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Plants vs. Zombies 2/Upcoming content

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This article is about an upcoming part of a Plants vs. Zombies game. The contents may change, and spoilers may be revealed. Read at your own risk!
For upcoming content in the Chinese version, see Plants vs. Zombies 2 (Chinese version)/Upcoming content.

This page lists upcoming content for Plants vs. Zombies 2. Please note that things change over time and some things that are listed now might become scrapped later. For these reasons, the concepts page serves as an archive of scrapped and unused features.

Plants vs. Zombies Heroes Event

In version 5.0, data for a Plants vs. Zombies Heroes event is present. Its scheduled on November, 2nd. Several costumes based off of some of the heroes from Plants vs. Zombies Heroes, both plants and zombies, are existent in this event (however, as always, only the plant costumes are obtainable). There are 6 new NPCs, in addition to Crazy Dave and Penny, all themed after the heroes from Plants vs. Zombies Heroes, and each with their own dialogue. The new NPCs are:

There are also special costumes for the zombies, as follows:

Dialogue

Sapastree
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This is a long section. Click show or hide at the right of the section to display or hide the text.

Event 1 Intro:[NARRATIVE_HEROES_EVENT_001_INTRO_1]

{NPC_ENTER:greenshadow}{SAY:greenshadow}Face forward, true believers!


[NARRATIVE_HEROES_EVENT_001_INTRO_2]

{SAY:greenshadow}The battle between plants and zombies has become SUPER-POWERED!


[NARRATIVE_HEROES_EVENT_001_INTRO_3]

{SAY:greenshadow}Thanks to the Hero-Tron 5000!


[NARRATIVE_HEROES_EVENT_001_INTRO_4]

{NPC_ENTER:superbrainz}{SAY:superbrainz}Hurrr! ZOMBIEZ R WINNERZ!


[NARRATIVE_HEROES_EVENT_001_INTRO_5]

{SAY:greenshadow}Gasp! Super Brainz!


[NARRATIVE_HEROES_EVENT_001_INTRO_6]

{SAY:superbrainz}MY NAME IS SUPER BRAINZ!


[NARRATIVE_HEROES_EVENT_001_INTRO_7]

{SAY:greenshadow}I just said that!


[NARRATIVE_HEROES_EVENT_001_INTRO_8]

{SAY:greenshadow}Well, now you face the GREEN SHADOW!


[NARRATIVE_HEROES_EVENT_001_INTRO_9]

{SAY:greenshadow}It's an epic clash between bloom and doom!

Event 1 Outro

[NARRATIVE_HEROES_EVENT_001_OUTRO_1]

{NPC_ENTER:greenshadow}{NPC_ENTER:superbrainz}{SAY:greenshadow} We'll meet again, Super Brainz!


[NARRATIVE_HEROES_EVENT_001_OUTRO_2]

{SAY:superbrainz}MY NAME IS SUPER BRAINZ!

Event 2 Intro

[NARRATIVE_HEROES_EVENT_002_INTRO_1]

{NPC_ENTER:greenshadow}{SAY:greenshadow}Be valiant, little peashooters!


[NARRATIVE_HEROES_EVENT_002_INTRO_2]

{SAY:greenshadow}Wear your Green Shadow costumes with pride!


[NARRATIVE_HEROES_EVENT_002_INTRO_3]

{NPC_ENTER:impfinity}{SAY:impfinity}Hee-hee-hee! Hee-hee-hee! HEEEE!


[NARRATIVE_HEROES_EVENT_002_INTRO_4]

{SAY:greenshadow}IMPFINITY! You multiplying maniac!


[NARRATIVE_HEROES_EVENT_002_INTRO_5]

{SAY:greenshadow}Laughing more doesn't make it funnier!

Event 3 Intro

[NARRATIVE_HEROES_EVENT_003_INTRO_1]

{NPC_ENTER:solarflare}{SAY:solarflare}Hi! Good ol' SOLAR FLARE here! Let's get sunny!


[NARRATIVE_HEROES_EVENT_003_INTRO_2]

{SAY:solarflare}We're gonna see some great costumes today!


[NARRATIVE_HEROES_EVENT_003_INTRO_3]

{NPC_ENTER:superbrainz}{SAY:superbrainz}MY NAME IS SUPER BRAINZ!


[NARRATIVE_HEROES_EVENT_003_INTRO_4]

{SAY:solarflare}Uh-oh! Time to light up this bozo!

Event 4 Intro

[NARRATIVE_HEROES_EVENT_004_INTRO_1]

{NPC_ENTER:electricboogaloo}{SAY:electricboogaloo}BOOGALOOOOO!


[NARRATIVE_HEROES_EVENT_004_INTRO_2]

{NPC_ENTER:solarflare}{SAY:solarflare}Electric Boogaloo! You villainous villain!


[NARRATIVE_HEROES_EVENT_004_INTRO_3]

{SAY:solarflare}Though I gotta say... I love those flashy duds!

Event 5 Intro

[NARRATIVE_HEROES_EVENT_005_INTRO_1] {NPC_ENTER:wallknight}{SAY:wallknight}...

[NARRATIVE_HEROES_EVENT_005_INTRO_2] {NPC_ENTER:electricboogaloo}{SAY:electricboogaloo}BOOGALOOOO!

[NARRATIVE_HEROES_EVENT_005_INTRO_3] {SAY:wallknight}...

[NARRATIVE_HEROES_EVENT_005_INTRO_4] {SAY:electricboogaloo}BOOOOG!

[NARRATIVE_HEROES_EVENT_005_INTRO_5] {SAY:wallknight}I'm thinking about crayons!

Event 6 Intro

[NARRATIVE_HEROES_EVENT_006_INTRO_1] {NPC_ENTER:wallknight}{SAY:wallknight}Doop-de-doo, thinkin' about crayons...

[NARRATIVE_HEROES_EVENT_006_INTRO_2] {NPC_ENTER:impfinity}{SAY:impfinity}HEE-HEE-HEE-HEEEEEE!

[NARRATIVE_HEROES_EVENT_006_INTRO_3] {SAY:wallknight}Yikes!

[NARRATIVE_HEROES_EVENT_006_INTRO_4] {SAY:wallknight}That can't be healthy!

Event 7 Intro

[NARRATIVE_HEROES_EVENT_007_INTRO_1] {NPC_ENTER:solarflare}{NPC_ENTER:impfinity}{SAY:impfinity}Hee!

[NARRATIVE_HEROES_EVENT_007_INTRO_2] {SAY:impfinity}Hee-hee!

[NARRATIVE_HEROES_EVENT_007_INTRO_3] {SAY:impfinity}HEE-HEE-HEE-HEEEEE!

[NARRATIVE_HEROES_EVENT_007_INTRO_4] {SAY:solarflare}You worry me, Impfinity...

Event 8 Intro

[NARRATIVE_HEROES_EVENT_008_INTRO_1] {NPC_ENTER:solarflare}{SAY:solarflare}When the Hero-Tron 500 exploded, it turned plants and zombies into Heroes... and made a big mess!

[NARRATIVE_HEROES_EVENT_008_INTRO_2] {NPC_ENTER:electricboogaloo}{SAY:solarflare}Stay back, Electric Boogaloo!

[NARRATIVE_HEROES_EVENT_008_INTRO_3] {SAY:solarflare}I won't be charmed by your suave charms!

[NARRATIVE_HEROES_EVENT_008_INTRO_4] {SAY:electricboogaloo}Boo... galooo?

[NARRATIVE_HEROES_EVENT_008_INTRO_5] {SAY:solarflare}I won't! I can't!

Event 9 Intro

[NARRATIVE_HEROES_EVENT_009_INTRO_1] {NPC_ENTER:superbrainz}{SAY:superbrainz}BRAINZ! That R SUPER!

[NARRATIVE_HEROES_EVENT_009_INTRO_2] {SAY:superbrainz}SUPER BRAINZ!

[NARRATIVE_HEROES_EVENT_009_INTRO_3] {NPC_ENTER:wallknight}{SAY:wallknight}Knight! That is Wall!

[NARRATIVE_HEROES_EVENT_009_INTRO_4] {SAY:wallknight}WALL-KNIGHT!

[NARRATIVE_HEROES_EVENT_009_INTRO_5] {SAY:wallknight}I like this game!

Event 10 Intro

[NARRATIVE_HEROES_EVENT_010_INTRO_1] {NPC_ENTER:greenshadow}{NPC_ENTER:superbrainz}{SAY:greenshadow}I knew we'd meet again, Super Brainz!

[NARRATIVE_HEROES_EVENT_010_INTRO_2] {SAY:superbrainz}MY NAME IS SUPER BRAINZ!

[NARRATIVE_HEROES_EVENT_010_INTRO_3] {SAY:greenshadow}Yes, I already... You know what? Forget it.

Event 11 Intro

[NARRATIVE_HEROES_EVENT_011_INTRO_1] {NPC_ENTER:greenshadow}{NPC_ENTER:impfinity}{SAY:greenshadow}Where are the missing Hero-Tron 5000 parts, Impfinity?

[NARRATIVE_HEROES_EVENT_011_INTRO_2] {SAY:impfinity}EEE-HEE-HEEEEE!

[NARRATIVE_HEROES_EVENT_011_INTRO_3] {SAY:greenshadow}That's not an answer!

Event 12 Intro

[NARRATIVE_HEROES_EVENT_012_INTRO_1] {NPC_ENTER:wallknight}{NPC_ENTER:electricboogaloo}{SAY:elecricboogaloo} Electric! BOOGALOO!

[NARRATIVE_HEROES_EVENT_012_INTRO_2] {SAY:wallknight}Hi! Do you like crayons?

[NARRATIVE_HEROES_EVENT_012_INTRO_3] {SAY:electricboogaloo}I LIKE LOTZA STUFFZ!

[NARRATIVE_HEROES_EVENT_012_INTRO_4] {SAY:wallknight}But do you like... BLUE crayons?

Event 13 Intro

[NARRATIVE_HEROES_EVENT_013_INTRO_1] {NPC_ENTER:impfinity}{SAY:impfinity}Pssst!

[NARRATIVE_HEROES_EVENT_013_INTRO_2] {SAY:impfinity}We stole the Hero-Tron bits! Yep! Stuck em in my hat!

[NARRATIVE_HEROES_EVENT_013_INTRO_3] {NPC_EXIT:impfinity}{NPC_ENTER:wallknight}{SAY:wallknight}Hi, hi, hi!

[NARRATIVE_HEROES_EVENT_013_INTRO_4] {SAY:wallknight}Did I miss anything?

Event 14 Intro

[NARRATIVE_HEROES_EVENT_014_INTRO_1] {NPC_ENTER:solarflare}{SAY:solarflare}Whew! These zombies are tough customers!

[NARRATIVE_HEROES_EVENT_014_INTRO_2] {SAY:solarflare}They just keep coming! They never stop!

[NARRATIVE_HEROES_EVENT_014_INTRO_3] {NPC_ENTER:superbrainz}{SAY:superbrainz}MY NAME IS SUPER BRAINZ!

[NARRATIVE_HEROES_EVENT_014_INTRO_4] {SAY:solarflare}And let's face it... their conversation is not illuminating!

Event 15 Intro

[NARRATIVE_HEROES_EVENT_015_INTRO_1] {NPC_ENTER:greenshadow}{SAY:greenshadow}Solar Flare! Did you find the Hero-Tron components?

[NARRATIVE_HEROES_EVENT_015_INTRO_2] {NPC_EXIT:greenshadow}{NPC_ENTER:solarflare}{SAY:solarflare}Nope! Just lots of junk! How about you, Wall-Knight?

[NARRATIVE_HEROES_EVENT_015_INTRO_3] {NPC_EXIT:solarflare}{NPC_ENTER:wallknight}{SAY:wallknight}Hi! I'm Wall-Knight!

[NARRATIVE_HEROES_EVENT_015_INTRO_4] {NPC_ENTER:superbrainz}{SAY:superbrainz}MY NAME IS SUPER BRAINZ!

[NARRATIVE_HEROES_EVENT_015_INTRO_5] {NPC_EXIT:wallknight}{NPC_ENTER:greenshadow}{SAY:greenshadow}WE KNOW!!!

[NARRATIVE_HEROES_EVENT_015_INTRO_6] {NPC_EXIT:greenshadow}{NPC_EXIT:superbrainz}{NPC_ENTER:electricboogaloo}{SAY:electricboogaloo}Whooze ready 2...

[NARRATIVE_HEROES_EVENT_015_INTRO_7] {SAY:electricboogaloo}GET DOWN WITH ELECTRIC BOOGALOO!

[NARRATIVE_HEROES_EVENT_015_INTRO_8] {NPC_ENTER:solarflare}{SAY:solarflare}Me!

[NARRATIVE_HEROES_EVENT_015_INTRO_9] {SAY:solarflare}I mean... never!

[NARRATIVE_HEROES_EVENT_015_INTRO_10] {NPC_EXIT:solarflare}{NPC_EXIT:electricboogaloo}{NPC_ENTER:impfinity}{SAY:impfinity} Hee-hee-hee-heeeee!

[NARRATIVE_HEROES_EVENT_015_INTRO_11] {SAY:impfinity}Tune in for more excitement...

[NARRATIVE_HEROES_EVENT_015_INTRO_12]

{SAY:impfinity}...and check out Plants vs. Zombies HEROES!

Upcoming Costumes

Plants vs Zombies 2 - Unfinished Heroes Costumes Pinata 5 06 and 5 07 2016 (May 6th and May 7th)13:00

Plants vs Zombies 2 - Unfinished Heroes Costumes Pinata 5 06 and 5 07 2016 (May 6th and May 7th)

Gallery

Trivia

  • Unusually, Electric Boogaloo has the properties of a Snorkel Zombie, yet he walks like a Basic Zombie.
  • The lawn for the event has pieces of the broken Hero-Tron 5000.
  • The event having been delayed numerous times is very likely due to the delay on the worldwide release of Plants vs. Zombies Heroes, which this event is tied to.

Big Brainz Event

The Big Brainz Event is a Piñata Party event where all zombies native to Modern Day (including Basic Zombie, Conehead Zombie, Buckethead Zombie, and Flag Zombie) have heads many times bigger than their normal size, similar to a bobble head. The event is scheduled to begin on September 29, 2016, and features the Apple Mortar.

Trivia

  • Although the heads have been enlarged, headgear, glasses, and other items have not been increased proportionately. However, this seems intentional.
    • Interestingly, all armour still has the same amount of health on the zombie, even when most projectiles are clearly shooting the zombie's head, and not the headwear(like Roadcones and Buckets).
  • The larger heads may be a reference to the famous cheat code of "big head mode," which appears in several video games and does nothing but give characters comically large heads.

Witch Hazel

Witch Hazel is an upcoming premium plant found in the code. It is set to appear in the 2016 Lawn of Doom event. It transforms zombies into Puff-shrooms and costs 200 sun. When using Plant Food, it allows Witch Hazel to turn zombies into Toadstools. It also prefers to target Wizard Zombie.

Origins

Witch Hazel is based on the plant witch-hazel. Its name is a portmanteau of "witch-hazel," the real-life plant it is based on, and "witch," hence its appearance.

Almanac entry

Witch Hazel paused, unsure how to proceed. Then all at one, she knew: Use magic, like, ALL THE TIME!

Gallery

Trivia

  • The fact that its Plant Food effect features zombies turning into Toadstools may be a reference to how witches turn characters into frogs in stories.

Parsnip

Parsnip is an upcoming premium plant found in the code. It is set to appear in the 2016 Food Fight! event. It costs 150 sun. It attacks zombies in a short range. It can also push zombies back when fed Plant Food.

Origins

Parsnip is based on the parsnip vegetable, which is a root plant closely related to the carrot. Its name also refers to the fact it has claw similar to that of a crustacean.

Gallery

Missile Toe

Missile Toe is an upcoming premium plant found in the code. It is set to appear in the 2016 Feastivus event. It acts like a Banana Launcher but it can slow down zombies as an added effect. It costs 500 sun to plant.

Origins

It is a portmanteau on missile and mistletoe.

Gallery

Arcade Machine

The Arcade Machine appears to be a new mode where the player gets to play minigames. According to the sprites, the known minigames appear to be Vasebreaker, Wall-nut Bowling or Column Like You See 'Em and a Pac-Man resembling minigame, with the head of a Chomper being Pac-Man. 8-Bit Zombie's sprites are also featured in the sprites for the Arcade Machine, suggesting that 8-Bit Zombie will be featured in some of these minigames. Bonk Choy sprites can also be seen, so it may appear in Vasebreaker mode.

Gallery

Trivia

  • The sprites that are found in the code are likely low quality to replicate 8-bit arcade systems.
  • The Arcade Machine is most likely based on, or is one of, the arcade machines that the Arcade Zombie pushes.
  • The icon of this mode will replace the icon of Vasebreaker.
  • The 8-bit scheme may be a reference to the nostalgia of the first game, having its original mini-games, though, the 8-bit may be an exaggeration of how long ago the first game was, giving it a retro feel.

Jukebox

There is currently data for a jukebox in the code. It is unknown how or where it can be played, however, it could provide a way to listen to the game's soundtrack.

Resources†ý...UI_PauseMenu..UI_DangerRoomþ, which suggests it could be played in the pause menu or Endless Zones.

It also has UI but has no currently no textures.

CurrentUI..JukeboxSongListAreaƒ...CurrentUI..AlbumSnapshotƒ...CurrentUI..DurationAreaƒ...CurrentUI..CloseButtonƒ...CurrentUI..PlayButtonƒ...CurrentUI..PauseButtonƒ...CurrentUI..BackwardButtonƒ...CurrentUI..ForwardButtonƒ...CurrentUI..LoopButtonƒ...CurrentUI..ShuffleButtonþ


This suggests it has a Song List, Backwards Button, Forward Button, Play Button, Loop Button, and Shuffle Button.

CurrentUI..AlbumSnapshot_beachƒ...CurrentUI..AlbumSnapshot_cowboyƒ...CurrentUI..AlbumSnapshot_darkƒ...CurrentUI..AlbumSnapshot_dinoƒ...CurrentUI..AlbumSnapshot_egyptƒ...CurrentUI..AlbumSnapshot_eightiesƒ...CurrentUI..AlbumSnapshot_futureƒ...CurrentUI..AlbumSnapshot_iceageƒ...CurrentUI..AlbumSnapshot_lostcityƒ...CurrentUI..AlbumSnapshot_menusƒ...CurrentUI..AlbumSnapshot_modernƒ...CurrentUI..AlbumSnapshot_pirateþ‘.‘.‘.‘.‘.†ý...UI_Jukeboxþ‘..$IMAGE_UI_JUKEBOX_JUKEBOX_ALBUM_MENUSÿÿ…‘.†ý...AlbumSnapshot_beachþ

It also appears they will have album artwork.

Plant Leveling System

In the code of the game, there is currently data to level up plants once they gain enough XP. The plants that had code for leveling up as of version 4.7.1 were Sunflower, Peashooter, Wall-nut, Cabbage-pult, Bloomerang, Thyme Warp and Intensive Carrot. Data for Repeater, Twin Sunflower, Grave Buster and Bonk Choy was also added in 4.8.1, bringing the total amount of plants with leveling up data to 11. In the 5.0.1 update, data was added for all Pirate Seas and Wild West plants, as well as Sun-shroom, bringing the total to 27. Later on, data was added for every other plant except Imitater and Magnet-shroom. Additionally, the ability to level up plants using coins was also added.

For more information, see here and here.

Gallery

Plant and Zombie Changes

Imitater

It has been found that Imitater will now turn into gray versions of plants, like the original game. If a gray plant is damaged, it will appear colored for a split second.

Start a Discussion Discussions about Plants vs. Zombies 2/Upcoming content

  • PVZ 2 ending

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    • CR1212 wrote:My best idea is a world that is unlocked after you finish every other world where you go back to the begginning of the zom...
    • PopCap why ;n;
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    • Pea nut 5667 wrote: TheGollddMAN wrote: Only forum mods can create new threads nowadays. Continue discussion in the other thread. Sorry, br...
    • TheGollddMAN wrote: Pea nut 5667 wrote: TheGollddMAN wrote: Only forum mods can create new threads nowadays. Continue discussion in the ot...

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