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Plants vs. Zombies Heroes/Glitches

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Glitches are normal to appear in any game. Glitches and bugs are software errors that can cause drastic problems within the code and typically go unnoticed or unsolved during the production of said software. These errors can be game caused or otherwise exploited until a developer/development team repairs them. Complex software is rarely bug-free or otherwise free from errors upon the first release. This article is a list of the glitches found in Plants vs. Zombies Heroes. If you think you found one that deserves to be on this page, feel free to add it.

No help from the game

Sometimes, while playing online and you fail a mission 3, 4, 5 or more times, the game won't give you a Premium Pack in an ad. It is currently unknown why this happens.

AI heroes breaking deck-creating rules

Sometimes, the AI has the ability to have decks that contains stuff impossible with a normal player. Examples include having 5 or more cards of the same kind in a deck, having more or less cards than required, or having cards from other classes. Examples include Solar Flare using Cattail, Rustbolt in Junkyard Ambush! having 5 Rolling Stones, early game decks having less than 40 cards, or Impfinity boss in IMPfestation Ahead! having only 20 cards in the deck.

Insta-Block Glitch

Sometimes, Citron will be able to insta-block in Peel that Orange!, despite it being removed in recent updates. The next few hits against him will be glitched and will do more or less charges than normal. The player can also get an "insta-block." This occurs when 2 plants cause a block, and one of those plants have the Bullseye trait. For some reason, the game says that the attack was an insta-block, and the game continues as normal.

This can also occur if the plant hero uses Soul Patches. The first time will act like an insta-block, the next insta-block will fill only 6 segments which will drain on the next attack, and every other insta-block acts as normal.

Neptuna's Trident Glitch

In the 1.6.27 update, Neptuna's trident experienced a visual glitch when using a superpower trick. If a player used a superpower trick or Neptuna's Signature Superpower: Octo-pult, he/she would notice the yellow glow clipping out of Neptuna's trident. This is currently fixed.

Concede Card Glitch

This will only happen if you redraw a card. If your opponent concedes while you redraw a card, all cards disappear except the fourth card.
Screenshot 2016-10-12-13-19-27

Super-Block Glitch

Sometimes, when your Super-Block Meter is activated, it doesn't disappear but the hero can still be take damage. This is simply a visual glitch. It occurs when plants or zombies use special abilities, such as the Sergeant Strongberry loop as in this case, Grapes of Wrath, or if plants or zombies use bonus attacks, such as Re-Peat Moss.

Screenshot 2016-09-21-17-05-36

Tomb Raiser Wrong Summon Glitch + Softlock

Tomb Raiser Zombie has a chance to summon Mixed-Up Gravedigger, which should not be possible as it does not have the Gravestone attribute. If this happens, the game will soft lock.

Electric Boogaloo's Animations Glitch

Electric Boogaloo's animations are severely glitched. This ranges from going faster or slower than normal, as well as reacting to hits late. It is unknown what makes this happen.

No Defeat animation Glitch

After the 1.6.27 update, the Defeat animation can now appear earlier than when the hero explodes. But when both plants Team-Up hits the zombie hero, they can cancel the defeat animation. The first plant must finish the opponent hero's health to 0 and the plant Team-Up will continue the attack to cancel the defeat animation. And the opponent hero gets defeated without the defeat animation, even after the game ends. Also, when you win as Nightcap, he will disappear with a smoke bomb showing up, but after 5 seconds he will appears suddenly without smokes.

It is also possible to do this if a Threepeater destroy the zombie hero but the initial damage for one lane is not enough to destroy it. It will do its defeat animation but when the "Plants Win" screen appears, they will warp its health to 0 and fill the Super-Block Meter, and go back to the idle animation.

On a similar note, if a player concedes while their hero is doing an idle animation, their defeat animation will not play, but the player will still lose.

No defeat animation

Auto-skip Zombie Phase and 10 second turn Glitch

This glitch occurs when a hero super-blocks and the Superpower trick fails to return to player's hand due to a lag. The game will automatically skip zombie phase. When it's time for tricks, the player will only have 10 seconds to play tricks but they can still play Superpower trick card for free.


Move a Dead Plant Glitch

If both Portal Technician and a plant is destroyed in same fight and the Portal Technician spawns Sumo Wrestler or Rodeo Gargantuar. The plant can still be moved even the health is 0. If you moved another plant to the plant with 0 health, it still cannot move to it's lane until the plant is fully destroyed.

Move a dead plant

Missing HUD Glitch

If Mixed-up Gravedigger is played and a non-amphibious zombie appears in the water lane, when bounced it will be missing the card details and the card background itself.

Block Meter Glitch

Sometimes the Super-Block Meter will be fully charged, but no block will happen. Therefore the player will get no more blocks. The Super-Block Meter will still be charged even after defeat. This is only been seen with Citron in Peel that Orange!

Playing with Fire Glitch

In the 39th zombie mission boss, the music will become higher pitch. This is because of the preplaced plants and zombies.

Undead Boosting Glitch

If a fighter with a self-boosting effect activates said effect at zero health, it will still live if its health was boosted.

Duplicated Reward Glitch

After you get a higher rank (or have been promoted to a higher league), play Casual and beat it. After you beat it, you will get a notification that you ranked up and it show that you will get an amount of gems, and even it show that you have been promoted to a higher league and then give you another amount of gems. But if you checked again, no reward was given.

Pink Texture Glitch

Sometimes, when you lock your phone while your game is on (or open the notifications while playing), you will get a very weird glitch that will make the heroes texture in Collection, plant background texture, about section and ranked image become pink. This is possibly because of broken textures, and they are then replaced with pink texture, similar to Plants vs. Zombies 2 where textures are replaced with either sun sprites or pink textures with a black X.

Selfish Engineer Glitch

If a science zombie deals damage but dies in the process of a Zombot Drone Engineer to the immediate right buffing said science zombie, the Drone Engineer will receive the buff. It seems to be a visual glitch.

Phantom Electrician glitch

Similar to the Seedling to Wild Berry Glitch, if there's a Headstone Carver in the field and then an Electrician is revealed from a Gravestone, then does a Bonus Attack to trigger a Potato Mine or Hothead leading to destroy the Electrician, the Headstone Craver will still boost the 'dead' Electrician even though it's dead. And because of that, the turn will last forever until the player concedes (if in a mission) or until one of the players concede (if in Multiplayer).

Unhanded Bounce glitch


Both sides have a fighter which was supposed to be bounced

Rarely, when a fighter is bounced by a card such as the Spring Bean or the Backyard Bounce, it will not return to its Hero's hand. Rather, it will be bounced off the playing field. However, it will still be able to attack and will be immune to damage in some cases.

Still-in-Hand Lane glitch

When a card is played, sometimes it will not be placed in its selected lane. Rather, it will be placed off of the playing field in the hero's hand. The card acts like it is still in the selected lane, and will deal and take damage as normal. Although it appears similar to the Unhanded Bounce glitch, the card does not need to be bounced.

Undead card glitch

Rarely when a card's health is reduced to zero, it will not be defeated. Instead, it will just stay on the field and continue like they have health left. Attacking it again will destroy it.

Daily Quests glitch

There are some glitches involving the Daily Quests. When the player skips one quest, the new ones appear, but the old one is still there and can be completed, but it will not offer any reward. Skipping it the next day will make it disappear permanently, and no new quest is given.

Zero Health Hero

Hero with 0 Health Glitch

Professor Brainstorm has zero health, but it does not appear to end the game

Unknown how this glitch starts, but sometimes the hero has 0 health. May be a visual glitch only.

A possible cause, is that the more damage glitch occurred and the enemy hero did not know, and didn't do the amount of damage needed to lower the real health. (Ex. the health might show zero when the hero actually has 5 left.)

Fighter size glitch

Sometimes, when a plant or zombie is placed on the field, it will be larger or smaller than it normally is. This also happens with cards.

Card has no strength when planted, but icon still shows

If a card with no strength points, such as the Prickly Pear, is boosted and had strength points added to it and is then bounced, its strength points will return to zero, but the strength icon will still be visible with 0 on the icon. This applies to both when the card is played and on its card.
Zero Strength Water Chestnut

Notice the 0 strength Water Chestnut

Low health animation glitch


Electric Boogaloo is in the low health animation even though he has 6 health.

When a hero heals him/herself when they have low health and the health exceeds more than 5, they will continue to do their animation even though circumstances stand otherwise.

Seedling's Transformation Glitch

If the Plant Hero ends their turn by placing a Seedling and pressing the button, both heroes can see what the Seedling will transform into in the next turn.

Invisible Card Glitch


Notice the invisible Hibernating Beary.

Sometimes, when the plant or zombie hero places a card, it will be invisible, but still can absorb damage and attack normally.

Invisible Info Icon

When looking at the Yeti Lunchbox's Info there is a picture of a light, but the lunchbox itself does not appear to be visible.

A Fight to the Finish Line Water Glitch

In the 6th zombie mission, A Fight to the Finish Line, the 1st lane of water (the 2nd lane of the whole lawn) is actually a ground lane.
Water or Ground

Out Of The Lawn Glitch

Sometimes in multiplayer, when a player plays a card it won't be placed where it is supposed to be, instead it will be placed out of the lawn.
Three Headed Chomper Outside the Lawn

Notice the Three-Headed Chomper is placed outside the lawn

Unclassified Info Glitch

When you scroll left from the first card in your deck, it shows a 3StrengthPvZH/3HeartPvZH card, a sun icon, and a brain icon. This is only a visual glitch since it serves no purpose in the game.

Unclassified Info Glitch

Electric Boogaloo's Shocking Moves Glitch

In the 26th plant mission Electric Boogaloo's Shocking Moves, you can't plant on the height lane. However, the zombie heroes can still plant on that lane. Still, you can still perform tricks that can affect zombies on the Heights lane, such as Big Chill, Iceberg Lettuce, or Squash. This increases total difficulty of the mission altogether.

Can&#039;t Play On Heights

Z-Mech Stolen Superpower Glitch

When you receive Z-Mech from a Premium Pack, and when you click on him, it will show the image of Possessed instead of Missile Madness.

Super-Block Meter Glitch

Sometimes, when the super-block meter is almost full, and a hit makes a Super-Block, the super-block won't be registered, and the player won't get a card from it. Afterwards, when the hero is hurt, there will be no Super-Blocks as it still won't register.

Transparent Superpower Glitch


Sometimes when the Super-Block gives a superpower, some of the superpower appears to be white.

Living Card

If a berry with 2 attack or less attacks a Kangaroo Rider with a Sergeant Strongberry on the field, Sergeant Strongberry will attack the Kangaroo Rider after it has bounced. Leaving both its idle animation and its card icon in the player's deck. The card background is invisible.


A gray Trash Can Zombie

Gray Glitch

This glitch is a visual glitch that makes zombies or plants darker when played. It can be triggered when you play a plant or zombie quickly as the turn starts.

Wrong Attribute

The All-Star Zombie is shown to have the attribute "Shielded" and the multiple attack attribute star on the Collection menu. It is purely cosmetic and doesn't act differently. This also happens with the Jugger-Nut.

Sergeant Strongberry and Berry Blast Glitch

When you have Sergeant Strongberry on the field, and play a berry trick (like Berry Blast), the extra damage will not take effect. This only works sometimes, as Berry Blast does normally take Sergeant Strongberry's effect.


This glitch is generally more of a term for various glitches as opposed to a glitch itself. Very specific scenarios can actually break the AI, softlocking the game as the AI attempts to think through a plan, although it can never truly come to a decision.

Given the specifics of these scenarios, it's hard to tell exactly what makes this glitch occur. In addition, given the sizeable amount of situations in the game, the odds of stumbling upon one in regular gameplay is estimated to be incredibly large, being over one in a quadrillion.

The nickname is in reference to the second panel of the end comic to The Great Cave Raid.

Zombot Stomp

If played near a zombie the upper body for the legs will not show.

Mirror-Nut and all-damage

When Mirror-Nut is on the field and the zombie hero plays a card that damages all plants, such as Fireworks Zombie or The Chickening, and multiple nuts are on the field, and the hero blocks Mirror-Nut's first attack, the hero will not receive their superpower until all of Mirror-Nut's attacks are done, possibly even resulting in the hero being destroyed even if a superpower could stop them from being destroyed.

Patched Glitches

"Permanent trait" glitch

Sometimes, when a fighter with a trait that was given by another card, for example, an Imp gets Deadly or a Deep Sea Gargantuar gets Frenzy is bounced, the card in the player's hand will still have the trait icon on the health or strength. This continues to apply when the card is placed, and it will not go away until the fighter is destroyed. This however is purely an aesthetic glitch and the fighter will behave like usual.

This was fixed in 1.6.27 update.

Seedling to Wild Berry glitch


Wild Berry not changing lanes

If a Seedling transforms into a Wild Berry, the Wild Berry will not go into another lane. The turn will last forever until one of the players concedes. This glitch no longer exists.

Soul Patch soft-lock

Before the update that removed the animation that the zombie attacks again to the direction of Soul Patch, if you used a Bungee Plumber on the plant hero, the game will not respond and soft-lock.

Soul Patch and Uncrackable Glitch

When Wall-Knight has a Soul Patch on the field and then he uses Uncrackable, the zombies that are supposed to hurt Wall-Knight that turn will still damage the Soul Patch, despite the hero isn't taking any damage. This glitch no longer exists.

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