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Plants vs. Zombies 2/Upcoming content

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This article is about an upcoming part of a Plants vs. Zombies game. The contents may change, and spoilers may be revealed. Read at your own risk!

This page lists upcoming content for Plants vs. Zombies 2. Please note that things change over time, and that some things listed now might become scrapped later. For these reasons, the concepts page serves as an archive of past features.

Icy Currant

This plant has been found in the game's code. There is a texture for it, in which it appears to be an ice variant of Electric Currant. It is currently unknown what it does.


Ancient Egypt Additional Levels

The game's code shows that there will be levels from Day 26 to 35 added onto Ancient Egypt. At the moment, only first 4 levels are finished. Other levels are placeholders of Ancient Egypt - Day 10.

Far Future Zomboss Podium

The Zomboss podium for Far Future - Day 25 appears to be slightly changed from its original counterpart.

This change may come with the Feastivus update.(Version 5.6.1)

Missile Toe

Missile Toe
Missile Toe2
Missile Toes launch cold blasts that damage, chill and slow zombies.
Almanac statistics
Sun cost 500
Recharge Sluggish
Damage Massive
Area Tile
Usage Tap to arm, tap on target tile to fire
In-game statistics
Unlocked NA: $4.99
MissileToeCostume1 MissileToeCostume2
While she is called Missile Toe, Missile Toe has no toes and, properly speaking, lacks missiles. How'd did she get her name? Nepotism! Pure favoritism!

Missile Toe is an upcoming premium plant found in the code. It is set to appear in the 2016 Feastivus event. It acts like a Banana Launcher but it can slow down zombies in a 3x3 radius as an added effect. It's also immune to frost in Frostbite Caves similar to Cold Snapdragon. It costs 500 sun to plant. Missile Toe costs $5.99 USD to buy.


It is a portmanteau on missile and mistletoe.

Almanac Entry

Missile Toes launch cold blasts that damage, chill and slow zombies.

Usage: tap to arm, tap on target tile to fire

While she is called Missile Toe, Missile Toe has no toes and, properly speaking, lacks missiles. How'd did she get her name? Nepotism! Pure favoritism!



  • It is the fifth plant to be a direct upgrade of other plant, the first being Grapeshot, followed by Cold Snapdragon, the third being Wasabi Whip, and then the Bombegranate.
  • The "hat" on its head resembles a Christmas tree.
  • It is the most expensive premium plant, sunwise.
  • The projectiles do damage in a 3x3 area, despite their size.
  • It is the second premium plant released alongside the Feastivus event, with the first being Sap-fling.
  • It is the fourth plant to cost 500 sun, the first being Winter Melon, the second being Tile Turnip (if two of it has been placed on the lawn), and the third being Banana Launcher.
  • It's recharge is said to be sluggish but it is actually fast in-game.
    • This error occured with Banana Launcher's Almanac Entry too.

Arcade Machine

The arcade machine appears to be a new mode where the player gets to play minigames. According to the sprites, the known minigames appear to be Vasebreaker, Wall-nut Bowling or Column Like You See 'Em and a Pac-Man resembling minigame, with the head of a Chomper being Pac-Man. 8-Bit Zombie's sprites are also featured in the sprites for the Arcade Machine, suggesting that 8-Bit Zombie will be featured in some of these minigames. Bonk Choy sprites can also be seen, so it may appear in Vasebreaker mode.


  • The sprites that are found in the code are likely low quality to replicate 8-bit arcade systems.
  • The Arcade Machine is most likely based on, or is one of, the arcade machines that the Arcade Zombie pushes.
  • The icon of this mode will replace the icon of Vasebreaker.
  • The 8-bit scheme may be a reference to the nostalgia of the first game, having its original mini-games, though, the 8-bit may be an exaggeration of how long ago the first game was, giving it a retro feel.


There is currently data for a jukebox in the code. It is unknown how it works or where it can be played, however, it could provide a way to listen to the game's soundtrack.

Resources†ý...UI_PauseMenu..UI_DangerRoomþ, which suggests it could be played in the pause menu or Endless Zones.

It also has UI but currently has no textures.


This suggests it has a Song List, Rewind Button, Fast Forward Button, Play Button, Loop Button, and Shuffle Button.


It also appears they will have album artwork.

Plant Leveling System

In the code of the game, there is currently data to level up plants once they gain enough XP. The plants that had code for leveling up as of version 4.7.1 were Sunflower, Peashooter, Wall-nut, Cabbage-pult, Bloomerang, Thyme Warp and Intensive Carrot. Data for Repeater, Twin Sunflower, Grave Buster and Bonk Choy was also added in 4.8.1, bringing the total amount of plants with leveling up data to 11. In the 5.0.1 update, data was added for all Pirate Seas and Wild West plants, as well as Sun-shroom, bringing the total to 27. Later on, data was added for every other plant except Imitater and Magnet-shroom. Additionally, the ability to level up plants using coins was also added.

For more information, see here and here.

Plants and Zombies Changes


It has been found that Imitater will now turn into gray versions of plants, like the original game. If a imitated plant is damaged, it will appear colored for a split second, instead of flashing gray like normal. If it dies and is resurrected by Intensive Carrot, it will then be revived in color.

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