Power Chomper is the Rare electric variant of the Chomper in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. He is unlocked through various sticker packs and is one of the five electric variants on the Plants side.
The Power Chomper studied battle tactics from the Fire Chomper. He charges in on Zombies as well, but instead utilizes an electric spray.
Power Chomper deals electric damage, arcing across multiple Zombies!
Electric Spray replaces the main Chomp attack from the normal Chomper. It is only useful at close range, that deals a minor of six to ten major damage continuously as long as it is active. The electricity arcs from zombie to zombie. If used for too long, it will fizzle out, and you will need to wait for two seconds for it to recharge. The Power Chomper is still able to instantly vanquish any enemies from behind.
Goop is Chompers' only "ranged" attack, purple goo is spit out. If an enemy is directly hit, they will take light amounts of damage over time, obtain lower speed (including turning around), and preventing the use of their abilities, making the zombie an easy target to chomp.
Burrow allows the Chomper burrows underground to cover a large distance quickly or to ambush zombies. Can easily be countered by Engineer's Sonic Grenade. While burrowing, the time remaining in burrow mode is displayed in a meter at the bottom of the screen, called Dig Power. Not moving will reduce the rate at which the Dig Power is consumed. The player may remain motionless once activating Burrow for approximately 15 seconds before being forced back to the surface.
Chomper deploys a Spikeweed, which snare zombies that step on it, making it defenseless from its adversaries and hung upside-down (deals 25x2 damage) for a short period of time or until being vanquished. Any zombies using improvised armor will have their armor destroyed by being caught in a Spikeweed, leaving them vulnerable. The Spikeweed can be damaged and destroyed by zombies. The player can have three Spikeweeds.
Super Sticky Goop
An alternate ability of Goop, Super Sticky Goop renders an enemy zombie unable to move, with the same reduced turn speed as normal goop. The downside is that the cool down is twice of the normal goop and its damage is halved.
An alternate ability of Burrow, Sprint Burrow is just like Burrow, but faster and leaves the player underground with a shorter time.
An alternate ability of Spikeweed, Spiky Spikeweed does increased damage to zombies caught for a total of 70 damage (35x2 damage). The downside is that only two can be stockpiled at a time, versus the regular three.
Moves slightly slower than lightning speeds, but that's still faster than normal.
Digests Zombies faster by shocking them with electrified innards.
Charged Health Upgrade
Health increased due to charged skin particles.
Power Chomper must be played as a long range character, or else your primary weapon will not be able to do anything to opponents. Flanking your opponent is key to using Power Chomper effectively. If you move around your opponent as you attack, you will be able to prevent your opponent form attacking you as you dish out damage. Goop can help with this cause.
- ▲ Digestion time was decreased after a chomp escape (i.e. victim got away using anti-chomp ability like Jackhammer).
- ▼ Brought Chompers regeneration delay to parity with all other playable characters.
- Tuned Chomper camera to be closer to that in Garden Warfare.
- ▲ Improved all digestion time upgrade multipliers.
Plants vs. Zombies: Garden Warfare
Plants vs. Zombies: Garden Warfare 2
- His stem is same to a regular Chomper, but with a slight tint of blue.
- However, in Garden Warfare 2, his stem is all turquoise.
- He also has mini electricity bolts that jump from leaf to leaf on its frill.
- He is redesigned in Plants vs. Zombies: Garden Warfare 2. In the aforementioned game, he is now all turquoise colored.