arc damage.
  • The base middle range damage per hit is 6 and the critical is 7.
  • The max DPS at middle range is 38.5, not counting arc damage.
  • The base long range damage per hit is 5 and the critical is 6.
  • The max DPS at long range is 33.0, not counting arc damage.
  • The weapon deals no splash damage.
  • The weapon deals arc damage when damage is dealt; it arcs to nearby zombies and the arc deals 10 damage as it hits the zombie.
  • The ammo in a clip is 50.
  • The reload time is 2.4 seconds.
  • The projectile speed is medium.
  • The weapon is full auto.
  • The bloom is low.

Plants vs. Zombies: Garden Warfare 2

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The Power Flower's primary weapon is the Power Pulse. It deals less damage than the default Sunflower at about 5 to 7 impact and 6 to 8 critical damage. However, it compensates for this by doing electric splash damage, about 5 to 7 damage.

Abilities

Heal Beam

Heal Beam allows the Sunflower to heal nearby plants.

Sunbeam

Sunbeam plants the Sunflower down and shoots a powerful sunbeam that deals seven impact damage and eight critical damage.

Heal Flower

With Heal Flower, the Sunflower deploys a Heal Flower that can heal all plants near it.

Rainbow Heal Beam

An alternate ability of Heal Beam, Rainbow Heal Beam does not do anything different from its normal ability; it is merely a cosmetic difference.

Solar Flare Beam

An alternate ability of Sunbeam, Solar Flare Beam is more powerful than Sunbeam and deals 10 impact damage and 12 critical damage. It has less ammo than Sunbeam and takes a bit longer to start shooting the beam.

Dark Flower

An alternate ability of Heal Flower, the Dark Flower shoots lasers to attack zombies, but does not heal.

Rainbow Heal Flower

Another alternate ability of Heal Flower, the Rainbow Heal Flower constantly gives out healing sun but gives out one at a time. Exclusive to Plants vs. Zombies: Garden Warfare 2.

Weapon upgrades

PowerFlowerUpgrade

Description about the Power Flower's weapon upgrades

Electrified Whiplash Reload

While whiplash is bad, faster reloading is good. So it's worth it!

Static Buildup

A static buildup allows for increased ammo capacity.

Power of Powers

The Power of Powers creates a more powerful charge.

Strategies

Power Sunflower is good at crowd control since if her projectile hits one zombie, all others nearby will get damaged as well. This makes the Power flower good at dealing with large swarms of weak Spawnable Zombies since as long as they remain clustered, they are vanquished easier. The Power Flower is also good at softening up groups of zombies before allowing a Cactus or Peashooter to finish them off, making this Sunflower a valuable asset when the zombies are mounting on a group-rush or a large offensive push.

In one on one situations, the Power Flower excels over other Sunflowers due to her increased damage and increased rate of fire.

Balancing changes

Plants vs. Zombies: Garden Warfare

Tactical Taco Party DLC

  • The damage was increased by 2.

Plants vs. Zombies: Garden Warfare 2

Trouble in Zombopolis: Part One DLC

  • The damage was increased by 10 to 20%.

Trouble in Zombopolis: Part Two DLC

  • The falloff start/end distance damage was increased from 20-40 to 30-50.

Trials of Gnomus DLC

  • The rate of fire was increased from 5.4 shots/second to 6 shots/second.
Plants vs. Zombies: Garden Warfare plants
Peashooter
Sunflower
Chomper
Cactus
Spawnable Plants
Abilities
Peashooter


Sunflower
Chomper
Cactus
Others
Plants vs. Zombies: Garden Warfare 2 plants
Peashooter
Sunflower
Chomper
Cactus
Citron
Rose
Kernel Corn
Torchwood
    Weeds
    Grow-a-Pot
    Bosses
    Abilities
    Peashooter
    Sunflower
    Chomper
    Cactus
    Citron
    Rose
    Kernel Corn
    Torchwood
    Others