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This article is about an upcoming part of a Plants vs. Zombies game. The contents may change, and spoilers may be revealed. Read at your own risk!
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"The future's not what it used to be!
There's more of it!"
This article is about upcoming or scrapped features in the respective game. Do not add false information. If you do, it may result in a warning or even a block.
For the Chinese version, see Plants vs. Zombies 2 (Chinese version)/Upcoming content.

This page lists upcoming content for Plants vs. Zombies 2. Please note that things change over time and that some things listed now might become scrapped later. For these reasons, the concepts page serves as an archive of past features.

Sea-shroom

Sea-shroom from the first game has been found in the code for Plants vs. Zombies 2. It functions identically from its first appearance, firing spores in a short range (3 tiles) every 1.35-1.5 seconds while being plantable on water. However, Sea-shroom's spores now deal AoE damage to zombies and, like with Puff-shroom, will disappear after a short time. When given Plant Food, Sea-shroom will create a clone of itself, then all Sea-shrooms on the lawn will fire a short ranged (5 tiles) barrage of spores and resetting all of their lifespan.

Like Tangle Kelp, if the tide of Big Wave Beach recedes below the tile it is placed on, it will despawn. Unlike the Tangle Kelp however, Sea-shroom has a brief delay before dying due to lack of water.

Short description

Aquatic short-range shooter, lasts for a limited time.

Almanac entry

Fire a short range explosive spore that will damage zombies in a radius, but it will wither away after a short time.

Hint: Applying Plant Food to Sea-shroom all reset all Sea-shroom wither timers, as well as trigger every Sea-shroom to fire their spore stream.[sic]
Plant Food: Creates a clone of itself, resets the wither timer on all Sea-shroom on the gameboard, then triggers all Sea-shroom to fire a stream of spores.[sic]

Sea-shroom and Puff-shroom are long distance cousins. No one knows when their family tree diverged, but the family reunions always involve a pool party.

Ail-mint effect

When boosted by Ail-mint, Sea-shroom will deal 3x damage with its normal direct attack, 2x damage with its Plant Food direct attack, an additional 10 (level 1-2) / 20 (level 3-6) / 30 (level 7-10) damage with its normal splash attack, an additional 10 (level 1-3) / 15 (level 4-8) / 25 (level 9) / 30 (level 10) damage with its Plant Food splash atatck, its normal attack range is increased by 2 tiles, and its Plant Food clone amount is increased by 1.

Level upgrades

Level Seed Packets Coins Upgrades
Sun Cost Recharge Starting Recharge Toughness Damage PF Damage* Splash Damage PF Splash Damage PF Projectile Count PF Clone Amount Lifespan
1 0 0 0 5 seconds 2.5 seconds 300 damage 30 damage 20 damage 15 damage 20 damage 30 1 60 seconds
2 50 350 damage 40 damage 25 damage 20 damage 70 seconds
3 100 4 seconds 425 damage 50 damage 30 damage 25 damage 40 2 75 seconds
4 200 2 seconds 500 damage 60 damage 35 damage 30 damage 30 damage 80 seconds
5 300 575 damage 70 damage 40 damage 35 damage 50 85 seconds
6 400 3 seconds 650 damage 80 damage 45 damage 40 damage 3 90 seconds
7 500 1 second 725 damage 90 damage 50 damage 45 damage 60 95 seconds
8 600 800 damage 100 damage 55 damage 50 damage 100 seconds
9 800 2.5 seconds 875 damage 110 damage 60 damage 55 damage 50 damage 70 4 110 seconds
10 1,000 2 seconds 950 damage 120 damage 70 damage 60 damage 60 damage 120 seconds

*Per spore


Mastery upgrades

  • Chance to Boost
  • Damage Pierce

Gallery

Guard-shroom

Guard-shroom is an upcoming plant found in the code for Plants vs. Zombies 2. It is able to spawn miniature versions of itself to protect adjacent plants. These miniature Guard-shrooms will also give a 1.5x damage boost to other mushrooms they guard. Mini-shroom can provide an addtional boost to the following mushrooms: Scaredy-shroom (1.2x attack speed), Puff-shroom & Sea-shroom (lifespan + 30 seconds), and Nightcap (attack range + 1 tile).

Short description

Replicates itself to guard adjacent plants.

Almanac entry

An amphibious mushroom that will spawn mini versions of itself to guard adjacent plants. These Mini-shrooms can gobble up zombies, as well as significantly boost mushrooms and other plants they share a tile with.

Hint: Guard-shroom's Minis will grant a significant boost to all shroom type plants and give an extra boost to Sea-shroom, Puff-shroom, Scaredy-shroom and Nightcap.
Plant Food: Main Body - Drags several zombies and pummels them.
Mini - Retriggers the Plant Food ability of the host plant.
[sic]

What does 363.154e+13 and Guard-shroom have in common? When Dave asked, it took Penny more than 4 hours to complete the Guard-shroom census and emerge from the basement. Penny vehemently states this number is accurate and has banned anyone else from going down there.

Reinforce-mint effect

When boosted by Reinforce-mint, Guard-shroom will activate its Plant Food effect, its health is increased by 1000 (level 1-5) or 2000 (level 6-10), it will deal an additional 1000 damage, its shroom spawn count is increased by 1, its Plant Food Pull Zombie Count is increased by 2. Mini-shroom will allow the plant on top of it to activate its Plant Food effect once again, it has 1.5x health and double damage to zombies it cannot eat, its damage boost is increased by 0.25.

Level upgrades

Level Seed Packets Coins Upgrades
Sun Cost Recharge Starting Recharge Toughness PF Damage* Spawn Count PF Pull Zombie Count
1 0 0 200 30 seconds 8 seconds 1100 damage 750 damage 1 5
2 50 1300 damage 950 damage
3 100 25 seconds 1500 damage 1150 damage 2
4 200 175 1700 damage 1350 damage 6
5 300 1900 damage 1550 damage
6 400 2100 damage 1750 damage 3
7 500 2300 damage 1950 damage
8 600 20 seconds 2500 damage 2150 damage 8
9 800 150 2700 damage 2350 damage
10 1,000 2900 damage 2550 damage 4

*Damage to zombies it cannot drag.


Mini-shrooms

Level Upgrades
Toughness Expiration Duration Increase* Eating Cooldown^ Damage&
1 900 damage 30 seconds 16 seconds 300 damage
2 1000 damage 400 damage
3 1100 damage 40 seconds 500 damage
4 1200 damage 13 seconds 600 damage
5 1350 damage 50 seconds 700 damage
6 1500 damage 800 damage
7 1650 damage 60 seconds 900 damage
8 1800 damage 11 seconds 1000 damage
9 1950 damage 80 seconds 1100 damage
10 2100 damage 8 seconds 1200 damage

*Applies to Puff-shroom and Sea-shroom.
^The cooldown time it takes before it can eat a zombie again.
&Damage to zombies it cannot eat.


Mastery upgrades

  • Chance to Boost
  • Damage Pierce

Gallery

Aqua Vine

Aqua Vine is an upcoming plant found in the code for Plants vs. Zombies 2. It can be planted on both land and water, and attacks zombies with a jet of water every 1.35-1.5 seconds. It also acts as a Lily Pad on water, allowing non-aquatic plants to be planted on top of it, and makes aquatic plants plantable on ground. Its water attack (every 1-1.15 seconds) allows its projectiles to pierce through zombies and apply a wet condition to them.

Short description

Amphibious support plant, with a powerful water jet.

Almanac entry

An amphibious plant that can support both ground and water type plants. Its abilities will change based on the type plant it is host to.

Hint: Aqua Vine can support ground type plants in water and water type plants on ground. Use this versatility to optimize your plant placement.
Plant Food: Attracts zombies and then blasts them away with a jet of water.

Once during its regular morning jog, Aqua Vine tied a taco to the end of a string in the hopes of getting Dave to exercise. Who knew Dave could be so fast?

Spear-mint effect

When boosted by Spear-mint, Aqua Vine will deal an additional 80/180/280/380/480/580/680/780/880/980 damage with its normal land attack, 1.5x damage with its Plant Food land and water attacks, double damage with its normal water attack.

Level upgrades

Level Seed Packets Coins Upgrades
Sun Cost Recharge Starting Recharge Toughness Damage Plant Food Power
(Damage)
Knockback Distance
Land Water Land Water
1 0 0 125 10 seconds 6 seconds 400 damage 100 damage 60 damage 200 damage 160 damage 1 tile
2 50 500 damage 200 damage 135 damage 320 damage 260 damage
3 100 100 9 seconds 5.5 seconds 600 damage 300 damage 210 damage 440 damage 360 damage
4 200 700 damage 400 damage 285 damage 560 damage 460 damage 1.5 tiles
5 300 75 5 seconds 800 damage 500 damage 360 damage 680 damage 560 damage
6 400 8 seconds 900 damage 600 damage 435 damage 800 damage 660 damage
7 500 4.5 seconds 1000 damage 700 damage 510 damage 920 damage 760 damage
8 600 5 seconds 1100 damage 800 damage 585 damage 1040 damage 860 damage 2 tiles
9 800 50 4 seconds 1200 damage 900 damage 660 damage 1160 damage 960 damage
10 1,000 1300 damage 1000 damage 735 damage 1280 damage 1060 damage


Mastery upgrades

  • Chance to Boost
  • Damage Pierce

Gallery

Mangofier

Mangofier is an upcoming plant found in the code for Plants vs. Zombies 2. Its abilities are currently unknown as only a Seed Packet image has been found.

Gallery

Title Screen

Thymed Events

Several upcoming Thymed Events have been found in the game's code. Many of them have coded dialogue, descriptions and assets. Others such as the Valenbrainz event only have an icon as proof of their existence.

Gallery

High Seas Clash

High Seas Clash is an upcoming event Thymed Event centered around the Pirate Seas zombies invading the player's front yard.

Description

These swashbuckling zombies ain't landlubbers but they're making an exception for your lawn! Play through the Pirates o' the Seas event and send these pirates sailing! The Limited Thyme Event is active for a limited thyme!

Puddles

An upcoming grid item is found in the code for Plants vs. Zombies 2. They are effectively the water from Big Wave Beach which are able to be put on specific tiles. They are able to connect to each other, and there are two different types of puddle tiles with different mechanics for each. Both puddles can trigger specific plant and zombie abilities that only worked on water, like SeaFlora's multi-lane attack and Guacodile submerging underwater.

Shallow Puddles act as normal water tiles, with Lily Pads required for non-aquatic plants to be planted and Tangle Kelp cannot be planted on it.

Pothole Puddles are deeper water puddles that are able to momentarily stun Gargantuars when they first step in them and instantly drown critters that enter them if there is not a Lily Pad on them. Unlike Shallow Puddles, Tangle Kelp can be planted on Pothole Puddles.

Gallery

Arena

Some upcoming Arena seasons and levels have been found in the game's code.

Penny's Pursuit

Some upcoming Penny's Pursuit levels have been found in the game's code.

Event Name Schedule Zomboss Grand Prize Featured Zombot New Zombie(s) Type of event
Lost in Pine March 24, 2024 - March 31, 2024 Pea Vine2 Zombot Tuskmaster 10,000 BC2 N/A Regular event
Blast from the Pass March 31, 2024 - April 7, 2024 Blastberry Vine2 Zombot Aerostatic Gondola2 N/A Regular event
Pyre Liar April 7, 2024 - April 14, 2024 Pyre Vine2 Zombot War Wagon2 N/A Regular event
Total Reed Call April 14, 2024 - April 21, 2024 Explode-o-Vine2 Zombot Dinotronic Mechasaur2 N/A Regular event
Happy Ever After April 21, 2024 - April 28, 2024 Ultomato2 Zombot Dark Dragon2 N/A Regular event
Power Outage April 28, 2024 - May 5, 2024 Electrici-tea2 Zombot Tomorrow-tron2 N/A Regular event
ZZzap it! May 5, 2024 - May 12, 2024 Bzzz Button2 Zombot Plank Walker2 N/A Regular event
Adjust-mint May 12, 2024 - May 19, 2024 Fila-mint2 Zombot Aerostatic Gondola2 N/A Regular event
Aloe! Of to work we go! May 19, 2024 - May 26, 2024 Aloe2 Zombot Hot-Rodicus2 N/A Regular event
Block to Me. May 26, 2024 - June 2, 2024 Blockoli2 Zombot Catastro-liope2 N/A Regular event
Pop Your Collards June 2, 2024 - June 9, 2024 Gumnut2 Zombot Sphinx-inator2 N/A Regular event
Find me Zombody to love June 9, 2024 - June 16, 2024 Reinforce-mint2 Zombot Plank Walker2 N/A Regular event
A Cry For Helpdesk June 16, 2024 - June 23, 2024 Pokra2 Zombot War Wagon2 N/A Regular event
Field Promotion June 23, 2024 - June 30, 2024 SeaFlora2 Zombot Tomorrow-tron2 N/A Regular event
Do or Donut June 30, 2024 - July 7, 2024 Dartichoke2 Zombot Dark Dragon2 N/A Regular event
Root Cause July 7, 2024 - July 14, 2024 Spear-mint2 Zombot Tuskmaster 10,000 BC2 N/A Regular event
Frost and Flurious July 14, 2024 - July 21, 2024 Bamboo Spartan2 Zombot Dinotronic Mechasaur2 N/A Regular event
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