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Impscrapped
History repeats itself but it
always gets the details wrong.
The content and images in this article are not fake. They are either unused concepts or scrapped features.
For information regarding upcoming versions, see Plants vs. Zombies 2/Upcoming content.

This page contains art and concepts of Plants vs. Zombies 2. Please note that these are not fake, but rather scrapped ideas, information about plants, zombies, and worlds.

Concept art

This section shows concept art of various things in Plants vs. Zombies 2.

General

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Trivia

  • The unused flying plant resembles the Garlic Drone, Rotobaga and the Loquat. Among all of these, it resembles Loquat the most.
  • The Miner Zombie's ability resembles the Digger Zombie's ability in the first game.
  • The Artichoke plant resembles the Artichoke plant in Plants vs. Zombies: All Stars.
  • The Scarecrow-like zombie possibly could have crushed plants with its scarecrow. Similar to the Surfer Zombie, but does not have the ability to surf.
  • The Mammoth Wall-nut may have been the inspiration for Primal Wall-nut.

Beet

Beet from Plants vs. Zombies Adventures was originally going to be in this game, until Bonk Choy took its place. Had it not been scrapped, it would have been the first plant from Plants vs. Zombies Adventures to be added into Plants vs. Zombies 2.

Flower Pots

The Flower Pot was seen in concept art. It was going to be used in worlds without soil or sand, similar to the Roof in the first game, such as Dark Ages and Pirate Seas. These pots are called "crappy" pot, regular pot (like the one from the first game), perma-pot (or gold pot) and hover pot.

The pots had upgrades and had different tiers. For example, the "hover pot" would allow plants to be planted on any surface. Soon after, the concept was deemed to be too "tiring" and scrapped. A year later, this concept was picked up and put into use in the Chinese version of Plants vs. Zombies 2. Plants are now able to be upgraded via First Aid Kits.

Far Future

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Main article: Far Future

Some of the content here is found in the Chinese version

[AWARD_SCREEN_WORLDTROPHY_FUTURE]
Access to the Terror from Tomorrow!
24 more Stars obtainable in the Future!
Universe Star Gate available!

[FUTURE_CHALLENGE_MINIGAME_A_NAME]
Zomboss Test Lab - I

[FUTURE_CHALLENGE_MINIGAME_B_NAME]
Zomboss Test Lab - II

[FUTURE_CHALLENGE_MINIGAME_C_NAME]
Zomboss Test Lab - III

[FUTURE_KEYGATE_HEADER]
FUTURE GATE

[FUTURE_ZOMBOSS]
Zombot Temporal-tron Mark I

[FUTURE_ZOMBOSS_DESCRIPTION]
{KEYWORD}Special: {STAT}summons zombies from different time periods

{FLAVOR}Dr. Zomboss had trouble deciding which time period's styling would be best for the Temporal-tron, 
so he just went with all of them.

[FUTURE_ZOMBOSS_DESCRIPTION_HEADER]
The Power Tile crushing creation from the Far Future.

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}Hey, it’s me! But from the future! Has tac-nology 
advanced yet?

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_2]
{TIRED:winnie}I don’t know. I’m still looking for my taco.

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_3]
{EXCITED:crazydave}NOOOOOOOOOOOO!!!

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}I have to make THIS question count! What’s your 
favorite taco topping?

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_2]
{PLAYFUL:winnie}Hot sauce!

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_3]
{EXCITED:crazydave}WHOOOAAAAA... MINE TOO!

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_4]
{SAY:crazydave}We should be friends.

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_1]
{NPC_ENTER:crazydave}{SAY}Hey, where did “Future Me” go?

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_2]
{NPC_ENTER:winnie}{SAY:winnie}I requested his departure to avoid a temporal paradox.

[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_3]
{TIRED:winnie}My User Dave limit cannot exceed one.

[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_A_1]
{NPC_ENTER:crazydave}{TIRED}Another Zomboss battle? You can’t keep a bad guy down.

[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_B_1]
{NPC_ENTER:crazydave}{PLAYFUL}Second time is the charm, right? Right?

[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_1]
{NPC_ENTER:crazydave}{SAY}Penny, do you ever get déjà vu?

[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_2]
{NPC_ENTER:winnie}No.

[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_3]
{SAY:crazydave}Penny, do you ever get déjà vu?

[NARRATIVE_FUTURE_CHALLENGE_PRESET_B_1]
{NPC_ENTER:crazydave}{SAY}The future is so bright, I gotta wear shades.

[NARRATIVE_FUTURE_CHALLENGE_PRESET_C_1]
{NPC_ENTER:crazydave}{EXCITED}Zombies are like action figures, and I have magnifying grass!

[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_B_1]
{NPC_ENTER:winnie}{EXCITED}This zone is filled with Sun Bombs. Maintain caution. 

[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_C_1]
{NPC_ENTER:winnie}{SAY}One more level and I will no longer fear for my circuits.

[NARRATIVE_FUTURE_INTRO_CONVEYOR_TILES_1]
{NPC_ENTER:crazydave}{EXCITED}Conveyor belts: The technology of yesterday, today!

[NARRATIVE_FUTURE_INTRO_CONVEYOR_TILES_2]
{NPC_ENTER:winnie}...

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_1]
{NPC_ENTER:winnie}{SAY}Upon our entry into the Future, I have detected a weight change in the cabin.

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_2]
{NPC_ENTER:crazydave}{EXCITED}Thanks for noticing! I haven’t eaten in 4000 years.

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_3]
{TIRED:winnie}...

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_4]
{SAY:winnie}Several plants have been beamed away, and are being held hostage by Zomboss.

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_5]
{PLAYFUL:crazydave}That’s nice of him to plant-sit for us.

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_6]
{EXCITED:crazydave}Hey, what happened to the lawn?  It’s so glowy!

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_7]
{SAY:winnie}I’ve also detected Power Tiles on the space lawn.

[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_FAILURE_1]
{NPC_ENTER:crazydave}{SAY}Whoa, better try that one again!

[NARRATIVE_FUTURE_OUT_OF_CONTENT_1]
{NPC_ENTER:crazydaveicon}That Mr. Boss guy was kind of a jerk.

[NARRATIVE_FUTURE_OUT_OF_CONTENT_2]
{NPC_ENTER:winnieicon}Continue earning Stars to unlock new Star Gates we discover!

[NARRATIVE_FUTURE_OUT_OF_CONTENT_3]
{SAY:winnieicon}Plus, practice advanced planting techniques in the Challenge Zones.

[NARRATIVE_FUTURE_OUT_OF_CONTENT_4]
{SAY:crazydaveicon}Just remember. Plants are for planting...

[NARRATIVE_FUTURE_OUT_OF_CONTENT_5]
{SAY:crazydaveicon}And brains, those are for...braining?

[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_1]
{NPC_ENTER:winnie}{SAY:winnie}{START_DIALOG_MUSIC}Amazingly after that attack, all systems are operational.

[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_2]
{NPC_ENTER:crazydave}{PLAYFUL}All my limbs are present and accounted for, but…

[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_3]
{EXCITED:crazydave}There's a crack in my favorite taco holder!

[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_4]
{EXCITED:crazydave}NOOOOOO!!!

[NARRATIVE_FUTURE_OUTRO_LIFT_BLACKLIST_1]
{NPC_ENTER:winnieicon}{EXCITED}We've successfully retrieved our lost plants!

[NARRATIVE_FUTURE_OUTRO_LIFT_BLACKLIST_2]
{NPC_ENTER:crazydaveicon}{PLAYFUL}Aw, I missed those little guys.

[NARRATIVE_FUTURE_WORLDMAP_INTRO_1]
{NPC_ENTER:winnieicon}{SAY}What is our purpose here, User Dave?

[NARRATIVE_FUTURE_WORLDMAP_INTRO_2]
{TIRED:winnieicon}Based on my threat gauge, I cannot advise moving ahead.

[NARRATIVE_FUTURE_WORLDMAP_INTRO_3]
{NPC_ENTER:crazydaveicon}But... future tacos! Tac-nology surely has advanced!

[NARRATIVE_FUTURE_WORLDMAP_INTRO_4]
{PLAYFUL:crazydaveicon}Let’s head over to those giant robots. I think I know those guys.

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_1]
{NPC_ENTER:zombossicon}Greetings!

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_2]
{SAY:zombossicon}As you have reached the 50% mark, we have sent you the invoice for 50% of your brain.

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_3]
{SAY:zombossicon}We expect partial delivery in person, in 5 days’ time.

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_4]
{SAY:zombossicon}Regards, Dr. Edgar Zomboss.

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_5]
{NPC_EXIT:zombossicon}

[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_6]
{NPC_ENTER:crazydaveicon}Wow... he sure is swell!

[STARCHALLENGE_FUTURE_CONVEYOR_NAME]
Power Tile Place-erators

[STARCHALLENGE_FUTURE_FINALE_NAME]
Final Day

[WORLD_PREVIEW_DESCRIPTION_FUTURE]
If tacos were amazing before, then they have to be EVEN BETTER in the future! Has the taco been perfected? 
Only time will tell.

[WORLD_PREVIEW_LOCKED_FUTURE]
(BEAT WESTERN FINAL DAY)
RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_LASTSTAND_A
Future_Challenge_LastStand_A.rton
RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_LASTSTAND_B
Future_Challenge_LastStand_B.rton
RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_LASTSTAND_C
Future_Challenge_LastStand_C.rton
RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_MINIGAME_A
Future_Challenge_Minigame_A.rton
RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_MINIGAME_B
Future_Challenge_Minigame_B.rton
RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_MINIGAME_C
Future_Challenge_Minigame_C.rton
RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_PRESET_A
Future_Challenge_Preset_A.rton
RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_PRESET_B
Future_Challenge_Preset_B.rton
RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_PRESET_C
Future_Challenge_Preset_C.rton
RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_SUNBOMBS_A
Future_Challenge_SunBombs_A.rton
RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_SUNBOMBS_B
Future_Challenge_SunBombs_B.rton
RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_SUNBOMBS_C
Future_Challenge_SunBombs_C.rton
RESFILE_PACKAGES_LEVELS_FUTURE_DANGERROOM
Future_DangerRoom.rton
RESFILE_PACKAGES_LEVELS_FUTURE1
Future1.rton
RESFILE_PACKAGES_LEVELS_FUTURE2
Future2.rton
RESFILE_PACKAGES_LEVELS_FUTURE3
Future3.rton
RESFILE_PACKAGES_LEVELS_FUTURE4
Future4.rton
RESFILE_PACKAGES_LEVELS_FUTURE5
Future5.rton
RESFILE_PACKAGES_LEVELS_FUTURE6
Future6.rton
RESFILE_PACKAGES_LEVELS_FUTURE7
Future7.rton
RESFILE_PACKAGES_LEVELS_FUTURE8
Future8.rton
RESFILE_PACKAGES_LEVELS_FUTURE9
Future9.rton
RESFILE_PACKAGES_LEVELS_FUTURE10
Future10.rton
RESFILE_PACKAGES_LEVELS_FUTURELINKEDTILES
FutureLinkedTiles.rton
RESFILE_PACKAGES_LEVELS_FUTUREPOWERCIRCUITS
FuturePowerCircuits.rton
RESFILE_PACKAGES_LEVELS_FUTUREZOMBOSS
FutureZomboss.rton

Dark Ages

This version was deleted from the coding of the game as of the 2.3.1 update. It would have only sixteen levels, nine plants and ten zombies.

Dark Ages plants

Before the release of the 2.3.1 update, some mushrooms were found in the code. These were later replaced by the new plants in Dark Ages.

  • Pult-shroom would have lobbed projectiles at a steady rate, but slowly increasing, and lobbing more projectiles over time. With each spore dealing 2 NDS, and 10 NDS for its mega spore. Its cost was 75 sun, and had a fast recharge. It functions a lot like Blooming Heart does.
  • Vacuum-shroom would had the same toughness as Wall-nut, and it would have acted like Sweet Potato. Plant Food would give it a shield like Wall-nut as well. The vacuum effect has a 3x3 range. Its cost was 25 sun, and had a sluggish recharge.
  • Roto-shroom could have been manually be set to the direction the player wants it to shoot. Shooting in either a right, left, up, down, or the four diagonal directions, with each spore dealing 1 NDS. Its cost was 175 sun, and had a fast recharge.
  • Dart-shroom could only be planted on the first five columns on the lawn. Its darts did 1.5 NDS. Before the 2.3.1 update, it was scheduled to appear in Locked and Loaded levels. Its cost was 100 sun, and had a fast recharge.
  • Scaredy-shroom would have worked exactly like it did in the original Plants vs. Zombies.
  • Zoom-shroom would have functioned similar to how Chard Guard functions now, knocking back zombies. It also would vanish after 10 seconds, like Puff-shroom. Its cost was 50 sun, had a range of "Touch", and had a very slow recharge.
  • Evil-shroom Speed is an unused plant which was simply a placeholder test for the orange evil potion. When eaten, it increases the speed of the zombie who ate it. Its cost was 50 sun, and had a sluggish recharge.
  • Evil-shroom Toughness is an unused plant which was simply a placeholder test for the purple evil potion. When eaten, it increases the toughness of the zombie who ate it. Its cost was 50 sun, and had a sluggish recharge.

Dark Ages zombies

  • Imp variants (dark_imp) - According to their names, there was going to be four imp variants: regular, conehead, buckethead and crown, rather than the final Imp Monk, Imp Dragon, and Announcer Imp.
  • Thief Zombie (dark_thief) - Implying by the name, this zombie would steal plants and possibly leave the lawn after stealing a plant.
    • This zombie was later added to the Chinese version as Rogue Zombie with his stealing mechanic replaced with the invisibility mechanic, along with Plantern added solely as a counter plant for this zombie.
  • Knight Zombie (dark_knight) - Unlike the final Knight Zombie, it was going to have less health, approximately 21 HP and it was going to be able to deflect lobbed projectiles, similar to the Jester Zombie.
  • Barrel Zombie (pvza_barrel) - According to its code it is very similar to Pharaoh Zombie, almost the same except it has different stats. It is named after the Barrel Zombie in Plants vs. Zombies Adventures.
  • Blacksmith Zombie (dark_blacksmith) - This zombie could make helmets for other Peasant Zombies, it had to first assemble approximately 5 parts of metal that would take 1.5 seconds to make and then it would make and give a helmet to the zombie that is closest to the player's house, it could also upgrade the zombies who wore these helmets. The Blacksmith was later replaced with Zombie King.
  • Gravedropper Zombie (dark_gravedropper) - Dark Ages variant of the Tomb Raiser Zombie from Ancient Egypt.
  • Wizard Zombie (wizard_zombie) - Different from the Wizard Zombie in the final game, this version would have shot projectiles at plants. This element was reworked and combined with the beta Knight Zombie to form the Jester Zombie.

Unused Gravestones/Tombstones

  • Gravestone Zombie On Destruction would have summoned a Peasant Zombie when the gravestone was fully destroyed.
  • Gravestone Mystery Zombie On Destruction would have summoned a random zombie upon destruction according to its internal name, but is only set to summon a regular Peasant Zombie.
  • Gravestone Mystery Sun On Destruction would have give a random amount of sun when destroyed according to its internal name, but only gives the same amount as a regular Sun Gravestone.
  • Gravestone Zombie Time Spawner would have spawned Peasant Zombies.
  • Gravestone Zombie Time Spawner_Cone would have spawned Conehead Peasants.
  • Gravestone Zombie Time Spawner_Bucket would have spawned Buckethead Peasants.
  • Gravestone Zombie Time Spawner_Wide is an unknown variant of the regular Peasant Zombie time spawner.
  • Gravestone Zombie Time Spawner_WideCone is an unknown variant of the regular Conehead Peasant time spawner.
  • Gravestone Zombie Time Spawner_WideBucket is an unknown variant of the regular Buckethead Peasant time spawner.
  • Gravestone Zombie Time Spawner_WideImp is a variant of an nonexistent time spawner for the Imp Monk Zombie.
  • Gravestone Zombie Time Spawner_WideImpCone is a variant of an nonexistent time spawner for the unused Imp Cone.
  • Gravestone Zombie Time Spawner_WideImpBucket is a variant of an nonexistent time spawner for the unused Imp Bucket.
  • Gravestone Zombie Time Spawner_WideImpCrown is a variant of an nonexistent time spawner for the unused Imp Crown.
  • Gravestone Shortcut would have made zombies start of from the gravestone instead of the back of the lawn.
  • Gravestone Peashooter On Destruction would have summoned a Peashooter when the gravestone was destroyed.

Unused Gimmick

NonDarkPlantSlowCooldown is an unused gimmick which would double the recharge speed of plants which were not obtained in Dark Ages.

Unused/Beta text

General

2,147,483,647 feet
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[ADVICE_DANGER_ROOM_DARK_UNLOCKED]
Dark Dungeon is now available!

[AWARD_SCREEN_DANGER_ROOM_DARKAGES]
Access to the Dark Dungeon

[AWARD_SCREEN_WORLDTROPHY_DARK]
You have defeated Dr. Zomboss' creation, the Zombot Dark Dragon.

[AWARD_SCREEN_WORLDTROPHY_DARK_TITLE]
Dark Ages Trophy

[DANGER_ROOM_DARKAGES_LEVEL_NAME]
Dark Dungeon - Level {LEVEL_NUMBER}

[DANGER_ROOM_DARKAGES_TITLE_WELCOME]
Welcome to the Dark Dungeon!

[DARK_DANGER_ROOM_NAME]
Dark Dungeon 

[DARKAGES_DANGER_ROOM_NAME]
Dark Dungeon 

[DARKAGES_LEVEL_NAME]
Dark Ages - Night {LEVEL_NUMBER} 

[FUMESHROOM]
Fume-shroom

[FUMESHROOM_DESCRIPTION]
{FLAVOR}PvZ1:::"I was in a dead-end job producing yeast spores for a bakery," says Fume-shroom. "Then Puff-shroom, bless 'im, told me about this great opportunity blasting zombies. Now I really feel like I'm making a difference."

PvZ2:::"I think of myself as a pretty confident shroom and an all-around fungi," says Fume-shroom. "But sometimes I hear chuckles, and calls for 'Balloon-shroom'. I don't think they know how much that can hurt my feelings."

[FUMESHROOM_DESCRIPTION_HEADER]
Fume-shrooms shoot fumes that damage all zombies in an area

[FUMESHROOM_TOOLTIP]
Shoots fumes that can damage all zombies in an area

[HYPNOSHROOM]
Hypno-shroom

[HYPNOSHROOM_DESCRIPTION]
{KEYWORD}Special:{STAT} makes a zombie fight for you

{FLAVOR}Hypno-shroom has no trouble persuading zombies to fight on behalf of the plants. But he has yet to convince one to cluck like a chicken. "One day," he says. "One day."

[HYPNOSHROOM_DESCRIPTION_HEADER]
When zombies eat Hypno-shrooms, they will turn around and fight for you.

[HYPNOSHROOM_TOOLTIP]
Makes a zombie fight for you

[MAGNETSHROOM]
Magnet-shroom

[MAGNETSHROOM_DESCRIPTION]
{KEYWORD}Special:{STAT} removes metal objects from zombies

{FLAVOR}PvZ1:::Magnetism is a powerful force. Very powerful. Sometimes it scares Magnet-shroom a little. He's not sure if he can handle that kind of responsibility.

PvZ2:::Magnet-shroom is quite aware of his unconventional appearance, but he doesn't let it bother him. In his heart he knows he's the most attractive shroom around.

[MAGNETSHROOM_DESCRIPTION_HEADER]
Magnet-shrooms remove helmets and other metal objects from zombies.

[MAGNETSHROOM_TOOLTIP]
Removes helmets and other metal objects from zombies

[NARRATIVE_DANGER_ROOM_INTRO_dark_1]
{NPC_ENTER:crazydave}{SAY}Hi neighbor! Welcome to the Dark Dungeon! 

[NARRATIVE_DANGER_ROOM_INTRO_DARK_2]
{PLAYFUL}Not only is it dark and dangerous in there... 

[NARRATIVE_DANGER_ROOM_INTRO_DARK_3]
{EXCITED}It's also moist! 

[NARRATIVE_DARK_INTRO_EVILPOTIONS_1]
{NPC_ENTER:crazydave}Evil Potions intro 1

[NARRATIVE_DARK_INTRO_EVILPOTIONS_2]
{NPC_ENTER:winnie}Evil Potions intro 2

[NARRATIVE_DARK_INTRO_FIRSTLEVEL_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}We’ve entered the Dark Ages, User Dave.

[NARRATIVE_DARK_INTRO_FIRSTLEVEL_2]
{SAY:crazydave}They weren’t kidding about the “Dark” part!

[NARRATIVE_DARK_INTRO_FIRSTLEVEL_3]
{SAY:winnie}Right. Which means: sun won’t fall from the sky.

[NARRATIVE_DARK_INTRO_FIRSTLEVEL_4]
{SAY:winnie}And you can’t plant sunflowers...they’re sleeping!

[NARRATIVE_DARK_INTRO_FIRSTLEVEL_5]
{SAY:crazydave}{EXCITED}Good thing I brought these sun-shrooms! They make more and more sun over time!

[NARRATIVE_DARK_INTRO_FUMESHROOM_1]
{NPC_ENTER:winnie}Fume-shroom intro 1

[NARRATIVE_DARK_INTRO_FUMESHROOM_2]
{NPC_ENTER:crazydave}Fume-shroom intro 2

[NARRATIVE_DARK_INTRO_GARGANTUAR_1]
{NPC_ENTER:zombossicon}{SAY}TBD Dark Ages Garg Intro 1

[NARRATIVE_DARK_INTRO_GARGANTUAR_2]
{SAY:zombossicon}TBD Dark Ages Garg Intro 2

[NARRATIVE_DARK_INTRO_GARGANTUAR_3]
{SAY:zombossicon}TBD Dark Ages Garg Intro 2

[NARRATIVE_DARK_INTRO_GARGANTUAR_4]
{PLAYFUL:crazydave}TBD Dark Ages Garg Intro 4

[NARRATIVE_DARK_INTRO_HYPNOSHROOM_1]
{NPC_ENTER:crazydave}Hypno-shroom intro 1

[NARRATIVE_DARK_INTRO_HYPNOSHROOM_2]
{PLAYFUL:crazydave}Hypno-shroom intro 2

[NARRATIVE_DARK_INTRO_MAGNETSHROOM_1]
{NPC_ENTER:winnie}Magnet-shroom intro 1

[NARRATIVE_DARK_INTRO_MAGNETSHROOM_2]
{NPC_ENTER:crazydave}{PLAYFUL:crazydave}Magnet-shroom intro 2

[NARRATIVE_DARK_INTRO_PEANUT_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}Pea-nut intro 1

[NARRATIVE_DARK_INTRO_PEANUT_2]
{EXCITED:crazydave}Pea-nut intro 2

[NARRATIVE_DARK_INTRO_ZOMBOSS_1]
{NPC_ENTER:zombossicon}TBD Dark Ages Zomboss intro 1

[NARRATIVE_DARK_INTRO_ZOMBOSS_2]
{SAY:zombossicon}TBD Dark Ages Zomboss intro 2

[NARRATIVE_DARK_INTRO_ZOMBOSS_3]
{NPC_EXIT:zombossicon}{NPC_ENTER:crazydave}{SAY:crazydave}TBD Dark Ages Zomboss intro 3

[NARRATIVE_DARK_OUTRO_DANGER_ROOM_KEY_1]
{NPC_ENTER:crazydave}{EXCITED:crazydave}Danger Room 1

[NARRATIVE_DARK_OUTRO_DANGER_ROOM_KEY_2]
{NPC_ENTER:winnie}{PLAYFUL:winnie}Danger Room 2

[NARRATIVE_DARK_OUTRO_GARGANTUAR_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}TBD Dark Ages Garg Outro 1

[NARRATIVE_DARK_OUTRO_GARGANTUAR_2]
{PLAYFUL:winnie}TBD Dark Ages Garg Outro 2

[NARRATIVE_DARK_OUTRO_ZOMBOSS_1]
{NPC_ENTER:crazydave}{PLAYFUL}TBD Dark Ages Zomboss outro 1

[NARRATIVE_DARK_OUTRO_ZOMBOSS_2]
{TIRED:crazydave}TBD Dark Ages Zomboss outro 2

[NARRATIVE_DARK_OUTRO_ZOMBOSS_3]
{NPC_EXIT:crazydave}{NPC_ENTER:zombossicon}{SAY:zombossicon}TBD Dark Ages Zomboss outro 3

[NARRATIVE_DARK_OUTRO_ZOMBOSS_4]
{SAY:zombossicon}TBD Dark Ages Zomboss outro 4

[NARRATIVE_DARK_ZOMBIENOTE_1]
{NPC_ENTER:crazydave}{TIRED:crazydave}Dark Ages zombie note 1

[NARRATIVE_DARK_ZOMBIENOTE_2]
{NPC_ENTER:winnie}Dark Ages zombie note 2

[NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_1]
{NPC_ENTER:crazydaveicon}That Mr. Boss guy was kind of a jerk.

[NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_2]
{NPC_ENTER:winnieicon}Continue earning Stars to unlock new Star Gates we discover! 

[NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_3]
{SAY:winnieicon}Plus, practice advanced planting techniques in the Endless Zones. 

[NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_4]
{SAY:crazydaveicon}Just remember. Plants are for planting... 

[NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_5]
{SAY:crazydaveicon}And brains, those are for...braining? 

[PLAYERS_TRIP_TO_DARKAGES]
{PLAYER}'s Trip to the Dark Ages! 

[product_hypnoshroom_description]
Turns zombies into allies!

[product_hypnoshroom_name]
Plant - Hypno-shroom

[product_hypnoshroom_short_description]
Hypno-shroom

[PEANUT]
Pea-nut

[PEANUT_DESCRIPTION]
{FLAVOR}Pea-Nut swears that he is hypo-allergenic and safe for use by all manner of lawn defenders. He just wishes people would stop planting him upside down.

[PEANUT_DESCRIPTION_HEADER]
Pea-nuts can shoot peas and block zombies

[PEANUT_TOOLTIP]
Shoots peas and blocks zombies

[PUFFSHROOM]
Puff-shroom

[PUFFSHROOM_DESCRIPTION]
{FLAVOR}PvZ1:::"I only recently became aware of the existence of zombies," says Puff-shroom. "Like many fungi, I'd just assumed they were fairy tales or movie monsters. This whole experience has been a huge eye-opener for me."

PvZ2:::Puff-shroom is deeply rooted in the social networking systems. His online favorites are Yeastbook and Funggit, but nothing beats the camaraderie of a Lawn Area Network of fellow Puff-shrooms.

[PUFFSHROOM_DESCRIPTION_HEADER]
Puff-shrooms are short-range shooters that last for a limited time.

[PUFFSHROOM_TOOLTIP]
Short-range shooter, lasts for a limited time

[PULTSHROOM]
Pult-shroom

[PULTSHROOM_DESCRIPTION]
TO-DO

[PULTSHROOM_DESCRIPTION_HEADER]
Pult-shrooms fling projectiles over obstacles at the enemy, flinging more projectiles over time.

[PULTSHROOM_TOOLTIP]
Flings more projectiles over time

[SCAREDYSHROOM]
Scaredy-shroom

[SCAREDYSHROOM_DESCRIPTION]
TO-DO

[SCAREDYSHROOM_DESCRIPTION_HEADER]
Scaredy-shrooms are long-range shooters that hide when enemies get near it.

[SCAREDYSHROOM_TOOLTIP]
Long-range shooter, hides when enemies are nearby

[STARCHALLENGE_DARK_FINALE]
Survive a massive attack in the Dark Ages

[SUNBEAN]
Sun Bean

[SUNBEAN_DESCRIPTION]
{FLAVOR}One of a growing band of bean brothers, Sun Bean thinks Chili is a little crude, Spring is rather lazy, and Laser is a bit far-out. Still he loves them all the same.

[SUNBEAN_DESCRIPTION_HEADER]
Sun Beans infect zombies with sun. As a zombie takes damage they generate sun.

[SUNBEAN_TOOLTIP]
Zombies that eat it drop sun when damaged

[SUNSHROOM]
Sun-shroom

[SUNSHROOM_DESCRIPTION]
{KEYWORD}Sun Production: {STAT}small, then normal, then large

{FLAVOR}PvZ1:::Sun-shroom hates sun. He hates it so much that when it builds up in his system, he spits it out as fast as he can. He just won't abide it. To him, sun is crass.

PvZ2:::With a little more time and effort Sun-shroom know he could do better. He's pretty proud of those big suns he pops out, though he does feel a little bloated.

[SUNSHROOM_DESCRIPTION_HEADER]
Sun-shrooms give small suns at first, then normal suns, and finally large suns.

[SUNSHROOM_TOOLTIP]
Gives more sun over time

[WORLD_NAME_DARK]
Dark Ages

[WORLD_PREVIEW_DARK_HIGHLIGHT_COUNT]
14

[WORLD_PREVIEW_DARK_TITLE]
Dark Ages!

[WORLD_PREVIEW_DESCRIPTION_DARK]
Bring out your undead to the year 948! Harvest mushrooms in the dark of knight and get medieval on zombies from the days of yore!

[WORLD_PREVIEW_TEASER_DARK]
+10 Levels!

+4 Plants!

[WORLDMAP_EVENT_LOD_DARK_DESC]
Dark Ages is coming soon!

[WORLDMAP_EVENT_LOD_DARK_TITLE]
Party every day until the Knight falls!

[ZOMBIE_DARK]
Peasant Zombie

[ZOMBIE_DARK_ARMOR1]
Conehead Peasant

[ZOMBIE_DARK_ARMOR1_DESCRIPTION]
TBD

[ZOMBIE_DARK_ARMOR1_DESCRIPTION_HEADER]
TBD

[ZOMBIE_DARK_ARMOR2]
Buckethead Peasant

[ZOMBIE_DARK_ARMOR2_DESCRIPTION]
TBD

[ZOMBIE_DARK_ARMOR2_DESCRIPTION_HEADER]
TBD

[ZOMBIE_DARK_ARMOR3]
Knighted Zombie

[ZOMBIE_DARK_ARMOR3_DESCRIPTION]
TBD

[ZOMBIE_DARK_ARMOR3_DESCRIPTION_HEADER]
TBD

[ZOMBIE_DARK_DESCRIPTION]
{FLAVOR}Brains are always scarce for the common Peasant Zombie. Though he has great hunger in his belly it never compensates for his lack of upward mobility.

[ZOMBIE_DARK_DESCRIPTION_HEADER]
TBD

[ZOMBIE_DARK_FLAG]
Peasant Flag Zombie

[ZOMBIE_DARK_FLAG_DESCRIPTION]
{FLAVOR}There is no greater reward for a Peasant Zombie than carrying a banner into battle. Except maybe being granted a cone, or a bucket, or a nice helm.

[ZOMBIE_DARK_FLAG_DESCRIPTION_HEADER]
TBD

[ZOMBIE_DARK_GARGANTUAR]
Dark Ages Gargantuar

[ZOMBIE_DARK_GARGANTUAR_DESCRIPTION]
{KEYWORD}Damage: {STAT}crushes plants with hammer

{KEYWORD}Special: {STAT}launches Imp Monk when damaged

{FLAVOR}With a mighty swing he brings destruction to plant and fungus alike. Nothing can stand before the blows of his decisive axe... wait this guy's not carrying an axe? He looks like an axe man to me.

[ZOMBIE_DARK_GARGANTUAR_DESCRIPTION_HEADER]
TBD

[ZOMBIE_DARK_IMP]
Imp Monk Zombie

[ZOMBIE_DARK_IMP_DESCRIPTION]
TBD

[ZOMBIE_DARK_IMP_DESCRIPTION_HEADER]
TBD

[ZOMBIE_DARK_IMP_DRAGON]
Imp Dragon Zombie

[ZOMBIE_DARK_IMP_DRAGON_DESCRIPTION]
TBD

[ZOMBIE_DARK_IMP_DRAGON_DESCRIPTION_HEADER]
TBD

[ZOMBIE_DARK_JUGGLER]
Zombie Jester

[ZOMBIE_DARK_JUGGLER_DESCRIPTION]
TBD

[ZOMBIE_DARK_JUGGLER_DESCRIPTION_HEADER]
TBD

[ZOMBIE_DARK_KING]
Zombie King

[ZOMBIE_DARK_KING_DESCRIPTION]
TBD

[ZOMBIE_DARK_KING_DESCRIPTION_HEADER]
TBD

[ZOMBIE_DARK_WIZARD]
Wizard Zombie

[ZOMBIE_DARK_WIZARD_DESCRIPTION]
{FLAVOR}While Dr. Zomboss is amazed at the mystic powers of the Wizard Zombie, he suggested that turning plants into zombies could be an improvement. The dark Wizard would have none of it though, he only works with sheep.

[ZOMBIE_DARK_WIZARD_DESCRIPTION_HEADER]
TBD

[ZOMBIE_ZOMBOSSMECH_DARK]
Zombot Dark Dragon

[ZOMBIE_ZOMBOSSMECH_DARK_DESCRIPTION]
{KEYWORD}Damage: {STAT}fire breathing attacks destroy plants

{KEYWORD}Special: {STAT}dropped eggs hatch into Imp Dragons

{FLAVOR}With a rumble of destruction, Dr. Zomboss forged his Dark Dragon in the heart of a volcano. Then he tempered the beast in the chilled waters of Doom Lake. Finally he fed it's furnace with coal from the Mines of Morbidity. And the paint job, that was done by Carl.

[ZOMBIE_ZOMBOSSMECH_DARK_DESCRIPTION_HEADER]
TBD

Big Wave Beach

This version was changed from the coding as of the 2.7.1 update. On June 20, 2014, PopCap developed the world "The Beach." The Beach would only have 20 levels like Dark Ages, however it was later changed to 25 and finally to 32 levels.

  • Coconut Bowler - This plant was an early version of, and was replaced by Bowling Bulb, although its projectiles were the same. Its cost was 10 sun, and had a sluggish recharge.
  • Bamboom - PopCap was planning to bring a plant from Plants vs. Zombies Adventures to Plants vs. Zombies 2, as tribute to their fans due to the former game's shutdown on October 12, 2014, but the idea was later scrapped, and instead replaced by the addition of 12 more levels than the original plan and was replaced by the Banana Launcher. Its cost was 10 Sun, and had a sluggish recharge.
  • Fast Swimmer Zombie - Would have gone fast when entering the water, but would have gone normal zombie speed on land.

All other zombies remained the same before and after the 2.7.1 update.

Big Wave Beach unused content

  • Big Wave Beach's previous name was "The Beach".
  • "The Beach" description: "Check out the beach, it's hot. Get it? Hot!"
  • Tiki Torch-er was originally named "Coastal Calamity".

There is also scrapped dialogue from what was originally The Beach - Day 10.

[NARRATIVE_BEACH_INTRO_GARGANTUAR_1]{NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude

[NARRATIVE_BEACH_INTRO_GARGANTUAR_g2]{SAY}Down there is a certain creep from the deep

[NARRATIVE_BEACH_INTRO_GARGANTUAR_3]{SAY}When he gets here, there's gonna be a har-har-har

[NARRATIVE_BEACH_INTRO_GARGANTUAR_4]{SAY}Wipe-out of your brains

[NARRATIVE_BEACH_INTRO_GARGANTUAR_5]{SAY}Later dude, Doc Zomboss

Main article: Big Wave Beach More beta concepts below

[NARRATIVE_BEACH_INTRO_BANANA_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{PLAYFUL:crazydave}Banana's are the most a peeling fruit!

[NARRATIVE_BEACH_INTRO_BANANA_2]{SAY:winnie}

[NARRATIVE_BEACH_INTRO_BANANA_3]{EXCITED:crazydave}But, beware their brutal banana blast!

[NARRATIVE_BEACH_INTRO_BOWLING_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}These bulbs were made for bowling!

[NARRATIVE_BEACH_INTRO_BOWLING_2]{PLAYFUL:winnie}One of these days these bulbs are gonna bowl right over you?

[NARRATIVE_BEACH_INTRO_CHOMPER_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}For a plant that bites those zombies back

[NARRATIVE_BEACH_INTRO_CHOMPER_2]{EXCITED:crazydave}Chomper has very pleasant breath!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}Look at this magnificent beach!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_2]{SAY:crazydave}Sun, sand, and water!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_3]{PLAYFUL:crazydave}What else could a growing plant want!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_4]{SAY:winnie}There's too much water actually

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_5]{SAY:winnie}You normally can't plant on water

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_6]{EXCITED:winnie}But, plant Lily Pads first and you'll be in business

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_7]{EXCITED:crazydave}The wet and gritty business of kicking zombie butt!

[NARRATIVE_BEACH_INTRO_GARGANTUAR_1]{NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude

[NARRATIVE_BEACH_INTRO_GARGANTUAR_2]{SAY}Down there is a certain creep from the deep

[NARRATIVE_BEACH_INTRO_GARGANTUAR_3]{SAY}When he gets here, there's gonna be a har-har-har

[NARRATIVE_BEACH_INTRO_GARGANTUAR_4]{SAY}Wipe-out of your brains

[NARRATIVE_BEACH_INTRO_GARGANTUAR_5]{SAY}Later dude, Doc Zomboss

[NARRATIVE_BEACH_INTRO_GARGANTUAR_6]{NPC_EXIT:zombossicon}{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}This is totally Rhombusville totally

[NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}Homing Thistle is one sure shot

[NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_2]{SAY:winnie}It helps when the shots can steer themselves

[NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_3]{PLAYFUL:crazydave}I wonder where those little guys went to flying school?

[NARRATIVE_BEACH_INTRO_MORE_BOWLING_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}There's a new bulb in town to help you bowl 'em over

[NARRATIVE_BEACH_INTRO_MORE_BOWLING_2]{SAY:winnie}And this bulb won't steer you in a missed direction

[NARRATIVE_BEACH_INTRO_MORE_BOWLING_3]{PLAYFUL:crazydave}Penny, I believe you meant Mrs Direction

[NARRATIVE_BEACH_INTRO_ZOMBOSS_1]{NPC_ENTER:zombossicon}TBD intro

[NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}A clam! Let's make a glorious chowder with it!

[NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_2](SAY:winnie)My analysis indicates that is one bad clam

[NARRATIVE_BEACH_OUTRO_ZOMBOSS_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}TBD outro

Unused bowling ball projectile

In the Bulb Bowling Brain Buster (only in Day 8, because in Day 24 there's no code about it), there was a giant bowling bulb which was going to appear (like the Giant Wall-nut in the mini-game Wall-nut Bowling 2 from Plants vs. Zombies), but was scrapped.

Beta Bulb Seed Packets

Frostbite Caves

10750135 1569098229979078 1915458840431652629 o

Ice Age world preview (unfinished)

  • Before being renamed, Ice Age was its concept name. It advertised +16 Levels! +3 Plants!", and a total of 19 items.
  • Icebound Battleground was originally named "Frozen Fear." The introduction text was originally:
    • Crazy Dave: Hi neighbor! Welcome to Frozen Fear! (tap) It's even more challenging than the Slushee of Sorrow!
  • Zombot Tuskmaster 10,000 BC was originally named "Zombot Mastodon-otron."

Unused Frostbite Caves level

File:Plants vs Zombies 2 Hidden Level Frostbite Caves Day 24B

The hidden level.

There is an unused Frostbite Caves Locked and Loaded level, that has all of the plants frozen in ice blocks. The player starts with multiple Hot Potatoes installed on their corresponding seeds. Name level stays as is and would have been before the current version of Day 24.

Trivia

  • It was the first level with multiple versions of the same plant, with five Hot Potatoes (unless the player counts using the Imitater). Furthermore, it is also the only level where all the tiles are pre-planted on and all of them are frozen. The second is a step in Electrical Boogaloo.
  • Neglecting Frostbite Caves - Day 30, it is the only level that does not feature ice floes.

Lost City

  • These plants still remain unused (they were unintentionally exposed in the Neon Mixtape Tour Side B Dev Diary as well):
    • Sungun - Would have attracted sun, then would have shot it out towards a zombie with each shot dealing 7 NDS. Its cost is 75 sun, and has a fast recharge.
    • Sunpod - Has similar properties to Pea Pod, and has something to do with how much sun the player has: when the player has ≥500 sun, it grows a head, and when the player has ≥1,000 sun, it grows another heads and so on until it is maxed out Its cost is 300 sun, and has a fast recharge.
  • These plants have been renamed:
  • Unused zombies:
    • Totem Dropper Zombie would have dropped objects to create a totem, and would have required 3 objects in a pile to create the said totem. The totem would have then afterwards summoned an Explorer Zombie. It might have been a prototype version of the Imp Porter, albeit with a different theme (totem dropping, instead of tent depositing) and a specific zombie being summoned.
  • Unused achievement
    • Can't Stop the Rock: Defeat 5 zombies with a single boulder trap. The achievement was proven to be too easy, as even a zombie itself can achieve this for the player in Lost City - Day 22.

Neon Mixtape Tour

Initial name

According to the credits of the 3.9 update, Neon Mixtape Tour's prototype name was probably "Mondo Mixtape Tour, with "mondo" meaning, "big" or "major." Also, its code name is "eighties."

Beta lawn

Neon Mixtape Tour Lawn (BETA)

The beta lawn is identical to the current one, but has red cups all over the place.

Unused idle animations

Breakdancingandrappin

MC Zom-B and Breakdancer Zombie's unused idle animations in a modded Not OK Corral level.

MC Zom-B and Breakdancer Zombie have unused idle animations that were probably going to be used in the almanac and seed selection. By modding the game, it is possible for MC Zom-B and Breakdancer Zombie to play these animations. Punk Zombie also has an unused dancing animation but has since been removed since Neon Mixtape Tour Side B.

Flag's image

Instead of a brain, Neon Flag Zombie used to have a written the logo of ZTV, a parody of MTV. This was still used in the Piñata Party teaser icon.

Beta music

The video for the beta music can be found here.

PvZ_2_Neon_Mixtape_Tour_custom_mix_2_(beta_music)

PvZ 2 Neon Mixtape Tour custom mix 2 (beta music)

Jurassic Marsh

Modern Day

Unused Beghouled Power Up

File:Unused BG powerup.PNG

The unused Power Up

There is an unused powerup in Beghouled which was blue in color and a shovel appearing to fill a hole. Its usage in-game is unknown.

Renamed plants

Beta music

Sound Description
Middle wave B
Last flag

Beta gameplay

Before the release of the game, these are the graphics that were going to be used.

UI concept art

The following images are concept art done by Noah Maas. Tactical Cuke, an unused upgrade or Power Up, can be seen. According to the first three images, it seems that the seed packets were like the first game's seed packets on mobile devices. The second image showcased that plants were once going to be leveled up like in the Chinese version and the menu button appeared in the seed selection screen.

Unused worlds

Time Twister

Time Twister was originally in the game files, but it was later removed. It would have been the final world, composed of features from all the previous worlds. Modern Day replaces this world, as both contain previous world gimmicks and zombies. The name, however, was reused as the name of a Piñata Party event.

Tutorial World

There are codes for a tutorial world, in which the first four tutorial levels could have been played again like normal levels. This was later scrapped for an unknown reason.

Prehistoric World

Before the android release, there was data for a world simply named "prehistoric." Nothing else existed for this world, except its existence in the world map selection data. It was possibly a concept of Frostbite Caves, or even Jurassic Marsh.

A world in the Chinese spin-off game Plants vs. Zombies: All Stars was released based on this concept, under the name Prehistoric Ages.

Unused code

These are unused upgrades and text files found in the code.

  • Collectible Bacon: It is unknown what it can do, but there are some text related to "Collectible Bacon" in the files.
    • Description: Collect Bacon. Because Bacon.
  • Increase Power-Up Duration Upgrade: It can increase the duration of the power-ups that are active, two exist in the game's files.
    • Description: Increases the duration that your powerups are active.
  • Valuable Mowers Upgrade: It is an upgrade that can make the lawnmowers give two coins instead of one. It is found in the files.
    • Description: Drops more money for each lawnmower at the end of a level.
  • Change Vase Color Power-Up: It is a powerup that lets you change the color of one vase, for example turning a brown vase into a green vase.
  • Scrapped zombies: ZombieProto seems to be an early version of the Basic Zombie and was removed in later versions.
  • Unused zombies: There are two unused zombies named "ZombiePet" and "Cleopatra." It is unknown what Zombie Pet was going to do, since for now it just works like a slower basic zombie (A tool named "Zombie Spawner" sends Zombie Pets down the lane, as seen below). Cleopatra summons Mummy Zombies, and stops moving as soon as it gets damaged or reaches a plant.
  • Non-colliding barricades exist, which let the player plant above them.
  • Endless Mini-games are endless versions of Mummy Memory, Cannons Away and Not OK Corral.
  • Tactical Cuke: The Cuke from the Chinese version has a seed packet in the international version named "tacticalcuke," a plant from Plants vs. Zombies: Garden Warfare.
  • Sprout was originally going to be used in the Zen Garden, instead of small plants. It was ultimately scrapped, but has data to be used in-game (this was exposed in the Neon Mixtape Tour, Side B Dev Diary).

Plantable in-game Marigold

Marigold was originally going to be plantable in-game, but this idea was later scrapped and Marigold became only available in the Zen Garden. It is possible that Marigold will become obtainable as a normal plant in the Chinese version, because in the Chinese version it costs 50 sun and is usable, and it has its levels 2-4 seed packets.

Unused/Beta Images

Unused text

  • There is a line on the files about a message, that is shown if the player tries to plant a Tangle Kelp on a Lily Pad and other things related to Lily Pad.
    • [ADVICE_PLANT_TANGLEDKELP_ON_LILYPAD] No planting Tangled Kelp on a Lily Pad.
    • [ADVICE_PLANT_LILYPAD_ON_LILYPAD] Lily pads can't be planted on Lily Pads.
    • [ADVICE_PLANT_MORE_LILYPADS] Try planting more Lily Pads!
    • [ADVICE_PLANT_LILYPADS_ON_WET] Lily Pads can only be planted on wet sand and water.
  • Penny is referenced internally as "Winnie."
  • The following flavor text was scrapped:
    • Starfruit and Marigold used their flavor text from Plants vs. Zombies.
    • Citron: Since he was a young citrus he tried to donate plasma to help out people, but his juices were too acidic. Then he discovered how to donate a different kind of plasma.
    • Laser Bean: Was just a regular bean until a lab accident involving a chemical spill and a radioactive weevil gave him strange powers beyond those of normal beans.
    • Tile Turnip: Through great sacrifice comes great Power Tiles. Such is the way of the Tile Turnip.
    • Sun-shroom: With a little more time and effort Sun-shroom know he could do better. He's pretty proud of those big suns he pops out, though he does feel a little bloated.
    • Puff-shroom: Puff-shroom is deeply rooted in the social networking systems. His online favorites are Yeastbook and Funggit, but nothing beats camaraderie of a Lawn Area Network of fellow Puff-shrooms.
    • Fume-shroom: "I think of myself as a pretty confident shroom and an all-around fungi," says Fume-shroom. "But sometimes I hear chuckles, and calls for 'Balloon-shroom'. I don't think they know how much that can hurt my feelings."
    • Sun Bean: Sunbeans infect zombies with sun. As a zombie takes damage they generate sun. (Description header, version 2.2.2)
    • Sun Bean: One of a growing band of bean brothers, Sun Bean thinks Chili is a little crude, Spring is rather lazy, and Laser is a bit far-out. Still he loves them all the same.
    • Pea-nut: Pea-Nut swears that he is hypo-allergenic and safe for use by all manner of lawn defenders. He just wishes people would stop planting him upside down.
    • Magnet-shroom: Magnet-shroom is quite aware of his unconventional appearance, but he doesn't let it bother him. In his heart he knows he's the most attractive shroom around.
    • Cold Snapdragon: Cold Snapdragon gets chilly when anyone brings up his cousin Snapdragon. "It happened a long time ago, and I'd really rather not discuss it" he says. Yikes.

Unused tombstones and minecarts

There are tombstones in the code for all worlds. There were also unused tombstones in Dark Ages. There are also unused minecarts and rails that were originally going to be in Ancient Egypt, Pirate Seas, and Far Future, but they were ultimately removed and they were used only in Wild West. However, in the Chinese version of Plants vs. Zombies 2, Far Future minecarts and rails are usable, as they are essential for an exclusive Brain Buster, All by Oneself, albeit with a slightly different minecart design.

Beta costs

A few of the plants had a different sun cost and gems cost prior to its final release. Some of the Power Ups were also going to have a different coin cost.

Beta music

The music that plays in Crazy Dave's second transmission is the early music for Pirate Seas. It was also composed by Laura Shigihara. All this is confirmed by Laura Shigihara, as seen here.

Unused Zen Garden features

Unused boosts

There are some unused boosts found in the code, which are called Bounty Hunter, Extra Toughness, Fast Recharge, Rapid fire, Shovel Bomb and Sun Discount. They could be obtained in the Zen Garden.

[BOOST_COMBAT_RAPID_FIRE]
Faster attack rate.

[BOOST_COMBAT_SHOVEL_BOMB]
Explodes when shoveled.

[BOOST_COMBAT_SUN_DISCOUNT]
Reduced sun cost.

[BOOST_DETAIL_BOUNTY_HUNTER]
Zombies defeated by this plant drop coins. This boost lasts for 1 level.

[BOOST_DETAIL_EXTRA_TOUGH]
Extra protection from zombies. This boost lasts for 1 level.

[BOOST_DETAIL_FAST_RECHARGE]
Recharges more quickly. This boost lasts for 1 level.

[BOOST_DETAIL_RAPID_FIRE]
Attacks at a faster rate. This boost lasts for 1 level.

[BOOST_DETAIL_SHOVEL_BOMB]
Explodes when shovelled. This boost lasts for 1 level.

[BOOST_DETAIL_SUN_DISCOUNT]
Costs less sun to plant. This boost lasts for 1 level.

[BOOST_TITLE_BOUNTY_HUNTER]
Bounty Hunter

[BOOST_TITLE_EXTRA_TOUGH]
Extra Toughness

Unused Zen Garden watering animations

The single-use plants were originally going to have boosts, thus being available in the Zen Garden. They were scrapped because since the plants disappear right after being planted, boosts for them would be completely unnecessary. Only the plants up to Far Future have these animations; every plant afterwards just have their idle animation reset.

The Sprout from the first game was replaced by small plants.

Gallery

Unused zombies and features

Unused Treasure Yeti costume

Yeticowboy

The costume

There was going to be a Wild West costume for Treasure Yeti (it was found in its sprite file), but it was scrapped for unknown reasons.

Old seed packet designs

Before the Lost City seed packets were created, all world-based seed packets were different than what would be released later on.

Costumes

Several costumes are known to exist or appear in the sprite files, but never appeared. Some of these are used in the Chinese version or Plants vs. Zombies: All Stars, while some of them may appear in future updates. Some plants have unused costumes, but the following listed below don't:

BlueMarigoldPvZ2 See Plants vs. Zombies 2/Upcoming content/Costumes. BlueMarigoldPvZ2

Scrapped costumes

The following costume was changed between updates:

The following costume was moved to a different plant between updates:

Developmental features

A "Zombie Spawner" feature allows the unused Pet Zombie to be summoned from lawn mowers that would attack other zombies. Renting premium plants are also hidden. In 3.8.1, A new feature was added, the favorite button which would mark a plant with an x and put the said plant's seed packet in front of the Player's House plants.

Gallery

Unused Levels

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